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osu-lazer/osu.Game/Rulesets/Scoring/Score.cs
2017-04-20 10:25:07 +09:00

55 lines
1.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Database;
using osu.Game.Rulesets.Mods;
using osu.Game.Users;
using System.IO;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Scoring
{
public class Score
{
[JsonProperty(@"rank")]
public ScoreRank Rank { get; set; }
[JsonProperty(@"score")]
public double TotalScore { get; set; }
[JsonProperty(@"accuracy")]
public double Accuracy { get; set; }
public double Health { get; set; } = 1;
[JsonProperty(@"combo")]
public int MaxCombo { get; set; }
public int Combo { get; set; }
[JsonProperty(@"mods")]
protected string[] ModStrings { get; set; } //todo: parse to Mod objects
public Mod[] Mods { get; set; }
[JsonProperty(@"user")]
public User User;
[JsonProperty(@"replay_data")]
public Replay Replay;
public BeatmapInfo Beatmap;
[JsonProperty(@"score_id")]
public long OnlineScoreID;
[JsonProperty(@"created_at")]
public DateTime Date;
public virtual IEnumerable<ScoreStatistic> Statistics => new ScoreStatistic[] { };
}
}