1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Move bool one level down

This commit is contained in:
Dean Herbert 2021-03-30 14:33:55 +09:00
parent 6808719efa
commit 89bea2868a
3 changed files with 9 additions and 9 deletions

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Mods
var drawableCatchRuleset = (DrawableCatchRuleset)drawableRuleset;
var catchPlayfield = (CatchPlayfield)drawableCatchRuleset.Playfield;
catchPlayfield.CatcherArea.CatchFruitOnPlate = false;
catchPlayfield.CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)

View File

@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
/// <summary>
/// Whether <see cref="DrawablePalpableCatchHitObject"/> fruit should appear on the plate.
/// </summary>
public bool CatchFruitOnPlate { get; set; } = true;
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
@ -223,7 +228,7 @@ namespace osu.Game.Rulesets.Catch.UI
catchObjectPosition <= catcherPosition + halfCatchWidth;
}
public void OnNewResult(DrawableCatchHitObject drawableObject, JudgementResult result, bool placeOnPlate)
public void OnNewResult(DrawableCatchHitObject drawableObject, JudgementResult result)
{
var catchResult = (CatchJudgementResult)result;
catchResult.CatcherAnimationState = CurrentState;
@ -237,7 +242,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X / 2);
if (placeOnPlate)
if (CatchFruitOnPlate)
placeCaughtObject(palpableObject, positionInStack);
if (hitLighting.Value)

View File

@ -21,11 +21,6 @@ namespace osu.Game.Rulesets.Catch.UI
public readonly Catcher MovableCatcher;
private readonly CatchComboDisplay comboDisplay;
/// <summary>
/// Whether <see cref="DrawablePalpableCatchHitObject"/> fruit should appear on the plate.
/// </summary>
public bool CatchFruitOnPlate { get; set; } = true;
public CatcherArea(Container<CaughtObject> droppedObjectContainer, BeatmapDifficulty difficulty = null)
{
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
@ -46,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnNewResult(DrawableCatchHitObject hitObject, JudgementResult result)
{
MovableCatcher.OnNewResult(hitObject, result, CatchFruitOnPlate);
MovableCatcher.OnNewResult(hitObject, result);
if (!result.Type.IsScorable())
return;