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Move replay creation logic to ScoreDatabase.
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parent
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commit
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@ -2,11 +2,13 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using osu.Framework.Platform;
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using osu.Game.IO.Legacy;
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using osu.Game.IPC;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using SharpCompress.Compressors.LZMA;
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using SQLite.Net;
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@ -104,13 +106,43 @@ namespace osu.Game.Database
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using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
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using (var reader = new StreamReader(lzma))
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score.Replay = score.CreateReplay(reader);
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score.Replay = createReplay(reader);
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}
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}
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return score;
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}
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/// <summary>
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/// Creates a replay which is read from a stream.
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/// </summary>
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/// <param name="reader">The stream reader.</param>
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/// <returns>The replay.</returns>
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private Replay createReplay(StreamReader reader)
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{
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var frames = new List<ReplayFrame>();
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float lastTime = 0;
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foreach (var l in reader.ReadToEnd().Split(','))
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{
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var split = l.Split('|');
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if (split.Length < 4 || float.Parse(split[0]) < 0) continue;
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lastTime += float.Parse(split[0]);
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frames.Add(new ReplayFrame(
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lastTime,
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float.Parse(split[1]),
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384 - float.Parse(split[2]),
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(ReplayButtonState)int.Parse(split[3])
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));
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}
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return new Replay { Frames = frames };
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}
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protected override void Prepare(bool reset = false)
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{
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}
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@ -49,36 +49,6 @@ namespace osu.Game.Rulesets.Scoring
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[JsonProperty(@"created_at")]
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public DateTime Date;
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/// <summary>
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/// Creates a replay which is read from a stream.
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/// </summary>
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/// <param name="reader">The stream reader.</param>
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/// <returns>The replay.</returns>
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public virtual Replay CreateReplay(StreamReader reader)
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{
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var frames = new List<ReplayFrame>();
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float lastTime = 0;
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foreach (var l in reader.ReadToEnd().Split(','))
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{
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var split = l.Split('|');
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if (split.Length < 4 || float.Parse(split[0]) < 0) continue;
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lastTime += float.Parse(split[0]);
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frames.Add(new ReplayFrame(
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lastTime,
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float.Parse(split[1]),
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384 - float.Parse(split[2]),
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(ReplayButtonState)int.Parse(split[3])
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));
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}
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return new Replay { Frames = frames };
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}
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public virtual IEnumerable<ScoreStatistic> Statistics => new ScoreStatistic[] { };
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}
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}
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