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Commit Graph

3366 Commits

Author SHA1 Message Date
Dan Balasescu
7f15dc6e6c
Merge pull request #20321 from HiddenNode/fix_graph_info_overlap
Fix Progress bar info text overlapping with progress graph
2022-09-20 19:30:51 +09:00
Dean Herbert
b5771ece41 Reduce the amount by which clicking the mute notification incraeses volume 2022-09-20 13:00:08 +09:00
Dean Herbert
a9c120c214 Reduce volume requirement for showing muted notification to 1% 2022-09-20 12:46:35 +09:00
Dean Herbert
1c02fa8399 Update comment to not mention horizontal plane 2022-09-20 00:08:06 +09:00
Dean Herbert
46db3ad96d Move implementation to individual classes 2022-09-20 00:06:02 +09:00
HiddenNode
2dfa89c62e Clean up 2022-09-17 15:05:25 +01:00
HiddenNode
d580b07063 Refactor update condition logic 2022-09-17 14:40:36 +01:00
HiddenNode
e3d5ba5301 Check if graph DrawSize changed 2022-09-17 11:44:25 +01:00
HiddenNode
0d76f4501d Revert "Set InvalidationSource to Self"
This reverts commit 2092008251.
2022-09-17 10:10:20 +01:00
Dean Herbert
4c4fdfd153 Provide scores directly to Player instance rather than relying on DI 2022-09-16 18:15:17 +09:00
Dean Herbert
0227eddda1 Merge branch 'master' into gameplay-leaderboards 2022-09-16 15:44:58 +09:00
HiddenNode
2092008251 Set InvalidationSource to Self 2022-09-15 11:16:00 +01:00
HiddenNode
8286ab0d04 Revert "Fix SongProgress invalidating too often"
This reverts commit 2b4b14ca99.
2022-09-15 11:11:58 +01:00
Dean Herbert
eb18d3661d
Merge pull request #20309 from mk56-spn/dead_class_removal
Unused class KeyCounterState.cs Removal
2022-09-15 03:38:39 +09:00
Mk-56spn
d6db82283a Removes unused class 2022-09-14 18:01:29 +02:00
Dean Herbert
fcf54f1bc8 Fix gameplay leaderboard not being sorted correctly in tie situations 2022-09-14 14:18:12 +09:00
Dean Herbert
8a6977213a Fix displayed scores in gameplay leaderboard not tracking display mode changes 2022-09-14 14:02:35 +09:00
Dean Herbert
81b5e4a865 Fix back-to-front condition on leaderboard always show configuration 2022-09-13 19:57:40 +09:00
Dean Herbert
e15a25ea49 Fix leaderboard positioning logic to actually consider elements on the left side 2022-09-13 18:45:11 +09:00
Dean Herbert
678eec1c67 Move LeaderboardFlow to HUDOverlay to share positioning logic 2022-09-13 18:45:11 +09:00
Dean Herbert
5894d2f0bc Ensure gameplay leaderboard hides with rest of HUD when it should 2022-09-13 18:45:11 +09:00
Dean Herbert
6d167070f8 Add back DI leaderboard retrieval via bindable pathway 2022-09-13 18:45:11 +09:00
Dean Herbert
70e6b595f1 Refactor SoloGameplayLeaderboard to not read scores via DI
Also allows updating scores if they arrive late.
2022-09-13 18:00:21 +09:00
Dean Herbert
d2b80645ab Change Leaderboard to use IUser instead of APIUser 2022-09-13 18:00:21 +09:00
Dean Herbert
d251c0b2ac Move leaderboard implementation to Player itself 2022-09-13 18:00:21 +09:00
Dean Herbert
368faa0084 Make constructor protected in base implementation 2022-09-13 18:00:21 +09:00
Dean Herbert
4c669e2bce Track local Player.Score's user rather than using APIProvider 2022-09-13 18:00:21 +09:00
Salman Ahmed
3490b16056 Add simplified SoloGameplayLeaderboard implementation
Note that this doesn't support waiting until leaderboard finishes fetching scores.
2022-09-13 18:00:21 +09:00
Dean Herbert
2b4b14ca99 Fix SongProgress invalidating too often
This regressed with https://github.com/ppy/osu/pull/19556. Rather than
try and figure whether that new container needs to handle size
differently, this is a simple solution.

Height was taken from a runtime check (maxes out at about 14.5).

Closes #20235.
2022-09-12 20:06:53 +09:00
Mk-56spn
c00bf61273 Framework change adressed 2022-09-10 21:24:29 +02:00
MK56
8661dc3c93
Merge branch 'ppy:master' into Colour_hit_meter_improved 2022-09-10 21:16:23 +02:00
Mk-56spn
f6aef73f9e fixed shape bindable not working, test creation, removal of Clear(), adjusted settings names 2022-09-10 20:30:43 +02:00
andy840119
3d7367a842 Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset. 2022-09-10 11:07:23 +08:00
andy840119
e62999fb16 Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Osu/OsuRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
#	osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dean Herbert
27f745b980
Merge branch 'master' into fix_progress_bar_info 2022-09-09 17:34:13 +09:00
Dean Herbert
05797cb9e5 Fix enum to STRING????????? conversion (and use bindable flow) 2022-09-09 16:30:08 +09:00
Dean Herbert
45239fc737 Update TrueGameplayRate accessing 2022-09-08 23:03:15 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps 2022-09-08 23:00:36 +09:00
Dan Balasescu
9aab502adc
Merge pull request #20157 from peppy/true-gameplay-rate
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
2022-09-08 19:54:32 +09:00
Dan Balasescu
4fc03998a1
Merge pull request #20189 from peppy/fix-playlist-item-download-button-visibility
Fix playlist items showing download button briefly during initial display
2022-09-08 19:47:35 +09:00
Dean Herbert
a98c6b2c1f Add comment metioning why we need to use DrawableRuleset lookup 2022-09-08 19:14:23 +09:00
Mk-56spn
07c16224d2 Fix Main file issues 2022-09-08 11:58:14 +02:00
Dean Herbert
5c2fb3e434 Simplify calculation method 2022-09-08 18:22:53 +09:00
Dan Balasescu
b559d4ecdf Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
Dean Herbert
ed81297611 Fix playlist items showing download button briefly during initial local presence checks 2022-09-08 17:10:45 +09:00
Salman Ahmed
50923b6e5b Move track assignment below 2022-09-08 00:25:55 +03:00
Acid Chicken (硫酸鶏)
267465df18
chore(osu.Game): combine Osu.Colour.{Draw,Text}ForHitResult into OsuColour.ForHitResult 2022-09-07 23:34:46 +09:00
Dean Herbert
e6b449fe0b Fix case of zero rate calculating a zero true gameplay rate 2022-09-07 19:23:44 +09:00
Dean Herbert
fa15502384 Move full track adjustment flow inside MasterGameplayClockContainer 2022-09-07 19:12:16 +09:00
Dean Herbert
75d0deef72 Apply proposed changes to remove inheritance from MasterGameplayClockContainer 2022-09-07 17:49:05 +09:00
Dean Herbert
66c44f5913 Delegate interface to valid target 2022-09-06 22:26:46 +09:00
Dean Herbert
bc1212f4e6 Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method 2022-09-06 22:26:46 +09:00
Dean Herbert
266eb758aa Use new flow to calcaulate TrueGameplayRate 2022-09-05 23:37:49 +09:00
Dean Herbert
7084aeee05 Add method flow to reset applied adjustments 2022-09-05 23:22:38 +09:00
Dean Herbert
e33486a766 Implement IAdjustableAudioComponent in MasterGameplayClockContainer 2022-09-05 23:20:02 +09:00
Mk-56spn
aace334fb3 Fix some test issues 2022-09-05 04:49:48 +02:00
Acid Chicken (硫酸鶏)
5f0832ead7
refactor(osu.Game): separate OsuColour.ForHitResult by usage 2022-09-05 01:58:57 +09:00
Mk-56spn
0c6d8efa28 Large code refactor, Implementation of shapes option drop down 2022-09-04 17:24:12 +02:00
Mk-56spn
51061c3a12 Bug fixing and parameter adjustments 2022-09-03 01:27:22 +02:00
Mk-56spn
534c40e18e Initial version 2022-09-02 23:07:30 +02:00
Dean Herbert
bc5340e33a
Merge branch 'master' into fix_progress_bar_info 2022-09-02 18:00:35 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
HiddenNode
4a630b5384 Implemented SizePreservingSpriteText 2022-08-31 22:05:06 +01:00
Dan Balasescu
c852c54055 Consume auto skip setting during play 2022-08-31 20:24:15 +09:00
Dan Balasescu
000412c50f
Merge pull request #20014 from peppy/fix-resume-skip-forward
Fix gameplay skipping forward during resume operation
2022-08-31 16:30:37 +09:00
Dan Balasescu
ccc08b816c
Merge pull request #20030 from peppy/notification-design-update
Update notification overlay design
2022-08-31 16:06:59 +09:00
Dean Herbert
7337d4c1aa Merge branch 'master' into kps 2022-08-31 15:41:42 +09:00
Dean Herbert
51346e0154 Fix skip button getting stuck on screen for certain beatmaps
Closes #20034.
2022-08-31 13:22:51 +09:00
Dean Herbert
09aa3e065d Move colouring to full icon content rather than background 2022-08-30 18:06:48 +09:00
Dean Herbert
27ad224f13 Remove probably unnecessary Seek on start 2022-08-30 01:21:44 +09:00
Dean Herbert
1bff540381 Remove debug changes 2022-08-29 22:14:07 +09:00
Dean Herbert
75531d2d62 Fix gameplay skipping forward during resume operation 2022-08-29 19:51:16 +09:00
Dean Herbert
105aa01e7d Update usages of RemoveInternal 2022-08-29 15:57:40 +09:00
Dan Balasescu
cf6bb3b030
Merge pull request #19958 from peppy/fix-fail-freq-stuck
Ensure fail animation sequence isn't run after the player exit sequence has started
2022-08-27 00:58:41 +09:00
Dean Herbert
b9d9bf3004
Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
2022-08-26 21:53:17 +09:00
Dean Herbert
ed0843aa84 Reword xmldoc regarding final clock source to read better 2022-08-26 16:46:22 +09:00
Dean Herbert
2c780eab5f Merge branch 'master' into fix_progress_bar_info 2022-08-26 16:14:21 +09:00
Dean Herbert
23efec6505 Fix naming and comment typos 2022-08-26 15:57:36 +09:00
Dean Herbert
9862b79b47 Fix typo in long comment 2022-08-26 15:20:09 +09:00
HiddenNode
d98357aa57 Made text inside SongProgressInfo scale. 2022-08-26 01:30:44 +01:00
Dean Herbert
a6ed589db4 Remove guard against RemoveFilters running more than once
It turns out this is required to remove some filters immediate, and some
later. Weird.
2022-08-25 14:47:33 +09:00
Dean Herbert
ad3dd1c700 Fix a couple of oversights regarding track nullability 2022-08-25 14:45:00 +09:00
Dean Herbert
ec60e16439 Apply NRT to FailAnimation 2022-08-25 14:35:42 +09:00
Dean Herbert
8f4a953d11 Ensure fail animation sequence isn't run after the player exit sequence has started 2022-08-25 14:26:42 +09:00
Dean Herbert
4c45f7d938 Ensure FailAnimation can't be Started after filters are already removed 2022-08-25 14:26:20 +09:00
Ryuki
5cddc7ed1f
Code cleanup (CPS) 2022-08-24 17:13:23 +02:00
Dean Herbert
f3847b90fd Tidy up attach logic 2022-08-24 19:36:01 +09:00
Dean Herbert
5129716612 Merge branch 'master' into kps 2022-08-24 18:18:45 +09:00
Salman Ahmed
8f4a2b4936 Separate passed/failed states from calling EndGameplay 2022-08-24 10:36:13 +03:00
Dean Herbert
29fed0c4a3 Avoid setting the source clock until gameplay is ready to start
Without this change, the audio track may audibly seek during load
proceedings.
2022-08-23 18:34:17 +09:00
Dean Herbert
ec61a94dc9 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-23 17:36:06 +09:00
HiddenNode
1098e24c40 Improved UprightUnscaledContainer 2022-08-22 14:24:52 +01:00
Dean Herbert
489e172a76 Simplify track start/stop/paused tracking 2022-08-22 19:43:18 +09:00
Dean Herbert
058d67f8e8
Merge pull request #19695 from naoei/ruleset-localization
Change most ruleset-accessible string types to Localisable strings
2022-08-22 16:13:23 +09:00
Dean Herbert
e6b669db8e Elaborate with example of GameplayClockContainer managing its own Stop state 2022-08-22 14:14:44 +09:00
Dean Herbert
af2e82d7d5 Move operation of setting GameplayClockContainer.StartTime to Reset call 2022-08-22 14:11:06 +09:00
Ryuki
5cf54a788a
Code cleanup for CPS counter 2022-08-21 16:00:58 +02:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
Dean Herbert
8566e93c72 Guard against SubmittingPlayer potentially getting stuck waiting on request forever 2022-08-20 17:19:17 +09:00
Dean Herbert
da407aa827
Merge branch 'master' into kps 2022-08-20 15:24:58 +09:00
Dean Herbert
7bf318541c Reword comment to hopefully read better 2022-08-19 20:57:55 +09:00
Dean Herbert
3f0da14065 Delay start operation by one frame to allow children to see initial start time 2022-08-19 17:39:51 +09:00
Dean Herbert
3eb1cda6aa Reorganise call order of Start / Reset to make more sense 2022-08-19 01:46:36 +09:00
Ryuki
3de35a1518
Update calculator and tests to match changes on clocks 2022-08-18 18:40:02 +02:00
Dean Herbert
1d774f3f12 Remove redundant ProcessFrame calls
Of note, I'm not sure whether the `IsPaused` check was meaningful, but
it's not reimplemented in the new `FramedBeatmapClock`.
2022-08-19 01:39:02 +09:00
Dean Herbert
7bc96431a7 Remove unnecessary virtual spec from GameplayClockContainer.Seek 2022-08-19 01:39:01 +09:00
Dean Herbert
43879633db Ensure setting a StartTime on a GameplayClockContainer always resets to the new time 2022-08-18 18:54:10 +09:00
Dean Herbert
343efa1d11 Split OffsetCorrectionClock out of MasterGameplayClockContainer 2022-08-18 18:54:10 +09:00
Dean Herbert
2c6fd1ec6e Fix `GameplayClockContainer potentially resetting external seeks 2022-08-18 18:54:10 +09:00
Dean Herbert
6003afafc7 Use FramedBeatmapClock in GameplayClockContainer 2022-08-18 18:54:10 +09:00
Dean Herbert
9735728cf6 Reverse conditionals to better define intent in addSourceClockAdjustments 2022-08-18 15:08:09 +09:00
Dean Herbert
20256aad11 Merge branch 'master' into no-gameplay-clock 2022-08-17 15:21:20 +09:00
Dean Herbert
63819648df Fix up flow of actual skip operation 2022-08-16 14:40:02 +09:00
Dean Herbert
9a1a7bae89 Make test actually test things 2022-08-16 14:40:02 +09:00
Dean Herbert
6761f869f9 Modify flow to avoid weird bindable and value resetting 2022-08-16 14:17:35 +09:00
Dean Herbert
c9baadcf88 Merge branch 'master' into improve_retry_behaviour 2022-08-16 13:06:04 +09:00
Dean Herbert
61a8873266 Ensure GameplayClockContainer's FramedClock is always non-null 2022-08-15 20:22:36 +09:00
Dean Herbert
1696a905ba Reduce exposed properties in GameplayClockContainer 2022-08-15 20:22:36 +09:00
Dean Herbert
704568ae3b Remove remaining usage of GameplayClock 2022-08-15 20:22:36 +09:00
Dean Herbert
27569e2ed5 Remove FrameStableClock (and redirect usages to FrameStabilityContainer) 2022-08-15 19:19:19 +09:00
Dean Herbert
cc982d374c Cache self rather than GameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
c5f8529d20 Mark unused methods as NotImplemented for safety 2022-08-15 18:30:53 +09:00
Dean Herbert
f81c7644b4 Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333 Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142 Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
Dean Herbert
224f3eaa84 Make GameplayClockContainer non-abstract and use in MultiSpectatorPlayer 2022-08-15 18:08:49 +09:00
Dean Herbert
623e90a7b2 Fix div-by-zero in SongProgress when no object duration could be calculated 2022-08-15 15:05:35 +09:00
Ryuki
2aa3a1b50d
Rename all "KeysPerSecond" usages to "ClicksPerSecond" 2022-08-14 20:12:11 +02:00
Ryuki
9dc806506e
Make ActionListener and KeysPerSecondCalculator not rely on events to add timestamps 2022-08-14 19:31:14 +02:00
Ryuki
d5f10cbb9d
Revert 787dee24 and initialize calculator in HUDOverlay 2022-08-14 18:53:00 +02:00
Ryuki
e08f71797e
Change displayed metric from "KPS" to "clicks/s" 2022-08-13 04:27:26 +02:00
Ryuki
9b252b1d81
Make KeysPerSecondCalculator dependency in HUDOverlay nullable 2022-08-11 11:58:30 +02:00
Ryuki
d29cba80e9
Remove useless comment in KeysPerSecondCounter 2022-08-11 11:01:16 +02:00
Ryuki
787dee249d
Move KeysPerSecondCalculator instantiation from HUDOverlay to Player
This prevents messing with *future* Skin (de)serialization
2022-08-11 10:37:16 +02:00
Ryuki
3c6461b9e4
Remove KPS acronym usage 2022-08-11 10:01:39 +02:00
Ryuki
0a94fb4039
Make KPS counter strictly depending only on KPS calculator
`KeysPerSecondCounter` now depends on `KeysPerSecondCalculator` via the
`BackgroundDependencyLoaderAttribute` method, making it appear only in a
gameplay context without requiring `GameplayClock` without using it.
2022-08-11 00:46:39 +02:00
Ryuki
46e372cb99
Add more readiness checks in KeysPerSecondCalculator 2022-08-11 00:43:15 +02:00
Ryuki
9e80d3f71c
Re-adjust timespan conditions in KeysPerSecondCalculator 2022-08-11 00:42:22 +02:00
naoei
8cb2e11766 Change most ruleset-accessible string types to Localisable strings 2022-08-10 15:51:11 -04:00
Dean Herbert
a5081826b7 Handle cancellation at more points during Player initialisation
As discussed in discord, this will help avoid null references during
cancellation which can otherwise be quite confusing to debug.
2022-08-09 23:25:19 +09:00
Ryuki
b52a07c16a
Use DI to provide dependencies for KPS Calculator and improve input
gathering

KPS Calculator now uses DI to retrieve the clocks. Using `HUDOverlay` it
is now cached for `KeysPerSecondCounter`s to resolve it. This also
allows to make an "Attach" flow like `KeyCounter`.
2022-08-08 21:54:06 +02:00
BlauFx
0afa3a5ec8
Fix xml doc 2022-08-08 21:20:09 +02:00
BlauFx
f6e65cf1af
Improve implementation 2022-08-08 20:53:05 +02:00
BlauFx
fac2596eee
Change type from BindableBool to IBindable<bool> 2022-08-08 13:38:52 +02:00
BlauFx
cd68134565
Call skip method directly 2022-08-08 13:10:28 +02:00
HiddenNode
ed86255e2b Use UprightUnscaledContainer instead of KeepUprightAndUnscaled 2022-08-07 13:20:22 +01:00
BlauFx
bb344e064f
Add xml docs 2022-08-07 13:31:26 +02:00
BlauFx
09230304a4
Improve implementation 2022-08-07 13:20:29 +02:00
Ryuki
b2557a8d2d
Refactor KPS
- Remove '#nullable disable' in KeysPerSecondCalculator and
  KeysPerSecondCounter
- Remove KeysPerSecondCalculator IDisposable implementation
- Make KeysPerSecondCalculator static instance initialized once by
  KeysPerSecondCounters
- Auto transfer dependencies from KeysPerSecondCounter to
  KeysPerSecondCalculator using Resolved properties
- Add internal reset logic to KeysPerSecondCalculator and make it
  independent from Player
- Use GameplayClock.TrueGameplayRate to get real-time rate. If 0 then it
  defaults to the last non 0 rate if no such mod is enabled
2022-08-07 00:53:00 +02:00
BlauFx
bd43a9e96e
Add missing type specification 2022-08-06 18:49:07 +02:00