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Merge pull request #404 from default0/flowcontainer-refactor
Flowcontainer refactor
This commit is contained in:
commit
66cea49ba6
@ -1 +1 @@
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Subproject commit 4c0762eec20d2a3063df908a49432326570bea9f
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Subproject commit 0b11b8b1ed740ab74371cf178b5d956ac7bc1547
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@ -95,7 +95,7 @@ namespace osu.Desktop.VisualTests.Tests
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AddButton(@"slider", () => load(HitObjectType.Slider));
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AddButton(@"spinner", () => load(HitObjectType.Spinner));
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AddToggle(@"auto", () => { auto = !auto; load(mode); });
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AddToggle(@"auto", (state) => { auto = state; load(mode); });
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ButtonsContainer.Add(new SpriteText { Text = "Playback Speed" });
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ButtonsContainer.Add(new BasicSliderBar<double>
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@ -5,6 +5,7 @@ using osu.Framework.Screens.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Overlays;
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using osu.Framework.Graphics.Containers;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -30,7 +31,7 @@ namespace osu.Desktop.VisualTests.Tests
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Anchor = Anchor.Centre
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};
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Add(mc);
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AddToggle(@"Show", mc.ToggleVisibility);
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AddToggle(@"Show", (state) => mc.State = state ? Visibility.Visible : Visibility.Hidden);
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}
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}
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}
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@ -8,6 +8,7 @@ using osu.Framework.MathUtils;
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using osu.Game.Overlays;
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using System.Linq;
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using osu.Game.Overlays.Notifications;
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using osu.Framework.Graphics.Containers;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -30,7 +31,7 @@ namespace osu.Desktop.VisualTests.Tests
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Origin = Anchor.TopRight,
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});
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AddToggle(@"show", manager.ToggleVisibility);
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AddToggle(@"show", (state) => manager.State = state ? Visibility.Visible : Visibility.Hidden);
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AddButton(@"simple #1", sendNotification1);
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AddButton(@"simple #2", sendNotification2);
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@ -22,9 +22,9 @@ namespace osu.Desktop.VisualTests.Tests
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{
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base.Reset();
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FlowContainer flow;
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FillFlowContainer flow;
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Add(flow = new FlowContainer()
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Add(flow = new FillFlowContainer()
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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@ -57,19 +57,19 @@ namespace osu.Desktop.Overlays
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Children = new Drawable[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FlowDirections.Vertical,
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Direction = FillDirection.Down,
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Children = new Drawable[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FlowDirections.Horizontal,
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Direction = FillDirection.Right,
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Spacing = new Vector2(5),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new OsuSpriteText
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@ -95,6 +95,8 @@ namespace osu.Desktop.Overlays
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},
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new Sprite
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Texture = textures.Get(@"Menu/dev-build-footer"),
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},
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}
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@ -13,7 +13,7 @@ using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class HitExplosion : FlowContainer
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public class HitExplosion : FillFlowContainer
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{
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private readonly OsuJudgementInfo judgement;
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private SpriteText line1;
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@ -25,7 +25,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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AutoSizeAxes = Axes.Both;
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Origin = Anchor.Centre;
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Direction = FlowDirections.Vertical;
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Direction = FillDirection.Down;
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Spacing = new Vector2(0, 2);
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Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;
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@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps.Drawables
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BeatmapSet = beatmapSet;
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WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
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foreach (var b in BeatmapSet.Beatmaps)
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b.StarDifficulty = (float)(database.GetWorkingBeatmap(b).Beatmap?.CalculateStarDifficulty() ?? 0);
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b.StarDifficulty = (float)(database.GetWorkingBeatmap(b).Beatmap?.CalculateStarDifficulty() ?? -1f);
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Header = new BeatmapSetHeader(beatmap)
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{
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@ -83,10 +83,10 @@ namespace osu.Game.Beatmaps.Drawables
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ColourLight = OsuColour.FromHex(@"3a7285"),
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ColourDark = OsuColour.FromHex(@"123744")
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},
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new FlowContainer
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new FillFlowContainer
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{
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Padding = new MarginPadding(5),
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Direction = FlowDirections.Horizontal,
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Direction = FillDirection.Right,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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@ -98,18 +98,18 @@ namespace osu.Game.Beatmaps.Drawables
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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new FlowContainer
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new FillFlowContainer
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{
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Padding = new MarginPadding { Left = 5 },
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Direction = FlowDirections.Vertical,
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Direction = FillDirection.Down,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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Direction = FlowDirections.Horizontal,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Right,
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Spacing = new Vector2(4, 0),
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new OsuSpriteText
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@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps.Drawables
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private OsuConfigManager config;
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private Bindable<bool> preferUnicode;
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private WorkingBeatmap beatmap;
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private FlowContainer difficultyIcons;
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private FillFlowContainer difficultyIcons;
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public BeatmapSetHeader(WorkingBeatmap beatmap)
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{
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@ -36,9 +36,9 @@ namespace osu.Game.Beatmaps.Drawables
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{
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RelativeSizeAxes = Axes.Both,
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},
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new FlowContainer
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new FillFlowContainer
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{
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Direction = FlowDirections.Vertical,
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Direction = FillDirection.Down,
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Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps.Drawables
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TextSize = 17,
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Shadow = true,
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},
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difficultyIcons = new FlowContainer
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difficultyIcons = new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 5 },
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AutoSizeAxes = Axes.Both,
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@ -109,10 +109,10 @@ namespace osu.Game.Beatmaps.Drawables
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Children = new[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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Depth = -1,
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Direction = FlowDirections.Horizontal,
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Direction = FillDirection.Right,
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RelativeSizeAxes = Axes.Both,
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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Shear = new Vector2(0.8f, 0),
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@ -19,9 +19,9 @@ namespace osu.Game.Graphics.UserInterface
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Children = new[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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Direction = FlowDirections.Horizontal,
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Direction = FillDirection.Right,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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@ -68,10 +68,10 @@ namespace osu.Game.Graphics.UserInterface
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Children = new Drawable[]
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{
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stars = new FlowContainer<Star>
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stars = new FillFlowContainer<Star>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FlowDirections.Horizontal,
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Direction = FillDirection.Right,
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Spacing = new Vector2(star_spacing),
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}
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};
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@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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Children = new Drawable[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomRight,
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@ -15,7 +15,7 @@ namespace osu.Game.Online.Chat.Drawables
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public class DrawableChannel : Container
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{
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private readonly Channel channel;
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private FlowContainer flow;
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private FillFlowContainer flow;
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private ScrollContainer scroll;
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public DrawableChannel(Channel channel)
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@ -39,9 +39,9 @@ namespace osu.Game.Online.Chat.Drawables
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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flow = new FlowContainer
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flow = new FillFlowContainer
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{
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Direction = FlowDirections.Vertical,
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Direction = FillDirection.Down,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = 20, Right = 20 }
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@ -44,9 +44,9 @@ namespace osu.Game.Overlays
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Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },
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Children = new[]
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{
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sections = new FlowContainer<NotificationSection>
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sections = new FillFlowContainer<NotificationSection>
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{
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Direction = FlowDirections.Vertical,
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Direction = FillDirection.Down,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new []
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@ -16,7 +16,7 @@ using OpenTK;
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namespace osu.Game.Overlays.Notifications
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{
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public class NotificationSection : FlowContainer
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public class NotificationSection : FillFlowContainer
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{
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private OsuSpriteText titleText;
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private OsuSpriteText countText;
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@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Notifications
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FlowDirections.Vertical;
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Direction = FillDirection.Down;
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Padding = new MarginPadding
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{
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@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Notifications
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Origin = Anchor.TopRight,
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Action = clearAll
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},
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new FlowContainer
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new FillFlowContainer
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{
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Margin = new MarginPadding
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{
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@ -110,7 +110,7 @@ namespace osu.Game.Overlays.Notifications
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},
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},
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},
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notifications = new FlowContainer<Notification>
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notifications = new FillFlowContainer<Notification>
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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@ -14,7 +14,7 @@ using System.Collections.Generic;
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namespace osu.Game.Overlays.Options
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{
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public class OptionDropDown<T> : FlowContainer
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public class OptionDropDown<T> : FillFlowContainer
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{
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private DropDownMenu<T> dropdown;
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private SpriteText text;
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@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Options
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{
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Items = new KeyValuePair<string, T>[0];
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Direction = FlowDirections.Vertical;
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Direction = FillDirection.Down;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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@ -12,7 +12,7 @@ using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options
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{
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public class OptionSlider<T> : FlowContainer where T : struct
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public class OptionSlider<T> : FillFlowContainer where T : struct
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{
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private SliderBar<T> slider;
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private SpriteText text;
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@ -40,7 +40,6 @@ namespace osu.Game.Overlays.Options
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public OptionSlider()
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{
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Direction = FlowDirections.Vertical;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Right = 5 };
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|
@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
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{
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public abstract class OptionsSection : Container
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{
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protected FlowContainer FlowContent;
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protected FillFlowContainer FlowContent;
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protected override Container<Drawable> Content => FlowContent;
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public abstract FontAwesome Icon { get; }
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@ -58,10 +58,10 @@ namespace osu.Game.Overlays.Options
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TextSize = header_size,
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Text = Header,
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},
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FlowContent = new FlowContainer
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FlowContent = new FillFlowContainer
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{
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Margin = new MarginPadding { Top = header_size + header_margin },
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Direction = FlowDirections.Vertical,
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Direction = FillDirection.Down,
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Spacing = new Vector2(0, 30),
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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|
@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Options
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{
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public abstract class OptionsSubsection : FlowContainer
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public abstract class OptionsSubsection : FillFlowContainer
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{
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private Container<Drawable> content;
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protected override Container<Drawable> Content => content;
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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FlowDirections.Vertical;
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Direction = FillDirection.Down;
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AddInternal(new Drawable[]
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{
|
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new OsuSpriteText
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@ -29,12 +29,12 @@ namespace osu.Game.Overlays.Options
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Margin = new MarginPadding { Bottom = 10 },
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Font = @"Exo2.0-Black",
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},
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content = new FlowContainer
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content = new FillFlowContainer
|
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{
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Direction = FlowDirections.Vertical,
|
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Direction = FillDirection.Down,
|
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Spacing = new Vector2(0, 5),
|
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RelativeSizeAxes = Axes.X,
|
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AutoSizeAxes = Axes.Y,
|
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Spacing = new Vector2(0, 5),
|
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},
|
||||
});
|
||||
}
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|
@ -7,6 +7,7 @@ using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using osu.Framework.Graphics.Containers;
|
||||
|
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namespace osu.Game.Overlays.Options.Sections
|
||||
{
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Options.Sections.General
|
||||
}
|
||||
}
|
||||
|
||||
class LoginForm : FlowContainer
|
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class LoginForm : FillFlowContainer
|
||||
{
|
||||
private TextBox username;
|
||||
private TextBox password;
|
||||
@ -100,10 +100,10 @@ namespace osu.Game.Overlays.Options.Sections.General
|
||||
private void load(APIAccess api, OsuConfigManager config)
|
||||
{
|
||||
this.api = api;
|
||||
Direction = FlowDirections.Vertical;
|
||||
Direction = FillDirection.Down;
|
||||
Spacing = new Vector2(0, 5);
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Spacing = new Vector2(0, 5);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
username = new OsuTextBox
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Options.Sections
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Options.Sections
|
||||
{
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
|
||||
{
|
||||
public class Sidebar : Container
|
||||
{
|
||||
private FlowContainer content;
|
||||
private FillFlowContainer content;
|
||||
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
|
||||
internal const int EXPANDED_WIDTH = 200;
|
||||
protected override Container<Drawable> Content => content;
|
||||
@ -34,13 +34,13 @@ namespace osu.Game.Overlays.Options
|
||||
{
|
||||
Children = new []
|
||||
{
|
||||
content = new FlowContainer
|
||||
content = new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FlowDirections.Vertical
|
||||
Direction = FillDirection.Down,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -73,11 +73,11 @@ namespace osu.Game.Overlays
|
||||
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
|
||||
Children = new[]
|
||||
{
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Direction = FillDirection.Down,
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -94,11 +94,11 @@ namespace osu.Game.Overlays
|
||||
TextSize = 18,
|
||||
Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Direction = FillDirection.Down,
|
||||
Children = sections,
|
||||
}
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Pause
|
||||
}
|
||||
}
|
||||
|
||||
private FlowContainer retryCounterContainer;
|
||||
private FillFlowContainer retryCounterContainer;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
@ -100,21 +100,21 @@ namespace osu.Game.Overlays.Pause
|
||||
Colour = Color4.Black,
|
||||
Alpha = background_alpha,
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Spacing = new Vector2(0f, 50f),
|
||||
Direction = FillDirection.Down,
|
||||
Spacing = new Vector2(0, 50),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Spacing = new Vector2(0f, 20f),
|
||||
Direction = FillDirection.Down,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Pause
|
||||
}
|
||||
}
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -188,7 +188,7 @@ namespace osu.Game.Overlays.Pause
|
||||
}
|
||||
}
|
||||
},
|
||||
retryCounterContainer = new FlowContainer
|
||||
retryCounterContainer = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -41,9 +41,9 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ToolbarBackground(),
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Direction = FillDirection.Right,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
@ -63,7 +63,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Direction = FillDirection.Right,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
FadeOut(transition_time);
|
||||
}
|
||||
|
||||
class PassThroughFlowContainer : FlowContainer
|
||||
class PassThroughFlowContainer : FillFlowContainer
|
||||
{
|
||||
//needed to get input to the login overlay.
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
|
||||
protected TextAwesome DrawableIcon;
|
||||
protected SpriteText DrawableText;
|
||||
protected Box HoverBackground;
|
||||
private FlowContainer tooltipContainer;
|
||||
private FillFlowContainer tooltipContainer;
|
||||
private SpriteText tooltip1;
|
||||
private SpriteText tooltip2;
|
||||
protected FlowContainer Flow;
|
||||
protected FillFlowContainer Flow;
|
||||
private SampleChannel sampleClick;
|
||||
|
||||
public ToolbarButton()
|
||||
@ -82,21 +82,21 @@ namespace osu.Game.Overlays.Toolbar
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
Flow = new FlowContainer
|
||||
Flow = new FillFlowContainer
|
||||
{
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Direction = FillDirection.Right,
|
||||
Spacing = new Vector2(5),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
|
||||
Spacing = new Vector2(5),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
DrawableIcon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
DrawableText = new OsuSpriteText
|
||||
{
|
||||
@ -105,9 +105,9 @@ namespace osu.Game.Overlays.Toolbar
|
||||
},
|
||||
},
|
||||
},
|
||||
tooltipContainer = new FlowContainer
|
||||
tooltipContainer = new FillFlowContainer
|
||||
{
|
||||
Direction = FlowDirections.Vertical,
|
||||
Direction = FillDirection.Down,
|
||||
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
|
||||
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
|
||||
Origin = TooltipAnchor,
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
const float padding = 10;
|
||||
|
||||
private FlowContainer modeButtons;
|
||||
private FillFlowContainer modeButtons;
|
||||
private Drawable modeButtonLine;
|
||||
private ToolbarModeButton activeButton;
|
||||
|
||||
@ -32,11 +32,11 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OpaqueBackground(),
|
||||
modeButtons = new FlowContainer
|
||||
modeButtons = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Direction = FillDirection.Right,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Padding = new MarginPadding { Left = padding, Right = padding },
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Screens
|
||||
|
||||
protected virtual IEnumerable<Type> PossibleChildren => null;
|
||||
|
||||
private FlowContainer childModeButtons;
|
||||
private FillFlowContainer childModeButtons;
|
||||
private Container textContainer;
|
||||
private Box box;
|
||||
|
||||
@ -124,9 +124,9 @@ namespace osu.Game.Screens
|
||||
Exit();
|
||||
}
|
||||
},
|
||||
childModeButtons = new FlowContainer
|
||||
childModeButtons = new FillFlowContainer
|
||||
{
|
||||
Direction = FlowDirections.Vertical,
|
||||
Direction = FillDirection.Down,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Screens.Menu
|
||||
new OsuSpriteText
|
||||
{
|
||||
Shadow = true,
|
||||
Direction = FlowDirections.Horizontal,
|
||||
AllowMultiline = false,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 16,
|
||||
|
@ -78,16 +78,16 @@ namespace osu.Game.Screens.Menu
|
||||
},
|
||||
buttonFlow = new FlowContainerWithOrigin
|
||||
{
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Direction = FillDirection.Right,
|
||||
Spacing = new Vector2(-WEDGE_WIDTH, 0),
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(-WEDGE_WIDTH, 0),
|
||||
Children = new[]
|
||||
{
|
||||
settingsButton = new Button(@"settings", @"options", FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
|
||||
backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH),
|
||||
iconFacade = new Container //need a container to make the osu! icon flow properly.
|
||||
{
|
||||
{
|
||||
Size = new Vector2(0, BUTTON_AREA_HEIGHT)
|
||||
}
|
||||
},
|
||||
|
@ -27,12 +27,12 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Direction = FillDirection.Down,
|
||||
Spacing = new Vector2(0, 2),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Menu
|
||||
/// <summary>
|
||||
/// A flow container with an origin based on one of its contained drawables.
|
||||
/// </summary>
|
||||
public class FlowContainerWithOrigin : FlowContainer
|
||||
public class FlowContainerWithOrigin : FillFlowContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// A target drawable which this flowcontainer should be centered around.
|
||||
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
||||
|
||||
protected override IEnumerable<Drawable> SortedChildren => base.SortedChildren.Reverse();
|
||||
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
|
||||
|
||||
public override Anchor Origin => Anchor.Custom;
|
||||
|
||||
|
@ -8,11 +8,11 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class KeyCounterCollection : FlowContainer<KeyCounter>
|
||||
public class KeyCounterCollection : FillFlowContainer<KeyCounter>
|
||||
{
|
||||
public KeyCounterCollection()
|
||||
{
|
||||
Direction = FlowDirections.Horizontal;
|
||||
Direction = FillDirection.Right;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
|
@ -152,7 +152,6 @@ namespace osu.Game.Screens.Play
|
||||
playerInputManager = new PlayerInputManager(game.Host)
|
||||
{
|
||||
Clock = new InterpolatingFramedClock(sourceClock),
|
||||
PassThrough = false,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitRenderer,
|
||||
@ -196,7 +195,6 @@ namespace osu.Game.Screens.Play
|
||||
if (canPause || force)
|
||||
{
|
||||
lastPauseActionTime = Time.Current;
|
||||
playerInputManager.PassThrough = true;
|
||||
scoreOverlay.KeyCounter.IsCounting = false;
|
||||
pauseOverlay.Retries = RestartCount;
|
||||
pauseOverlay.Show();
|
||||
@ -212,7 +210,6 @@ namespace osu.Game.Screens.Play
|
||||
public void Resume()
|
||||
{
|
||||
lastPauseActionTime = Time.Current;
|
||||
playerInputManager.PassThrough = false;
|
||||
scoreOverlay.KeyCounter.IsCounting = true;
|
||||
pauseOverlay.Hide();
|
||||
sourceClock.Start();
|
||||
|
@ -131,12 +131,12 @@ namespace osu.Game.Screens.Play
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer()
|
||||
new FillFlowContainer()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Direction = FillDirection.Down,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
|
@ -65,10 +65,10 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Direction = FillDirection.Down,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
|
@ -121,11 +121,11 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
},
|
||||
// Text for beatmap info
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Direction = FillDirection.Down,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
@ -144,10 +144,10 @@ namespace osu.Game.Screens.Select
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Direction = FillDirection.Right,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new []
|
||||
{
|
||||
@ -167,10 +167,10 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
}
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Spacing = new Vector2(40,0),
|
||||
Spacing = new Vector2(40, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
|
||||
Alpha = 0.8f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Width = 0.4f, // TODO: InnerWidth property or something
|
||||
Direction = FlowDirections.Vertical,
|
||||
Direction = FillDirection.Down,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
searchTextBox = new SearchTextBox {
|
||||
@ -174,10 +174,10 @@ namespace osu.Game.Screens.Select
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Direction = FillDirection.Right,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -206,10 +206,10 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Direction = FillDirection.Right,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Screens.Select
|
||||
public Action OnBack;
|
||||
public Action OnStart;
|
||||
|
||||
private FlowContainer buttons;
|
||||
private FillFlowContainer buttons;
|
||||
|
||||
public OsuLogo StartButton;
|
||||
|
||||
@ -91,21 +91,20 @@ namespace osu.Game.Screens.Select
|
||||
Origin = Anchor.BottomLeft,
|
||||
Action = () => OnBack?.Invoke(),
|
||||
},
|
||||
new FlowContainer
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Direction = FillDirection.Right,
|
||||
Spacing = new Vector2(padding, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
||||
buttons = new FlowContainer
|
||||
buttons = new FillFlowContainer
|
||||
{
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Direction = FillDirection.Right,
|
||||
Spacing = new Vector2(0.2f, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user