Dan Balasescu
4765f989b6
Merge branch 'master' into unstable-rate
2020-08-28 16:02:13 +09:00
Dan Balasescu
de222ddc24
Merge pull request #9984 from Poliwrath/lingering-circles
...
Fix lingering small ring in circles! intro
2020-08-28 15:15:56 +09:00
Bartłomiej Dach
6846a245f4
Reapply lost anchoring fix
2020-08-27 20:51:28 +02:00
Bartłomiej Dach
ea1f07e311
Simplify/rename SimpleStatisticRow mess
2020-08-27 20:37:10 +02:00
Bartłomiej Dach
ce013ac9b4
Make statistic header optional
2020-08-27 20:18:53 +02:00
Bartłomiej Dach
f152e1b924
Revert IStatisticRow changes
2020-08-27 20:13:44 +02:00
Bartłomiej Dach
f8042e6fd3
Add fade to prevent jarring transitions
2020-08-26 22:34:28 +02:00
Bartłomiej Dach
c3197da3da
Adjust simple statistic item font sizes
2020-08-26 22:34:28 +02:00
Bartłomiej Dach
d81d538b7e
Move out row anchor/origin set to one central place
2020-08-26 22:34:27 +02:00
Bartłomiej Dach
5973e2ce4e
Add component for unstable rate statistic
2020-08-26 22:06:27 +02:00
Bartłomiej Dach
7c3368ecbe
Reintroduce SimpleStatisticRow as a data class
2020-08-26 19:33:33 +02:00
Bartłomiej Dach
f5e52c80b4
Rename {-> Drawable}SimpleStatisticRow
2020-08-26 19:25:59 +02:00
Bartłomiej Dach
927a2a3d2d
Introduce IStatisticRow interface
2020-08-26 19:19:42 +02:00
Poliwrath
edc15c965c
Update osu.Game/Screens/Menu/IntroSequence.cs
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-26 12:52:39 -04:00
Dean Herbert
f65991f31f
Revert some usages based on review feedback
2020-08-26 23:28:58 +09:00
Dean Herbert
b51db90147
Merge branch 'master' into beatmap-track-rework
2020-08-26 23:20:56 +09:00
Poliwrath
c50e495e03
fix lingering small ring in circles! intro
2020-08-26 02:49:55 -04:00
Bartłomiej Dach
f09f882cc7
Add component for displaying simple statistics on result screen
2020-08-25 22:51:40 +02:00
Bartłomiej Dach
29b4d98aac
Show retry/fail graph when either list is present
2020-08-24 20:41:50 +02:00
Bartłomiej Dach
cc6ae8e3bd
Fix crash if only one count list is received from API
2020-08-24 20:41:31 +02:00
Dean Herbert
dca307e933
Use beatmap directly in ReadyButton
2020-08-24 13:02:39 +09:00
Craftplacer
e6646b9877
Resolve review comments
2020-08-23 15:08:02 +02:00
Dean Herbert
122265ff0e
Revert non-track usage
2020-08-22 19:47:08 +09:00
Keijia
b5b2e523ad
change switch cases
2020-08-22 12:10:31 +03:00
Keijia
0b6185cd14
add "hp" filter keyword
2020-08-22 01:09:35 +03:00
Dean Herbert
f63d1ba612
Remove stray call to LoadTrack that was forgotten
2020-08-21 18:52:53 +09:00
Dean Herbert
1edafc39ba
Fix intro welcome playing double due to missing conditional
2020-08-21 18:33:24 +09:00
Dean Herbert
a47b8222b5
Restore multiplayer to use beatmap track
2020-08-21 17:11:29 +09:00
Dean Herbert
70697cf1a0
Restore remaining editor components to use Beatmap.Track
2020-08-21 17:11:29 +09:00
Dean Herbert
3b03116179
Remove unnecessary using statement
2020-08-21 16:45:59 +09:00
Dean Herbert
0ae460fb8f
Avoid beatmap load call in IntroScreen
2020-08-21 15:50:14 +09:00
Dean Herbert
f7e4feee34
Update remaining Player components to use WorkingBeatmap again
2020-08-21 15:25:57 +09:00
Dean Herbert
0b0ff62647
Switch timeline to use track directly from beatmap again
2020-08-21 14:49:34 +09:00
Dean Herbert
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
...
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
ee9fa11d14
Use With(s => ...)
extension for better readability
2020-08-19 07:47:02 +03:00
Salman Ahmed
8f1a71c6b1
Remove counter sprite attributes for not being of any reasonable use
2020-08-19 07:44:45 +03:00
Dean Herbert
5ade1e8259
Merge branch 'master' into beatmap-track-rework
2020-08-18 13:03:49 +09:00
Dean Herbert
b969bc03e0
Add loading spinner while editor screen loads
2020-08-18 00:47:32 +09:00
Dean Herbert
93a8bc3d5a
Remove local reset method in GameplayClockContainer
2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156
Add explicit LoadTrack method
2020-08-17 15:38:16 +09:00
Dean Herbert
0c4aefb15e
Merge branch 'master' into beatmap-track-rework
2020-08-17 15:00:29 +09:00
Lucas A
589d4eeb52
Remove setting.
2020-08-16 17:18:40 +02:00
Dean Herbert
5d433c0b05
Fix a couple of new Resharper inspections
2020-08-16 23:11:29 +09:00
Dean Herbert
a6708c4286
Rename resolved variable in MainMenu
2020-08-16 23:04:54 +09:00
Dean Herbert
71f4e753f0
Merge branch 'master' into beatmap-track-rework
2020-08-16 22:35:32 +09:00
Craftplacer
cfd82104db
Minor changes and improvements
2020-08-16 01:00:28 +02:00
Craftplacer
48bdbb0cfb
Use existing field in Editor
2020-08-15 23:46:10 +02:00
Craftplacer
1448c9e381
Merge remote-tracking branch 'upstream/master' into combo-colors
2020-08-15 23:01:38 +02:00
Craftplacer
c4a7fac760
Add required parameters and other various changes
2020-08-15 22:03:24 +02:00
Bartłomiej Dach
a426ff1d5b
Refactor gameplay menu overlay to fix regression
2020-08-15 14:18:50 +02:00
Dean Herbert
e465afa280
Merge branch 'master' into beatmap-track-rework
2020-08-14 20:02:43 +09:00
Dan Balasescu
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-14 19:01:32 +09:00
Dan Balasescu
626cd4042f
Merge branch 'master' into delay-beatmap-load
2020-08-14 15:09:30 +09:00
smoogipoo
0500d82b5b
Fix playlist items sharing mod instances
2020-08-13 19:48:41 +09:00
Lucas A
84cb36b6a8
Defer subscriptions for updateOverlayActivationMode() to OnEntering()
2020-08-13 10:57:18 +02:00
Dean Herbert
99bea6b8e9
Add missing null check (player construction is potentially delayed now)
2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a
Delay beatmap load until after transition has finished
...
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.
Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
Dean Herbert
429ad783cf
Merge branch 'update-framework' into beatmap-track-rework
2020-08-12 23:35:46 +09:00
Dean Herbert
05b06e7451
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-12 22:01:04 +09:00
Craftplacer
69590113d6
Temporary changes
2020-08-12 06:40:21 +02:00
smoogipoo
c0031955c9
Update with further framework changes
2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
smoogipoo
eec94e1f53
Make track not-null in GameplayClockContainer/FailAnimation
2020-08-12 00:51:43 +09:00
smoogipoo
070d71ec27
More cleanups
2020-08-12 00:48:38 +09:00
smoogipoo
7d35893ecd
Make MusicController non-nullable
2020-08-11 12:40:58 +09:00
smoogipoo
c66a14e9c5
Remove beatmap from FailAnimation
2020-08-11 12:37:48 +09:00
Dean Herbert
d1b106a3b5
Include mention of old releases in error message
2020-08-11 10:59:28 +09:00
Lucas A
f74e162bbc
Fix overlay activation mode being updated when player is not current screen.
2020-08-10 20:27:42 +02:00
Lucas A
052bb06c91
Add ability to open overlays during gameplay breaks.
2020-08-10 20:13:50 +02:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-10 23:55:51 +09:00
Dean Herbert
1f84e54151
Improve messaging when timeshift token retrieval fails
...
Obviously not a final solution, but should better help self-compiling
(or unofficial package) users better understand why this is happening.
2020-08-10 20:16:16 +09:00
Bartłomiej Dach
9a09f97478
Extract constant to avoid double initial value spec
2020-08-08 21:21:30 +02:00
smoogipoo
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
smoogipoo
b08ebe6f81
More inspections (rider is broken)
2020-08-07 21:14:45 +09:00
smoogipoo
961c6dab54
Fix more inspections
2020-08-07 21:08:03 +09:00
smoogipoo
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00
smoogipoo
61b632516e
Ensure CurrentTrack is never null
2020-08-07 19:43:16 +09:00
Dean Herbert
e3105fd4c8
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
2020-08-06 19:16:26 +09:00
smoogipoo
f8279dab32
Refactor MainMenu
2020-08-06 18:54:14 +09:00
smoogipoo
ef689d943a
Fix intros playing incorrectly
2020-08-06 18:54:08 +09:00
smoogipoo
2e3ecf71c7
Pass track from Player to components
2020-08-06 18:31:08 +09:00
smoogipoo
c8ebbc8594
Remove MusicController from EditorClock
2020-08-06 18:19:55 +09:00
smoogipoo
f058f5e977
Fix incorrect value being set
2020-08-06 16:24:14 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
smoogipoo
9a00ad48c6
Update components to use extension methods
2020-08-06 14:43:39 +09:00
Lucas A
71895964f4
Refactor overlay activation logic and reword tip.
2020-08-05 11:21:09 +02:00
Lucas A
30c7a6f6a7
Fix CI issue and use method instead of triggering change on bindable.
2020-08-03 21:33:18 +02:00
Lucas A
242a035f7e
Apply review suggestions.
2020-08-03 21:25:45 +02:00
Salman Ahmed
9d10658e3c
Allow providing custom sprite text for RollingCounter<T>
2020-08-03 20:14:17 +03:00
Lucas A
25ebb8619d
Add tests.
2020-08-03 16:04:11 +02:00
Dean Herbert
4d6f60edaf
Fix multiplayer match select forcing playback even when user paused
2020-08-03 22:43:50 +09:00
Lucas A
fe97d472df
Enable back overlays when a replay is loaded.
2020-08-02 21:53:13 +02:00
Lucas A
f1ba576438
Disable overlay activation when in gameplay.
2020-08-02 21:34:35 +02:00
smoogipoo
04b71a0c7c
Adjust xmldoc
2020-07-31 23:16:55 +09:00
smoogipoo
308f8bf9bf
Fix inverted naming
2020-07-31 23:11:42 +09:00
Dan Balasescu
d63f040477
Merge branch 'master' into multi-position
2020-07-31 23:10:25 +09:00
Dean Herbert
909b38a019
Merge branch 'master' into multi-pagination
2020-07-31 22:41:24 +09:00
smoogipoo
4f3795486d
Post-process responses to populate positions
2020-07-31 22:36:44 +09:00
smoogipoo
b361761d86
Add position display in contracted score panels
2020-07-31 22:02:25 +09:00
smoogipoo
f1e721e396
Rewrite test scene and add more tests
2020-07-31 21:39:50 +09:00
smoogipoo
17018ffa8b
Fix potentially triggering new requests too early
2020-07-31 21:33:04 +09:00
smoogipoo
a4a4c87612
Fix incorrect score id being used
2020-07-31 21:21:48 +09:00
smoogipoo
9966d4f3b3
Add more loading spinners
2020-07-31 19:57:05 +09:00
smoogipoo
6d728d27fc
Cleanup/consolidate indexing request
2020-07-31 19:11:56 +09:00
Dean Herbert
c4af19be76
Merge branch 'master' into send-exe-hash
2020-07-30 16:44:39 +09:00
Dean Herbert
e6a2409415
Merge branch 'master' into panel-load-debounce
2020-07-30 16:03:17 +09:00
Dean Herbert
5e8e9f1424
Merge branch 'master' into send-exe-hash
2020-07-30 15:32:10 +09:00
Dean Herbert
9e6d562872
Send in initial score request instead
2020-07-29 13:18:40 +09:00
Dean Herbert
2ca3c8a0ff
Merge pull request #9700 from ynjoe/vertical-failing-layer
2020-07-29 12:50:36 +09:00
Dean Herbert
6c7e806eac
Include executable hash when submitting multiplayer scores
2020-07-29 12:39:18 +09:00
smoogipoo
db91d1de50
Use response params in next page request
2020-07-28 21:45:12 +09:00
smoogipoo
9f6446d836
Add xmldocs + refactoring
2020-07-28 21:45:12 +09:00
smoogipoo
42e88c53d7
Embed behaviour into UserCoverBackground
2020-07-28 20:50:55 +09:00
smoogipoo
54d2f2c8cd
Delay loading of cover backgrounds in score panels
2020-07-28 20:34:09 +09:00
smoogipoo
255b733fe8
Merge branch 'master' into multi-pagination
2020-07-28 20:20:54 +09:00
Joe Yuan
e795b1ea31
Failing effect displays vertically
2020-07-28 00:42:48 -07:00
Dan Balasescu
33330701e1
Merge branch 'master' into osu-logo-no-update-transforms
2020-07-28 15:36:37 +09:00
Dean Herbert
cc0d5d74d7
Merge branch 'master' into Issue#9170
2020-07-28 13:36:42 +09:00
Dean Herbert
5b724d9659
Adjust damp base component to provide ample tweening
2020-07-27 15:10:32 +09:00
Dean Herbert
c1b9b847ec
Merge branch 'master' into grey-logo-animation
2020-07-27 14:10:52 +09:00
Dean Herbert
5e6f1f6fbf
Merge branch 'master' into osu-logo-no-update-transforms
2020-07-27 13:25:22 +09:00
Dean Herbert
d2aaba3918
Merge pull request #9637 from smoogipoo/beatmap-difficulty-manager
...
Add dynamic computation of beatmap difficulty
2020-07-24 16:53:17 +09:00
smoogipoo
877b985e90
Remove local cancellation token
2020-07-24 16:11:28 +09:00
smoogipoo
b10b99a670
Change method signatures to remove tracked/untracked
2020-07-24 13:52:43 +09:00
Dean Herbert
0d44769288
Merge branch 'master' into osu-logo-no-update-transforms
2020-07-24 10:36:37 +09:00
smoogipoo
76284a0f01
Move cancellation out of condition
2020-07-23 23:18:51 +09:00
Dan Balasescu
01edce7130
Merge pull request #9642 from peppy/score-panel-expanded-cover-background
...
Add user cover background to expanded version of score panel
2020-07-23 20:36:15 +09:00
Dean Herbert
ee05d5cb14
Remove no-longer-necessary play trigger on skin change
2020-07-23 09:06:15 +09:00
jorolf
50f72ac9cb
rename classes
2020-07-22 22:10:59 +02:00
smoogipoo
46ea775cfb
Implement paging
2020-07-22 20:24:55 +09:00
smoogipoo
f8401a76a2
Use show/index requests in results screen
2020-07-22 19:40:00 +09:00
smoogipoo
d9633fee64
Rename request
2020-07-22 18:47:09 +09:00
smoogipoo
0957c5f74c
Re-namespace multiplayer requests/responses
2020-07-22 18:34:04 +09:00
Dean Herbert
cccb47e6e0
Add user cover background to expanded version of score panel
2020-07-22 11:29:23 +09:00
smoogipoo
107b5ca4f2
Add support for bindable retrieval
2020-07-21 23:13:04 +09:00
smoogipoo
599a15edb8
Merge branch 'master' into beatmap-difficulty-manager
2020-07-21 20:09:53 +09:00
Dean Herbert
20096f9aea
Remove remaining per-Update transform in OsuLogo to reduce allocations
2020-07-18 11:44:18 +09:00
Dean Herbert
c803d88e22
Merge branch 'master' into Issue#9170
2020-07-17 19:33:22 +09:00
Dean Herbert
a39c4236c7
Fix multiple issues and standardise transforms
2020-07-17 19:08:50 +09:00
Dean Herbert
aa992f2e34
Merge branch 'master' into Issue#9170
2020-07-17 18:29:40 +09:00
Dan Balasescu
288c0402ee
Merge branch 'master' into editor-show-selected-count
2020-07-17 18:00:35 +09:00
Dan Balasescu
96c12bdf61
Merge pull request #9591 from peppy/editor-fix-double-click
...
Fix editor double-click incorrectly firing when clicks target different hitobjects
2020-07-17 17:58:15 +09:00
Dean Herbert
b4b230288b
Shift hue of selection handler box to not collide with blueprints
2020-07-17 17:51:39 +09:00
Dean Herbert
ea6f257dc2
Add a display of count of selected objects in editor
2020-07-17 17:48:27 +09:00
Dean Herbert
222a22182e
Fix double-click incorrectly firing across disparate targets
2020-07-17 17:03:57 +09:00
Dean Herbert
039790ce4f
Perform next timing point check before ensuring movement
2020-07-17 16:40:02 +09:00
Dean Herbert
e96e558728
Fix reversing scroll direction not always behaving as expected
2020-07-17 16:03:23 +09:00
smoogipoo
9a52058a7a
Update carousel beatmap SR on mod/ruleset changes
2020-07-16 21:08:24 +09:00