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Added beatmap delete dialog
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osu.Game/Screens/Select/BeatmapDeleteDialog.cs
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53
osu.Game/Screens/Select/BeatmapDeleteDialog.cs
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@ -0,0 +1,53 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game
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{
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public class BeatmapDeleteDialog : PopupDialog
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{
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public Action<WorkingBeatmap> OnDelete;
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private WorkingBeatmap beatmap;
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public WorkingBeatmap Beatmap
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{
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get
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{
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return beatmap;
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}
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set
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{
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beatmap = value;
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BodyText = $@"{beatmap?.Beatmap?.Metadata?.Artist} - {beatmap?.Beatmap?.Metadata?.Title}";
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}
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}
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public BeatmapDeleteDialog()
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{
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Icon = FontAwesome.fa_trash_o;
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HeaderText = @"Confirm deletion of";
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = @"Yes. Totally. Delete it.",
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Action = () =>
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{
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if (Beatmap != null)
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{
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OnDelete?.Invoke(Beatmap);
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}
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},
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},
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new PopupDialogCancelButton
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{
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Text = @"Firetruck, I didn't mean to!",
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},
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};
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}
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}
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}
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@ -50,6 +50,8 @@ namespace osu.Game.Screens.Select
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private List<BeatmapGroup> beatmapGroups;
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private BeatmapDeleteDialog deleteDialog;
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private Footer footer;
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OsuScreen player;
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@ -122,7 +124,16 @@ namespace osu.Game.Screens.Select
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PreferredPlayMode = playMode.Value
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})).LoadAsync(Game, l => Push(player));
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}
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}
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},
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deleteDialog = new BeatmapDeleteDialog
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{
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RelativeSizeAxes = Axes.Both,
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OnDelete = (b) =>
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{
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b.Dispose();
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database.Delete(b.BeatmapSetInfo);
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},
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},
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};
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footer.AddButton(@"mods", colours.Yellow, null);
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@ -280,6 +291,7 @@ namespace osu.Game.Screens.Select
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//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
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changeBackground(beatmap);
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carousel.SelectBeatmap(beatmap?.BeatmapInfo);
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deleteDialog.Beatmap = beatmap;
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}
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/// <summary>
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@ -382,12 +394,20 @@ namespace osu.Game.Screens.Select
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footer.StartButton.TriggerClick();
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return true;
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case Key.Delete:
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if (Beatmap != null)
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if (state.Keyboard.ShiftPressed)
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{
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Beatmap.Dispose();
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database.Delete(Beatmap.BeatmapSetInfo);
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deleteDialog.Show();
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return true;
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}
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else
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{
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if (Beatmap != null)
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{
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Beatmap.Dispose();
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database.Delete(Beatmap.BeatmapSetInfo);
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}
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return true;
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}
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return true;
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}
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return base.OnKeyDown(state, args);
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@ -285,6 +285,7 @@
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<Compile Include="Overlays\Dialog\PopupDialogButton.cs" />
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<Compile Include="Overlays\Dialog\PopupDialogOKButton.cs" />
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<Compile Include="Overlays\Dialog\PopupDialogCancelButton.cs" />
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<Compile Include="Screens\Select\BeatmapDeleteDialog.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
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