mirror of
https://github.com/ppy/osu.git
synced 2025-01-29 02:03:22 +08:00
Merge branch 'master' of https://github.com/ppy/osu
This commit is contained in:
commit
88c48bec46
@ -1 +1 @@
|
||||
Subproject commit 1cd7a165ec42cd1eeb4eee06b5a4a6cdd8c280da
|
||||
Subproject commit 4a5848453240326ba08b09a33a2467af8c174b6a
|
@ -122,6 +122,9 @@ namespace osu.Desktop.Deploy
|
||||
|
||||
uploadBuild(version);
|
||||
|
||||
//reset assemblyinfo.
|
||||
updateAssemblyInfo("0.0.0");
|
||||
|
||||
write("Done!", ConsoleColor.White);
|
||||
Console.ReadLine();
|
||||
}
|
||||
|
@ -1,18 +1,23 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Objects;
|
||||
using osu.Game.Modes.Osu.Objects.Drawables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Modes;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
@ -20,44 +25,125 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
public override string Name => @"Hit Objects";
|
||||
|
||||
private StopwatchClock rateAdjustClock;
|
||||
private FramedClock framedClock;
|
||||
|
||||
bool auto = false;
|
||||
|
||||
public TestCaseHitObjects()
|
||||
{
|
||||
var swClock = new StopwatchClock(true) { Rate = 0.2f };
|
||||
Clock = new FramedClock(swClock);
|
||||
rateAdjustClock = new StopwatchClock(true);
|
||||
framedClock = new FramedClock(rateAdjustClock);
|
||||
playbackSpeed.ValueChanged += delegate { rateAdjustClock.Rate = playbackSpeed.Value; };
|
||||
}
|
||||
|
||||
HitObjectType mode = HitObjectType.Slider;
|
||||
|
||||
BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
|
||||
private Container playfieldContainer;
|
||||
private Container approachContainer;
|
||||
|
||||
private void load(HitObjectType mode)
|
||||
{
|
||||
this.mode = mode;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case HitObjectType.Circle:
|
||||
const int count = 10;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var h = new HitCircle
|
||||
{
|
||||
StartTime = framedClock.CurrentTime + 600 + i * 80,
|
||||
Position = new Vector2((i - count / 2) * 14),
|
||||
};
|
||||
|
||||
add(new DrawableHitCircle(h));
|
||||
}
|
||||
break;
|
||||
case HitObjectType.Slider:
|
||||
add(new DrawableSlider(new Slider
|
||||
{
|
||||
StartTime = framedClock.CurrentTime + 600,
|
||||
ControlPoints = new List<Vector2>()
|
||||
{
|
||||
new Vector2(-200, 0),
|
||||
new Vector2(400, 0),
|
||||
},
|
||||
Length = 400,
|
||||
Position = new Vector2(-200, 0),
|
||||
Velocity = 1,
|
||||
TickDistance = 100,
|
||||
}));
|
||||
break;
|
||||
case HitObjectType.Spinner:
|
||||
add(new DrawableSpinner(new Spinner
|
||||
{
|
||||
StartTime = framedClock.CurrentTime + 600,
|
||||
Length = 1000,
|
||||
Position = new Vector2(0, 0),
|
||||
}));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
Clock.ProcessFrame();
|
||||
playbackSpeed.TriggerChange();
|
||||
|
||||
Container approachContainer = new Container { Depth = float.MinValue, };
|
||||
AddButton(@"circles", () => load(HitObjectType.Circle));
|
||||
AddButton(@"slider", () => load(HitObjectType.Slider));
|
||||
AddButton(@"spinner", () => load(HitObjectType.Spinner));
|
||||
|
||||
Add(approachContainer);
|
||||
AddToggle(@"auto", () => { auto = !auto; load(mode); });
|
||||
|
||||
const int count = 10;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
ButtonsContainer.Add(new SpriteText { Text = "Playback Speed" });
|
||||
ButtonsContainer.Add(new BasicSliderBar<double>
|
||||
{
|
||||
var h = new HitCircle
|
||||
Width = 150,
|
||||
Height = 10,
|
||||
SelectionColor = Color4.Orange,
|
||||
Bindable = playbackSpeed
|
||||
});
|
||||
|
||||
framedClock.ProcessFrame();
|
||||
|
||||
var clockAdjustContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = framedClock,
|
||||
Children = new[]
|
||||
{
|
||||
StartTime = Clock.CurrentTime + 600 + i * 80,
|
||||
Position = new Vector2((i - count / 2) * 14),
|
||||
};
|
||||
playfieldContainer = new Container { RelativeSizeAxes = Axes.Both },
|
||||
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
};
|
||||
|
||||
DrawableHitCircle d = new DrawableHitCircle(h)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = i,
|
||||
State = ArmedState.Hit,
|
||||
Judgement = new OsuJudgementInfo { Result = HitResult.Hit }
|
||||
};
|
||||
Add(clockAdjustContainer);
|
||||
|
||||
load(mode);
|
||||
}
|
||||
|
||||
approachContainer.Add(d.ApproachCircle.CreateProxy());
|
||||
Add(d);
|
||||
int depth;
|
||||
void add(DrawableHitObject h)
|
||||
{
|
||||
h.Anchor = Anchor.Centre;
|
||||
h.Depth = depth++;
|
||||
|
||||
if (auto)
|
||||
{
|
||||
h.State = ArmedState.Hit;
|
||||
h.Judgement = new OsuJudgementInfo { Result = HitResult.Hit };
|
||||
}
|
||||
|
||||
playfieldContainer.Add(h);
|
||||
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
|
||||
if (proxyable != null)
|
||||
approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -13,6 +14,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Desktop.Overlays
|
||||
{
|
||||
@ -35,7 +37,18 @@ namespace osu.Desktop.Overlays
|
||||
Origin = Anchor.BottomCentre;
|
||||
Alpha = 0;
|
||||
|
||||
bool isDebug = false;
|
||||
Debug.Assert(isDebug = true);
|
||||
|
||||
var asm = Assembly.GetEntryAssembly().GetName();
|
||||
string version;
|
||||
if (asm.Version.Major == 0)
|
||||
{
|
||||
version = @"local " + (isDebug ? @"debug" : @"release");
|
||||
}
|
||||
else
|
||||
version = $@"{asm.Version.Major}.{asm.Version.Minor}.{asm.Version.Build}";
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
@ -60,7 +73,8 @@ namespace osu.Desktop.Overlays
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $@"{asm.Version.Major}.{asm.Version.Minor}.{asm.Version.Build}"
|
||||
Colour = isDebug ? colours.Red : Color4.White,
|
||||
Text = version
|
||||
},
|
||||
}
|
||||
},
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Reflection;
|
||||
@ -25,5 +25,5 @@ using System.Runtime.InteropServices;
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("55e28cb2-7b6c-4595-8dcc-9871d8aad7e9")]
|
||||
|
||||
[assembly: AssemblyVersion("2017.212.0")]
|
||||
[assembly: AssemblyFileVersion("2017.212.0")]
|
||||
[assembly: AssemblyVersion("0.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.0.0")]
|
||||
|
@ -24,6 +24,6 @@ namespace osu.Game.Modes.Catch
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
|
||||
|
||||
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
|
||||
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Modes.Mania
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
|
||||
|
||||
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
|
||||
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
@ -11,9 +10,9 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableHitCircle : DrawableOsuHitObject
|
||||
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||
{
|
||||
private HitCircle osuObject;
|
||||
private OsuHitObject osuObject;
|
||||
|
||||
public ApproachCircle ApproachCircle;
|
||||
private CirclePiece circle;
|
||||
@ -23,11 +22,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
private NumberPiece number;
|
||||
private GlowPiece glow;
|
||||
|
||||
public DrawableHitCircle(HitCircle h) : base(h)
|
||||
public DrawableHitCircle(OsuHitObject h) : base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
osuObject = h;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Position = osuObject.StackedPosition;
|
||||
Scale = new Vector2(osuObject.Scale);
|
||||
|
||||
@ -49,7 +49,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
return true;
|
||||
},
|
||||
},
|
||||
number = new NumberPiece(),
|
||||
number = new NumberPiece()
|
||||
{
|
||||
Text = h is Spinner ? "S" : (HitObject.ComboIndex + 1).ToString(),
|
||||
},
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece
|
||||
@ -81,18 +84,18 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
double hitOffset = Math.Abs(Judgement.TimeOffset);
|
||||
|
||||
OsuJudgementInfo osuJudgement = Judgement as OsuJudgementInfo;
|
||||
|
||||
if (hitOffset < hit50)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
|
||||
OsuJudgementInfo osuInfo = Judgement as OsuJudgementInfo;
|
||||
|
||||
if (hitOffset < hit300)
|
||||
osuInfo.Score = OsuScoreResult.Hit300;
|
||||
osuJudgement.Score = OsuScoreResult.Hit300;
|
||||
else if (hitOffset < hit100)
|
||||
osuInfo.Score = OsuScoreResult.Hit100;
|
||||
osuJudgement.Score = OsuScoreResult.Hit100;
|
||||
else if (hitOffset < hit50)
|
||||
osuInfo.Score = OsuScoreResult.Hit50;
|
||||
osuJudgement.Score = OsuScoreResult.Hit50;
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
@ -124,6 +127,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
base.UpdateState(state);
|
||||
|
||||
ApproachCircle.FadeOut();
|
||||
|
||||
glow.Delay(osuObject.Duration);
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state)
|
||||
@ -156,5 +161,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => ApproachCircle;
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo();
|
||||
public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.Hit300 };
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
@ -48,7 +48,37 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
public class OsuJudgementInfo : PositionalJudgementInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The score the user achieved.
|
||||
/// </summary>
|
||||
public OsuScoreResult Score;
|
||||
|
||||
/// <summary>
|
||||
/// The score which would be achievable on a perfect hit.
|
||||
/// </summary>
|
||||
public OsuScoreResult MaxScore = OsuScoreResult.Hit300;
|
||||
|
||||
public int ScoreValue => scoreToInt(Score);
|
||||
|
||||
public int MaxScoreValue => scoreToInt(MaxScore);
|
||||
|
||||
private int scoreToInt(OsuScoreResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case OsuScoreResult.Hit50:
|
||||
return 50;
|
||||
case OsuScoreResult.Hit100:
|
||||
return 100;
|
||||
case OsuScoreResult.Hit300:
|
||||
return 300;
|
||||
case OsuScoreResult.SliderTick:
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
public ComboResult Combo;
|
||||
}
|
||||
|
||||
@ -72,5 +102,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
Hit100,
|
||||
[Description(@"300")]
|
||||
Hit300,
|
||||
[Description(@"10")]
|
||||
SliderTick
|
||||
}
|
||||
}
|
||||
|
@ -1,16 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using osu.Framework.Input;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
class DrawableSlider : DrawableOsuHitObject
|
||||
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||
{
|
||||
private Slider slider;
|
||||
|
||||
@ -18,6 +19,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
private List<ISliderProgress> components = new List<ISliderProgress>();
|
||||
|
||||
private Container<DrawableSliderTick> ticks;
|
||||
|
||||
SliderBody body;
|
||||
SliderBall ball;
|
||||
|
||||
@ -34,6 +37,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
Position = s.StackedPosition,
|
||||
PathWidth = s.Scale * 64,
|
||||
},
|
||||
ticks = new Container<DrawableSliderTick>(),
|
||||
bouncer1 = new SliderBouncer(s, false)
|
||||
{
|
||||
Position = s.Curve.PositionAt(1),
|
||||
@ -50,8 +54,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
},
|
||||
initialCircle = new DrawableHitCircle(new HitCircle
|
||||
{
|
||||
//todo: avoid creating this temporary HitCircle.
|
||||
StartTime = s.StartTime,
|
||||
Position = s.StackedPosition,
|
||||
ComboIndex = s.ComboIndex,
|
||||
Scale = s.Scale,
|
||||
Colour = s.Colour,
|
||||
Sample = s.Sample,
|
||||
@ -62,6 +68,26 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
components.Add(ball);
|
||||
components.Add(bouncer1);
|
||||
components.Add(bouncer2);
|
||||
|
||||
AddNested(initialCircle);
|
||||
|
||||
var repeatDuration = s.Curve.Length / s.Velocity;
|
||||
foreach (var tick in s.Ticks)
|
||||
{
|
||||
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
||||
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||
|
||||
var drawableTick = new DrawableSliderTick(tick)
|
||||
{
|
||||
FadeInTime = fadeInTime,
|
||||
FadeOutTime = fadeOutTime,
|
||||
Position = tick.Position,
|
||||
};
|
||||
|
||||
ticks.Add(drawableTick);
|
||||
AddNested(drawableTick);
|
||||
}
|
||||
}
|
||||
|
||||
// Since the DrawableSlider itself is just a container without a size we need to
|
||||
@ -95,7 +121,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
if (initialCircle.Judgement?.Result != HitResult.Hit)
|
||||
initialCircle.Position = slider.Curve.PositionAt(progress);
|
||||
|
||||
components.ForEach(c => c.UpdateProgress(progress, repeat));
|
||||
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
||||
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
@ -105,8 +132,22 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
if (!userTriggered && Time.Current >= HitObject.EndTime)
|
||||
{
|
||||
j.Score = sc.Score;
|
||||
j.Result = sc.Result;
|
||||
var ticksCount = ticks.Children.Count() + 1;
|
||||
var ticksHit = ticks.Children.Count(t => t.Judgement.Result == HitResult.Hit);
|
||||
if (sc.Result == HitResult.Hit)
|
||||
ticksHit++;
|
||||
|
||||
var hitFraction = (double)ticksHit / ticksCount;
|
||||
if (hitFraction == 1 && sc.Score == OsuScoreResult.Hit300)
|
||||
j.Score = OsuScoreResult.Hit300;
|
||||
else if (hitFraction >= 0.5 && sc.Score >= OsuScoreResult.Hit100)
|
||||
j.Score = OsuScoreResult.Hit100;
|
||||
else if (hitFraction > 0)
|
||||
j.Score = OsuScoreResult.Hit50;
|
||||
else
|
||||
j.Score = OsuScoreResult.Miss;
|
||||
|
||||
j.Result = j.Score != OsuScoreResult.Miss ? HitResult.Hit : HitResult.Miss;
|
||||
}
|
||||
}
|
||||
|
||||
@ -133,6 +174,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
FadeOut(800);
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
||||
}
|
||||
|
||||
internal interface ISliderProgress
|
||||
|
120
osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs
Normal file
120
osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs
Normal file
@ -0,0 +1,120 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderTick : DrawableOsuHitObject
|
||||
{
|
||||
private SliderTick sliderTick;
|
||||
|
||||
public double FadeInTime;
|
||||
public double FadeOutTime;
|
||||
|
||||
public bool Tracking;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.SliderTick };
|
||||
|
||||
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
|
||||
{
|
||||
this.sliderTick = sliderTick;
|
||||
|
||||
Size = new Vector2(16) * sliderTick.Scale;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
BorderThickness = 2;
|
||||
BorderColour = Color4.White;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = sliderTick.Colour,
|
||||
Alpha = 0.3f,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private AudioSample sample;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
string sampleSet = (HitObject.Sample?.Set ?? SampleSet.Normal).ToString().ToLower();
|
||||
|
||||
sample = audio.Sample.Get($@"Gameplay/{sampleSet}-slidertick");
|
||||
}
|
||||
|
||||
protected override void PlaySample()
|
||||
{
|
||||
sample?.Play();
|
||||
}
|
||||
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
var j = Judgement as OsuJudgementInfo;
|
||||
|
||||
if (Judgement.TimeOffset >= 0)
|
||||
{
|
||||
j.Result = Tracking ? HitResult.Hit : HitResult.Miss;
|
||||
j.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
{
|
||||
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
|
||||
|
||||
ScaleTo(0.5f);
|
||||
ScaleTo(1.2f, animIn);
|
||||
FadeIn(animIn);
|
||||
|
||||
Delay(animIn);
|
||||
ScaleTo(1, 150, EasingTypes.Out);
|
||||
|
||||
Delay(-animIn);
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
base.UpdateState(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
Delay(FadeOutTime - sliderTick.StartTime);
|
||||
FadeOut();
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
FadeOut(160);
|
||||
FadeColour(Color4.Red, 80);
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
FadeOut(120, EasingTypes.OutQuint);
|
||||
ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
155
osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs
Normal file
155
osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs
Normal file
@ -0,0 +1,155 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSpinner : DrawableOsuHitObject
|
||||
{
|
||||
private Spinner spinner;
|
||||
|
||||
private SpinnerDisc disc;
|
||||
private SpinnerBackground background;
|
||||
private Container circleContainer;
|
||||
private DrawableHitCircle circle;
|
||||
|
||||
public DrawableSpinner(Spinner s) : base(s)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Position = s.Position;
|
||||
|
||||
//take up full playfield.
|
||||
Size = new Vector2(512);
|
||||
|
||||
spinner = s;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new SpinnerBackground
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
DiscColour = Color4.Black
|
||||
},
|
||||
disc = new SpinnerDisc
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
DiscColour = s.Colour
|
||||
},
|
||||
circleContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new []
|
||||
{
|
||||
circle = new DrawableHitCircle(s)
|
||||
{
|
||||
Interactive = false,
|
||||
Position = Vector2.Zero,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
background.Scale = scaleToCircle;
|
||||
disc.Scale = scaleToCircle;
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (Time.Current < HitObject.StartTime) return;
|
||||
|
||||
var j = Judgement as OsuJudgementInfo;
|
||||
|
||||
disc.ScaleTo(Interpolation.ValueAt(Math.Sqrt(Progress), scaleToCircle, Vector2.One, 0, 1), 100);
|
||||
|
||||
if (Progress >= 1)
|
||||
disc.Complete = true;
|
||||
|
||||
if (!userTriggered && Time.Current >= HitObject.EndTime)
|
||||
{
|
||||
if (Progress >= 1)
|
||||
{
|
||||
j.Score = OsuScoreResult.Hit300;
|
||||
j.Result = HitResult.Hit;
|
||||
}
|
||||
else if (Progress > .9)
|
||||
{
|
||||
j.Score = OsuScoreResult.Hit100;
|
||||
j.Result = HitResult.Hit;
|
||||
}
|
||||
else if (Progress > .75)
|
||||
{
|
||||
j.Score = OsuScoreResult.Hit50;
|
||||
j.Result = HitResult.Hit;
|
||||
}
|
||||
else
|
||||
{
|
||||
j.Score = OsuScoreResult.Miss;
|
||||
if (Time.Current >= HitObject.EndTime)
|
||||
j.Result = HitResult.Miss;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 scaleToCircle => new Vector2(circle.Scale * circle.DrawWidth / DrawWidth) * 0.95f;
|
||||
|
||||
private float spinsPerMinuteNeeded = 100 + (5 * 15); //TODO: read per-map OD and place it on the 5
|
||||
|
||||
private float rotationsNeeded => (float)(spinsPerMinuteNeeded * (spinner.EndTime - spinner.StartTime) / 60000f);
|
||||
|
||||
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / rotationsNeeded, 0, 1);
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
{
|
||||
base.UpdatePreemptState();
|
||||
|
||||
FadeIn(200);
|
||||
circleContainer.ScaleTo(1, 400, EasingTypes.OutElastic);
|
||||
|
||||
background.Delay(TIME_PREEMPT - 100);
|
||||
background.FadeIn(200);
|
||||
background.ScaleTo(1, 200, EasingTypes.OutQuint);
|
||||
|
||||
disc.Delay(TIME_PREEMPT - 50);
|
||||
disc.FadeIn(200);
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
base.UpdateState(state);
|
||||
|
||||
Delay(HitObject.Duration, true);
|
||||
|
||||
FadeOut(160);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -30,7 +31,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
line1 = new SpriteText
|
||||
line1 = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -38,7 +39,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
Font = @"Venera",
|
||||
TextSize = 16,
|
||||
},
|
||||
line2 = new SpriteText
|
||||
line2 = new OsuSpriteText
|
||||
{
|
||||
Text = judgement.Combo.GetDescription(),
|
||||
Font = @"Venera",
|
||||
|
@ -14,9 +14,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class CirclePiece : Container
|
||||
{
|
||||
|
||||
private Sprite disc;
|
||||
private Triangles triangles;
|
||||
|
||||
|
||||
public Func<bool> Hit;
|
||||
|
||||
@ -36,10 +35,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
triangles = new Triangles
|
||||
new TrianglesPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
Alpha = 0.5f,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -21,10 +21,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Triangles
|
||||
new TrianglesPiece
|
||||
{
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -6,33 +6,54 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class NumberPiece : Container
|
||||
{
|
||||
private Sprite number;
|
||||
private SpriteText number;
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return number.Text; }
|
||||
set { number.Text = value; }
|
||||
}
|
||||
|
||||
public NumberPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
number = new Sprite
|
||||
new CircularContainer
|
||||
{
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 60,
|
||||
Colour = Color4.White.Opacity(0.5f),
|
||||
},
|
||||
Children = new[]
|
||||
{
|
||||
new Box()
|
||||
}
|
||||
},
|
||||
number = new OsuSpriteText
|
||||
{
|
||||
Text = @"1",
|
||||
Font = @"Venera",
|
||||
UseFullGlyphHeight = false,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 40,
|
||||
Alpha = 1
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
number.Texture = textures.Get(@"Play/osu/number");
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBall : Container, ISliderProgress
|
||||
public class SliderBall : CircularContainer, ISliderProgress
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private Box follow;
|
||||
@ -39,7 +39,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
Height = width,
|
||||
Alpha = 0,
|
||||
},
|
||||
new Container
|
||||
new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
@ -48,7 +48,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
BorderThickness = 10,
|
||||
BorderColour = Color4.White,
|
||||
Alpha = 1,
|
||||
CornerRadius = width / 2,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
@ -104,8 +103,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
base.Update();
|
||||
|
||||
CornerRadius = DrawWidth / 2;
|
||||
Tracking = canCurrentlyTrack && lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
|
||||
if (Time.Current < slider.EndTime)
|
||||
Tracking = canCurrentlyTrack && lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
|
||||
}
|
||||
|
||||
public void UpdateProgress(double progress, int repeat)
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Configuration;
|
||||
using OpenTK;
|
||||
|
@ -0,0 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerBackground : SpinnerDisc
|
||||
{
|
||||
public override bool HandleInput => false;
|
||||
}
|
||||
}
|
206
osu.Game.Modes.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs
Normal file
206
osu.Game.Modes.Osu/Objects/Drawables/Pieces/SpinnerDisc.cs
Normal file
@ -0,0 +1,206 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerDisc : CircularContainer
|
||||
{
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected Sprite Disc;
|
||||
|
||||
public SRGBColour DiscColour
|
||||
{
|
||||
get { return Disc.Colour; }
|
||||
set { Disc.Colour = value; }
|
||||
}
|
||||
|
||||
Color4 completeColour;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
completeColour = colours.YellowLight.Opacity(0.8f);
|
||||
}
|
||||
|
||||
class SpinnerBorder : Container
|
||||
{
|
||||
public SpinnerBorder()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
layout();
|
||||
}
|
||||
|
||||
private int lastLayoutDotCount;
|
||||
private void layout()
|
||||
{
|
||||
int count = (int)(MathHelper.Pi * ScreenSpaceDrawQuad.Width / 9);
|
||||
|
||||
if (count == lastLayoutDotCount) return;
|
||||
|
||||
lastLayoutDotCount = count;
|
||||
|
||||
while (Children.Count() < count)
|
||||
{
|
||||
Add(new CircularContainer
|
||||
{
|
||||
Colour = Color4.White,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000),
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
var size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000);
|
||||
|
||||
int i = 0;
|
||||
foreach (var d in Children)
|
||||
{
|
||||
d.Size = size;
|
||||
d.Position = new Vector2(
|
||||
0.5f + (float)Math.Sin((float)i / count * 2 * MathHelper.Pi) / 2,
|
||||
0.5f + (float)Math.Cos((float)i / count * 2 * MathHelper.Pi) / 2
|
||||
);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
layout();
|
||||
}
|
||||
}
|
||||
|
||||
public SpinnerDisc()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Disc = new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
},
|
||||
new SpinnerBorder()
|
||||
};
|
||||
}
|
||||
|
||||
bool tracking;
|
||||
public bool Tracking
|
||||
{
|
||||
get { return tracking; }
|
||||
set
|
||||
{
|
||||
if (value == tracking) return;
|
||||
|
||||
tracking = value;
|
||||
|
||||
Disc.FadeTo(tracking ? 0.5f : 0.2f, 100);
|
||||
}
|
||||
}
|
||||
|
||||
bool complete;
|
||||
public bool Complete
|
||||
{
|
||||
get { return complete; }
|
||||
set
|
||||
{
|
||||
if (value == complete) return;
|
||||
|
||||
complete = value;
|
||||
|
||||
Disc.FadeColour(completeColour, 200);
|
||||
|
||||
updateCompleteTick();
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Tracking = true;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Tracking = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
Tracking |= state.Mouse.HasMainButtonPressed;
|
||||
mousePosition = state.Mouse.Position;
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
private Vector2 mousePosition;
|
||||
|
||||
private float lastAngle;
|
||||
private float currentRotation;
|
||||
public float RotationAbsolute;
|
||||
|
||||
private int completeTick;
|
||||
|
||||
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 720));
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var thisAngle = -(float)MathHelper.RadiansToDegrees(Math.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
|
||||
if (tracking)
|
||||
{
|
||||
if (thisAngle - lastAngle > 180)
|
||||
lastAngle += 360;
|
||||
else if (lastAngle - thisAngle > 180)
|
||||
lastAngle -= 360;
|
||||
|
||||
currentRotation += thisAngle - lastAngle;
|
||||
RotationAbsolute += Math.Abs(thisAngle - lastAngle);
|
||||
}
|
||||
lastAngle = thisAngle;
|
||||
|
||||
if (Complete && updateCompleteTick())
|
||||
{
|
||||
Disc.Flush(flushType: typeof(TransformAlpha));
|
||||
Disc.FadeTo(0.75f, 30, EasingTypes.OutExpo);
|
||||
Disc.Delay(30);
|
||||
Disc.FadeTo(0.5f, 250, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
RotateTo(currentRotation, 100, EasingTypes.OutExpo);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,46 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class Triangles : Container<Triangle>
|
||||
{
|
||||
public override bool HandleInput => false;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
const float size = 100;
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
Add(new Triangle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
|
||||
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
|
||||
// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
|
||||
Size = new Vector2(size, 0.866f * size),
|
||||
Alpha = RNG.NextSingle() * 0.3f,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (Drawable d in Children)
|
||||
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 2880)));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class TrianglesPiece : Triangles
|
||||
{
|
||||
protected override bool ExpireOffScreenTriangles => false;
|
||||
protected override bool CreateNewTriangles => false;
|
||||
protected override float SpawnRatio => 0.5f;
|
||||
|
||||
public TrianglesPiece()
|
||||
{
|
||||
TriangleScale = 1.2f;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (IsPresent)
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
}
|
@ -31,19 +31,19 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
|
||||
Scale = (1.0f - 0.7f * (beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
internal enum HitObjectType
|
||||
{
|
||||
Circle = 1,
|
||||
Slider = 2,
|
||||
NewCombo = 4,
|
||||
CircleNewCombo = 5,
|
||||
SliderNewCombo = 6,
|
||||
Spinner = 8,
|
||||
ColourHax = 122,
|
||||
Hold = 128,
|
||||
ManiaLong = 128,
|
||||
}
|
||||
[Flags]
|
||||
public enum HitObjectType
|
||||
{
|
||||
Circle = 1,
|
||||
Slider = 2,
|
||||
NewCombo = 4,
|
||||
CircleNewCombo = 5,
|
||||
SliderNewCombo = 6,
|
||||
Spinner = 8,
|
||||
ColourHax = 122,
|
||||
Hold = 128,
|
||||
ManiaLong = 128,
|
||||
}
|
||||
}
|
||||
|
@ -15,8 +15,14 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
List<OsuHitObject> output = new List<OsuHitObject>();
|
||||
|
||||
int combo = 0;
|
||||
foreach (HitObject h in beatmap.HitObjects)
|
||||
{
|
||||
if (h.NewCombo) combo = 0;
|
||||
|
||||
h.ComboIndex = combo++;
|
||||
output.Add(h as OsuHitObject);
|
||||
}
|
||||
|
||||
UpdateStacking(output, beatmap.BeatmapInfo?.StackLeniency ?? 0.7f);
|
||||
|
||||
|
@ -18,21 +18,22 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
public override HitObject Parse(string text)
|
||||
{
|
||||
string[] split = text.Split(',');
|
||||
var type = (OsuHitObject.HitObjectType)int.Parse(split[3]);
|
||||
bool combo = type.HasFlag(OsuHitObject.HitObjectType.NewCombo);
|
||||
type &= (OsuHitObject.HitObjectType)0xF;
|
||||
type &= ~OsuHitObject.HitObjectType.NewCombo;
|
||||
var type = (HitObjectType)int.Parse(split[3]);
|
||||
bool combo = type.HasFlag(HitObjectType.NewCombo);
|
||||
type &= (HitObjectType)0xF;
|
||||
type &= ~HitObjectType.NewCombo;
|
||||
OsuHitObject result;
|
||||
switch (type)
|
||||
{
|
||||
case OsuHitObject.HitObjectType.Circle:
|
||||
result = new HitCircle();
|
||||
case HitObjectType.Circle:
|
||||
result = new HitCircle
|
||||
{
|
||||
Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]))
|
||||
};
|
||||
break;
|
||||
case OsuHitObject.HitObjectType.Slider:
|
||||
Slider s = new Slider();
|
||||
|
||||
case HitObjectType.Slider:
|
||||
CurveTypes curveType = CurveTypes.Catmull;
|
||||
int repeatCount = 0;
|
||||
int repeatCount;
|
||||
double length = 0;
|
||||
List<Vector2> points = new List<Vector2>();
|
||||
|
||||
@ -79,29 +80,28 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
if (split.Length > 7)
|
||||
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
|
||||
|
||||
s.RepeatCount = repeatCount;
|
||||
|
||||
s.Curve = new SliderCurve
|
||||
result = new Slider
|
||||
{
|
||||
ControlPoints = points,
|
||||
Length = length,
|
||||
CurveType = curveType
|
||||
CurveType = curveType,
|
||||
RepeatCount = repeatCount,
|
||||
Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]))
|
||||
};
|
||||
|
||||
s.Curve.Calculate();
|
||||
|
||||
result = s;
|
||||
break;
|
||||
case OsuHitObject.HitObjectType.Spinner:
|
||||
result = new Spinner();
|
||||
case HitObjectType.Spinner:
|
||||
result = new Spinner
|
||||
{
|
||||
Length = Convert.ToDouble(split[5], CultureInfo.InvariantCulture) - Convert.ToDouble(split[2], CultureInfo.InvariantCulture),
|
||||
Position = new Vector2(512, 384) / 2,
|
||||
};
|
||||
break;
|
||||
default:
|
||||
//throw new InvalidOperationException($@"Unknown hit object type {type}");
|
||||
return null;
|
||||
throw new InvalidOperationException($@"Unknown hit object type {type}");
|
||||
}
|
||||
result.Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
|
||||
result.StartTime = double.Parse(split[2]);
|
||||
result.Sample = new HitSampleInfo {
|
||||
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);
|
||||
result.Sample = new HitSampleInfo
|
||||
{
|
||||
Type = (SampleType)int.Parse(split[4]),
|
||||
Set = SampleSet.Soft,
|
||||
};
|
||||
|
@ -1,8 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
@ -19,23 +23,93 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
set
|
||||
{
|
||||
stackHeight = value;
|
||||
if (Curve != null)
|
||||
Curve.Offset = StackOffset;
|
||||
Curve.Offset = StackOffset;
|
||||
}
|
||||
}
|
||||
|
||||
public List<Vector2> ControlPoints
|
||||
{
|
||||
get { return Curve.ControlPoints; }
|
||||
set { Curve.ControlPoints = value; }
|
||||
}
|
||||
|
||||
public double Length
|
||||
{
|
||||
get { return Curve.Length; }
|
||||
set { Curve.Length = value; }
|
||||
}
|
||||
|
||||
public CurveTypes CurveType
|
||||
{
|
||||
get { return Curve.CurveType; }
|
||||
set { Curve.CurveType = value; }
|
||||
}
|
||||
|
||||
public double Velocity;
|
||||
public double TickDistance;
|
||||
|
||||
public override void SetDefaultsFromBeatmap(Beatmap beatmap)
|
||||
{
|
||||
base.SetDefaultsFromBeatmap(beatmap);
|
||||
|
||||
Velocity = 100 / beatmap.BeatLengthAt(StartTime, true) * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
|
||||
var baseDifficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = beatmap.TimingPointAt(StartTime, out overridePoint);
|
||||
var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1;
|
||||
var baseVelocity = 100 * baseDifficulty.SliderMultiplier;
|
||||
|
||||
Velocity = baseVelocity / (timingPoint.BeatLength * velocityAdjustment);
|
||||
TickDistance = baseVelocity / (baseDifficulty.SliderTickRate * velocityAdjustment);
|
||||
}
|
||||
|
||||
public int RepeatCount;
|
||||
public int RepeatCount = 1;
|
||||
|
||||
public SliderCurve Curve;
|
||||
internal readonly SliderCurve Curve = new SliderCurve();
|
||||
|
||||
public IEnumerable<SliderTick> Ticks
|
||||
{
|
||||
get
|
||||
{
|
||||
if (TickDistance == 0) yield break;
|
||||
|
||||
var length = Curve.Length;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var repeatDuration = length / Velocity;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
||||
{
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
var reversed = repeat % 2 == 1;
|
||||
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
{
|
||||
if (d > length - minDistanceFromEnd)
|
||||
break;
|
||||
|
||||
var distanceProgress = d / length;
|
||||
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
||||
|
||||
yield return new SliderTick
|
||||
{
|
||||
RepeatIndex = repeat,
|
||||
StartTime = repeatStartTime + timeProgress * repeatDuration,
|
||||
Position = Curve.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Colour = Colour,
|
||||
Sample = new HitSampleInfo
|
||||
{
|
||||
Type = SampleType.None,
|
||||
Set = SampleSet.Soft,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum CurveTypes
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
|
||||
public List<Vector2> ControlPoints;
|
||||
|
||||
public CurveTypes CurveType;
|
||||
public CurveTypes CurveType = CurveTypes.PerfectCurve;
|
||||
|
||||
public Vector2 Offset;
|
||||
|
||||
@ -172,6 +172,9 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
/// <param name="p1">End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
||||
public void GetPathToProgress(List<Vector2> path, double p0, double p1)
|
||||
{
|
||||
if (calculatedPath.Count == 0 && ControlPoints.Count > 0)
|
||||
Calculate();
|
||||
|
||||
double d0 = progressToDistance(p0);
|
||||
double d1 = progressToDistance(p1);
|
||||
|
||||
@ -196,6 +199,9 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
/// <returns></returns>
|
||||
public Vector2 PositionAt(double progress)
|
||||
{
|
||||
if (calculatedPath.Count == 0 && ControlPoints.Count > 0)
|
||||
Calculate();
|
||||
|
||||
double d = progressToDistance(progress);
|
||||
return interpolateVertices(indexOfDistance(d), d) + Offset;
|
||||
}
|
||||
|
9
osu.Game.Modes.Osu/Objects/SliderTick.cs
Normal file
9
osu.Game.Modes.Osu/Objects/SliderTick.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public class SliderTick : OsuHitObject
|
||||
{
|
||||
public int RepeatIndex { get; set; }
|
||||
}
|
||||
}
|
@ -1,9 +1,14 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public class Spinner : OsuHitObject
|
||||
{
|
||||
public double Length;
|
||||
|
||||
public override double EndTime => StartTime + Length;
|
||||
}
|
||||
}
|
||||
|
@ -36,24 +36,8 @@ namespace osu.Game.Modes.Osu
|
||||
|
||||
foreach (OsuJudgementInfo j in Judgements)
|
||||
{
|
||||
switch (j.Score)
|
||||
{
|
||||
case OsuScoreResult.Miss:
|
||||
maxScore += 300;
|
||||
break;
|
||||
case OsuScoreResult.Hit50:
|
||||
score += 50;
|
||||
maxScore += 300;
|
||||
break;
|
||||
case OsuScoreResult.Hit100:
|
||||
score += 100;
|
||||
maxScore += 300;
|
||||
break;
|
||||
case OsuScoreResult.Hit300:
|
||||
score += 300;
|
||||
maxScore += 300;
|
||||
break;
|
||||
}
|
||||
score += j.ScoreValue;
|
||||
maxScore += j.MaxScoreValue;
|
||||
}
|
||||
|
||||
TotalScore.Value = score;
|
||||
|
@ -21,7 +21,8 @@ namespace osu.Game.Modes.Osu.UI
|
||||
return new DrawableHitCircle(h as HitCircle);
|
||||
if (h is Slider)
|
||||
return new DrawableSlider(h as Slider);
|
||||
|
||||
if (h is Spinner)
|
||||
return new DrawableSpinner(h as Spinner);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -60,10 +60,10 @@ namespace osu.Game.Modes.Osu.UI
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.Depth = (float)h.HitObject.StartTime;
|
||||
DrawableHitCircle c = h as DrawableHitCircle;
|
||||
IDrawableHitObjectWithProxiedApproach c = h as IDrawableHitObjectWithProxiedApproach;
|
||||
if (c != null)
|
||||
{
|
||||
approachCircles.Add(c.ApproachCircle.CreateProxy());
|
||||
approachCircles.Add(c.ProxiedLayer.CreateProxy());
|
||||
}
|
||||
|
||||
h.OnJudgement += judgement;
|
||||
|
@ -15,17 +15,19 @@ namespace osu.Game.Modes.Osu.UI
|
||||
{
|
||||
protected override ScoreCounter CreateScoreCounter() => new ScoreCounter()
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
TextSize = 60,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 40,
|
||||
Position = new Vector2(0, 30),
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
};
|
||||
|
||||
protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter()
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Position = new Vector2(0, 55),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 65),
|
||||
TextSize = 20,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
};
|
||||
|
||||
|
@ -49,21 +49,26 @@
|
||||
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
|
||||
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableSlider.cs" />
|
||||
<Compile Include="Objects\Drawables\Connections\FollowPoint.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableSpinner.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\HitExplosion.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableSliderTick.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBouncer.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\Triangles.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SpinnerDisc.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
||||
<Compile Include="Objects\OsuHitObjectParser.cs" />
|
||||
<Compile Include="Objects\SliderCurve.cs" />
|
||||
<Compile Include="Objects\SliderTick.cs" />
|
||||
<Compile Include="OsuScore.cs" />
|
||||
<Compile Include="OsuScoreProcessor.cs" />
|
||||
<Compile Include="UI\OsuComboCounter.cs" />
|
||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Modes.Taiko
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
|
||||
|
||||
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
|
||||
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
|
||||
}
|
||||
}
|
||||
|
@ -26,26 +26,31 @@ namespace osu.Game.Beatmaps
|
||||
return 60000 / BeatLengthAt(time);
|
||||
}
|
||||
|
||||
public double BeatLengthAt(double time, bool applyMultipliers = false)
|
||||
public double BeatLengthAt(double time)
|
||||
{
|
||||
int point = 0;
|
||||
int samplePoint = 0;
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
return timingPoint.BeatLength;
|
||||
}
|
||||
|
||||
for (int i = 0; i < ControlPoints.Count; i++)
|
||||
if (ControlPoints[i].Time <= time)
|
||||
public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
|
||||
{
|
||||
overridePoint = null;
|
||||
|
||||
ControlPoint timingPoint = null;
|
||||
foreach (var controlPoint in ControlPoints)
|
||||
if (controlPoint.Time <= time)
|
||||
{
|
||||
if (ControlPoints[i].TimingChange)
|
||||
point = i;
|
||||
else
|
||||
samplePoint = i;
|
||||
if (controlPoint.TimingChange)
|
||||
{
|
||||
timingPoint = controlPoint;
|
||||
overridePoint = null;
|
||||
}
|
||||
else overridePoint = controlPoint;
|
||||
}
|
||||
else break;
|
||||
|
||||
double mult = 1;
|
||||
|
||||
if (applyMultipliers && samplePoint > point)
|
||||
mult = ControlPoints[samplePoint].VelocityAdjustment;
|
||||
|
||||
return ControlPoints[point].BeatLength * mult;
|
||||
return timingPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,12 +2,10 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -22,6 +20,21 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
public Color4 ColourLight = Color4.White;
|
||||
public Color4 ColourDark = Color4.Black;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we want to expire triangles as they exit our draw area completely.
|
||||
/// </summary>
|
||||
protected virtual bool ExpireOffScreenTriangles => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we should create new triangles as others expire.
|
||||
/// </summary>
|
||||
protected virtual bool CreateNewTriangles => true;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of triangles we want compared to the default distribution.
|
||||
/// </summary>
|
||||
protected virtual float SpawnRatio => 1;
|
||||
|
||||
private float triangleScale = 1;
|
||||
|
||||
public float TriangleScale
|
||||
@ -29,9 +42,11 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
get { return triangleScale; }
|
||||
set
|
||||
{
|
||||
float change = value / triangleScale;
|
||||
triangleScale = value;
|
||||
|
||||
Children.ForEach(t => t.ScaleTo(triangleScale));
|
||||
if (change != 1)
|
||||
Children.ForEach(t => t.Scale *= change);
|
||||
}
|
||||
}
|
||||
|
||||
@ -42,20 +57,20 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
addTriangle(true);
|
||||
}
|
||||
|
||||
private int aimTriangleCount => (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale));
|
||||
private int aimTriangleCount => (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (Drawable d in Children)
|
||||
foreach (var t in Children)
|
||||
{
|
||||
d.Position -= new Vector2(0, (float)(d.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
|
||||
if (d.DrawPosition.Y + d.DrawSize.Y * d.Scale.Y < 0)
|
||||
d.Expire();
|
||||
t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
|
||||
if (ExpireOffScreenTriangles && t.DrawPosition.Y + t.DrawSize.Y * t.Scale.Y < 0)
|
||||
t.Expire();
|
||||
}
|
||||
|
||||
while (Children.Count() < aimTriangleCount)
|
||||
while (CreateNewTriangles && Children.Count() < aimTriangleCount)
|
||||
addTriangle(false);
|
||||
}
|
||||
|
||||
@ -77,8 +92,8 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Scale = new Vector2(scale),
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
|
||||
Colour = GetTriangleShade(),
|
||||
// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
|
||||
Size = new Vector2(size, 0.866f * size),
|
||||
Depth = scale,
|
||||
};
|
||||
@ -89,8 +104,8 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
private void addTriangle(bool randomY)
|
||||
{
|
||||
var sprite = CreateTriangle();
|
||||
var triangleHeight = sprite.DrawHeight / DrawHeight;
|
||||
sprite.Position = new Vector2(RNG.NextSingle(), randomY ? (RNG.NextSingle() * (1 + triangleHeight) - triangleHeight) : 1);
|
||||
float triangleHeight = (sprite.DrawHeight / DrawHeight);
|
||||
sprite.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() * (1 + triangleHeight) - triangleHeight : 1);
|
||||
Add(sprite);
|
||||
}
|
||||
}
|
||||
|
@ -107,7 +107,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
DisplayedCountSpriteText = new OsuSpriteText(),
|
||||
DisplayedCountSpriteText = new OsuSpriteText()
|
||||
{
|
||||
Font = @"Venera"
|
||||
},
|
||||
};
|
||||
|
||||
TextSize = 40;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework;
|
||||
@ -19,7 +20,9 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
{
|
||||
public event Action<DrawableHitObject, JudgementInfo> OnJudgement;
|
||||
|
||||
public Container<DrawableHitObject> ChildObjects;
|
||||
public override bool HandleInput => Interactive;
|
||||
|
||||
public bool Interactive = true;
|
||||
|
||||
public JudgementInfo Judgement;
|
||||
|
||||
@ -62,7 +65,7 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
sample = audio.Sample.Get($@"Gameplay/{sampleSet}-hit{hitType}");
|
||||
}
|
||||
|
||||
protected void PlaySample()
|
||||
protected virtual void PlaySample()
|
||||
{
|
||||
sample?.Play();
|
||||
}
|
||||
@ -81,6 +84,19 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
Expire(true);
|
||||
}
|
||||
|
||||
private List<DrawableHitObject> nestedHitObjects;
|
||||
|
||||
protected IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects;
|
||||
|
||||
protected void AddNested(DrawableHitObject h)
|
||||
{
|
||||
if (nestedHitObjects == null)
|
||||
nestedHitObjects = new List<DrawableHitObject>();
|
||||
|
||||
h.OnJudgement += (d, j) => { OnJudgement?.Invoke(d, j); } ;
|
||||
nestedHitObjects.Add(h);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process a hit of this hitobject. Carries out judgement.
|
||||
/// </summary>
|
||||
@ -115,7 +131,11 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
|
||||
protected virtual void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
//todo: consider making abstract.
|
||||
if (NestedHitObjects != null)
|
||||
{
|
||||
foreach (var d in NestedHitObjects)
|
||||
d.CheckJudgement(userTriggered);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Objects.Drawables
|
||||
{
|
||||
public interface IDrawableHitObjectWithProxiedApproach
|
||||
{
|
||||
Drawable ProxiedLayer { get; }
|
||||
}
|
||||
}
|
@ -24,6 +24,8 @@ namespace osu.Game.Modes.Objects
|
||||
|
||||
public HitSampleInfo Sample;
|
||||
|
||||
public int ComboIndex;
|
||||
|
||||
public virtual void SetDefaultsFromBeatmap(Beatmap beatmap) { }
|
||||
}
|
||||
}
|
||||
|
14
osu.Game/Modes/Objects/NullHitObjectParser.cs
Normal file
14
osu.Game/Modes/Objects/NullHitObjectParser.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
|
||||
namespace osu.Game.Modes.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns null HitObjects but at least allows us to run.
|
||||
/// </summary>
|
||||
public class NullHitObjectParser : HitObjectParser
|
||||
{
|
||||
public override HitObject Parse(string text) => null;
|
||||
}
|
||||
}
|
@ -1,23 +1,29 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using System;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
{
|
||||
public class HealthDisplay : Container
|
||||
{
|
||||
private Box background;
|
||||
private Box fill;
|
||||
private Container fill;
|
||||
|
||||
public BindableDouble Current = new BindableDouble() { MinValue = 0, MaxValue = 1 };
|
||||
public BindableDouble Current = new BindableDouble()
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1
|
||||
};
|
||||
|
||||
public HealthDisplay()
|
||||
{
|
||||
@ -26,19 +32,38 @@ namespace osu.Game.Modes.UI
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Gray,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
fill = new Box
|
||||
fill = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
Scale = new Vector2(0, 1),
|
||||
},
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
Current.ValueChanged += current_ValueChanged;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void laod(OsuColour colours)
|
||||
{
|
||||
fill.Colour = colours.BlueLighter;
|
||||
fill.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = colours.BlueDarker.Opacity(0.6f),
|
||||
Radius = 8,
|
||||
Type= EdgeEffectType.Glow
|
||||
};
|
||||
}
|
||||
|
||||
private void current_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
fill.ScaleTo(new Vector2((float)Current, 1), 200, EasingTypes.OutQuint);
|
||||
|
@ -27,9 +27,9 @@ namespace osu.Game.Modes.UI
|
||||
protected abstract ScoreCounter CreateScoreCounter();
|
||||
protected virtual HealthDisplay CreateHealthDisplay() => new HealthDisplay
|
||||
{
|
||||
Size = new Vector2(0.5f, 20),
|
||||
Size = new Vector2(1, 5),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding(5)
|
||||
Margin = new MarginPadding { Top = 20 }
|
||||
};
|
||||
|
||||
public virtual void OnHit(HitObject h)
|
||||
|
@ -25,6 +25,7 @@ using OpenTK;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
@ -130,6 +131,16 @@ namespace osu.Game
|
||||
Origin = Anchor.TopRight,
|
||||
}).Preload(this, overlayContent.Add);
|
||||
|
||||
Logger.NewEntry += entry =>
|
||||
{
|
||||
if (entry.Level < LogLevel.Important) return;
|
||||
|
||||
notificationManager.Post(new SimpleNotification
|
||||
{
|
||||
Text = $@"{entry.Level}: {entry.Message}"
|
||||
});
|
||||
};
|
||||
|
||||
Dependencies.Cache(options);
|
||||
Dependencies.Cache(musicController);
|
||||
Dependencies.Cache(notificationManager);
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -118,7 +119,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
Content.Add(textDrawable = new SpriteText
|
||||
Content.Add(textDrawable = new OsuSpriteText
|
||||
{
|
||||
TextSize = 16,
|
||||
Colour = OsuColour.Gray(128),
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
@ -52,7 +53,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
}
|
||||
});
|
||||
|
||||
Content.Add(textDrawable = new SpriteText
|
||||
Content.Add(textDrawable = new OsuSpriteText
|
||||
{
|
||||
TextSize = 16,
|
||||
Colour = OsuColour.Gray(128),
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Pause
|
||||
{
|
||||
@ -224,7 +225,7 @@ namespace osu.Game.Overlays.Pause
|
||||
}
|
||||
}
|
||||
},
|
||||
spriteText = new SpriteText
|
||||
spriteText = new OsuSpriteText
|
||||
{
|
||||
Text = Text,
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Pause
|
||||
{
|
||||
@ -39,14 +40,14 @@ namespace osu.Game.Overlays.Pause
|
||||
|
||||
retryCounterContainer.Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "You've retried ",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = String.Format("{0:n0}", value),
|
||||
Font = @"Exo2.0-Bold",
|
||||
@ -54,7 +55,7 @@ namespace osu.Game.Overlays.Pause
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $" time{((value == 1) ? "" : "s")} in this session",
|
||||
Shadow = true,
|
||||
@ -119,7 +120,7 @@ namespace osu.Game.Overlays.Pause
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"paused",
|
||||
Font = @"Exo2.0-Medium",
|
||||
@ -131,7 +132,7 @@ namespace osu.Game.Overlays.Pause
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||
},
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"you're not going to do what i think you're going to do, are ya?",
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -195,11 +195,12 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
|
||||
logoBounceContainer.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (!Interactive) return false;
|
||||
|
@ -89,6 +89,8 @@ namespace osu.Game.Screens.Play
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Name,
|
||||
Font = @"Venera",
|
||||
TextSize = 12,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
|
@ -23,6 +23,7 @@ using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -75,9 +76,14 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (Beatmap == null)
|
||||
Beatmap = beatmaps.GetWorkingBeatmap(BeatmapInfo, withStoryboard: true);
|
||||
|
||||
if ((Beatmap?.Beatmap?.HitObjects.Count ?? 0) == 0)
|
||||
throw new Exception("No valid objects were found!");
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
|
||||
|
||||
//couldn't load, hard abort!
|
||||
Exit();
|
||||
return;
|
||||
@ -117,7 +123,8 @@ namespace osu.Game.Screens.Play
|
||||
pauseOverlay = new PauseOverlay
|
||||
{
|
||||
Depth = -1,
|
||||
OnResume = delegate {
|
||||
OnResume = delegate
|
||||
{
|
||||
Delay(400);
|
||||
Schedule(Resume);
|
||||
},
|
||||
@ -277,9 +284,9 @@ namespace osu.Game.Screens.Play
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
|
||||
(Background as BackgroundModeBeatmap)?.BlurTo(Vector2.Zero, 1000);
|
||||
Background?.FadeTo((100f- dimLevel)/100, 1000);
|
||||
Background?.FadeTo((100f - dimLevel) / 100, 1000);
|
||||
|
||||
Content.Alpha = 0;
|
||||
dimLevel.ValueChanged += dimChanged;
|
||||
@ -287,6 +294,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
{
|
||||
if (pauseOverlay == null) return false;
|
||||
|
||||
if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
|
||||
|
||||
if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
|
||||
|
@ -74,7 +74,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Name = "Length",
|
||||
Icon = FontAwesome.fa_clock_o,
|
||||
Content = TimeSpan.FromMilliseconds(beatmap.Beatmap.HitObjects.Last().EndTime - beatmap.Beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
|
||||
Content = beatmap.Beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(beatmap.Beatmap.HitObjects.Last().EndTime - beatmap.Beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
|
||||
}));
|
||||
|
||||
labels.Add(new InfoLabel(new BeatmapStatistic
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -127,7 +128,7 @@ namespace osu.Game.Screens.Select
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new SpriteText
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding(5),
|
||||
TextSize = 14,
|
||||
@ -213,7 +214,7 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.TopRight,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
sortLabel = new SpriteText
|
||||
sortLabel = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = "Sort results by",
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private const float padding = 80;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public Action OnBack;
|
||||
public Action OnStart;
|
||||
|
||||
|
@ -75,7 +75,9 @@
|
||||
<Compile Include="Graphics\UserInterface\OsuSliderBar.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuTextBox.cs" />
|
||||
<Compile Include="Graphics\UserInterface\TwoLayerButton.cs" />
|
||||
<Compile Include="Modes\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
|
||||
<Compile Include="Modes\Objects\HitObjectParser.cs" />
|
||||
<Compile Include="Modes\Objects\NullHitObjectParser.cs" />
|
||||
<Compile Include="Modes\Score.cs" />
|
||||
<Compile Include="Modes\ScoreProcesssor.cs" />
|
||||
<Compile Include="Modes\UI\HealthDisplay.cs" />
|
||||
|
@ -21,8 +21,10 @@
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FSimpleTypes/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SwitchStatementMissingSomeCases/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMember_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMember_002ELocal/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMethodReturnValue_002ELocal/@EntryIndexedValue">SUGGESTION</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedParameter_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=VirtualMemberCallInConstructor/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeCleanup/Profiles/=Code_0020Cleanup_0020_0028peppy_0029/@EntryIndexedValue"><?xml version="1.0" encoding="utf-16"?><Profile name="Code Cleanup (peppy)"><CSArrangeThisQualifier>True</CSArrangeThisQualifier><CSUseVar><BehavourStyle>CAN_CHANGE_TO_EXPLICIT</BehavourStyle><LocalVariableStyle>ALWAYS_EXPLICIT</LocalVariableStyle><ForeachVariableStyle>ALWAYS_EXPLICIT</ForeachVariableStyle></CSUseVar><CSOptimizeUsings><OptimizeUsings>True</OptimizeUsings><EmbraceInRegion>False</EmbraceInRegion><RegionName></RegionName></CSOptimizeUsings><CSShortenReferences>True</CSShortenReferences><CSReformatCode>True</CSReformatCode><CSUpdateFileHeader>True</CSUpdateFileHeader><CSCodeStyleAttributes ArrangeTypeAccessModifier="False" ArrangeTypeMemberAccessModifier="False" SortModifiers="True" RemoveRedundantParentheses="True" AddMissingParentheses="False" ArrangeBraces="False" ArrangeAttributes="False" ArrangeArgumentsStyle="False" /><XAMLCollapseEmptyTags>False</XAMLCollapseEmptyTags><CSFixBuiltinTypeReferences>True</CSFixBuiltinTypeReferences><CSArrangeQualifiers>True</CSArrangeQualifiers></Profile></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeCleanup/RecentlyUsedProfile/@EntryValue">Code Cleanup (peppy)</s:String>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_LINQ_QUERY/@EntryValue">True</s:Boolean>
|
||||
|
Loading…
Reference in New Issue
Block a user