Dean Herbert
bffc9555bf
Adjust visuals slightly further (and remove double-gray application)
2022-09-09 16:12:54 +09:00
Dean Herbert
f3fc8af6ee
Adjust visuals
2022-09-09 16:04:37 +09:00
Dean Herbert
64eaf461ac
Simplify input handling even further
2022-09-09 16:04:37 +09:00
Dean Herbert
ba951b76f7
Unify and simplify input handling code
2022-09-09 15:28:40 +09:00
Dean Herbert
e6ba95ee16
Don't bother calculating active keys if input source was not handled
2022-09-09 15:22:12 +09:00
Dean Herbert
a42c1af09e
Tidy up highlighting code and ensure read-only access to dictionary by highlight areas
2022-09-09 15:21:20 +09:00
Dean Herbert
715e9018da
Tidy up code and naming
2022-09-09 15:11:26 +09:00
Dean Herbert
2709a4d398
Ensure overlay is always shown when movement is detected on mouse or keyboard
2022-09-09 15:04:25 +09:00
Josh
888d8b2817
Removed redudent code & converted use of OnDrag to
OnMouseMove`
2022-09-08 20:39:53 +08:00
Dean Herbert
b9afe6f4cf
Tidy up code quality
2022-09-08 19:44:29 +09:00
Dean Herbert
4f22616860
Rename class to match osu! version
2022-09-08 19:44:24 +09:00
Josh
161c54df1c
Refactor UI and add drag support
2022-09-03 14:14:34 +08:00
Josh
40ff2d50dd
Refactor UI and add drag support
2022-09-03 02:31:58 +08:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Josh
be7367b90e
Invert the dash and normal hits.
2022-08-15 17:52:26 +08:00
Josh
ff497c452f
Fix formatting + Add tests + fix touch UI
2022-08-15 17:23:29 +08:00
Josh
09e45f39b2
Add the touchinputfield file because it was untracked
2022-08-13 19:55:47 +08:00
Josh
757d236e14
Add the UI file
2022-08-13 18:55:31 +08:00
Josh
fa2ebe1d5f
add basic touch functionality
2022-08-13 18:02:29 +08:00
Dean Herbert
c95eb2d2c1
Fix incorrect case in CatcherArea
parameter
2022-07-06 14:28:50 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Darius Wattimena
38edeac710
Moved the logic to the bottom as placeCaughtObject is otherwise not called yet
2021-11-18 20:24:40 +01:00
Darius Wattimena
95891bc655
Moved clear plate logic to Catcher class
2021-11-18 20:03:41 +01:00
Darius Wattimena
2c4f1817d3
Fixed an issue where banana showers don't clear the plate when missing the last banana
2021-11-14 20:43:31 +01:00
Dan Balasescu
cab254dc81
Merge branch 'master' into var-inspections-update
2021-10-27 14:02:49 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
ekrctb
e5050b90a5
Don't assume catcher dash speed is 2x the walk speed
2021-10-26 20:09:48 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Bartłomiej Dach
e79150d4da
Reorder constructor arguments for HitExplosionEntry
2021-08-12 21:48:08 +02:00
Bartłomiej Dach
68f454b51a
Enable NRT in explosion-related classes and streamline null handling
2021-08-12 21:48:07 +02:00
Bartłomiej Dach
98ce69d1d3
Fix explosion reading out time values from wrong clock
2021-08-11 23:32:58 +02:00
Bartłomiej Dach
4bcbe6ac90
Restructure explosion to ensure proper lifetime bounds
2021-08-11 21:23:34 +02:00
Bartłomiej Dach
8c8a64fe6e
Add legacy hit lighting implementation
2021-08-11 21:23:33 +02:00
Bartłomiej Dach
95a58ca366
Store judgement directly in hit explosion entry
2021-08-11 21:23:33 +02:00
Bartłomiej Dach
a1f50e39aa
Add basic structure for skinning catch explosions
2021-08-11 21:23:32 +02:00
smoogipoo
3e56388ba8
Match casing in enum value
2021-08-02 15:08:42 +09:00
ekrctb
4c68268d98
Call ApplyTransformsAt
on free
2021-07-31 08:31:08 +09:00
ekrctb
4e2f928d65
Fix comment
2021-07-30 15:44:09 +09:00
ekrctb
a204ef39dd
Prevent catcher trail generation while rewinding
2021-07-29 17:32:38 +09:00
ekrctb
81f23e1111
Manage catcher trails by lifetime entries
2021-07-29 17:12:01 +09:00
ekrctb
90f3611ed0
Replace "sprite" variable names in CatcherTrailDisplay
...
The `CatcherTrail` was originally named `CatcherTrailSprite`, but it is not a sprite anymore.
2021-07-28 19:11:22 +09:00
ekrctb
a960a28d06
Replace "end glow" terminology with "hyper-dash after-image"
...
Because the is "end glow" is when a hyper-dash is *started*, the name was confusing.
The "after-image" was already used in the code as a synonym of "end glow" inconsistently.
2021-07-28 19:11:22 +09:00
Dean Herbert
2b107d624a
Merge pull request #14024 from ekrctb/trail-generation
...
Move catcher trail generation logic to `CatcherArea` to remove mutual dependency of `Catcher` and `CatcherTrailDisplay`
2021-07-28 19:06:44 +09:00
ekrctb
0bf04ece34
Avoid internal
property by using ChildrenOfType
2021-07-28 18:13:43 +09:00
ekrctb
846f539428
Avoid usage of LINQ in last dash trail computation
2021-07-27 19:11:08 +09:00
ekrctb
da69867fd4
Move catcher trail generation logic to CatcherArea
2021-07-27 19:07:37 +09:00
ekrctb
de68fd12b3
Move catcher trail colouring logic to CatcherTrailDisplay
2021-07-27 19:07:37 +09:00
ekrctb
8045534fa5
Remove outdated comment and simplify code
2021-07-26 18:18:24 +09:00
ekrctb
4282442278
Make Catcher.body
private as it is no longer needed by CatcherTrailDisplay
2021-07-26 17:58:34 +09:00
ekrctb
c08130398c
Add some comments
2021-07-26 17:58:34 +09:00
ekrctb
bb046fa3b8
Move catcher trail generation logic to Catcher
...
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`.
Trail generation logic is moved to `Catcher`.
The generation logic no longer uses delayed scheduling because the hidden state is hard to manage.
Instead, the last time a trail is generated is calculated and used.
The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays.
2021-07-26 17:51:59 +09:00
ekrctb
d9f9ad35be
Move catcher base size constant to Catcher
.
2021-07-21 16:43:24 +09:00
ekrctb
30777795ce
Add some doc comment to CatcherArea
2021-07-21 16:40:35 +09:00
ekrctb
94678064ff
Rename CatcherArea.MovableCatcher
to Catcher
2021-07-21 16:28:31 +09:00
ekrctb
81d0a9bd9c
Fix item ordering
2021-07-19 21:05:36 +09:00
ekrctb
41169fbdaf
Add [NotNull]
2021-07-19 20:20:10 +09:00
ekrctb
7201cfe0b4
Move child drawable creation of CatchPlayfield
from constructor to load
.
2021-07-19 20:18:17 +09:00
ekrctb
879467961f
Fix catcher trails displayed in wrong place
2021-07-19 20:13:31 +09:00
ekrctb
b88ee3c1a1
Pass DroppedObjectContainer
via constructor instead of DI
...
It is now just one level deep, so it is not beneficial to use DI here.
This effectively reverts ae09c23e
.
2021-07-19 20:11:49 +09:00
ekrctb
50f9e5f362
Replace usage of CatcherArea.MovableCatcher
with Catcher
2021-07-19 19:52:40 +09:00
ekrctb
97059a9f50
Create Catcher
in CatchPlayfield
2021-07-19 19:44:40 +09:00
Dean Herbert
01961fe4f9
Merge pull request #13747 from ekrctb/catcher-flip
...
Don't flip catcher plate contents when catcher changes direction
2021-07-06 00:02:23 +09:00
ekrctb
83c80291d4
Don't flip catcher plate contents in legacy skin
2021-07-02 23:23:21 +09:00
ekrctb
fbba32647e
Decouple direction of catcher from its scale
2021-07-02 23:22:39 +09:00
ekrctb
170513568b
Move caught object stack vertical offset logic
2021-07-02 20:43:47 +09:00
Dean Herbert
ee6cf4396a
Merge pull request #13648 from ekrctb/dropped-object-container
...
Use DI to resolve "dropped object target" container in `Catcher`
2021-06-25 18:23:39 +09:00
ekrctb
c0c1b8d620
Fix catcher hyper-dash afterimage is not always displayed
2021-06-24 16:12:43 +09:00
ekrctb
ae09c23e4e
Resolve DroppedObjectContainer
via DI
2021-06-24 16:09:13 +09:00
ekrctb
16d5893535
Add DroppedObjectContainer
class
2021-06-24 15:51:54 +09:00
ekrctb
b54e82eb99
Remove unused argument from CatchPlayfield
2021-06-22 15:23:50 +09:00
ekrctb
b087c95581
Use a frozen clock for catcher trails
2021-06-16 16:17:32 +09:00
ekrctb
1632450918
Add comments
2021-06-16 16:17:32 +09:00
ekrctb
73e443a0d9
Add comments
2021-06-16 14:01:12 +09:00
ekrctb
df16d4bacc
Remove CurrentTexture
from catcher
2021-06-14 20:26:33 +09:00
ekrctb
38a56d64d3
Rename CatcherTrailSprite
-> CatcherTrail
2021-06-14 19:47:18 +09:00
ekrctb
c094914023
Simplify catcher trail creation
2021-06-14 19:46:48 +09:00
ekrctb
9b6ab4360e
Use common skinnable catcher in catcher trails
2021-06-14 19:45:58 +09:00
ekrctb
ca061c4b93
Factor out SkinnableDrawable
component of the catcher to SkinnableCatcher
2021-06-14 19:41:51 +09:00
ekrctb
7f7c2c73e0
Move catcher movement logic of Catcher
to CatcherArea
2021-06-11 15:39:06 +09:00
Dean Herbert
05b46b4743
Merge pull request #13379 from ekrctb/catcher-sprite
...
Refactor osu!catch catcher sprite to factor out skinning logic
2021-06-10 16:52:17 +09:00
ekrctb
7df971a970
ICatcherPiece
-> ICatcherSprite
2021-06-08 22:10:13 +09:00
ekrctb
194c78f67a
Make current state bindable protected
2021-06-08 22:08:54 +09:00
ekrctb
0192549d6c
Refactor catcher sprite to use skinned piece pattern
2021-06-08 21:29:41 +09:00
ekrctb
6e28c1b29a
Move default catcher sprite to its own file
2021-06-08 17:54:57 +09:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup
2021-06-08 17:37:36 +09:00
ekrctb
8e20f90ed5
Use seeded RNG for catch explosion animation
...
The animation is always the same when a replay is rewound or a beatmap is played multiple times.
2021-06-04 19:54:46 +09:00
ekrctb
181f1da3d3
Maintain catch hit explosion by lifetime entries
...
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00
Dean Herbert
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
Dean Herbert
dc2bc462b8
Expose internal catcher width calculation methods
2021-04-22 17:27:23 +09:00
Dean Herbert
84a7138223
Update tests to better support stack regeneration cases
2021-04-22 17:13:19 +09:00
Dean Herbert
3e1002fbf3
Improve osu!catch caught fruit placement algorithm
2021-04-22 17:06:28 +09:00
Dean Herbert
ddf1b560f3
Remove catcher fade during hyperdash
...
Closes https://github.com/ppy/osu/issues/12472 .
2021-04-20 18:18:51 +09:00
ekrctb
6d0dc62502
Make sure latest catcher position is used for catching logic
...
A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`.
The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`.
Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame.
That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
2021-04-09 16:04:45 +09:00
Dean Herbert
89bea2868a
Move bool one level down
2021-03-30 14:33:55 +09:00
Dean Herbert
013ddc734c
Fix osu!catch fruit showing on plate when hidden mod is enabled
...
Closes https://github.com/ppy/osu/issues/12065 .
2021-03-25 17:04:37 +09:00
Dean Herbert
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
ekrctb
96f3e0dad8
Replace CatchHitObject.X usage to EffectiveX and OriginalX
2020-12-14 11:03:14 +09:00