Jorolf
0fc36065f4
replace Play
with Score
2017-07-29 00:31:52 +02:00
Dean Herbert
5f53426a9a
*Database -> *Store
...
Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert
cbe7b08642
Make BeatmapStore's BeatmapDatabase private
2017-07-27 15:34:13 +09:00
Dean Herbert
9e20a02c0a
Split out BeatmapDatabase into BeatmapStore
...
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
87bcd526f3
Get rid of raw AddDelay calls within osu.Game
2017-07-17 16:51:21 +03:00
Thomas Müller
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
Thomas Müller
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
fc28617099
Merge remote-tracking branch 'upstream/master' into ruleset-settings
2017-07-13 15:35:53 +09:00
Dean Herbert
e1e7cb7178
Remove unnecessary using statements
2017-07-12 12:55:52 +09:00
Jorolf
f7c9e449d4
add ruleset settings
2017-07-11 20:25:24 +02:00
Thomas Müller
4045083dcd
Update sorting comparers in line with framework changes
2017-07-11 21:21:58 +03:00
Thomas Müller
22a987f6cc
Update test cases to new framework and fix old crashes
2017-07-07 15:05:55 +03:00
Dean Herbert
2f8e6f20a6
Fix CI issues
2017-07-05 13:46:53 -07:00
Thomas Müller
2d7eefa6fe
Update Cached usage according to framework
2017-07-02 13:00:02 +03:00
Thomas Müller
f5829860a2
Get rid of AlwaysReceiveInput
2017-06-23 18:02:24 +02:00
smoogipooo
3389c8a4dc
CI fixes.
2017-06-21 20:17:15 +09:00
smoogipooo
34ac932fe2
Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject.
2017-06-19 10:54:23 +09:00
smoogipooo
38f2bd47c5
Even saner default.
2017-06-16 20:00:16 +09:00
smoogipooo
9fea187788
A bit more commenting.
2017-06-16 19:58:43 +09:00
smoogipooo
28e48eab2b
CI fixes.
2017-06-16 19:30:30 +09:00
smoogipooo
4afe83e74e
Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
...
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00
smoogipooo
ea87aca032
We no longer need to pass in the control point.
2017-06-16 13:12:36 +09:00
smoogipooo
874db28478
CI fixes.
2017-06-16 13:09:06 +09:00
smoogipooo
5bac0919f0
Remove gross autoSizingAxes and life time.
2017-06-16 13:00:08 +09:00
Dan Balasescu
6bfb716cc6
CI fixes.
...
Update SpeedAdjustmentCollection.cs
2017-06-16 11:48:14 +09:00
smoogipooo
41c6140435
We don't need to use Cached just yet.
...
This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
2017-06-16 10:53:02 +09:00
smoogipooo
5d7336b235
A bit more cleanup.
2017-06-16 10:06:47 +09:00
smoogipooo
ff84a11c37
We don't need this to be protected anymore.
2017-06-16 09:54:16 +09:00
smoogipooo
03b2b254ba
Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects.
2017-06-16 09:38:06 +09:00
smoogipooo
fda220acbc
Move speed adjustment code from ManiaHitRenderer to SpeedAdjustedHitRenderer.
2017-06-15 19:34:28 +09:00
smoogipooo
aa830e435a
Add comment.
2017-06-15 16:15:41 +09:00
Dean Herbert
32226f90db
Enforce exception better
2017-06-15 14:53:39 +09:00
Dean Herbert
585e7ba312
Add a check to make sure all hitobjects use relativepositionaxes
2017-06-15 14:42:25 +09:00
Dean Herbert
63ca8a428d
Add xmldoc to MultiplierControlPoint
2017-06-15 14:20:54 +09:00
smoogipooo
56244e0134
Add small test case to demonstrate usage.
2017-06-12 17:31:24 +09:00
smoogipooo
ba8014bbd9
Cleanups + xmldoc rewordings/improvements.
2017-06-12 15:20:34 +09:00
smoogipooo
419682b740
Merge remote-tracking branch 'origin/master' into timingchange-rework
...
# Conflicts:
# osu-framework
2017-06-12 13:09:02 +09:00
smoogipooo
1f56848442
Rewrite the way speed adjustments are applied.
2017-06-09 19:57:03 +09:00
smoogipooo
921350128d
Rename SpeedAdjustment -> MultiplierControlPoint + reworking.
2017-06-09 16:57:17 +09:00
smoogipooo
4b2669e65d
Namespace movement.
2017-06-09 16:20:55 +09:00
smoogipooo
d11002e499
Use new naming structure + VisibleTimeRange bindable.
2017-06-09 16:11:49 +09:00
Dean Herbert
3e3e64eb39
More xmldoc
2017-06-09 14:21:48 +09:00
smoogipooo
ed145e9bc9
Update framework.
2017-06-09 03:40:04 +09:00
smoogipooo
a9c3234eb5
More cleanup + xmldoc changes.
2017-06-09 03:36:15 +09:00
smoogipooo
1231d5d35e
More renaming + fixes.
2017-06-09 02:42:17 +09:00
smoogipooo
7d921f92b1
Split out RelativeCoordinateAutoSizingContainer into HitObjectCollection, beginning major rework/refactoring.
2017-06-09 01:32:19 +09:00
smoogipooo
55f238f6a9
Remove IHasTimeSpan, add rename to TimingSection.
2017-06-08 23:40:24 +09:00
smoogipooo
8641379424
Not sure how these CI issues were missed.
2017-06-07 19:27:22 +09:00
smoogipooo
1017cf54d9
CI fixes.
2017-06-07 19:17:45 +09:00
smoogipooo
6f191193a1
Rename timing changes, simplify + improve columns/dictionary usage.
2017-06-07 19:15:51 +09:00
smoogipooo
7aee8ee547
Make TimeSpan a double again.
2017-06-07 19:08:32 +09:00
smoogipooo
e3d10fc4d3
Update with more framework changes.
2017-06-06 15:52:35 +09:00
smoogipooo
d2ced2ea79
Update with framework changes.
2017-06-05 20:16:37 +09:00
smoogipooo
4307242bb6
Update with framework changes.
2017-06-05 20:06:46 +09:00
smoogipooo
a3299809fe
Merge remote-tracking branch 'origin/master' into timingchange-rework
...
# Conflicts:
# osu.Game/Graphics/Containers/ReverseDepthFillFlowContainer.cs
2017-06-05 10:19:53 +09:00
smoogipooo
52bb2df69b
Change to fa_question for now, pending flyte redesign.
2017-06-05 09:40:22 +09:00
smoogipooo
e414e44428
Drastically improve mania gameplay loading time.
2017-06-03 18:18:58 +09:00
smoogipooo
7022c8d496
Move timing change stuff to osu.Game project.
2017-06-02 20:17:44 +09:00
Shawdooow
ecc0d0b11c
Daycore mod
2017-05-30 12:49:06 -04:00
smoogipooo
c137ee822c
Give velocity a sane default value.
2017-05-29 12:19:51 +09:00
smoogipooo
231b1ae610
We don't need a curve.
2017-05-29 12:19:38 +09:00
smoogipooo
6101fe98e1
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
2017-05-29 12:10:29 +09:00
smoogipooo
cd1da469c7
Cleanup + actually fix possible nullrefs.
2017-05-29 11:14:37 +09:00
smoogipooo
9e5a53aae7
Fix possible nullrefs.
2017-05-29 10:53:55 +09:00
smoogipooo
3ec41a313b
Add base DrawableHitObject + HitObjectStartTimeComparer.
2017-05-26 18:48:18 +09:00
smoogipooo
c2d3b6c05a
Remove late initialization of head + tail, keep them updated with start time and end time.
2017-05-26 15:53:49 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
67cf64062a
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
smoogipooo
9565bb9572
Fix hold notes - remove glow for now.
...
# Conflicts:
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
2017-05-17 13:09:49 +09:00
smoogipooo
17466a662c
Add hold note conversion.
2017-05-17 13:09:07 +09:00
Huo Yaoyuan
d213706d07
Use DateTimeOffset.
2017-05-16 21:14:50 +08:00
Dean Herbert
6fd95e0c52
Fix post-merge breakage
2017-05-11 17:16:01 +09:00
Dean Herbert
bc54b3c85f
Merge branch 'master' into mania-notes
2017-05-11 17:13:29 +09:00
Dean Herbert
b0e522345c
Combine DrawableHitObject classes into one
2017-05-11 17:07:46 +09:00
smoogipooo
a762f820c6
Fix possible nullrefs.
2017-05-11 14:50:18 +09:00
smoogipooo
2d2d1beddd
More concrete method to determine if all hit objects have been judged.
...
Covers the case where nested hit objects are involved.
2017-05-11 14:48:08 +09:00
smoogipooo
6445bea864
Make Playfield.HitObjects internal to playfields.
...
Because not all playfields will be using this.
2017-05-11 14:44:11 +09:00
smoogipooo
ea76eff1e1
Merge remote-tracking branch 'origin/master' into mania-notes
2017-05-09 19:31:35 +09:00
Dean Herbert
ab1768ef80
Merge branch 'master' into tidy-up
2017-05-09 10:27:29 +09:00
smoogipooo
e3b01e7b8c
Merge branch 'master' into mania-notes
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2017-05-08 12:12:40 +09:00
Dean Herbert
10910cfcef
Make field readonly.
2017-05-08 11:47:06 +09:00
Dean Herbert
2f4fad9d41
Refactor colour selection.
2017-05-08 11:33:22 +09:00
Huo Yaoyuan
4f8549f220
Standardise usages of exceptions.
2017-05-07 00:38:17 +08:00
Dean Herbert
4b385ded26
Tidy up ModIcon.
2017-05-05 13:22:10 +09:00
Dean Herbert
c9ba1ac4f6
Adjust namespaces.
...
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
2017-05-05 13:00:05 +09:00
Dean Herbert
6298b3effd
Refactor ModSection and ModIcon to avoid null mods.
2017-05-05 12:16:41 +09:00
EVAST9919
66c858030a
Merge remote-tracking branch 'refs/remotes/ppy/master' into mods_refactor
2017-05-04 17:35:41 +03:00
EVAST9919
475eb6fe5f
Cleanup
2017-05-04 17:29:52 +03:00
smoogipooo
956a7288fb
Add basic DrawableNote.
2017-05-03 20:12:27 +09:00
EVAST9919
9e35eb8d97
Fixes
2017-05-03 13:53:45 +03:00
smoogipooo
06e014708a
Defer virtual method to load().
2017-05-03 15:57:15 +09:00
EVAST9919
e7a8619f01
ModIcon refactor
2017-05-03 09:48:10 +03:00
EVAST9919
898d9495ff
line fix
2017-05-03 08:27:47 +03:00
smoogipooo
1fa42b26e8
Make base DrawableHitObject<TJudgement> uninheritable.
2017-05-03 14:02:23 +09:00
EVAST9919
37c3133981
Fixes
2017-05-02 22:46:18 +03:00
EVAST9919
7e1efcc20b
Added ModsContainer
2017-05-02 22:34:07 +03:00
EVAST9919
00a8dbbacf
Added ModType for each mode
2017-05-02 21:36:55 +03:00
Thomas Tan
9c6c017411
Merge branch 'master' into autoreplay-refactor-squashed
2017-04-29 17:47:38 +08:00
Dean Herbert
f202aee2a9
Fix input not being propagated to the playfield when outside its bounds.
2017-04-29 16:59:23 +09:00
Thomas Tan
d742092d9d
CI fixes
2017-04-29 02:30:34 +08:00
Thomas Tan
27632434c6
Add license header
2017-04-29 02:23:07 +08:00
Thomas Tan
9b8b88601f
Create "AutoGenerator" base class and interface.
2017-04-29 02:08:48 +08:00
Dean Herbert
c5afb4b2a0
Merge remote-tracking branch 'upstream/master' into replay-playback-accuracy
2017-04-26 19:53:30 +09:00
Dan Balasescu
22be765323
Update HitObject.cs
2017-04-26 14:45:30 +09:00
smoogipooo
28f7e0cdba
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
2017-04-26 14:12:21 +09:00
Dean Herbert
e003d9fc3c
Add basic replay frame accurate "seeking".
...
Previously we were looping over Update, when we should instead have been looping over UpdateSubTree.
2017-04-25 22:59:58 +09:00
Dean Herbert
a475f1f237
Remove redundant qualifier.
2017-04-24 14:16:51 +09:00
Dan Balasescu
6fb8676215
Merge branch 'master' into nodal-hit-sounds
2017-04-22 22:11:19 +09:00
smoogipooo
2af9bf1423
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
2017-04-22 21:33:11 +09:00
smoogipooo
ec04ceaece
Fix off-by-one on repeatCount.
2017-04-22 20:53:55 +09:00
smoogipooo
1bb0b96ddc
Make IHasCurve not depend on a SliderCurve object.
2017-04-22 20:43:20 +09:00
Dean Herbert
caf3d311cd
Merge remote-tracking branch 'upstream/master' into speed-adjust-mods
2017-04-21 20:55:20 +09:00
smoogipooo
d7477955ac
CI fixes.
2017-04-21 20:42:13 +09:00
smoogipooo
5cdbb226f8
Remove CurvedHitObject to make RepeatSamples not tied to curve.
2017-04-21 20:40:11 +09:00
smoogipooo
b8f9a2be6e
Whoops fix xmldoc.
2017-04-21 20:40:05 +09:00
smoogipooo
748f13501a
Remove HeadSamples and TailSamples, combine into RepeatSamples.
2017-04-21 20:04:40 +09:00
smoogipooo
382e656e9f
CI fixes.
2017-04-21 19:51:23 +09:00
Dan Balasescu
6c8bd4dfe4
More trimming.
2017-04-21 19:41:46 +09:00
smoogipooo
47f9b2d55b
Trim whitespace.
2017-04-21 19:38:04 +09:00
smoogipooo
b8c10aa595
Improve xmldoc.
2017-04-21 19:37:16 +09:00
smoogipooo
cae4c7c6e5
Combine construction and assignment.
2017-04-21 19:12:16 +09:00
smoogipooo
a999c42d8a
Split slider samples into head + tail + repeats + body (the original HitObject.Samples).
2017-04-21 18:49:49 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support.
2017-04-21 17:33:37 +09:00
smoogipooo
a7afde02bf
Oops, apparently normal hit sound should always be added.
2017-04-21 16:27:35 +09:00
smoogipooo
ca824de91c
Implement RepeatSamples in IHasRepeats.
2017-04-21 16:18:34 +09:00
smoogipooo
b4a4597366
Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds.
2017-04-21 16:18:11 +09:00
smoogipooo
83f1f9d7e5
Add ability to parse per-repeat sounds.
2017-04-21 14:38:46 +09:00
smoogipooo
bd7341c5a1
Restructure reading normal/add/volume members into class to make code a bit more readable/usable.
2017-04-21 14:36:28 +09:00
Dean Herbert
2d53ad4c0a
Remove xmldoc-only using usage.
2017-04-21 14:01:58 +09:00
smoogipooo
ac9f0ccb48
Fix hit normals always being played, regardless of sound type.
2017-04-21 13:59:55 +09:00
Dean Herbert
6e3125e115
Merge pull request #656 from smoogipooo/taiko-fixes
...
Taiko fixes
2017-04-20 20:10:29 +09:00
Dean Herbert
3342a97b20
Remove using.
2017-04-20 19:52:32 +09:00
smoogipooo
7df35e1197
Bind to method instead of exposing ScoreProcessor to HealthDisplay.
2017-04-20 19:45:15 +09:00
Dean Herbert
008ca07b16
Update score to read statistics from server.
...
Also brings some naming up-to-date.
2017-04-20 18:54:35 +09:00
smoogipooo
f50e43fc4b
CI fixes.
2017-04-20 18:02:09 +09:00
smoogipooo
6e3018f36d
Add a glow fade based on density of hits.
2017-04-20 17:11:58 +09:00
smoogipooo
e92e08f86d
Make StandardHealthDisplay glow extrude beyond the end of the bar.
2017-04-20 17:11:31 +09:00
smoogipooo
61090d918c
Temporary for taiko lagging on auto replays due to inImportantSection.
...
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
Dean Herbert
1707c2458e
Update exception name.
2017-04-20 12:11:03 +09:00
Dean Herbert
873599b359
Fix conversion regression.
2017-04-20 11:36:50 +09:00
Dean Herbert
2a422ca5fa
Remove ScoreStatistic.
2017-04-20 11:26:02 +09:00
Dean Herbert
a47870b376
Apply Ruleset to Scores. Reduce complexity of score creation.
2017-04-20 11:16:08 +09:00
Dean Herbert
6cf026e5c1
Remove OsuScore and change the way statistics are stored (dynamic dictionary).
2017-04-20 11:03:11 +09:00
Dean Herbert
3e65cab9b7
Move replay creation logic to ScoreDatabase.
2017-04-20 10:25:07 +09:00
Dean Herbert
3e48a57e9a
Merge branch 'master' into score-statistics
2017-04-19 20:36:14 +09:00
Dean Herbert
3b95fbab7d
Add score statistic tracking (osu!).
2017-04-19 16:29:27 +09:00
Dean Herbert
662544e04f
Merge branch 'master' into results-screen
...
# Conflicts:
# osu.Game/Rulesets/Replays/Replay.cs
2017-04-19 16:25:31 +09:00
Dean Herbert
83fa143e17
Bring API request structure up-to-date.
2017-04-19 16:05:06 +09:00
Dean Herbert
cef6a014d5
Add a simulated key-up delay to auto replays.
...
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00
Dean Herbert
49f4981f1c
Fix CI issues.
2017-04-18 22:28:16 +09:00
Dean Herbert
a0d9c14526
Add temporary means of getting the user which is responsible for a resulting play.
2017-04-18 22:22:14 +09:00
Dean Herbert
15d62a0c76
Add temporary ScoreRank assignment.
2017-04-18 22:22:14 +09:00
Dean Herbert
66865c50ad
Remove explicit RelativeSize setting.
2017-04-18 18:10:13 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00