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Fix possible nullrefs.
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@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.UI
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private List<DrawableHitObject<TObject, TJudgement>> drawableObjects;
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private readonly List<DrawableHitObject<TObject, TJudgement>> drawableObjects = new List<DrawableHitObject<TObject, TJudgement>>();
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protected HitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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@ -226,7 +226,7 @@ namespace osu.Game.Rulesets.UI
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private void loadObjects()
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{
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drawableObjects = new List<DrawableHitObject<TObject, TJudgement>>(Beatmap.HitObjects.Count);
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drawableObjects.Capacity = Beatmap.HitObjects.Count;
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foreach (TObject h in Beatmap.HitObjects)
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{
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