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Commit Graph

3008 Commits

Author SHA1 Message Date
Jorolf
0fc36065f4 replace Play with Score 2017-07-29 00:31:52 +02:00
Dean Herbert
5f53426a9a *Database -> *Store
Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert
cbe7b08642 Make BeatmapStore's BeatmapDatabase private 2017-07-27 15:34:13 +09:00
Dean Herbert
9e20a02c0a Split out BeatmapDatabase into BeatmapStore
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
87bcd526f3 Get rid of raw AddDelay calls within osu.Game 2017-07-17 16:51:21 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
fc28617099 Merge remote-tracking branch 'upstream/master' into ruleset-settings 2017-07-13 15:35:53 +09:00
Dean Herbert
e1e7cb7178 Remove unnecessary using statements 2017-07-12 12:55:52 +09:00
Jorolf
f7c9e449d4 add ruleset settings 2017-07-11 20:25:24 +02:00
Thomas Müller
4045083dcd Update sorting comparers in line with framework changes 2017-07-11 21:21:58 +03:00
Thomas Müller
22a987f6cc Update test cases to new framework and fix old crashes 2017-07-07 15:05:55 +03:00
Dean Herbert
2f8e6f20a6 Fix CI issues 2017-07-05 13:46:53 -07:00
Thomas Müller
2d7eefa6fe Update Cached usage according to framework 2017-07-02 13:00:02 +03:00
Thomas Müller
f5829860a2 Get rid of AlwaysReceiveInput 2017-06-23 18:02:24 +02:00
smoogipooo
3389c8a4dc CI fixes. 2017-06-21 20:17:15 +09:00
smoogipooo
34ac932fe2 Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject. 2017-06-19 10:54:23 +09:00
smoogipooo
38f2bd47c5 Even saner default. 2017-06-16 20:00:16 +09:00
smoogipooo
9fea187788 A bit more commenting. 2017-06-16 19:58:43 +09:00
smoogipooo
28e48eab2b CI fixes. 2017-06-16 19:30:30 +09:00
smoogipooo
4afe83e74e Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00
smoogipooo
ea87aca032 We no longer need to pass in the control point. 2017-06-16 13:12:36 +09:00
smoogipooo
874db28478 CI fixes. 2017-06-16 13:09:06 +09:00
smoogipooo
5bac0919f0 Remove gross autoSizingAxes and life time. 2017-06-16 13:00:08 +09:00
Dan Balasescu
6bfb716cc6 CI fixes.
Update SpeedAdjustmentCollection.cs
2017-06-16 11:48:14 +09:00
smoogipooo
41c6140435 We don't need to use Cached just yet.
This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
2017-06-16 10:53:02 +09:00
smoogipooo
5d7336b235 A bit more cleanup. 2017-06-16 10:06:47 +09:00
smoogipooo
ff84a11c37 We don't need this to be protected anymore. 2017-06-16 09:54:16 +09:00
smoogipooo
03b2b254ba Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects. 2017-06-16 09:38:06 +09:00
smoogipooo
fda220acbc Move speed adjustment code from ManiaHitRenderer to SpeedAdjustedHitRenderer. 2017-06-15 19:34:28 +09:00
smoogipooo
aa830e435a Add comment. 2017-06-15 16:15:41 +09:00
Dean Herbert
32226f90db Enforce exception better 2017-06-15 14:53:39 +09:00
Dean Herbert
585e7ba312 Add a check to make sure all hitobjects use relativepositionaxes 2017-06-15 14:42:25 +09:00
Dean Herbert
63ca8a428d Add xmldoc to MultiplierControlPoint 2017-06-15 14:20:54 +09:00
smoogipooo
56244e0134 Add small test case to demonstrate usage. 2017-06-12 17:31:24 +09:00
smoogipooo
ba8014bbd9 Cleanups + xmldoc rewordings/improvements. 2017-06-12 15:20:34 +09:00
smoogipooo
419682b740 Merge remote-tracking branch 'origin/master' into timingchange-rework
# Conflicts:
#	osu-framework
2017-06-12 13:09:02 +09:00
smoogipooo
1f56848442 Rewrite the way speed adjustments are applied. 2017-06-09 19:57:03 +09:00
smoogipooo
921350128d Rename SpeedAdjustment -> MultiplierControlPoint + reworking. 2017-06-09 16:57:17 +09:00
smoogipooo
4b2669e65d Namespace movement. 2017-06-09 16:20:55 +09:00
smoogipooo
d11002e499 Use new naming structure + VisibleTimeRange bindable. 2017-06-09 16:11:49 +09:00
Dean Herbert
3e3e64eb39 More xmldoc 2017-06-09 14:21:48 +09:00
smoogipooo
ed145e9bc9 Update framework. 2017-06-09 03:40:04 +09:00
smoogipooo
a9c3234eb5 More cleanup + xmldoc changes. 2017-06-09 03:36:15 +09:00
smoogipooo
1231d5d35e More renaming + fixes. 2017-06-09 02:42:17 +09:00
smoogipooo
7d921f92b1 Split out RelativeCoordinateAutoSizingContainer into HitObjectCollection, beginning major rework/refactoring. 2017-06-09 01:32:19 +09:00
smoogipooo
55f238f6a9 Remove IHasTimeSpan, add rename to TimingSection. 2017-06-08 23:40:24 +09:00
smoogipooo
8641379424 Not sure how these CI issues were missed. 2017-06-07 19:27:22 +09:00
smoogipooo
1017cf54d9 CI fixes. 2017-06-07 19:17:45 +09:00
smoogipooo
6f191193a1 Rename timing changes, simplify + improve columns/dictionary usage. 2017-06-07 19:15:51 +09:00
smoogipooo
7aee8ee547 Make TimeSpan a double again. 2017-06-07 19:08:32 +09:00
smoogipooo
e3d10fc4d3 Update with more framework changes. 2017-06-06 15:52:35 +09:00
smoogipooo
d2ced2ea79 Update with framework changes. 2017-06-05 20:16:37 +09:00
smoogipooo
4307242bb6 Update with framework changes. 2017-06-05 20:06:46 +09:00
smoogipooo
a3299809fe Merge remote-tracking branch 'origin/master' into timingchange-rework
# Conflicts:
#	osu.Game/Graphics/Containers/ReverseDepthFillFlowContainer.cs
2017-06-05 10:19:53 +09:00
smoogipooo
52bb2df69b Change to fa_question for now, pending flyte redesign. 2017-06-05 09:40:22 +09:00
smoogipooo
e414e44428 Drastically improve mania gameplay loading time. 2017-06-03 18:18:58 +09:00
smoogipooo
7022c8d496 Move timing change stuff to osu.Game project. 2017-06-02 20:17:44 +09:00
Shawdooow
ecc0d0b11c Daycore mod 2017-05-30 12:49:06 -04:00
smoogipooo
c137ee822c Give velocity a sane default value. 2017-05-29 12:19:51 +09:00
smoogipooo
231b1ae610 We don't need a curve. 2017-05-29 12:19:38 +09:00
smoogipooo
6101fe98e1 Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state. 2017-05-29 12:10:29 +09:00
smoogipooo
cd1da469c7 Cleanup + actually fix possible nullrefs. 2017-05-29 11:14:37 +09:00
smoogipooo
9e5a53aae7 Fix possible nullrefs. 2017-05-29 10:53:55 +09:00
smoogipooo
3ec41a313b Add base DrawableHitObject + HitObjectStartTimeComparer. 2017-05-26 18:48:18 +09:00
smoogipooo
c2d3b6c05a Remove late initialization of head + tail, keep them updated with start time and end time. 2017-05-26 15:53:49 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
smoogipooo
9565bb9572 Fix hold notes - remove glow for now.
# Conflicts:
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
2017-05-17 13:09:49 +09:00
smoogipooo
17466a662c Add hold note conversion. 2017-05-17 13:09:07 +09:00
Huo Yaoyuan
d213706d07 Use DateTimeOffset. 2017-05-16 21:14:50 +08:00
Dean Herbert
6fd95e0c52 Fix post-merge breakage 2017-05-11 17:16:01 +09:00
Dean Herbert
bc54b3c85f Merge branch 'master' into mania-notes 2017-05-11 17:13:29 +09:00
Dean Herbert
b0e522345c Combine DrawableHitObject classes into one 2017-05-11 17:07:46 +09:00
smoogipooo
a762f820c6 Fix possible nullrefs. 2017-05-11 14:50:18 +09:00
smoogipooo
2d2d1beddd More concrete method to determine if all hit objects have been judged.
Covers the case where nested hit objects are involved.
2017-05-11 14:48:08 +09:00
smoogipooo
6445bea864 Make Playfield.HitObjects internal to playfields.
Because not all playfields will be using this.
2017-05-11 14:44:11 +09:00
smoogipooo
ea76eff1e1 Merge remote-tracking branch 'origin/master' into mania-notes 2017-05-09 19:31:35 +09:00
Dean Herbert
ab1768ef80 Merge branch 'master' into tidy-up 2017-05-09 10:27:29 +09:00
smoogipooo
e3b01e7b8c Merge branch 'master' into mania-notes
# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2017-05-08 12:12:40 +09:00
Dean Herbert
10910cfcef Make field readonly. 2017-05-08 11:47:06 +09:00
Dean Herbert
2f4fad9d41 Refactor colour selection. 2017-05-08 11:33:22 +09:00
Huo Yaoyuan
4f8549f220 Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00
Dean Herbert
4b385ded26 Tidy up ModIcon. 2017-05-05 13:22:10 +09:00
Dean Herbert
c9ba1ac4f6 Adjust namespaces.
Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
2017-05-05 13:00:05 +09:00
Dean Herbert
6298b3effd Refactor ModSection and ModIcon to avoid null mods. 2017-05-05 12:16:41 +09:00
EVAST9919
66c858030a Merge remote-tracking branch 'refs/remotes/ppy/master' into mods_refactor 2017-05-04 17:35:41 +03:00
EVAST9919
475eb6fe5f Cleanup 2017-05-04 17:29:52 +03:00
smoogipooo
956a7288fb Add basic DrawableNote. 2017-05-03 20:12:27 +09:00
EVAST9919
9e35eb8d97 Fixes 2017-05-03 13:53:45 +03:00
smoogipooo
06e014708a Defer virtual method to load(). 2017-05-03 15:57:15 +09:00
EVAST9919
e7a8619f01 ModIcon refactor 2017-05-03 09:48:10 +03:00
EVAST9919
898d9495ff line fix 2017-05-03 08:27:47 +03:00
smoogipooo
1fa42b26e8 Make base DrawableHitObject<TJudgement> uninheritable. 2017-05-03 14:02:23 +09:00
EVAST9919
37c3133981 Fixes 2017-05-02 22:46:18 +03:00
EVAST9919
7e1efcc20b Added ModsContainer 2017-05-02 22:34:07 +03:00
EVAST9919
00a8dbbacf Added ModType for each mode 2017-05-02 21:36:55 +03:00
Thomas Tan
9c6c017411 Merge branch 'master' into autoreplay-refactor-squashed 2017-04-29 17:47:38 +08:00
Dean Herbert
f202aee2a9 Fix input not being propagated to the playfield when outside its bounds. 2017-04-29 16:59:23 +09:00
Thomas Tan
d742092d9d CI fixes 2017-04-29 02:30:34 +08:00
Thomas Tan
27632434c6 Add license header 2017-04-29 02:23:07 +08:00
Thomas Tan
9b8b88601f Create "AutoGenerator" base class and interface. 2017-04-29 02:08:48 +08:00
Dean Herbert
c5afb4b2a0 Merge remote-tracking branch 'upstream/master' into replay-playback-accuracy 2017-04-26 19:53:30 +09:00
Dan Balasescu
22be765323 Update HitObject.cs 2017-04-26 14:45:30 +09:00
smoogipooo
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
Dean Herbert
e003d9fc3c Add basic replay frame accurate "seeking".
Previously we were looping over Update, when we should instead have been looping over UpdateSubTree.
2017-04-25 22:59:58 +09:00
Dean Herbert
a475f1f237 Remove redundant qualifier. 2017-04-24 14:16:51 +09:00
Dan Balasescu
6fb8676215 Merge branch 'master' into nodal-hit-sounds 2017-04-22 22:11:19 +09:00
smoogipooo
2af9bf1423 Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects. 2017-04-22 21:33:11 +09:00
smoogipooo
ec04ceaece Fix off-by-one on repeatCount. 2017-04-22 20:53:55 +09:00
smoogipooo
1bb0b96ddc Make IHasCurve not depend on a SliderCurve object. 2017-04-22 20:43:20 +09:00
Dean Herbert
caf3d311cd
Merge remote-tracking branch 'upstream/master' into speed-adjust-mods 2017-04-21 20:55:20 +09:00
smoogipooo
d7477955ac CI fixes. 2017-04-21 20:42:13 +09:00
smoogipooo
5cdbb226f8 Remove CurvedHitObject to make RepeatSamples not tied to curve. 2017-04-21 20:40:11 +09:00
smoogipooo
b8f9a2be6e Whoops fix xmldoc. 2017-04-21 20:40:05 +09:00
smoogipooo
748f13501a Remove HeadSamples and TailSamples, combine into RepeatSamples. 2017-04-21 20:04:40 +09:00
smoogipooo
382e656e9f CI fixes. 2017-04-21 19:51:23 +09:00
Dan Balasescu
6c8bd4dfe4 More trimming. 2017-04-21 19:41:46 +09:00
smoogipooo
47f9b2d55b Trim whitespace. 2017-04-21 19:38:04 +09:00
smoogipooo
b8c10aa595 Improve xmldoc. 2017-04-21 19:37:16 +09:00
smoogipooo
cae4c7c6e5 Combine construction and assignment. 2017-04-21 19:12:16 +09:00
smoogipooo
a999c42d8a Split slider samples into head + tail + repeats + body (the original HitObject.Samples). 2017-04-21 18:49:49 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support. 2017-04-21 17:33:37 +09:00
smoogipooo
a7afde02bf Oops, apparently normal hit sound should always be added. 2017-04-21 16:27:35 +09:00
smoogipooo
ca824de91c Implement RepeatSamples in IHasRepeats. 2017-04-21 16:18:34 +09:00
smoogipooo
b4a4597366 Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds. 2017-04-21 16:18:11 +09:00
smoogipooo
83f1f9d7e5 Add ability to parse per-repeat sounds. 2017-04-21 14:38:46 +09:00
smoogipooo
bd7341c5a1 Restructure reading normal/add/volume members into class to make code a bit more readable/usable. 2017-04-21 14:36:28 +09:00
Dean Herbert
2d53ad4c0a
Remove xmldoc-only using usage. 2017-04-21 14:01:58 +09:00
smoogipooo
ac9f0ccb48 Fix hit normals always being played, regardless of sound type. 2017-04-21 13:59:55 +09:00
Dean Herbert
6e3125e115 Merge pull request #656 from smoogipooo/taiko-fixes
Taiko fixes
2017-04-20 20:10:29 +09:00
Dean Herbert
3342a97b20
Remove using. 2017-04-20 19:52:32 +09:00
smoogipooo
7df35e1197 Bind to method instead of exposing ScoreProcessor to HealthDisplay. 2017-04-20 19:45:15 +09:00
Dean Herbert
008ca07b16
Update score to read statistics from server.
Also brings some naming up-to-date.
2017-04-20 18:54:35 +09:00
smoogipooo
f50e43fc4b CI fixes. 2017-04-20 18:02:09 +09:00
smoogipooo
6e3018f36d Add a glow fade based on density of hits. 2017-04-20 17:11:58 +09:00
smoogipooo
e92e08f86d Make StandardHealthDisplay glow extrude beyond the end of the bar. 2017-04-20 17:11:31 +09:00
smoogipooo
61090d918c Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
Dean Herbert
1707c2458e
Update exception name. 2017-04-20 12:11:03 +09:00
Dean Herbert
873599b359
Fix conversion regression. 2017-04-20 11:36:50 +09:00
Dean Herbert
2a422ca5fa
Remove ScoreStatistic. 2017-04-20 11:26:02 +09:00
Dean Herbert
a47870b376
Apply Ruleset to Scores. Reduce complexity of score creation. 2017-04-20 11:16:08 +09:00
Dean Herbert
6cf026e5c1
Remove OsuScore and change the way statistics are stored (dynamic dictionary). 2017-04-20 11:03:11 +09:00
Dean Herbert
3e65cab9b7
Move replay creation logic to ScoreDatabase. 2017-04-20 10:25:07 +09:00
Dean Herbert
3e48a57e9a Merge branch 'master' into score-statistics 2017-04-19 20:36:14 +09:00
Dean Herbert
3b95fbab7d
Add score statistic tracking (osu!). 2017-04-19 16:29:27 +09:00
Dean Herbert
662544e04f
Merge branch 'master' into results-screen
# Conflicts:
#	osu.Game/Rulesets/Replays/Replay.cs
2017-04-19 16:25:31 +09:00
Dean Herbert
83fa143e17
Bring API request structure up-to-date. 2017-04-19 16:05:06 +09:00
Dean Herbert
cef6a014d5
Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00
Dean Herbert
49f4981f1c
Fix CI issues. 2017-04-18 22:28:16 +09:00
Dean Herbert
a0d9c14526
Add temporary means of getting the user which is responsible for a resulting play. 2017-04-18 22:22:14 +09:00
Dean Herbert
15d62a0c76
Add temporary ScoreRank assignment. 2017-04-18 22:22:14 +09:00
Dean Herbert
66865c50ad
Remove explicit RelativeSize setting. 2017-04-18 18:10:13 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00