1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 09:32:55 +08:00

Post-process responses to populate positions

This commit is contained in:
smoogipoo 2020-07-31 22:36:37 +09:00
parent b361761d86
commit 4f3795486d
2 changed files with 37 additions and 0 deletions

View File

@ -244,6 +244,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
EndedAt = userScore.Date,
Passed = userScore.Passed,
Rank = userScore.Rank,
Position = 200,
MaxCombo = userScore.MaxCombo,
TotalScore = userScore.TotalScore,
User = userScore.User,

View File

@ -84,12 +84,18 @@ namespace osu.Game.Screens.Multi.Ranking
{
allScores.AddRange(userScore.ScoresAround.Higher.Scores);
higherScores = userScore.ScoresAround.Higher;
Debug.Assert(userScore.Position != null);
setPositions(higherScores, userScore.Position.Value, -1);
}
if (userScore.ScoresAround?.Lower != null)
{
allScores.AddRange(userScore.ScoresAround.Lower.Scores);
lowerScores = userScore.ScoresAround.Lower;
Debug.Assert(userScore.Position != null);
setPositions(lowerScores, userScore.Position.Value, 1);
}
performSuccessCallback(scoresCallback, allScores);
@ -134,9 +140,15 @@ namespace osu.Game.Screens.Multi.Ranking
indexReq.Success += r =>
{
if (pivot == lowerScores)
{
lowerScores = r;
setPositions(r, pivot, 1);
}
else
{
higherScores = r;
setPositions(r, pivot, -1);
}
performSuccessCallback(scoresCallback, r.Scores, r);
};
@ -183,6 +195,30 @@ namespace osu.Game.Screens.Multi.Ranking
LeftSpinner.Hide();
}
/// <summary>
/// Applies positions to all <see cref="MultiplayerScore"/>s from a given pivot.
/// </summary>
/// <param name="scores">The <see cref="MultiplayerScores"/> to set positions on.</param>
/// <param name="pivot">The pivot.</param>
/// <param name="increment">The amount to increment the pivot position by for each <see cref="MultiplayerScore"/> in <paramref name="scores"/>.</param>
private void setPositions([NotNull] MultiplayerScores scores, [CanBeNull] MultiplayerScores pivot, int increment)
=> setPositions(scores, pivot?.Scores[^1].Position ?? 0, increment);
/// <summary>
/// Applies positions to all <see cref="MultiplayerScore"/>s from a given pivot.
/// </summary>
/// <param name="scores">The <see cref="MultiplayerScores"/> to set positions on.</param>
/// <param name="pivotPosition">The pivot position.</param>
/// <param name="increment">The amount to increment the pivot position by for each <see cref="MultiplayerScore"/> in <paramref name="scores"/>.</param>
private void setPositions([NotNull] MultiplayerScores scores, int pivotPosition, int increment)
{
foreach (var s in scores.Scores)
{
pivotPosition += increment;
s.Position = pivotPosition;
}
}
private class PanelListLoadingSpinner : LoadingSpinner
{
private readonly ScorePanelList list;