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Add basic DrawableNote.
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40
osu.Desktop.VisualTests/Tests/TestCaseManiaHitObjects.cs
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40
osu.Desktop.VisualTests/Tests/TestCaseManiaHitObjects.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseManiaHitObjects : TestCase
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{
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public override void Reset()
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{
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base.Reset();
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Add(new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Width = 50,
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Children = new[]
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{
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new DrawableNote(new Note())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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}
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});
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}
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}
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}
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@ -190,6 +190,7 @@
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<Compile Include="Tests\TestCaseDrawings.cs" />
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<Compile Include="Tests\TestCaseGamefield.cs" />
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<Compile Include="Tests\TestCaseGraph.cs" />
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<Compile Include="Tests\TestCaseManiaHitObjects.cs" />
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<Compile Include="Tests\TestCaseMenuOverlays.cs" />
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<Compile Include="Tests\TestCaseMusicController.cs" />
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<Compile Include="Tests\TestCaseNotificationManager.cs" />
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@ -1,36 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Graphics;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Objects.Drawable
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{
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public class DrawableNote : Sprite
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{
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private readonly ManiaHitObject note;
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public DrawableNote(ManiaHitObject note)
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{
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this.note = note;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.1f);
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Menu/logo");
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const double duration = 0;
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Transforms.Add(new TransformPositionY { StartTime = note.StartTime - 200, EndTime = note.StartTime, StartValue = -0.1f, EndValue = 0.9f });
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Transforms.Add(new TransformAlpha { StartTime = note.StartTime + duration + 200, EndTime = note.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
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Expire(true);
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}
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}
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}
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
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where TObject : ManiaHitObject
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{
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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base.AccentColour = value;
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UpdateAccent();
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}
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}
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public new TObject HitObject;
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protected override Container<Drawable> Content => noteFlow;
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private FlowContainer<Drawable> noteFlow;
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public DrawableManiaHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AddInternal(noteFlow = new FillFlowContainer<Drawable>
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{
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Name = "Main container",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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});
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}
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protected override ManiaJudgement CreateJudgement() => new ManiaJudgement();
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protected virtual void UpdateAccent() { }
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}
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}
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27
osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
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osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public class DrawableNote : DrawableManiaHitObject<Note>
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{
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private NotePiece headPiece;
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public DrawableNote(Note hitObject)
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: base(hitObject)
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{
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Add(new NotePiece());
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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}
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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{
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internal class NotePiece : Container, IHasAccentColour
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{
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private const float head_height = 10;
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private const float head_colour_height = 6;
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private Box colouredBox;
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public NotePiece()
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{
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RelativeSizeAxes = Axes.X;
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Height = head_height;
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Masking = true;
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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colouredBox = new Box
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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Height = head_colour_height,
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Alpha = 0.5f
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}
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};
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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colouredBox.Colour = AccentColour;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = AccentColour
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};
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}
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}
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}
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}
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<Compile Include="Judgements\HitWindows.cs" />
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<Compile Include="Judgements\ManiaJudgement.cs" />
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<Compile Include="ManiaDifficultyCalculator.cs" />
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<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
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<Compile Include="Objects\Drawables\DrawableNote.cs" />
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<Compile Include="Objects\Drawables\Pieces\NotePiece.cs" />
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<Compile Include="Objects\Types\IHasColumn.cs" />
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<Compile Include="Scoring\ManiaScoreProcessor.cs" />
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<Compile Include="Objects\Drawable\DrawableNote.cs" />
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<Compile Include="Objects\HoldNote.cs" />
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<Compile Include="Objects\ManiaHitObject.cs" />
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<Compile Include="Objects\Note.cs" />
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/// <summary>
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/// The colour used for various elements of this DrawableHitObject.
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/// </summary>
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public Color4 AccentColour { get; protected set; }
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public virtual Color4 AccentColour { get; set; }
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protected DrawableHitObject(TObject hitObject)
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{
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