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Commit Graph

1159 Commits

Author SHA1 Message Date
Dean Herbert
7f75184a01
Merge branch 'master' into beatmap-update-test 2022-07-26 17:27:36 +09:00
Dean Herbert
ef10145d6f Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
Salman Ahmed
e5355f314d Use longer hash string 2022-07-25 15:19:32 +03:00
Dean Herbert
6a3e8e31de Centralise calls to reset online info of a BeatmapInfo 2022-07-25 19:51:19 +09:00
Salman Ahmed
d04df19c7e Remove APIScore and replace its final usage 2022-07-25 13:13:46 +03:00
Salman Ahmed
fa9daa6899 Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
Salman Ahmed
feef16b09b Add potentially failing test case 2022-07-25 04:18:30 +03:00
tsunyoku
d1c60b5741 correct assertion logic 2022-07-17 23:53:35 +01:00
tsunyoku
d17acd0f45 add message to Assert.That 2022-07-17 23:16:27 +01:00
tsunyoku
92513dc936 reverse IsInstanceOfType logic 2022-07-17 22:49:09 +01:00
tsunyoku
0c50931d2f change method of finding incompatibleMod 2022-07-17 22:10:35 +01:00
tsunyoku
dcce14ae8f rename NoConflictingModAcronyms to ModValidity, add test for two-way mod incompatibility 2022-07-17 21:15:29 +01:00
Dean Herbert
acd5254f51 Add test coverage ensuring unique acronyms 2022-07-16 17:19:55 +09:00
Salman Ahmed
68afb65aff Move default state steps to SetUp rather than duplicating per test case 2022-07-15 22:10:21 +03:00
Dean Herbert
21433d4ecb Add test coverage of saving a failed score 2022-07-15 20:14:58 +09:00
Dean Herbert
4b96d74b0c Add test coverage of LastPlayed updating 2022-07-13 16:43:43 +09:00
Salman Ahmed
09bfca4e4a Fix build failing on tests 2022-07-11 21:45:39 +03:00
Salman Ahmed
667b1d795d Ensure score has custom ruleset 2022-07-08 19:15:03 +03:00
Salman Ahmed
8c7aabccb0 Fix custom legacy ID in test scene not overriding base value 2022-07-08 19:01:21 +03:00
Dean Herbert
ac3cdf103a Fix test not failing against master 2022-07-08 19:17:51 +09:00
Dean Herbert
3c8f06403c Make test work properly 2022-07-08 19:03:26 +09:00
Dean Herbert
57b2f8189c Add back test workaround for TestScenePlayerScoreSubmission with updated explanation
This reverts commit f88e2aa025.
2022-07-07 17:42:03 +09:00
Dean Herbert
b663986b9f Add test coverage of locally available without replay button handling 2022-07-07 17:04:04 +09:00
Dean Herbert
461d133c1f Add test coverage of score importing 2022-07-07 16:43:31 +09:00
Dean Herbert
f88e2aa025 Remove EF test workaround 2022-07-07 15:02:03 +09:00
Dean Herbert
b597843579 Mark and document remaining flaky tests 2022-07-01 16:17:40 +09:00
Dan Balasescu
c5d31f50cd Attempt to fix flaky TestSceneAutoplay test 2022-06-30 11:38:51 +09:00
Dan Balasescu
d630b62cfc
Merge pull request #18915 from peppy/slider-snaking-test-refactoring
Apply various refactorings to `TestSceneSliderSnaking`
2022-06-28 16:16:35 +09:00
Dean Herbert
35745c83b7 Replace dodgy SetUpSteps overriding with usage of HasCustomSteps 2022-06-28 15:19:02 +09:00
Dean Herbert
a2701a3205 Increase leaniences on TestSceneSpectatorPlayback.TestWithSendFailure
Not really sure how to improve this further, but should help with cases
like this:

```csharp
[runtime] 2022-06-28 05:32:06 [verbose]: 💨 Class: TestSceneSpectatorPlayback
[runtime] 2022-06-28 05:32:06 [verbose]: 🔶 Test:  TestWithSendFailure
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #1 Setup containers
[runtime] 2022-06-28 05:32:06 [verbose]: Received 1 new frames (total 1 of 2)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #2 received frames
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 7 of 8)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 13 of 19)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 19 of 29)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 25 of 44)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 31 of 45)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 37 of 59)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 43 of 67)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 49 of 125)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 55 of 126)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 61 of 127)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 67 of 128)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 73 of 129)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 79 of 130)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 85 of 131)
[runtime] 2022-06-28 05:32:06 [verbose]: ✔️ 22 repetitions
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 91 of 132)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 97 of 133)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 103 of 134)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 109 of 135)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 115 of 136)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 121 of 137)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #3 start failing sends
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 127 of 138)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #4 wait for send attempts
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #5 frames did not increase
[runtime] 2022-06-28 05:32:06 [verbose]: 💥 Failed
[runtime] 2022-06-28 05:32:06 [verbose]:  Currently loading components (0)
[runtime] 2022-06-28 05:32:06 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: 🎱 Thread pool
[runtime] 2022-06-28 05:32:06 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-28 05:32:06 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-28 05:32:06 [verbose]: Host execution state changed to Stopping
```

https://teamcity.ppy.sh/buildConfiguration/Osu_Build/811?hideProblemsFromDependencies=false&hideTestsFromDependencies=false&expandBuildTestsSection=true
2022-06-28 14:58:34 +09:00
Dean Herbert
569fde4b47 Add messages to all InvalidOperationExceptions
Without this, they can be very non-descript and hard to track down
2022-06-28 01:34:25 +09:00
Dean Herbert
401d9c1bae Fix TestStoryboardSkipOutro occasionally failing due to strict timings 2022-06-27 17:13:46 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
0147a8ecee Add test coverage of HUD components still getting updated when hidden 2022-06-14 18:35:49 +09:00
Dean Herbert
17eaf7bb5c Add failing test coverage showing hit meters don't update when not visible 2022-06-13 16:36:22 +09:00
Bartłomiej Dach
a8e1c5ba87
Fix remaining cases of incorrect GameplayState construction in tests
Manual attempts to initialise replaced by a new `TestGameplayState`
helper for ease of use.
2022-05-28 15:23:29 +02:00
Bartłomiej Dach
dcf3d76954
Fix unobserved exceptions due to using unconverted beatmap
`TestSceneBeatmapSkinFallbacks` was locally caching a `GameplayState`
instance to fulfill dependencies of a
`SkinnableTargetComponentsContainer`. However, it was doing so using
`new TestBeatmap()`, which is a raw decoded beatmap that hasn't been
converted to any ruleset yet, which was causing failures in
`BeatmapDifficultyCache.GetTimedDifficultyAttributesAsync()` as that
method is expecting to receive a post-conversion, ready-for-gameplay
beatmap.

Resolve by proxying forward dependency instances from the
already-known-to-be-working `actualComponentsContainer`.
2022-05-28 15:23:29 +02:00
Bartłomiej Dach
9cfe2cc310
Move TestCustomisableModRuleset out of TestSceneModSettings 2022-05-10 21:43:57 +02:00
Salman Ahmed
0fe121f48a Move and rename settings toolbox group test scene 2022-05-09 13:25:33 +03:00
Bartłomiej Dach
cbd1169495
Move cache declarations of ISamplePlaybackDisabler to interface 2022-05-08 10:38:58 +02:00
Bartłomiej Dach
9ae019eb39
Move ISamplePlaybackDisabler to more general namespace 2022-05-08 10:38:58 +02:00
Dean Herbert
d310886c26 Add test coverage of IsPlaying state during fail and pause 2022-04-26 12:09:18 +09:00
Salman Ahmed
6ad10672ee
Merge branch 'master' into update-framework 2022-04-21 19:30:57 +03:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Dean Herbert
f5d24add58 Fix TestSceneSkinnableSound not working under visual tests
oops
2022-04-21 16:49:21 +09:00
Salman Ahmed
94335c2938 Update further usages to cache/resolve via interface 2022-04-19 00:18:10 +03:00
Dan Balasescu
9de4d416e2 Merge branch 'master' into fix-spectator-seeks 2022-04-14 18:54:52 +09:00
Dan Balasescu
494955aff1 Resolve inspection issues 2022-04-14 13:11:11 +09:00
Dean Herbert
9c68b3edc5 Merge branch 'master' into fix-spectator-seeks 2022-04-13 12:33:41 +09:00
Dean Herbert
45d79c1a73 Ensure previous test score is cleaned up to allow visual test runs to work better 2022-04-12 18:21:40 +09:00
Dean Herbert
01cec7d3fb Remove unnecessary string literals 2022-04-11 19:37:01 +09:00
Bartłomiej Dach
04db80848b
Remove unused using directives 2022-04-07 21:24:50 +02:00
Dean Herbert
0674862b6c Fix failing tests 2022-04-07 17:52:08 +09:00
Joseph Madamba
edb556643e Add failing replay button enabled test asserts 2022-04-06 20:43:56 -07:00
Dean Herbert
065bb60324 Remove unused using statements 2022-04-06 16:05:11 +09:00
Dean Herbert
c2b2d443ed Add more comprehensive assert output to try and discern CI issues 2022-04-06 15:31:12 +09:00
Dean Herbert
a3695c7e97
Merge branch 'master' into fix-spectator-seeks 2022-04-06 12:58:43 +09:00
Bartłomiej Dach
f4184cb6fe
Fix typo in step name 2022-03-30 22:04:55 +02:00
Dean Herbert
ea9495eb74 Update all existing calls to extension method with correct fallback handling 2022-03-29 16:51:30 +09:00
Dean Herbert
7059e4bf94 Add test coverage for autoplay avatar not being clickable 2022-03-28 23:37:39 +09:00
Bartłomiej Dach
69cc863611
Fix test failures in skin editor test scene 2022-03-26 19:28:07 +01:00
Dean Herbert
16dc2f6ef5 Adjust TestSceneFailAnimation to account for initial frequency change 2022-03-24 14:51:21 +09:00
Dean Herbert
6542f974f2
Merge branch 'master' into skin-fuck 2022-03-23 15:30:22 +09:00
Dean Herbert
a7f63fb034 Make providing a custom ResourceStore to LegacyBeatmapSkin optional (for tests only) 2022-03-23 14:57:42 +09:00
Dean Herbert
3643f879e4 Add test coverage of skin editor settings slider not working via keyboard adjustments 2022-03-21 17:33:56 +09:00
Dean Herbert
63998ad9f1 Add test coverage of SpectatorPlayer failing to seek on inopportune frame arrival time 2022-03-19 15:06:22 +09:00
Dan Balasescu
af6d53ad64
Merge pull request #17279 from peppy/skin-editor-borrowed-dependencies
Only show components in skin editor which are usable on the current screen
2022-03-18 11:29:12 +09:00
Dean Herbert
6ec024c84d
Merge pull request #17307 from frenzibyte/lead-in-test-scene-manual 2022-03-18 10:53:16 +09:00
Bartłomiej Dach
a8bb696e5b
Cache gameplay clock in more places to fix song progress related tests 2022-03-17 21:22:07 +01:00
Dean Herbert
ef29de9971 Add one more missing dependency required by SongProgress 2022-03-17 19:50:43 +09:00
Dean Herbert
ac739c9dae Change PerformancePointsCounter resolution requirements to be required
All other similar UI components have required dependencies, so this is
mainly to bring things in line with expectations. I am using this fact
in the skin editor to only show components which can be used in the
current editor context (by `try-catch`ing their
`Activator.CreateInstance`).
2022-03-17 14:56:35 +09:00
Dean Herbert
3f61b0d968 Add missing OverlayColourProvider to SkinEditor test 2022-03-16 22:23:19 +09:00
Dean Herbert
4525ed645c Update skin editor to use EditorSidebar 2022-03-16 19:30:51 +09:00
Dean Herbert
d062810ff2 Add basic scene selector 2022-03-16 19:12:06 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction 2022-03-15 13:31:57 +09:00
Dean Herbert
b31ff679fb Provide correct HitResult type for random judgements in TestSceneHitErrorMeter 2022-03-14 19:16:19 +09:00
Dan Balasescu
3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
Salman Ahmed
720e1cd206 Add failing test cases 2022-03-14 03:47:18 +03:00
Salman Ahmed
dbc26c3534 Add failing test assertion 2022-03-14 03:46:11 +03:00
Dean Herbert
db5c2c15dc
Merge pull request #17164 from smoogipoo/scoreprocessor-rework
Rework ScoreProcessor score calculation methods to fix various issues
2022-03-10 16:48:58 +09:00
Dean Herbert
2e350a91cc Fix non-matching filename 2022-03-09 18:07:43 +09:00
Dean Herbert
2eb3365f46 Fix regressing issues when attempting to exit Player after an unsuccessful beatmap load 2022-03-09 17:57:58 +09:00
Dean Herbert
1ee0be5e39 Ensure gameplay can't start when an UnknownMod is present 2022-03-09 17:57:58 +09:00
Dan Balasescu
f1c40bd9ed Rework GetScore() method signatures + implementations
Rename legacy-facing overload to mention as much
2022-03-08 22:30:44 +09:00
Salman Ahmed
e5a6564034
Merge branch 'master' into fix-storyboard-sample-rate 2022-03-07 03:12:40 +03:00
Dean Herbert
0e8ad4b143 Switch step to Until steps due to AddOnce firing logic 2022-03-06 01:50:25 +09:00
Salman Ahmed
76e64f5013 Use manual framed clock for lead-in player test scene 2022-03-04 14:22:39 +03:00
Dean Herbert
e9e92b991e Fix calibrating offset from previous non-zero offset not applying adjustment correctly 2022-03-04 15:09:44 +09:00
Dean Herbert
e09dd7d8fe Fix calibrating offset from previous non-zero offset not applying adjustment correctly 2022-03-04 13:25:14 +09:00
Dean Herbert
b0688cc6dd Merge branch 'master' into fix-storyboard-sample-rate 2022-03-04 12:04:49 +09:00
Salman Ahmed
2ce4faa356 Fix typo in method name 2022-03-03 00:02:36 +03:00
Salman Ahmed
bb94d68139 Separate storyboard samples and skip intro steps to own methods 2022-03-02 23:55:42 +03:00
Salman Ahmed
82bbc32d74 Remove unnecessary Schedule during setup 2022-03-02 23:44:58 +03:00
Salman Ahmed
a812ed4462 Ensure there is at least one sample during rate assertion 2022-03-02 23:40:14 +03:00
Salman Ahmed
cbb8dc2891 Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
Salman Ahmed
e14a35b469 Add failing test case 2022-03-02 20:32:41 +03:00
Dean Herbert
ed9ecd6951 Fix test scene failures by ensuring that first GameplayClock frame has processed first 2022-03-02 14:45:39 +09:00
Dean Herbert
3cbcb702f6 Fix calibration button disabled state not checking in corrrect direction 2022-03-02 14:36:15 +09:00
Dean Herbert
222f50d211 Fix calibration being back-to-front 2022-03-01 20:41:54 +09:00
Dean Herbert
4d9efe771b Don't display calibration options when the previous play was too short to be useful 2022-03-01 20:12:59 +09:00
Dean Herbert
fab09575ec Add full testing flow for BeatmapOffsetControl 2022-03-01 18:44:15 +09:00
Dean Herbert
1847f69bf9 Add basic beatmap offset adjustment control 2022-03-01 18:44:15 +09:00
Dean Herbert
260cf793fe Add test coverage of more advanced frame delivery scenarios to TestSceneSpectatorPlayback 2022-02-24 02:28:13 +09:00
Dean Herbert
c94e7e2abe Add ability to simulate network failures to TestSpectatorClient 2022-02-24 02:23:48 +09:00
Dean Herbert
14c8ce50a0 Prefix all test send methods in TestSpectatorClient with Send 2022-02-24 02:23:48 +09:00
Dean Herbert
6a08fd57ef Rename "client" fields in tests to specify whether spectator or multiplayer 2022-02-16 09:52:18 +09:00
Dan Balasescu
539cbe62c6 Fix incorrect usages of user lookup cache in tests 2022-02-15 21:23:24 +09:00
Dan Balasescu
ffc4c64f7e Unify namings across the board 2022-02-09 12:10:07 +09:00
Dan Balasescu
4966c4e974 Remove redundant parameter 2022-02-09 11:51:47 +09:00
Dan Balasescu
886d1d2df6 Refactorings 2022-02-08 21:29:43 +09:00
Dan Balasescu
4c76027178 Rename completed state to passed 2022-02-08 20:29:49 +09:00
Dan Balasescu
0d99017178 Add state tests 2022-02-08 20:27:08 +09:00
Dan Balasescu
09728a29ed Merge branch 'fix-broken-test-scene' into spectator-state-rework 2022-02-04 22:42:10 +09:00
Dan Balasescu
fa3d1115fa Remove online api requirement 2022-02-04 19:17:50 +09:00
Dan Balasescu
dd63b1a350 Fix broken spectator playback test scene 2022-02-04 19:12:02 +09:00
Dan Balasescu
fcbba3d948 Rename PlayingUserStates -> WatchingUserStates 2022-02-02 23:11:29 +09:00
Dan Balasescu
589f5e7a31 Update test which has now been resolved 2022-02-02 23:09:38 +09:00
Dan Balasescu
6d3bc005ea Merge branch 'master' into spectator-state-rework 2022-02-02 18:57:04 +09:00
Bartłomiej Dach
7cdf63c654
Remove unused FindProvider() methods
No longer needed since 39f99bf785.
2022-02-01 21:53:21 +01:00
Dan Balasescu
41007169f7 Give SpectatorState a user state 2022-02-01 21:51:05 +09:00
Dan Balasescu
781cb9f18d Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
Dan Balasescu
502e6af008 Remove PlayingUsers list from SpectatorClient 2022-02-01 14:42:30 +09:00
Dan Balasescu
0458d408bb Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
Dan Balasescu
4727aeda01 Give last bundled replay frame the frame header 2022-01-31 18:53:47 +09:00
Dean Herbert
57f793aff0 Rename dictionary and make private for added safety 2022-01-31 15:12:08 +09:00
Bartłomiej Dach
1253e1ecc1
Replace LINQ Count() invocation with count property access 2022-01-28 20:25:12 +01:00
Dan Balasescu
3037a3a769 Purge final spectator frames before ending play 2022-01-28 22:26:05 +09:00
Dan Balasescu
32f9299fe0
Remove unused using 2022-01-28 15:26:29 +09:00
Dean Herbert
28c8e07e3f Ensure hold for menu button fades out if the cursor is never moved
Closes https://github.com/ppy/osu/discussions/16669.
2022-01-28 14:48:35 +09:00
Dean Herbert
f32d56e213 Bring HoldForMenuButton tests up-to-date in code quality 2022-01-28 14:48:17 +09:00
Dean Herbert
5288eedd31 Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
Dean Herbert
cd71ec0edd Remove ILive<> interface (and use abstract Live<> instead) 2022-01-26 13:38:56 +09:00
Dean Herbert
778d2a71b4 Remove Task from the inner-most Import method in RealmArchiveModelImporter
One of my pending work items for post-realm merge.

The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.

Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Bartłomiej Dach
735414bc49
Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
Dean Herbert
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
Dean Herbert
90166829c3 Update tests which were importing scores without a valid beatmap 2022-01-17 14:47:19 +09:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-15 14:45:42 +01:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
8d4a3cc569 Remove pointless Metadata set 2022-01-14 23:27:33 +09:00
Dean Herbert
5cbd731864 Add RulesetInfo hashcode implementation and tidy up equality 2022-01-12 17:49:10 +09:00
Dean Herbert
605898ec53 Add missing "non-null" elements missing from some tests 2022-01-12 17:49:10 +09:00
Dean Herbert
6251713796 Add missing Ruleset in ReplayRecorder tests 2022-01-12 17:00:17 +09:00
Dean Herbert
31a3161189 Make tests compile again 2022-01-12 17:00:16 +09:00
Dean Herbert
213d89b479 Update null fallback cases involving OnlineID 2022-01-12 16:39:36 +09:00
Dan Balasescu
af9fad00c3 Merge branch 'master' into async-deadlock-safety 2022-01-10 16:11:09 +09:00
Dean Herbert
3cd996eb4a Merge branch 'master' into async-deadlock-safety 2022-01-07 17:28:59 +09:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Bartłomiej Dach
66613cbaa4
Wait for async continuation in score submission test
The previous assert step was optimistically assuming that the async
continuation that writes the value of
`FakeImportingPlayer.ImportedScore` always completes before it, but
that's not necessarily true even if the continuation is instant (it is
still subject to things like task scheduling and TPL thread pool
limits).

To ensure no spurious failures, swap out the assert step for an until
step instead.
2022-01-06 13:09:25 +01:00
Bartłomiej Dach
84765b99b3
Handle score submission request in submission test scene
Was previously not handled at all, therefore displaying request failures
in the test log output. While that was mostly a red herring and
shouldn't have caused any actual *test* failures, it is still better to
handle this explicitly in a realistic manner.
2022-01-06 12:57:26 +01:00