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Merge pull request #13747 from ekrctb/catcher-flip
Don't flip catcher plate contents when catcher changes direction
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commit
01961fe4f9
114
osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs
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114
osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs
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@ -0,0 +1,114 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using Direction = osu.Game.Rulesets.Catch.UI.Direction;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneCatchSkinConfiguration : OsuTestScene
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{
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[Cached]
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private readonly DroppedObjectContainer droppedObjectContainer;
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private Catcher catcher;
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private readonly Container container;
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public TestSceneCatchSkinConfiguration()
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{
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Add(droppedObjectContainer = new DroppedObjectContainer());
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Add(container = new Container { RelativeSizeAxes = Axes.Both });
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestCatcherPlateFlipping(bool flip)
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{
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AddStep("setup catcher", () =>
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{
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var skin = new TestSkin { FlipCatcherPlate = flip };
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container.Child = new SkinProvidingContainer(skin)
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{
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Child = catcher = new Catcher(new Container())
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{
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Anchor = Anchor.Centre
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}
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};
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});
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Fruit fruit = new Fruit();
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AddStep("catch fruit", () => catchFruit(fruit, 20));
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float position = 0;
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AddStep("record fruit position", () => position = getCaughtObjectPosition(fruit));
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AddStep("face left", () => catcher.VisualDirection = Direction.Left);
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if (flip)
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AddAssert("fruit position changed", () => !Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
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else
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AddAssert("fruit position unchanged", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
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AddStep("face right", () => catcher.VisualDirection = Direction.Right);
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AddAssert("fruit position restored", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
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}
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private float getCaughtObjectPosition(Fruit fruit)
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{
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var caughtObject = catcher.ChildrenOfType<CaughtObject>().Single(c => c.HitObject == fruit);
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return caughtObject.Parent.ToSpaceOfOtherDrawable(caughtObject.Position, catcher).X;
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}
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private void catchFruit(Fruit fruit, float x)
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{
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fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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var drawableFruit = new DrawableFruit(fruit) { X = x };
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var judgement = fruit.CreateJudgement();
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catcher.OnNewResult(drawableFruit, new CatchJudgementResult(fruit, judgement)
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{
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Type = judgement.MaxResult
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});
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}
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private class TestSkin : DefaultSkin
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{
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public bool FlipCatcherPlate { get; set; }
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public TestSkin()
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: base(null)
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{
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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if (lookup is CatchSkinConfiguration config)
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{
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if (config == CatchSkinConfiguration.FlipCatcherPlate)
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return SkinUtils.As<TValue>(new Bindable<bool>(FlipCatcherPlate));
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}
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return base.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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}
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13
osu.Game.Rulesets.Catch/Skinning/CatchSkinConfiguration.cs
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13
osu.Game.Rulesets.Catch/Skinning/CatchSkinConfiguration.cs
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@ -0,0 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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public enum CatchSkinConfiguration
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{
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/// <summary>
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/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
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/// </summary>
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FlipCatcherPlate
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}
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}
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@ -103,6 +103,19 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
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return (IBindable<TValue>)result;
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case CatchSkinConfiguration config:
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switch (config)
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{
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case CatchSkinConfiguration.FlipCatcherPlate:
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// Don't flip catcher plate contents if the catcher is provided by this legacy skin.
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if (GetDrawableComponent(new CatchSkinComponent(CatchSkinComponents.Catcher)) != null)
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return (IBindable<TValue>)new Bindable<bool>();
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break;
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}
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break;
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}
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return base.GetConfig<TLookup, TValue>(lookup);
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@ -79,8 +79,8 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatcherAnimationState CurrentState
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{
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get => body.AnimationState.Value;
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private set => body.AnimationState.Value = value;
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get => Body.AnimationState.Value;
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private set => Body.AnimationState.Value = value;
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}
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/// <summary>
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@ -103,18 +103,22 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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public Direction VisualDirection
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{
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get => Scale.X > 0 ? Direction.Right : Direction.Left;
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set => Scale = new Vector2((value == Direction.Right ? 1 : -1) * Math.Abs(Scale.X), Scale.Y);
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}
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/// <summary>
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/// The currently facing direction.
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/// </summary>
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public Direction VisualDirection { get; set; } = Direction.Right;
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/// <summary>
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/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
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/// </summary>
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private bool flipCatcherPlate;
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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private readonly float catchWidth;
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private readonly SkinnableCatcher body;
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internal readonly SkinnableCatcher Body;
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private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
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private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
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@ -155,7 +159,7 @@ namespace osu.Game.Rulesets.Catch.UI
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// offset fruit vertically to better place "above" the plate.
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Y = -5
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},
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body = new SkinnableCatcher(),
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Body = new SkinnableCatcher(),
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hitExplosionContainer = new HitExplosionContainer
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{
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Anchor = Anchor.TopCentre,
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@ -344,6 +348,8 @@ namespace osu.Game.Rulesets.Catch.UI
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trails.HyperDashTrailsColour = hyperDashColour;
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trails.EndGlowSpritesColour = hyperDashEndGlowColour;
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flipCatcherPlate = skin.GetConfig<CatchSkinConfiguration, bool>(CatchSkinConfiguration.FlipCatcherPlate)?.Value ?? true;
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runHyperDashStateTransition(HyperDashing);
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}
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@ -351,6 +357,10 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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base.Update();
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var scaleFromDirection = new Vector2((int)VisualDirection, 1);
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Body.Scale = scaleFromDirection;
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caughtObjectContainer.Scale = hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
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// Correct overshooting.
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if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
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(hyperDashDirection < 0 && hyperDashTargetPosition > X))
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@ -459,7 +469,7 @@ namespace osu.Game.Rulesets.Catch.UI
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break;
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case DroppedObjectAnimation.Explode:
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var originalX = droppedObjectTarget.ToSpaceOfOtherDrawable(d.DrawPosition, caughtObjectContainer).X * Scale.X;
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float originalX = droppedObjectTarget.ToSpaceOfOtherDrawable(d.DrawPosition, caughtObjectContainer).X * caughtObjectContainer.Scale.X;
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d.MoveToY(d.Y - 50, 250, Easing.OutSine).Then().MoveToY(d.Y + 50, 500, Easing.InSine);
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d.MoveToX(d.X + originalX * 6, 1000);
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d.FadeOut(750);
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CatcherTrail sprite = trailPool.Get();
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sprite.AnimationState = catcher.CurrentState;
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sprite.Scale = catcher.Scale;
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sprite.Scale = catcher.Scale * catcher.Body.Scale;
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sprite.Position = catcher.Position;
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target.Add(sprite);
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