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Break
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
HUD
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Move all usage of GameplayClock to IGameplayClock
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2022-08-15 18:30:53 +09:00 |
PlayerSettings
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
BeatmapMetadataDisplay.cs
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Fix player loader not accepting star difficulty updates after display
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2022-07-02 09:17:38 +03:00 |
BreakOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
BreakTracker.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
ComboEffects.cs
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Move all usage of GameplayClock to IGameplayClock
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2022-08-15 18:30:53 +09:00 |
DimmableStoryboard.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
EpilepsyWarning.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
FailAnimation.cs
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
FailOverlay.cs
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Update save score button to check availability after import
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2022-07-15 23:39:52 +03:00 |
GameplayClockContainer.cs
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Reduce exposed properties in GameplayClockContainer
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2022-08-15 20:22:36 +09:00 |
GameplayMenuOverlay.cs
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
GameplayState.cs
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Fix TestSceneReplayRecorder not using score provided by gameplay state
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2022-07-25 05:21:27 +03:00 |
HotkeyExitOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
HotkeyRetryOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
HUDOverlay.cs
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
IGameplayClock.cs
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Remove FrameStableClock (and redirect usages to FrameStabilityContainer )
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2022-08-15 19:19:19 +09:00 |
ILocalUserPlayInfo.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
KeyCounter.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
KeyCounterAction.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
KeyCounterDisplay.cs
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
KeyCounterKeyboard.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
KeyCounterMouse.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
KeyCounterState.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
MasterGameplayClockContainer.cs
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Reduce exposed properties in GameplayClockContainer
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2022-08-15 20:22:36 +09:00 |
PauseOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Player.cs
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Make GameplayClockContainer also an IGameplayClock and expose to remaining tests
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2022-08-15 18:30:53 +09:00 |
PlayerConfiguration.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
PlayerLoader.cs
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Add battery info for desktop platforms
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2022-07-30 14:26:19 +02:00 |
ReplayPlayer.cs
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Allow failed scores to fail in replay playback
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2022-07-15 20:45:48 +09:00 |
ReplayPlayerLoader.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
ResumeOverlay.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
RoomSubmittingPlayer.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SaveFailedScoreButton.cs
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Update save score button to check availability after import
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2022-07-15 23:39:52 +03:00 |
ScreenSuspensionHandler.cs
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Make GameplayClockContainer also an IGameplayClock and expose to remaining tests
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2022-08-15 18:30:53 +09:00 |
ScreenWithBeatmapBackground.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SkipOverlay.cs
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Move all usage of GameplayClock to IGameplayClock
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2022-08-15 18:30:53 +09:00 |
SoloPlayer.cs
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Send beatmap has to server on solo score request
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2022-07-02 12:16:17 +09:00 |
SoloSpectator.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SoloSpectatorPlayer.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SpectatorPlayer.cs
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Use WaitingOnFrames instead
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2022-06-21 12:23:43 +09:00 |
SpectatorPlayerLoader.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SpectatorResultsScreen.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SquareGraph.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SubmittingPlayer.cs
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Move spectator begin/end playing to SubmittingPlayer
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2022-07-28 20:44:04 +09:00 |