Alex Amadori
1cd93f79b3
General sorting improvements
2017-02-18 07:59:01 +01:00
Alex Amadori
6b3ecc28b8
Fixed BeatmapPanels disappearing
2017-02-17 23:32:14 +01:00
Alex Amadori
7dcbefd50f
Implemented basic sorting logic
2017-02-17 17:41:53 +01:00
Dean Herbert
e6ef9f67aa
GameMode -> Screen.
2017-02-17 19:23:58 +09:00
DrabWeb
9fc3726925
ModSelector -> ModSelect, added mod descriptions, added per-mode mod selection, changed animations and made the wave mask properly
2017-02-16 18:32:27 -04:00
DrabWeb
0a58fc62db
Added mod selection overlay
2017-02-16 16:05:03 -04:00
Dean Herbert
04346dbb92
Make osu! logo at song select correctly handle mouse focus.
2017-02-16 22:24:25 +09:00
Dean Herbert
67105e6dfd
Replace all usage of SpriteText with OsuSpriteText.
2017-02-15 21:37:43 +09:00
Dean Herbert
d570a6d308
Handle cases where HitObjects were not parsed.
2017-02-15 12:38:10 +09:00
Thomas Müller
aaaf7163e0
Update framework.
2017-02-13 17:46:50 +09:00
Dean Herbert
faa805e437
Fix SearchTextBox's handling of keyboard input to allow for IME input.
2017-02-09 12:33:24 +09:00
Dean Herbert
d230c3f9ac
Correct masking layers on song select.
2017-02-08 20:39:17 +09:00
Dean Herbert
050fa7fbe8
Adjust FilterControl to match design and give an absolute height.
2017-02-08 20:30:45 +09:00
Dean Herbert
2e119cd74f
Handle toolbar offsets better.
2017-02-08 20:30:45 +09:00
Dean Herbert
417b0817a9
Improve arrow key redirection at song select.
2017-02-08 15:30:20 +09:00
Dean Herbert
937c065af7
Clear content of SearchTextBox on first escape keypress.
2017-02-08 15:14:15 +09:00
Dean Herbert
bbf8d1000b
Update focus requesting code in SearchTextBox.
2017-02-08 15:13:56 +09:00
Dean Herbert
a6f02106a4
Use new placeholder logic.
2017-02-08 14:08:01 +09:00
Dean Herbert
5a89ba1040
Make OsuTextBox use OsuSpriteText.
2017-02-08 11:22:46 +09:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing.
2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
86205c35a4
Fix weird state changes of footer buttons.
2017-02-06 20:46:53 +09:00
Thomas Müller
8271b139e9
Use the framework's new AlwaysPresent switch instead of setting the alpha to 0.01.
2017-02-05 09:40:58 +01:00
Dean Herbert
ddea76927f
Better SearchTextBox focus handling.
2017-02-03 19:12:57 +09:00
Dean Herbert
16a01abc4d
Merge remote-tracking branch 'upstream/master' into options-refactor
...
# Conflicts:
# osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/KeyCounter.cs
2017-02-03 13:16:07 +09:00
Drew DeVault
437cc834eb
@Tom94 pointed out this problem
2017-02-02 12:23:06 -05:00
Dean Herbert
966121a438
Fix keyboard controls not respecting search filter.
2017-02-02 19:37:35 +09:00
Dean Herbert
0c887d3a46
Fix deselected group remaining visible after search.
2017-02-02 19:24:43 +09:00
Dean Herbert
aec84ae725
Fix laggy animations, incorrect hiding logic.
2017-02-02 19:24:14 +09:00
Drew DeVault
5003b3738a
Remove constant boolean expressions
2017-02-01 19:15:22 -05:00
Drew DeVault
3c7c3d1cb9
Tidy up GetEnumerable
2017-02-01 19:12:24 -05:00
Drew DeVault
2d691ca8d5
Use OnChange instead of OnCommit
...
OnCommit only gets fired when focus is lost
2017-02-01 19:12:24 -05:00
Drew DeVault
b1a55f6b5e
Use OnCommit instead of OnChange simplifies things
2017-01-31 19:48:33 -05:00
Drew DeVault
f740707712
Initialize previousFilter to string.Empty
2017-01-31 19:45:42 -05:00
Drew DeVault
35a1479fc1
Fix extra click sound effect
2017-01-31 19:37:00 -05:00
Drew DeVault
4597a765b8
Fix escape key to exit PlaySongSelect
...
This is less than ideal but is the least disruptive solution. The
InputManager itself holds Escape keypresses from getting to anything
else if something is focused.
2017-01-31 19:00:54 -05:00
Drew DeVault
637a99e8d0
Merge remote-tracking branch 'upstream/master' into song-select-filtering
2017-01-31 19:00:50 -05:00
Dean Herbert
6b66ecc131
Global shadows and more sane font size setting.
2017-01-31 18:53:52 +09:00
Drew DeVault
acdf64e1f7
Remove code to check for other focused controls
2017-01-30 23:08:24 -05:00
Drew DeVault
5852657205
Refactor out Hidden
...
Also fixes a bug I didn't think about before
2017-01-30 22:35:09 -05:00
Drew DeVault
8d294a4eca
Only grab focus if nothing else has it
2017-01-30 14:03:05 -05:00
Drew DeVault
144a87a247
Fix focus interactions with search text box
2017-01-30 13:56:33 -05:00
Drew DeVault
09680196c9
SearchTextBox: Don't handle Key.{Enter,Left,Right}
2017-01-30 10:16:55 -05:00
Drew DeVault
b32cbdbec2
Relocate enums
2017-01-30 10:07:11 -05:00
Drew DeVault
fb431fd44e
&&=, unnecessary null check
2017-01-30 09:49:58 -05:00
Drew DeVault
9a2cba8520
Use null coalesce operator where appropriate
2017-01-30 09:48:21 -05:00
Drew DeVault
7f3cb381a9
Refactor FilterControl.Search
2017-01-30 09:48:12 -05:00
Drew DeVault
42a2285ef3
Make BeatmapGroup.Hidden more intelligent
2017-01-30 09:47:04 -05:00
Drew DeVault
0a81fdbd10
Update null background handling
2017-01-30 09:44:02 -05:00
Drew DeVault
c00a558cb7
Merge remote-tracking branch 'upstream/master' into song-select-filtering
2017-01-30 09:35:14 -05:00
Dean Herbert
bdbe8501d3
Merge branch 'master' into add-flash-effects
...
# Conflicts:
# osu.Game/Overlays/Options/General/LoginOptions.cs
2017-01-30 21:47:05 +09:00
Dean Herbert
2ad9377b37
Adjust carousel radius slightly (flyte wanted it).
2017-01-30 16:55:47 +09:00
Dean Herbert
9f90b57543
Move BPM calculations to Beatmap.
2017-01-30 16:03:45 +09:00
Dean Herbert
0272c4b559
Add StarDifficulty property and correct colouring of difficulty icons.
2017-01-30 15:26:28 +09:00
Dean Herbert
1f2f2fa144
Fix visualtests.
2017-01-30 15:15:56 +09:00
Dean Herbert
0c2152f3d0
Use beatmap's play mode.
2017-01-30 13:14:02 +09:00
Dean Herbert
e93f60396f
Add the ability for individual game modes to report statistics for display at song select.
2017-01-30 13:12:30 +09:00
Dean Herbert
3286713d11
avg -> mostly
2017-01-29 15:16:38 +09:00
Dean Herbert
6027cc7afa
Formatting fixes.
2017-01-29 15:15:04 +09:00
Dean Herbert
2e76874384
Simplify the lookup conditions for hitcircles/sliders (uses duration to discern).
2017-01-29 15:09:42 +09:00
Dean Herbert
3125fa89ee
Fix method which should be class.
2017-01-29 15:06:44 +09:00
Dean Herbert
77558abf58
Merge branch 'master' into more-beatmap-info
...
# Conflicts:
# osu.Game/Screens/Select/BeatmapInfoWedge.cs
2017-01-29 14:47:42 +09:00
Drew DeVault
10897486ba
Merge remote-tracking branch 'upstream/master' into song-select-filtering
2017-01-27 15:41:46 -05:00
Drew DeVault
f3c5c1f0b8
Fixes following recent updates upstream
2017-01-26 21:31:28 -05:00
Dean Herbert
4a7b3cf391
Initial implementation of song select footer area.
2017-01-27 00:36:12 +09:00
Drew DeVault
678f0aaa16
Implement filtering with strings
2017-01-17 19:18:15 -05:00
Drew DeVault
75de03bd88
Use OsuColour for green text
2017-01-17 18:26:43 -05:00
Drew DeVault
46e7bcef8c
Improve beatmap import
2017-01-17 17:05:06 -05:00
Drew DeVault
5eb1cda77b
Rename FilterSongSelect, use OsuColour
2017-01-17 16:43:40 -05:00
Drew DeVault
63031fbc3d
Move filter container z depth and add hover fx
2017-01-17 15:41:50 -05:00
Drew DeVault
73e46ee8c0
Initial layout of song select filtering UI
2017-01-17 15:41:50 -05:00
Dean Herbert
ee0b6be84b
Merge pull request #266 from kizayoi/master
...
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
Drew DeVault
f5f545df62
Refactor OsuColour into injected instance class
...
Which should allow you to change the color palette in the future for
skinning purposes.
2017-01-12 23:49:05 -05:00
Drew DeVault
fa007e632d
Refactor colors to palette based design
2017-01-12 16:38:27 -05:00
Drew DeVault
c222be05c0
Add Color4.Opacity and OsuColor.Gray
2017-01-10 13:44:40 -05:00
Drew DeVault
70ecf48ca7
Add central color class
...
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
2017-01-09 17:20:31 -05:00
柯十六夜
ef11c3f389
Add default Beatmap ID
2016-12-21 14:47:56 +08:00
柯十六夜
02f6e46105
Add support for v9 beatmaps
2016-12-20 23:56:49 +08:00
n4b3l
c614d61b1a
getbpm takes Beatmap instead of WorkingBeatmap
2016-12-18 19:34:20 +01:00
n4b3l
ded6588d3b
minor style fixed
2016-12-18 17:21:05 +01:00
n4b3l
5f893d46c7
style fixes
2016-12-18 16:53:52 +01:00
Thomas Müller
66435a515c
Don't async/await song selection since audio operations are now on a separate thread.
2016-12-18 15:19:41 +01:00
Dean Herbert
6e10a9bb29
Allow starting maps by clicking an active panel a second time.
2016-12-18 16:59:13 +09:00
Dean Herbert
2cbc528971
Remove janky beatmap info wedge animation, restore pixel snapping.
2016-12-18 16:50:39 +09:00
n4b3l
492581fa50
fixed length.seconds display
2016-12-18 04:03:11 +01:00
n4b3l
f551133b0e
..
2016-12-18 03:56:27 +01:00
n4b3l
3d64bee069
proper round + std bpm
2016-12-18 03:53:26 +01:00
n4b3l
63dd8893d9
bpm as ints
2016-12-18 02:53:43 +01:00
n4b3l
73532b9172
small code improvements
2016-12-17 19:57:58 +01:00
n4b3l
2f708a704d
bpm range added + changed spacing
2016-12-17 19:31:34 +01:00
n4b3l
a04a0a7d2c
fix allignment...
2016-12-17 15:58:51 +01:00
n4b3l
d812a7cb4e
func for icons
2016-12-17 15:53:26 +01:00
n4b3l
9e6161b862
better scaling
2016-12-17 12:18:55 +01:00
n4b3l
e31e19f1b8
removed unnecessary padding
2016-12-17 12:04:42 +01:00
n4b3l
376b3df2f8
icons with TextAwesome
2016-12-17 11:57:52 +01:00
n4b3l
590db66b37
remove icons from resource
2016-12-17 11:30:30 +01:00
Dean Herbert
3e42fa4f90
Merge pull request #247 from peppy/song-select-async-player
...
Load player async
2016-12-17 16:05:50 +09:00
n4b3l
b78b40a629
implement icons
2016-12-17 01:58:39 +01:00
n4b3l
881d58574e
Design improvements
2016-12-16 14:21:12 +01:00
n4b3l
991ad298d9
more beatùa
2016-12-16 04:25:28 +01:00
BuildTools
d37ff8f153
Deleted unnecesary things (I guess)
2016-12-15 17:35:14 -06:00
BuildTools
b788878c95
Unnecesary things were removed (I guess)
2016-12-15 17:28:22 -06:00
BuildTools
a845a897b3
Add Base Preview Time
2016-12-15 17:11:48 -06:00
Dean Herbert
8ce18e8986
Improve song select startup time via better database querying. Also fix difficulty displays.
2016-12-15 22:58:32 +09:00
Dean Herbert
08ef8ed8ea
Add comment about future implementation.
2016-12-15 22:58:18 +09:00
Dean Herbert
8d800dac99
Make Player load async.
2016-12-15 22:58:00 +09:00
Dean Herbert
9557821776
Start a map using enter key.
2016-12-15 22:57:28 +09:00
Dean Herbert
21f993d149
Add ability to navigate song select carousel using arrow keys.
2016-12-15 22:57:14 +09:00
Thomas Müller
9c4c713aa0
Fix panels that are moving off-screen having an incorrect X coordinate applied.
2016-12-10 11:30:22 +01:00
Dean Herbert
bbc11c77ca
Add (temporary) transitions to songselect and player.
2016-12-07 20:47:28 +09:00
Dean Herbert
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
Dean Herbert
8fc8ca3998
Add song select panel sound effects.
2016-12-05 20:09:56 +09:00
Thomas Müller
b12b82fdd3
Fix depth values.
2016-11-29 20:50:12 +01:00
stanriders
775e8ac5d6
Hardcoded button size, fixed input handling, fixed flash not being visible
2016-11-27 18:56:05 +03:00
stanriders
ba18c9a309
Merged ExtendableButton and BackButton
2016-11-27 05:48:31 +03:00
stanriders
e9343fe53d
Add stable-alike BackButton
2016-11-27 04:21:12 +03:00
Dean Herbert
af18d25357
Move some styling inside BeatmapInfoWedge and fix initial transition happening too early.
2016-11-26 17:31:35 +09:00
Dean Herbert
5764bf8093
Improve IsAlive logic.
2016-11-26 17:22:58 +09:00
Dean Herbert
ebab9d66bf
Merge remote-tracking branch 'refs/remotes/upstream/master' into carousel-fixes
2016-11-26 17:08:40 +09:00
Dean Herbert
e36a51acf0
Custom LifetimeList (experimental).
2016-11-25 18:30:13 +09:00
Drew DeVault
89effca12e
Remove need for PlaySongSelect ctor to take a db
2016-11-25 00:44:46 -05:00
Dean Herbert
4184dd2329
Change the way we set our initial y position on first display.
2016-11-25 12:50:18 +09:00
Tom94
495cb926f7
Move beatmap panels back to an X of 0 when they are unselected.
2016-11-24 20:25:29 +01:00
Dean Herbert
ece3bc0e01
Refactor BeatmapInfoWedge to be async.
2016-11-24 13:48:48 +09:00
Dean Herbert
1eb04ff11e
Don't use the overlay suffix for beatmapInfo wedge.
2016-11-24 13:35:25 +09:00
Dean Herbert
311b5c623c
Adjust difficulty panel offsets slightly.
2016-11-24 13:33:32 +09:00
Tom94
718f2b13a8
Do not change depth value of drawables currently contained within a container.
2016-11-24 13:23:05 +09:00
Tom94
3e4ff27865
Simplify Y position computations and do not scroll to selected beatmap whenever Y positions are recomputed.
2016-11-23 17:42:21 +01:00
Dean Herbert
1e0b7dffc0
Move WedgeBackground to its own class and improve display a bit.
2016-11-23 14:29:20 +09:00
Dean Herbert
622b127180
One missing carousel rename.
2016-11-23 13:28:49 +09:00
Dean Herbert
2e05ec0296
Fix scaling of BeatmapInfoOverlay wedge.
2016-11-23 13:07:35 +09:00
Dean Herbert
611619fd9c
Fix some namespaces.
2016-11-23 12:00:17 +09:00
Thomas Müller
030a20a3f2
Fix minor issues with alpha fading at edges.
2016-11-22 21:58:46 +01:00
Thomas Müller
5cf5e8c80c
Move BeatmapInfoOverlay into its own class.
...
No loading async optimizations yet.
2016-11-22 21:51:42 +01:00
Thomas Müller
9bf23bc4ad
Only handle beatmap panels that are visible in song select.
2016-11-22 21:41:48 +01:00
Thomas Müller
ba1d3ab20e
Carousell -> Carousel
2016-11-22 20:10:25 +01:00
Thomas Müller
2596e71494
Improve smooth movement in beatmap carousel.
2016-11-22 20:10:04 +01:00
Thomas Müller
20be2f4628
Terminate loop through beatmap groups when having found a selection.
2016-11-22 19:00:42 +01:00
Thomas Müller
b22762d0e1
Merge branch 'master' of github.com:ppy/osu into better-song-select
2016-11-22 18:55:13 +01:00
Dean Herbert
4cf2dd90d6
Standardise and simplify the amount of beatmap information passed around song select.
2016-11-22 22:07:15 +09:00
Dean Herbert
ccb00aeb94
Add comment about wedgedBeatmapInfo performance issues.
2016-11-22 21:43:35 +09:00
Dean Herbert
a251db804c
Stop adding beatmaps to song select when disposed.
2016-11-22 16:13:38 +09:00
Thomas Müller
d32f11b5e2
Smoother movement within song select.
2016-11-21 07:59:46 +01:00
Thomas Müller
318fe2f9d6
Fix broken VisualTests SongSelect.
2016-11-20 20:43:43 +01:00
Thomas Müller
c6d688898f
Initial implementation of a beatmap carousell and various minor improvements to song select.
...
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00