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Add support for undeleting beatmaps if they are imported during an undeleted state.
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@ -119,10 +119,6 @@ namespace osu.Game.Database
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using (var reader = ArchiveReader.GetReader(storage, path))
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metadata = reader.ReadMetadata();
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if (metadata.OnlineBeatmapSetID.HasValue &&
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connection.Table<BeatmapSetInfo>().Count(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID) != 0)
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return; // TODO: Update this beatmap instead
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if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
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{
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using (var md5 = MD5.Create())
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@ -131,10 +127,26 @@ namespace osu.Game.Database
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hash = BitConverter.ToString(md5.ComputeHash(input)).Replace("-", "").ToLowerInvariant();
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input.Seek(0, SeekOrigin.Begin);
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path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
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using (var output = storage.GetStream(path, FileAccess.Write))
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input.CopyTo(output);
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if (!storage.Exists(path))
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using (var output = storage.GetStream(path, FileAccess.Write))
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input.CopyTo(output);
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}
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}
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var existing = connection.Table<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
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if (existing != null)
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{
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if (existing.DeletePending)
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{
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existing.DeletePending = false;
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Update(existing, false);
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BeatmapSetAdded?.Invoke(existing);
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}
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return;
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}
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var beatmapSet = new BeatmapSetInfo
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{
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OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
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