Dean Herbert
a30aecbafe
Comment and add xmldoc
2021-01-27 20:01:21 +09:00
Dean Herbert
fcfb0d52c2
Proposal to use extension method instead of TaskChain class
2021-01-27 19:50:16 +09:00
smoogipoo
a800955bb1
Add mod validation utilities
2021-01-27 19:46:25 +09:00
smoogipoo
248989b3eb
wip
2021-01-27 01:20:50 +09:00
smoogipoo
8c3b0a3167
Fix TaskChain performing the action in-line, add test
2021-01-26 22:47:37 +09:00
Dean Herbert
fedcbf79fa
Merge pull request #11572 from EVAST9919/comment-pill
...
Make VotePill background transparent for own comments
2021-01-26 18:57:00 +09:00
Dean Herbert
468dfbecbe
Merge branch 'master' into fix-beatmap-listing-2
2021-01-26 17:56:37 +09:00
Salman Ahmed
c317d60169
Add offline test scene for beatmap listing overlay
2021-01-26 00:03:20 +03:00
Salman Ahmed
9312de7c23
Move online beatmap listing overlay to separate test scene
2021-01-26 00:03:20 +03:00
Dean Herbert
439f03e3b3
Fix failing test due to missing dependency
2021-01-25 19:25:38 +09:00
Dean Herbert
366f074f86
Better describe test steps to discern on failures
2021-01-25 16:53:39 +09:00
Mysfit
304264046b
Added tests.
2021-01-24 17:46:54 -05:00
Bartłomiej Dach
adcef19ab2
Add coverage for operation tracker with failing tests
2021-01-23 15:59:14 +01:00
Andrei Zavatski
e9d10bb6e7
Revert "Minor refactoring"
...
This reverts commit 3d42cc1f91
.
2021-01-22 22:49:49 +03:00
Andrei Zavatski
3d42cc1f91
Minor refactoring
2021-01-22 22:27:26 +03:00
Bartłomiej Dach
360f26c13d
Merge branch 'master' into scroll-to-20
2021-01-22 19:58:36 +01:00
Andrei Zavatski
20161aea6a
Show LoginOverlay if not logged-in when clicking on a pill
2021-01-22 21:47:53 +03:00
Andrei Zavatski
6379381f95
Make VotePill background transparent for own comments
2021-01-22 20:46:20 +03:00
Bartłomiej Dach
a71f769cce
Add missing license header
2021-01-21 22:09:42 +01:00
Bartłomiej Dach
7046f64e7f
Rewrite test scene
2021-01-21 22:09:17 +01:00
vmaggioli
a5f866d95c
Test updates
2021-01-21 15:14:24 -05:00
vmaggioli
e4b59c7317
Test setup
2021-01-21 11:54:26 -05:00
Dean Herbert
a6516e3be5
Merge branch 'master' into scroll-to-20
2021-01-21 14:28:17 +09:00
smoogipoo
54dbb43f79
Fix more potential failures
2021-01-21 14:03:35 +09:00
Dean Herbert
7c4a072568
Merge branch 'master' into scroll-to-20
2021-01-21 13:48:26 +09:00
smoogipoo
163a937e41
Fix mod test failing intermittently
2021-01-21 13:30:53 +09:00
Andrei Zavatski
da0066e7b0
Merge master with conflicts resolved
2021-01-21 07:30:47 +03:00
Dan Balasescu
c3675293fa
Merge branch 'master' into beatmapset-refactor
2021-01-21 12:38:34 +09:00
Bartłomiej Dach
7abe33ad0e
Add failing test case
2021-01-21 00:04:15 +01:00
smoogipoo
bba182a02d
Fix test failure
2021-01-20 21:27:16 +09:00
smoogipoo
5ff76be052
Fix potential test failures due to timing
2021-01-20 19:43:51 +09:00
smoogipoo
8ffbcc9860
Fix test failures and general discrepancies
2021-01-20 14:05:35 +09:00
Andrei Zavatski
2ca3ccad06
Move all the content to BeatmapSetHeaderContent drawable
2021-01-20 04:56:46 +03:00
Salman Ahmed
dba01cf2b1
Use beatmap "soleily" and remove no longer needed archive
2021-01-19 18:43:16 +03:00
Salman Ahmed
ed3dece9f8
Fix wrong importing of test beatmaps
...
Importing via `testBeatmapSet` causes the beatmapset hash to not be calculated due to no files existing in the importing process, which leads into not reusing existing test beatmaps due to no hash.
2021-01-19 18:36:08 +03:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Andrei Zavatski
f0add0a7cf
Make BeatmapSetOverlay use OverlayHeader
2021-01-19 01:34:37 +03:00
Andrei Zavatski
70420b56d3
Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-header-refactor
2021-01-18 20:09:51 +03:00
Salman Ahmed
4a1acdece2
Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up
2021-01-18 20:06:47 +03:00
Salman Ahmed
ddcfd854bd
Wait for scheduled state changes before asserting
2021-01-18 19:20:19 +03:00
Salman Ahmed
dc91cebce9
Merge branch 'master' into multiplayer-beatmap-tracker
2021-01-18 19:15:45 +03:00
Dean Herbert
fda271d9d9
Merge pull request #11520 from frenzibyte/fix-item-download-button
...
Fix playlist item download button never shown back after hiding
2021-01-18 23:37:33 +09:00
Dean Herbert
ced7a36788
Update namespaces
2021-01-18 21:24:10 +09:00
Salman Ahmed
5f2e9c5485
Add visual test case for displaying beatmap availability states
2021-01-18 11:49:27 +03:00
Andrei Zavatski
27ffc98445
Implement WebOverlay component
2021-01-18 10:48:12 +03:00
Salman Ahmed
38588ab96b
Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up
2021-01-18 10:00:31 +03:00
Salman Ahmed
b6a37c1c15
Make TriggerSuccess(filename)
protected and expose in test instead
2021-01-17 22:10:30 +03:00
Salman Ahmed
d93a853dfd
Enforce float
type in the download progress path instead
2021-01-17 21:16:48 +03:00
Salman Ahmed
172552d551
Use TaskCompletionSource
for better awaiting
2021-01-17 21:02:33 +03:00
Bartłomiej Dach
2b23c8eabd
Use alpha directly for checking visibility in test
...
`IsPresent` is no longer synonymous with being visible, after applying
the fix to the issue in question.
2021-01-17 18:08:58 +01:00
Salman Ahmed
585aa87c53
Fix playlist item download button never shown back after hiding
2021-01-17 19:17:14 +03:00
Dean Herbert
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control
2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
...
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
63c0dc9bd9
Update ready button test scene with new logic
2021-01-17 01:11:03 +03:00
Salman Ahmed
80f7db8db3
Add test coverage for the new multiplayer beatmap tracker
2021-01-17 00:12:14 +03:00
Salman Ahmed
f0602243bf
Add beatmapset file containing the eaxct beatmap in TestBeatmap
solely
2021-01-17 00:12:14 +03:00
Dean Herbert
b8c85ef017
Revert polling changes to fix participant list display
...
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.
For now, let's revert this change and iterate from there, if/when the
same issue arises again.
I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-15 15:19:12 +09:00
Dean Herbert
d023ad8ad1
Remove assert messages
2021-01-15 15:18:29 +09:00
Dean Herbert
51255033e2
Update some missed usages of KeyBindingContainer in tests
2021-01-15 14:57:01 +09:00
Roman Kapustin
0ea4e221b2
Merge branch 'master' into net5.0
2021-01-14 14:02:51 +03:00
Salman Ahmed
268f9d661f
Dispose of local config on disposal
2021-01-13 13:00:14 +03:00
Salman Ahmed
a5f99ed8e6
Merge branch 'explicit-beatmap-markers' into explicit-search-control
2021-01-13 12:53:57 +03:00
Salman Ahmed
7fd55efc43
Add test cases for displaying explicit beatmaps
2021-01-13 12:27:15 +03:00
Dean Herbert
422260797b
Revert polling changes to fix participant list display
...
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.
For now, let's revert this change and iterate from there, if/when the
same issue arises again.
I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Salman Ahmed
80fa2cf693
Add test coverage
2021-01-12 11:14:05 +03:00
Bartłomiej Dach
d110ed9e95
Merge branch 'master' into fix-mod-buttons-not-copying-settings
2021-01-10 15:42:33 +01:00
Dean Herbert
95ad324a39
Merge branch 'master' into fix-mod-buttons-not-copying-settings
2021-01-10 23:01:54 +09:00
Bartłomiej Dach
8c3955d341
Improve safety of ongoing operation tracker
...
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.
Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions
2021-01-09 10:15:20 +09:00
Bartłomiej Dach
ff60d652ed
Move out test ongoing operation tracker to higher level
2021-01-08 22:28:21 +01:00
Salman Ahmed
375ecf92ed
Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings
2021-01-09 00:26:18 +03:00
Dean Herbert
05ba5d4c31
Merge pull request #11438 from bdach/difficulty-adjust-defaults
...
Fix difficulty adjust mod treating default values as user overrides
2021-01-09 01:18:34 +09:00
Bartłomiej Dach
924f91ed9b
Fix song select test doing the completely wrong thing
2021-01-08 15:56:35 +01:00
Dean Herbert
2cfd1e8b47
Merge branch 'master' into fix-control-point-pollution
2021-01-08 00:02:45 +09:00
Bartłomiej Dach
25b4628672
Merge branch 'master' into fix-transform-mutation-from-background
2021-01-06 11:04:51 +01:00
Bartłomiej Dach
52687fc37c
Merge branch 'master' into fix-transform-mutation-loading-layer
2021-01-05 23:10:51 +01:00
Dean Herbert
0639429a23
Fix test (and remove no longer valid test)
2021-01-05 18:10:39 +09:00
Dean Herbert
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
5904e426eb
Remove unused variable
2021-01-05 16:00:25 +09:00
Dean Herbert
60fc60fa00
Merge pull request #11415 from frenzibyte/fix-ready-button-crash
...
Fix multiplayer ready button crashing when deleting selected beatmap set
2021-01-05 15:58:09 +09:00
Dean Herbert
b3f08b29ca
Ensure that all changes to screen backgrounds are on the correct thread
2021-01-05 15:22:50 +09:00
Dean Herbert
385c9cd2e2
Add test coverage
2021-01-05 13:14:16 +09:00
Salman Ahmed
81355652fa
Add simple test coverage
2021-01-05 06:00:15 +03:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
Dean Herbert
20d04d6933
Fix Storyboard's FirstEventTime not finding the true earliest event
2021-01-04 15:16:01 +09:00
Dean Herbert
cb7df0fe11
Add failing test for storyboard start time ordering
2021-01-04 15:15:23 +09:00
Salman Ahmed
ca5f2bcd4c
Revert database-side changes
2021-01-04 08:50:30 +03:00
Salman Ahmed
df04dd21de
Add failing test case
2021-01-04 07:45:29 +03:00
Bartłomiej Dach
924af58f5b
Replace using static with explicit nested reference
...
This seems to be an inspectcode bug, as the code is correct and
compiles, but let's just work around it for now.
2021-01-02 12:25:59 +01:00
dependabot-preview[bot]
0fd2e368c1
Bump Microsoft.NET.Test.Sdk from 16.8.0 to 16.8.3
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.8.0 to 16.8.3.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.8.0...v16.8.3 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:53:41 +00:00
Salman Ahmed
ee664ad571
Add test coverage
2021-01-01 03:47:18 +03:00
mcendu
17abe90c27
move SkinnableHealthDisplay
...
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Bartłomiej Dach
f800448c87
Move game start logic to a higher level
2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e
Rename On{ToggleReady -> ReadyClick}
2020-12-30 16:29:36 +01:00
Bartłomiej Dach
f2163a471a
Trim missed reference to deleted member
2020-12-29 11:53:42 +01:00
Bartłomiej Dach
274730de34
Cache tracker in test scene to resolve test fails
2020-12-29 09:16:08 +01:00
Bartłomiej Dach
e9b0652359
Move ready-up operation logic again to client
...
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Bartłomiej Dach
db52255bbe
Adjust tracker usages to match new API
2020-12-29 08:20:43 +01:00
Bartłomiej Dach
f68e4fc88f
Merge branch 'master' into disable-repeat-multi-actions
2020-12-29 07:42:20 +01:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
...
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Bartłomiej Dach
af66e45311
Disable create room button after triggering join
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
47ab7c9fd6
Disable ready button after host click
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
f7407347f7
Add test coverage of PlayingUsers tracking
2020-12-28 20:07:05 +01:00
Dean Herbert
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
...
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
...
Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling
2020-12-28 13:43:53 +01:00
Dean Herbert
92d74a9343
Fix potential nullref in test scene
2020-12-28 20:48:14 +09:00
Bartłomiej Dach
fb21b7c016
Add failing test cases
2020-12-28 12:35:16 +01:00
Dean Herbert
6254907ef9
Move multiplayer leaderboard test to correct namespace
2020-12-28 20:31:08 +09:00
Dean Herbert
8f0413472c
Add test coverage of null users in scoreboard
2020-12-28 20:30:08 +09:00
Bartłomiej Dach
20ae84a466
Merge branch 'master' into fix-user-lookup-failure-crashes
2020-12-28 12:15:06 +01:00
Dean Herbert
046a76cb1d
Allow null users to still be displayed in the participant list
...
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.
osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Dean Herbert
69fab7de77
Merge pull request #11307 from bdach/fix-account-creation-overlay-after-logout
...
Fix account creation overlay not showing up the first time after a log-out
2020-12-28 11:52:48 +09:00
Dean Herbert
1b7c72f03b
Merge branch 'master' into changelog-refactor
2020-12-28 11:00:14 +09:00
Dean Herbert
966a2151e3
Ensure the previous leaderboard is removed
2020-12-26 17:55:24 +09:00
Dean Herbert
2599e95335
Add test coverage
2020-12-26 12:11:19 +09:00
Dean Herbert
ff57562956
Fix multiplayer leaderboard not unsubscribing from quit users
2020-12-26 11:35:31 +09:00
Bartłomiej Dach
09b0a57290
Schedule all of setup to avoid headless test fail
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
c32fc05f69
Improve test scene coverage of corner cases
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
3ac618778f
Handle all changelog entry types correctly
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
dacf6d5a34
Decouple changelog test scene from web
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
4c43a67b68
Rename I{Multiplayer -> OnlinePlay}SubScreen
2020-12-25 18:07:34 +01:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
Dean Herbert
9de1a67e03
Move PlaylistsResultsScreen to correct namespace
2020-12-25 23:47:32 +09:00
Dean Herbert
836d1491d0
PlaylistsMultiplayer -> Playlists
2020-12-25 23:47:18 +09:00
Dean Herbert
e421b6d34e
Update some missed variables
2020-12-25 23:36:09 +09:00
Bartłomiej Dach
3a6a3a067b
Rewrite test to cover failure case
2020-12-25 15:12:37 +01:00
Bartłomiej Dach
da8365f9d0
Fix other missed cases of changing inheritance
2020-12-25 14:34:47 +01:00
Bartłomiej Dach
13c38c9b55
Fix tests failing due to wrong inheritance
2020-12-25 14:18:21 +01:00
Dean Herbert
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
Dean Herbert
12e4bbdc5b
Reorganise test scenes into playlists specific namespace
2020-12-25 13:20:37 +09:00
Dean Herbert
a1384942b1
Timeshift -> Playlists at a code level
2020-12-25 13:11:21 +09:00
Dean Herbert
4e21bd0108
Merge pull request #11286 from peppy/rename-timeshift
...
Rename "timeshift" to "playlists"
2020-12-25 00:45:06 +09:00
Bartłomiej Dach
6ec045f235
Distinguish primary multi screen titles in header
2020-12-24 16:18:35 +01:00
Dean Herbert
fa14438671
Merge pull request #11285 from peppy/resort-leaderboard-less
...
Re-sort the leaderboard order a maximum of once a second
2020-12-25 00:05:13 +09:00
Dean Herbert
3d28a0ccef
Merge pull request #11271 from peppy/dev-server
...
Prefer connecting to dev server when running in DEBUG
2020-12-24 23:01:19 +09:00
Dean Herbert
d0e8347968
Change asserts into until steps
2020-12-24 22:28:25 +09:00
Dean Herbert
66a23c22e5
Fix various tests failing due to dependence on specific online data
2020-12-24 21:28:24 +09:00
Dean Herbert
eb795a2127
Move all endpoint information to a configuration class
2020-12-24 17:58:38 +09:00
Dean Herbert
c35454081c
Add sound when players change ready state
2020-12-24 17:17:45 +09:00
Bartłomiej Dach
47020c8887
Add failing test cases
2020-12-23 21:00:47 +01:00
Bartłomiej Dach
9843da59f4
Fix intermittent test fail due to duplicate user
...
`TestSceneRealtimeReadyButton` was manually adding `API.LocalUser`,
which wasn't actually needed. The base `RealtimeMultiplayerTestScene` by
default creates a new room as `API.LocalUser`, therefore automatically
adding that user to the room - and as such there is no need to add them
manually unless the `joinRoom` ctor param is specified as `false`.
2020-12-23 20:29:17 +01:00
Dean Herbert
d7279dab40
Merge pull request #11226 from peppy/fix-legacy-skin-texture-loader-store
...
Fix incorrectly provided texture loader store to skins
2020-12-23 16:41:01 +09:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended
2020-12-22 23:36:13 +01:00
Bartłomiej Dach
4a677ecc19
Make random state choice in test more robust
...
`RNG.Next(int, int)` is max-exclusive, so the random state choice would
actually never pick `MultiplayerUserState.Results` on its own. The only
reason why that state ever did show up was by a freak accident of sorts
(the logic in `TestRealtimeMultiplayerClient` would automatically
convert every `FinishedPlay` state to `Results`, up until seeing the
first player that was in the `Playing` state).
2020-12-22 21:49:42 +01:00
Endrik Tombak
668f89d8b2
Copy test from #11019
2020-12-22 17:33:11 +02:00
Dean Herbert
23bf9c372c
Fix naming conflict with test scenes
2020-12-22 18:26:39 +09:00
Dean Herbert
ce806dd880
Replace the ready mark display with a state display, showing all participant states
2020-12-22 18:25:45 +09:00
Dean Herbert
17d924c755
Move timeshift settings overlay to correct namespace
2020-12-22 15:52:47 +09:00
Dean Herbert
8201fa8e34
Split out common implementation and private classes in MatchSettingsOverlay
2020-12-22 15:51:24 +09:00
Dean Herbert
c6be969e33
Remove unnecessary resolved recommender in test
2020-12-22 14:42:12 +09:00
Dean Herbert
d229fbba6e
Merge branch 'master' into present-recommended
2020-12-22 13:52:29 +09:00
Dean Herbert
a7f78d706a
Merge branch 'master' into fix-legacy-skin-texture-loader-store
2020-12-22 12:09:35 +09:00
Dean Herbert
10c2745682
Add region specifications around implicit interface implementations
2020-12-22 12:01:09 +09:00
smoogipoo
f21b4a269f
Reduce wait length
2020-12-21 18:42:55 +09:00
smoogipoo
56bd3d8a82
Add realtime multiplayer test scene
2020-12-21 18:42:31 +09:00
smoogipoo
14ea49a14d
Merge branch 'nullable-endsat' into realtime-multiplayer-2
2020-12-21 16:22:16 +09:00
smoogipoo
a59124dd93
Make room duration/endsat nullable
2020-12-21 16:18:39 +09:00
Dean Herbert
a5bcf1dc20
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
Dean Herbert
27623822c4
Merge branch 'master' into realtime-ready-button
2020-12-21 11:19:03 +09:00
Bartłomiej Dach
bcd140b8df
Merge branch 'master' into realtime-ready-button
2020-12-20 18:20:57 +01:00
Bartłomiej Dach
b76ec79a70
Merge branch 'master' into realtime-participants-list
2020-12-20 18:20:22 +01:00
smoogipoo
1fdc19ee0f
Add realtime match subscreen and related components
2020-12-21 00:05:38 +09:00
smoogipoo
55cdff5be7
Renamespace ready button
2020-12-20 23:54:04 +09:00
smoogipoo
a1ba4b6979
Split MatchSubScreen into abstract component + timeshift implementation
2020-12-20 23:40:19 +09:00
smoogipoo
b9e4a7196e
Add realtime lounge subscreen
2020-12-20 23:36:56 +09:00
smoogipoo
fdfe3c2b36
Merge branch 'realtime-ready-button' into realtime-multiplayer-2
2020-12-20 23:11:06 +09:00
smoogipoo
a2ad0b0329
Merge branch 'realtime-participants-list' into realtime-multiplayer-2
2020-12-20 23:11:06 +09:00
smoogipoo
4ada0e17c0
Merge branch 'abstract-room-manager' into stateful-multiplayer-client
2020-12-20 23:10:05 +09:00
smoogipoo
c33e693b8e
Refactor InitialRoomsReceived to avoid extra bindables
2020-12-20 23:05:17 +09:00
smoogipoo
a07a36793a
Fix test not working
2020-12-20 18:44:41 +09:00
smoogipoo
45107280a0
Make TimeBetweenPolls into a bindable
2020-12-20 18:34:54 +09:00
smoogipoo
1e2b425f3f
Fix incorrect test name + assertion
2020-12-20 18:24:23 +09:00
smoogipoo
3a4878558f
Merge branch 'master' into abstract-room-manager
2020-12-20 17:35:01 +09:00
Dean Herbert
8ac76bd524
Merge pull request #11199 from smoogipoo/refactor-player-score-creation
...
Asyncify player score creation and submission
2020-12-20 17:30:11 +09:00
Bartłomiej Dach
f827b6c030
Use terser dictionary initialiser syntax
2020-12-19 21:26:40 +01:00
Bartłomiej Dach
631a0cea41
Fix intended random factor not being random in test
2020-12-19 21:25:04 +01:00
Bartłomiej Dach
afa6a86954
Remove unnecessary lookup incrementing
2020-12-19 19:00:05 +01:00
Dean Herbert
b3bff281ce
Merge branch 'master' into spectator-driven-leaderboard
2020-12-20 01:13:59 +09:00
Bartłomiej Dach
3de03d279e
Merge branch 'master' into gameplay-leaderboard-update
2020-12-19 15:20:04 +01:00
smoogipoo
6efe24695b
Add the realtime multiplayer ready button
2020-12-19 02:59:11 +09:00
smoogipoo
11a903a206
Add test for many users and disable scrollbar
2020-12-19 02:47:24 +09:00
smoogipoo
1e5c32410a
Add the realtime multiplayer participants list
2020-12-19 02:41:37 +09:00
smoogipoo
109e6b4283
Add tests for creating/joining/parting multiplayer rooms
2020-12-19 02:20:02 +09:00
smoogipoo
e84ce80d6c
Make test headless
2020-12-19 02:17:07 +09:00
smoogipoo
a593f588db
Add a test for the realtime room manager
2020-12-19 02:03:44 +09:00
smoogipoo
4494bb1eb5
Abstract RoomManager and Multiplayer
2020-12-19 00:52:27 +09:00
Salman Ahmed
228acf25a7
Add test case creating leaderboard scores with existing users
2020-12-18 13:13:31 +03:00
smoogipoo
2958cab239
Remove GotoRanking
2020-12-18 17:47:33 +09:00
Dean Herbert
0abe2b36b2
Merge pull request #11197 from smoogipoo/refactor-multiplayer-test-scene
...
Refactor multiplayer test scenes
2020-12-18 17:30:50 +09:00
Dean Herbert
470c68d6a5
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:30:21 +09:00
Dean Herbert
668536ce56
Fix vertical size potentially changing during relayout
2020-12-18 17:25:48 +09:00
Dean Herbert
bca4d83af7
Revert previous player add flow via interface
2020-12-18 17:19:55 +09:00
Dean Herbert
5e83605026
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:07:43 +09:00
Dean Herbert
157a72ec5d
Revert previous player add flow via interface
2020-12-18 17:07:38 +09:00
Dean Herbert
96f23a1135
Merge branch 'master' into gameplay-leaderboard-update
2020-12-18 16:56:21 +09:00
Dean Herbert
869cac819d
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 16:55:44 +09:00
smoogipoo
2db7433c0b
Refactor player score creation and submission process
2020-12-18 16:51:59 +09:00
Dean Herbert
07a8ffa4aa
Fix failing tests due to ignoring the lookup ID
2020-12-18 16:50:25 +09:00