Dean Herbert
61ddf1e6cf
Disallow exiting the editor without saving (unless explicitly confirming)
2022-03-22 15:42:56 +09:00
Dean Herbert
ed66f86ac6
Update editor exit-without-safe tests to account for hold behaviour
2022-03-21 17:52:54 +09:00
Dean Herbert
f15b8781bb
Move editor mode selector out of EditorMenuBar
to allow for better reuse
2022-03-02 20:05:01 +09:00
Dean Herbert
3634e12e66
Automatically focus divisor textbox and hide popover after successful change
2022-02-28 15:23:01 +09:00
Bartłomiej Dach
a5600516f0
Fix test failures
2022-02-27 20:13:44 +01:00
Bartłomiej Dach
7de5dad4f0
Add test coverage for divisor behaviour
2022-02-27 19:23:02 +01:00
Bartłomiej Dach
423838a649
Add flow for specifying entirely custom snaps
2022-02-27 17:55:20 +01:00
Bartłomiej Dach
d0c01afc2e
Add flow for changing set of valid divisors between presets
2022-02-27 15:37:51 +01:00
Dean Herbert
347a2346b9
Fix TestSceneEditorSaving
not waiting for timeline load
...
As seen at
https://github.com/ppy/osu/runs/5276431764?check_suite_focus=true .
2022-02-22 15:41:08 +09:00
Bartłomiej Dach
e459523afe
Adjust beatmap creation test cases to new behaviour
2022-02-17 00:28:18 +01:00
Salman Ahmed
0992bec2c8
Change "distance spacing" multipler type to double
...
Avoids losing precision on initial load, causing an unnecessary
hash change in `EditorChangeHandler`.
Resolves test failures in `TestSceneEditorChangeStates`
(https://github.com/ppy/osu/runs/5192493482?check_suite_focus=true ).
2022-02-16 03:28:12 +03:00
Salman Ahmed
cbc8f7ff90
Remove test coverage of "shift" hotkey behaviour
2022-02-15 02:29:09 +03:00
Salman Ahmed
9504942cfd
Add test case for distance spacing hotkeys scrolling behaviour
2022-02-15 02:21:53 +03:00
Salman Ahmed
528dc03b8c
Expose distance spacing in IPositionSnapProvider
for updating distance grid
...
Alternate method is to expose a `SnapDistancesChanged` event in
`IPositionSnapProvider` instead, but I chose this way as an analogue to
`IBeatSnapProvider.BeatDivisor`, which might even make sense to be
exposed as `BindableBeatDivisor` instead of caching that separately.
2022-02-15 02:21:53 +03:00
Bartłomiej Dach
1685e214d3
Adjust test coverage to cover desired copy naming scheme
2022-02-14 19:59:54 +01:00
Bartłomiej Dach
13abc392bd
Add failing test coverage for not copying online properties
2022-02-13 18:54:52 +01:00
Bartłomiej Dach
90c48de9f8
Add failing test coverage for save of copied beatmap keeping old beatmap file
2022-02-13 14:01:23 +01:00
Bartłomiej Dach
1292722a00
Add failing test coverage for correct combo colour copy
2022-02-13 14:01:22 +01:00
Bartłomiej Dach
fd1c8c3614
Add failing test coverage for correct beatmap difficulty copy
2022-02-13 14:01:21 +01:00
Bartłomiej Dach
eb939547a9
Add test coverage for difficulty copy flow
2022-02-13 14:01:21 +01:00
Bartłomiej Dach
0d1171b7fa
Adjust existing test coverage to pass
2022-02-13 14:01:20 +01:00
Bartłomiej Dach
afc48d86df
Add failing test coverage for save after safeties addition
2022-02-02 21:57:10 +01:00
Bartłomiej Dach
87e2e83288
Add test coverage for difficulty name clash cases
2022-02-02 21:55:34 +01:00
Bartłomiej Dach
0d51c015ad
Add basic test coverage for new difficulty creation
2022-02-02 21:55:34 +01:00
Dean Herbert
a5d422e82c
Merge branch 'master' into ruleset-id-fixes
2022-01-27 17:07:18 +09:00
Dean Herbert
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
Bartłomiej Dach
e0616476e2
Fix test gameplay tests failing due to beatmap refetch on suspend
2022-01-26 21:15:49 +01:00
Bartłomiej Dach
4382adad82
Add test coverage for editor changes not resetting after exit without save
2022-01-26 21:15:49 +01:00
Salman Ahmed
064468faad
Refactor editor saving test scene for scalability
2022-01-26 07:57:46 +03:00
Dean Herbert
bdf215c576
Merge branch 'master' into improve-timeline-zoom
2022-01-26 03:40:53 +09:00
Salman Ahmed
ad18bc4983
Update timeline selection test scene with zoom changes
2022-01-25 18:57:39 +03:00
Dean Herbert
5b82eaf112
Merge branch 'master' into fix-beat-divisor-not-saving
2022-01-25 23:29:37 +09:00
Salman Ahmed
6c69df815a
Update editor test scenes to set working beatmap properly
2022-01-25 15:56:27 +03:00
Salman Ahmed
b2b6672095
Add failing test asserts
2022-01-25 11:56:38 +03:00
Dean Herbert
d7db6fa918
Merge branch 'master' into custom-meter
2022-01-24 15:46:44 +09:00
Bartłomiej Dach
e236f5d604
Add failing test coverage for correct beatmap filename generation on save
2022-01-23 20:28:19 +01:00
Salman Ahmed
1ea5a2e6a7
Fix incorrect assert step name
2022-01-23 10:11:12 +03:00
Bartłomiej Dach
f39f2c93b5
Add control for arbitrary-numerator time signatures
2022-01-22 20:50:31 +01:00
Dean Herbert
02baad30d7
Merge branch 'master' into global-bindable-thread-safety
2022-01-18 18:12:00 +09:00
Dean Herbert
da9a60a695
Update broken test scenes to match new OsuTestScene
logic
2022-01-18 13:41:50 +09:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-15 14:45:42 +01:00
Dean Herbert
b5f670cc5b
Add far too many fixes for ruleset non-nullable requirements
2022-01-12 23:24:11 +09:00
Dean Herbert
dc9ea4adeb
Remove incorrect test assertion
2022-01-12 17:49:11 +09:00
Dean Herbert
31a3161189
Make tests compile again
2022-01-12 17:00:16 +09:00
Bartłomiej Dach
e91d3dd8b4
Add failing test for incorrect sample control point time after paste
2022-01-11 21:34:22 +01:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
5e9510be36
Add test coverage of editor resetting mods on entering
2021-12-10 18:57:33 +09:00
Dean Herbert
8d9c37a825
Merge branch 'master' into primary-key-consistency
2021-12-08 21:34:38 +09:00
Bartłomiej Dach
7720a1b69b
Fix test to wait for drawable ruleset load before attempting paste
2021-12-07 21:10:45 +01:00
Dan Balasescu
09dd054283
Fix SongSelect-related test failures
2021-11-25 21:11:13 +09:00
Dean Herbert
83b4625bd5
Replace existing cases with new helper method
2021-11-19 22:15:41 +09:00
Dean Herbert
7c2e79f911
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
Dean Herbert
5471994450
Merge branch 'master' into sample-point-multiple
2021-11-15 14:13:58 +09:00
Bartłomiej Dach
ca239ca40a
Add failing test case for sharing clock state with gameplay test
2021-11-13 22:10:59 +01:00
Bartłomiej Dach
73ca1d39a2
Improve sample bank text box UX in case of multiple selection
2021-11-13 21:59:44 +01:00
Bartłomiej Dach
76baf08140
Expand test coverage with desired bank text box placeholder behaviour
2021-11-13 21:59:44 +01:00
Bartłomiej Dach
3fee6b0938
Add support for setting sample bank & volume for multiple objects at once
2021-11-13 21:24:59 +01:00
Bartłomiej Dach
9cf45e418a
Add failing test coverage for setting sample bank on multiple objects
2021-11-13 21:24:58 +01:00
Bartłomiej Dach
6ba154129b
Add failing test coverage for setting sample volume on multiple objects
2021-11-13 18:14:50 +01:00
Bartłomiej Dach
9800cd4903
Add test coverage for sample control point piece operation
2021-11-13 18:14:50 +01:00
Dean Herbert
983d5a6cb8
Merge branch 'master' into difficulty-point-multiple
2021-11-13 23:47:12 +09:00
Bartłomiej Dach
5f2a789a6d
Ensure editor clock is stopped before testing gameplay
2021-11-13 14:01:00 +01:00
Bartłomiej Dach
eb8c5292d5
Ensure editor background is dimmed after return from gameplay test
2021-11-13 13:50:57 +01:00
Bartłomiej Dach
a5ba3bd012
Move gameplay test pieces to own namespace
2021-11-13 13:39:17 +01:00
Bartłomiej Dach
e55e2a1697
Allow to adjust slider velocity on multiple objects simultaneously
2021-11-12 23:32:11 +01:00
Bartłomiej Dach
b8b86cbd2a
Add failing tests for desired multiple selection behaviour
2021-11-12 23:32:11 +01:00
Bartłomiej Dach
7ba93aac27
Add test coverage for difficulty point piece operation
2021-11-12 22:16:09 +01:00
Bartłomiej Dach
459ec7b3bf
Fix test failures due to missing dependencies
2021-11-11 20:54:37 +01:00
Bartłomiej Dach
c465bcb821
Ensure track is stopped on player completion
2021-11-11 20:54:36 +01:00
Bartłomiej Dach
385df51b06
Ensure editor test player is exited on completion
2021-11-11 20:54:36 +01:00
Bartłomiej Dach
6ce1a78723
Add test coverage for basic gameplay testing scenarios
2021-11-11 20:54:36 +01:00
Bartłomiej Dach
32b5a736c8
Add preview gameplay button to bottom editor bar
2021-11-11 17:12:21 +01:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Bartłomiej Dach
5e31e890ae
Extract class for clipboard contents for DI purposes
2021-11-10 12:36:23 +01:00
Bartłomiej Dach
410e9159d1
Fix test failures due to missing dependencies
2021-11-09 19:54:38 +01:00
Dean Herbert
0f4f1349db
Merge branch 'master' into editor-context-menu-on-select
2021-11-04 15:59:06 +09:00
Dean Herbert
d1e6d1cb98
Update some other missed incorrect null/empty usages
2021-11-04 14:50:43 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Jason Won
c633e2e952
only propagate unmodified right click
2021-10-26 16:24:53 -04:00
Jason Won
4efa1f23bb
fix context menu test
2021-10-26 15:29:50 -04:00
Jason Won
f64fa65fd5
right click on unselected object shows context menu
2021-10-26 14:52:15 -04:00
Dean Herbert
b259192a8a
Add failing test coverage showing hitobject local control points are defaults
2021-10-26 16:06:03 +09:00
Dean Herbert
874d722820
Merge branch 'master' into fix-editor-difficulty-name-update
2021-10-15 11:14:45 +09:00
Dean Herbert
02d29097a2
Switch away from metadata screen before making any changes in test logic
2021-10-15 11:14:03 +09:00
Dean Herbert
ad0732484f
Just wait for metadata section to be loaded
2021-10-14 22:12:38 +09:00
Dean Herbert
2e0a2a28ab
Check mutations at each point in the process (and also check artist/title)
2021-10-14 14:40:20 +09:00
Dan Balasescu
e49f1f6e6b
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-13 20:17:57 +09:00
Dean Herbert
02689a1b60
Use actual BeatmapInfo
rather than PlayableBeatmap.BeatmapInfo
for editor writes
2021-10-13 14:50:12 +09:00
Dan Balasescu
f76b58e843
Merge pull request #15055 from peppy/fix-taiko-convert-woes
...
Fix `BeatmapConverter` not cloning deeply enough
2021-10-12 21:07:39 +09:00
Dean Herbert
79ac64a088
Split out editor save steps to try and catch test failure
2021-10-12 19:40:35 +09:00
Bartłomiej Dach
55bd7d2512
Add failing coverage for saving difficulty params from editor
2021-10-12 16:43:56 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
6e797ddcac
Add test coverage of creating, saving and loading a new beatmap
2021-10-06 12:55:04 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Bartłomiej Dach
1a1fc00b44
Add failing test case
2021-09-27 20:54:29 +02:00
Dean Herbert
41fb3371e5
Merge branch 'master' into blueprint-container-sorting
2021-09-27 14:12:09 +09:00
Bartłomiej Dach
81d160c85a
Add test covering expected UX of range selection
2021-09-26 19:27:47 +02:00
Bartłomiej Dach
0de7db5840
Add test coverage for timeline selection logic
2021-09-26 19:20:55 +02:00
Bartłomiej Dach
7caa0a81ec
Rename TestScene{Editor -> Composer}Selection
...
In line with an upcoming split in functionality between the composer
blueprint container and the timeline blueprint container.
2021-09-26 17:22:58 +02:00