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Add beatmap deletion support.
Note that this is a very naive approach and will result in file access exceptions. This will be fixed in a further commit.
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3a89348413
commit
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@ -22,6 +23,7 @@ namespace osu.Game.Database
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private SQLiteConnection connection { get; set; }
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private Storage storage;
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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private BeatmapImporter ipc;
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@ -157,6 +159,13 @@ namespace osu.Game.Database
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connection.Commit();
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}
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public void Delete(BeatmapSetInfo beatmapSet)
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{
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storage.Delete(beatmapSet.Path);
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connection.Delete(beatmapSet);
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BeatmapSetRemoved?.Invoke(beatmapSet);
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}
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public ArchiveReader GetReader(BeatmapSetInfo beatmapSet)
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{
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if (string.IsNullOrEmpty(beatmapSet.Path))
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@ -254,14 +254,16 @@ namespace osu.Game.Overlays
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{
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progress.IsEnabled = (beatmapSource.Value != null);
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if (beatmapSource.Value == current) return;
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bool audioEquals = current?.BeatmapInfo.AudioEquals(beatmapSource.Value.BeatmapInfo) ?? false;
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bool audioEquals = current?.BeatmapInfo?.AudioEquals(beatmapSource?.Value?.BeatmapInfo) ?? false;
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current = beatmapSource.Value;
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updateDisplay(current, audioEquals ? TransformDirection.None : TransformDirection.Next);
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appendToHistory(current.BeatmapInfo);
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appendToHistory(current?.BeatmapInfo);
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}
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private void appendToHistory(BeatmapInfo beatmap)
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{
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if (beatmap == null) return;
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if (playHistoryIndex >= 0)
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{
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if (beatmap.AudioEquals(playHistory[playHistoryIndex]))
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@ -15,6 +15,7 @@ using osu.Framework.Timing;
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using osu.Framework.Input;
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using OpenTK.Input;
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using System.Collections;
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using System.Diagnostics;
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using osu.Framework.MathUtils;
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namespace osu.Game.Screens.Select
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@ -95,6 +96,15 @@ namespace osu.Game.Screens.Select
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computeYPositions();
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}
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public void RemoveGroup(BeatmapGroup group)
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{
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groups.Remove(group);
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scrollableContent.Remove(group.Header);
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scrollableContent.Remove(group.BeatmapPanels);
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computeYPositions();
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}
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private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
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{
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yPositions.Add(currentY);
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@ -276,6 +286,12 @@ namespace osu.Game.Screens.Select
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if (direction == 0)
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return base.OnKeyDown(state, args);
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SelectNext(direction, skipDifficulties);
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return true;
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}
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public void SelectNext(int direction = 1, bool skipDifficulties = true)
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{
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if (!skipDifficulties)
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{
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int i = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
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@ -284,7 +300,7 @@ namespace osu.Game.Screens.Select
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{
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//changing difficulty panel, not set.
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SelectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
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return true;
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return;
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}
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}
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@ -297,11 +313,9 @@ namespace osu.Game.Screens.Select
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if (groups[index].State != BeatmapGroupState.Hidden)
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{
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SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
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return true;
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return;
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}
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} while (index != startIndex);
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return true;
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}
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public void SelectRandom()
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@ -139,6 +139,7 @@ namespace osu.Game.Screens.Select
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database = beatmaps;
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database.BeatmapSetAdded += onDatabaseOnBeatmapSetAdded;
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database.BeatmapSetRemoved += onDatabaseOnBeatmapSetRemoved;
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trackManager = audio.Track;
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@ -189,6 +190,11 @@ namespace osu.Game.Screens.Select
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Schedule(() => addBeatmapSet(s, Game, true));
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}
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private void onDatabaseOnBeatmapSetRemoved(BeatmapSetInfo s)
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{
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Schedule(() => removeBeatmapSet(s));
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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@ -247,6 +253,7 @@ namespace osu.Game.Screens.Select
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playMode.ValueChanged -= playMode_ValueChanged;
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database.BeatmapSetAdded -= onDatabaseOnBeatmapSetAdded;
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database.BeatmapSetRemoved -= onDatabaseOnBeatmapSetRemoved;
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initialAddSetsTask.Cancel();
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}
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@ -278,7 +285,7 @@ namespace osu.Game.Screens.Select
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//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
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changeBackground(beatmap);
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carousel.SelectBeatmap(beatmap.BeatmapInfo);
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carousel.SelectBeatmap(beatmap?.BeatmapInfo);
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}
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/// <summary>
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@ -353,6 +360,21 @@ namespace osu.Game.Screens.Select
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}));
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}
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private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
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if (group == null) return;
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if (carousel.SelectedGroup == group)
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carousel.SelectNext();
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beatmapGroups.Remove(group);
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carousel.RemoveGroup(group);
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if (beatmapGroups.Count == 0)
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Beatmap = null;
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}
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private void addBeatmapSets(Framework.Game game, CancellationToken token)
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{
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foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
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@ -369,6 +391,13 @@ namespace osu.Game.Screens.Select
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case Key.Enter:
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footer.StartButton.TriggerClick();
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return true;
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case Key.Delete:
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if (Beatmap != null)
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{
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Beatmap.Dispose();
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database.Delete(Beatmap.BeatmapSetInfo);
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}
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return true;
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}
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return base.OnKeyDown(state, args);
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