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mirror of https://github.com/ppy/osu.git synced 2024-09-22 03:27:24 +08:00
osu-lazer/osu.Game.Rulesets.Catch/UI
2021-11-18 20:03:41 +01:00
..
CatchComboDisplay.cs Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
Catcher.cs Moved clear plate logic to Catcher class 2021-11-18 20:03:41 +01:00
CatcherAnimationState.cs Add catcher kiai/fail animation states 2020-03-10 15:28:37 +09:00
CatcherArea.cs Moved clear plate logic to Catcher class 2021-11-18 20:03:41 +01:00
CatcherTrail.cs Match casing in enum value 2021-08-02 15:08:42 +09:00
CatcherTrailAnimation.cs Match casing in enum value 2021-08-02 15:08:42 +09:00
CatcherTrailDisplay.cs Match casing in enum value 2021-08-02 15:08:42 +09:00
CatcherTrailEntry.cs Manage catcher trails by lifetime entries 2021-07-29 17:12:01 +09:00
CatchPlayfield.cs Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
CatchPlayfieldAdjustmentContainer.cs Align osu!catch playfield with stable 1:1 2020-08-20 19:12:37 +09:00
CatchReplayRecorder.cs Replace usage of CatcherArea.MovableCatcher with Catcher 2021-07-19 19:52:40 +09:00
Direction.cs Move catcher movement logic of Catcher to CatcherArea 2021-06-11 15:39:06 +09:00
DrawableCatchRuleset.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
DroppedObjectContainer.cs Add DroppedObjectContainer class 2021-06-24 15:51:54 +09:00
HitExplosion.cs Enable NRT in explosion-related classes and streamline null handling 2021-08-12 21:48:07 +02:00
HitExplosionContainer.cs Add basic structure for skinning catch explosions 2021-08-11 21:23:32 +02:00
HitExplosionEntry.cs Reorder constructor arguments for HitExplosionEntry 2021-08-12 21:48:08 +02:00
ICatchComboCounter.cs Remove DisplayInitialCombo method for simplicity 2020-09-22 12:35:18 +09:00
IHitExplosion.cs Enable NRT in explosion-related classes and streamline null handling 2021-08-12 21:48:07 +02:00
SkinnableCatcher.cs Move catcher base size constant to Catcher. 2021-07-21 16:43:24 +09:00