Ryan Zmuda
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6478bed431
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Revert "forgot to remove something... sorry"
This reverts commit a780a8bbd8 .
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2020-11-29 23:14:43 -05:00 |
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Ryan Zmuda
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a780a8bbd8
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forgot to remove something... sorry
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2020-11-29 21:52:58 -05:00 |
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Ryan Zmuda
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3994cf082d
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add keybind for in game overlay
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2020-11-29 20:59:02 -05:00 |
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Dan Balasescu
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0ef1459f4b
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Merge pull request #10621 from peppy/hud-momentary-visibility
Add momentary HUD toggle
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2020-10-30 15:40:54 +09:00 |
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Dean Herbert
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8928aa6d92
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Add key binding to show HUD while held
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2020-10-30 14:19:40 +09:00 |
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Dean Herbert
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b4eda65383
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Commit missing pieces
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2020-10-30 13:53:51 +09:00 |
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Dean Herbert
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9bb86ccb83
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Change shift-tab to cycle available HUD visibility modes
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2020-10-30 13:09:22 +09:00 |
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Dean Herbert
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80b1f816c7
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Merge branch 'master' into hide-hud-during-break-time
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2020-10-20 14:19:04 +09:00 |
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Dean Herbert
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c57fecd1fc
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Update comment to make it clear this is a hack
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2020-10-20 12:43:57 +09:00 |
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Joehu
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fef6e55b39
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Remove unused using and field
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2020-10-19 12:32:16 -07:00 |
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Joehu
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dbda18acea
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Fix autoplay/replay settings going off screen on some legacy skins
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2020-10-19 12:04:23 -07:00 |
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Dean Herbert
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77bf050a80
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Ignore IgnoreHits for flashiness
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2020-10-16 17:24:43 +09:00 |
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Dean Herbert
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a810f56ec8
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Move "flash on hit only" logic to binding
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2020-10-16 17:08:46 +09:00 |
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Dean Herbert
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c0a1f2158c
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Add basic component structure for skinnable health displays
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2020-10-16 17:08:46 +09:00 |
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Dean Herbert
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d76365ed1b
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Make container readonly
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2020-10-15 18:38:41 +09:00 |
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Dean Herbert
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6983978c98
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Correct top-right element offset by finding the lower top anchor element
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2020-10-15 18:30:44 +09:00 |
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Dean Herbert
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254eba9008
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Add and consume skinnable accuracy counter
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2020-10-15 17:53:16 +09:00 |
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Dean Herbert
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d8d085ede9
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Align top-right elements with lowest point in score display
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2020-10-15 17:14:42 +09:00 |
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Dean Herbert
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950c47287c
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Fix positioning of score display in HUD overlay
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2020-10-15 17:14:42 +09:00 |
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Dean Herbert
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e1da64398e
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Add and consume skinnable score counter
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2020-10-15 17:14:42 +09:00 |
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Dean Herbert
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2fce064e32
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Add basic legacy combo counter and updating positioning logic
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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f5623ee21e
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Setup skinnable combo counter component with default implementation
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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98acf1e31d
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Make field read only
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2020-10-14 19:16:25 +09:00 |
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Dean Herbert
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a7f8e26e35
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Adjust bottom-right elements positions based on song progress display
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2020-10-14 18:51:53 +09:00 |
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Dean Herbert
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ace9fbc8d3
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Confine available area for HUD components to excluse the song progress area
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2020-10-14 18:44:22 +09:00 |
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Salman Ahmed
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8f1a71c6b1
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Remove counter sprite attributes for not being of any reasonable use
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2020-08-19 07:44:45 +03:00 |
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Dean Herbert
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fea6389f69
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Hide HUD elements during break time by default
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2020-07-22 12:41:06 +09:00 |
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Bartłomiej Dach
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a63b6a3ddf
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Simplify binding
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2020-06-26 19:39:55 +02:00 |
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Bartłomiej Dach
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3783fe8d6a
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Rename fields for clarity
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2020-06-26 19:39:53 +02:00 |
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Power Maker
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798e8e7a8d
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Fix CI fail
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2020-06-26 15:12:01 +02:00 |
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Power Maker
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efeaa1cc10
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Make some changes, fix and add tests
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2020-06-26 14:58:42 +02:00 |
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Power Maker
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97a212a7f6
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Hide red tint based on "Show health display even when you can't fail" setting
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2020-06-26 14:32:01 +02:00 |
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Dean Herbert
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4976f80b71
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Move implementation to HUD
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2020-04-09 14:31:25 +09:00 |
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Joehu
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493b654011
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Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.
Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
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2020-04-03 11:30:02 -07:00 |
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Dean Herbert
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997b49f6dc
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Change display to always show progress bar, only hiding seeking handle instead
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2020-01-24 14:21:22 +09:00 |
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smoogipoo
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76f2fb378f
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Separate score and health parts of ScoreProcessor
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2019-12-19 20:03:14 +09:00 |
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smoogipoo
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a276643a4b
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Reorder health display and score elements
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2019-12-16 18:41:14 +09:00 |
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smoogipoo
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83f77d9c35
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Make the layout faster
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2019-12-16 18:41:02 +09:00 |
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Dean Herbert
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94f3dbb2f6
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Adjust transitions slightly
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2019-12-12 16:09:50 +09:00 |
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Dean Herbert
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3ccfee64f6
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Add HUDOverlay tests
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2019-12-12 16:09:42 +09:00 |
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Dean Herbert
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ffb5cdc6ae
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Hide settings overlay along with other HUD-hidden content
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2019-12-12 15:20:42 +09:00 |
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Dean Herbert
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ad2528d4d2
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Hide key counter along with other hud elements
Also tidies up HUD hide logic and protects against incorrect hiding.
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2019-12-12 15:19:45 +09:00 |
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Dean Herbert
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158737e001
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Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
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2019-09-12 14:27:29 +09:00 |
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Dean Herbert
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4cad55cee6
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Move hit windows lookup to DrawableRuleset
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2019-09-03 13:05:03 +09:00 |
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smoogipoo
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0a89603e79
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Fix hit error potentially not displaying with null hitwindows
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2019-09-02 16:07:16 +09:00 |
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Dean Herbert
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f1db6c7039
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Fix likely nullref
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2019-08-30 20:18:21 +09:00 |
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Dean Herbert
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665fc95d49
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Handle no hitobjects / no hitwindows (osu!catch)
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2019-08-30 19:37:20 +09:00 |
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Dean Herbert
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8fc177b743
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Fix namespacing and hitwindow source
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2019-08-30 18:46:42 +09:00 |
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Dean Herbert
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bdbfa7bd2f
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Fix class naming
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2019-08-30 15:32:47 +09:00 |
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Andrei Zavatski
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9f64e09625
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Move HitErrorDisplayOverlay back to the HUD
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2019-08-20 08:45:51 +03:00 |
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Andrei Zavatski
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1bff103d32
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CI fixes
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2019-08-19 21:25:14 +03:00 |
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Andrei Zavatski
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70084b5553
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Move HitErrorDisplay outside of the HUD
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2019-08-19 20:28:03 +03:00 |
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Andrei Zavatski
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4c817b18b7
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Use direct cast
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2019-08-18 17:03:11 +03:00 |
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Andrei Zavatski
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dd6351b8ca
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Apply suggested changes
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2019-08-18 16:51:16 +03:00 |
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Andrei Zavatski
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8740ebd13f
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Simplify layout
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2019-08-18 15:45:18 +03:00 |
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Andrei Zavatski
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177a317a48
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rename AccuracyBar to HitErrorDisplay
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2019-08-11 18:11:49 +03:00 |
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Andrei Zavatski
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2a35c3c3e2
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Calculate real position for judgement lines
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2019-08-11 18:04:54 +03:00 |
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Andrei Zavatski
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ed409d113b
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Add judgement lines generator
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2019-08-11 15:53:15 +03:00 |
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Andrei Zavatski
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fd334e0319
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Implement basic layout for AccuracyBar
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2019-08-11 14:57:21 +03:00 |
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Dean Herbert
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8f2ec73626
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Move logic inside of HUDOverlay
Add vertical offset adjust.
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2019-07-07 05:30:53 +09:00 |
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Salman Ahmed
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8b4ef52c13
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Revert unnecessary changes
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2019-07-03 07:27:24 +03:00 |
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Salman Ahmed
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6a79349f4a
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Move health display out of the visibility container
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2019-07-02 02:19:59 +03:00 |
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smoogipoo
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bde2d552b6
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Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts:
# osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
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2019-05-10 22:16:59 +09:00 |
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smoogipoo
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01eb1a34a9
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Remove unused variable
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2019-05-10 22:15:33 +09:00 |
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smoogipoo
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6a957ad27f
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Fix pause triggered when already paused
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2019-05-10 15:51:12 +09:00 |
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smoogipoo
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7c105fd99f
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Fix testcase players pausing on window unfocus
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2019-05-10 15:39:25 +09:00 |
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Dean Herbert
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9248e6290c
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Use FrameStabilityClock to denote current position on song progress
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2019-05-09 18:09:26 +09:00 |
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Dean Herbert
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9457a6128e
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Fix game pausing when made inactive while watching a replay
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2019-05-09 10:57:55 +09:00 |
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smoogipoo
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0222424aef
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Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
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2019-04-10 17:20:36 +09:00 |
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smoogipoo
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c584967eb1
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Remove mods from workingbeatmap
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2019-04-09 12:59:32 +09:00 |
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Dean Herbert
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8658de5108
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Rename KeyCounterCollection -> KeyCounterDisplay
Also fix not working
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2019-03-26 13:52:48 +09:00 |
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Dean Herbert
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5f288650bf
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Fix misses/typos
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2019-03-20 14:49:33 +09:00 |
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Dean Herbert
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baea7230bc
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Rename RulesetContainer to DrawableRuleset
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2019-03-19 23:47:31 +09:00 |
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Dean Herbert
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68f28326a2
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Refactor RulesetContainer for readability
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2019-03-19 20:21:31 +09:00 |
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Dean Herbert
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58ef397f4f
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Move all clock related gameplay logic inside GameplayClockContainer
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2019-03-07 16:02:24 +09:00 |
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Dean Herbert
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01f1018d02
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Tidy up clock logic using DI and a GameplayClock
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2019-03-05 13:37:51 +09:00 |
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Dean Herbert
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e2c6a8bc07
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Use pattern matching wherever possible
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2019-02-28 14:35:00 +09:00 |
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Dean Herbert
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3fe4b8fd1c
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Update variable names
Also cleans up some weird code
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2019-02-22 17:51:39 +09:00 |
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smoogipoo
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d8c55bc729
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Adjust namespaces
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2019-02-21 19:05:52 +09:00 |
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smoogipoo
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bca347427f
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Update with framework bindable changes
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2019-02-21 18:56:34 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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Dean Herbert
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c18ce2c23a
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Formatting fixes
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2019-01-23 14:51:25 +09:00 |
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chrisny286
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12503b4d07
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revert and make VisibilityContainer not AlwaysPresent
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2019-01-23 02:37:17 +01:00 |
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chrisny286
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cabcfffdeb
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Fix autoplay rewind/skip usable when UI hidden
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2019-01-23 01:16:37 +01:00 |
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Dean Herbert
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b373d78143
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Add slight easing
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2019-01-22 09:47:51 +09:00 |
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Dean Herbert
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25b5bbcd8f
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Merge branch 'master' into score-panel-layout
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2019-01-22 09:43:37 +09:00 |
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chrisny286
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d7d2e2fe44
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trimmed whitespace
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2019-01-21 19:22:19 +01:00 |
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chrisny286
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65fd69c817
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Update HUDOverlay.cs
separate PlayerSettingsOverlay from the other HUD elements in the Visibility Container
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2019-01-21 19:10:29 +01:00 |
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ekrctb
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e74f0057bd
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Automatically layout based on score display width
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2019-01-21 17:07:56 +09:00 |
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ekrctb
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f982b6da55
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Don't hide 'hold for menu' even hud is hidden
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2019-01-17 16:49:04 +09:00 |
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smoogipoo
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ca91dfa091
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Make hudoverlay always present
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2018-12-04 19:20:32 +09:00 |
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smoogipoo
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f27bd3ef3e
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OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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Roman Kapustin
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ecf8a89f26
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Set AccentColour and GlowColour in StandardHealthDisplay
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2018-11-16 19:30:58 +03:00 |
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Roman Kapustin
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37b19f78ae
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Set AccentColour in concrete counters
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2018-11-15 23:37:21 +03:00 |
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Dean Herbert
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7f73fc2d39
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Require holding back button to quit gameplay
Avoids accidental presses and streamlines logic with on-screen element.
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2018-11-07 01:49:21 +09:00 |
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Paul Teng
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4bc9161cd1
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Leave bigger gap if replaying
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2018-10-30 08:32:12 -04:00 |
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ekrctb
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b7a2ad1aa5
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Use UIEvent level getters for modifier keys.
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2018-10-02 13:26:36 +09:00 |
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ekrctb
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50091252e2
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Adapt signature change of event handlers
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2018-10-02 12:02:55 +09:00 |
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ekrctb
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99fc04c8af
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Change signature to new event handler
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2018-10-02 12:02:47 +09:00 |
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Roman Kapustin
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125b569ccb
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Change AudioClock type to IFrameBasedClock and comment its usage
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2018-09-07 21:39:41 +03:00 |
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