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Merge branch 'master' into panel-load-debounce

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Dean Herbert 2020-07-30 16:03:17 +09:00 committed by GitHub
commit e6a2409415
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27 changed files with 343 additions and 200 deletions

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.727.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.723.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.730.1" />
</ItemGroup>
</Project>

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@ -1,23 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
using osu.Game.Rulesets.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
[TestFixture]
public class TestSceneHitExplosion : ManiaSkinnableTestScene
{
private readonly List<DrawablePool<PoolableHitExplosion>> hitExplosionPools = new List<DrawablePool<PoolableHitExplosion>>();
public TestSceneHitExplosion()
{
int runcount = 0;
@ -29,28 +33,40 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
if (runcount % 15 > 12)
return;
CreatedDrawables.OfType<Container>().ForEach(c =>
int poolIndex = 0;
foreach (var c in CreatedDrawables.OfType<Container>())
{
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, 0),
_ => new DefaultHitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
});
c.Add(hitExplosionPools[poolIndex].Get(e =>
{
e.Apply(new JudgementResult(new HitObject(), runcount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
e.Anchor = Anchor.Centre;
e.Origin = Anchor.Centre;
}));
poolIndex++;
}
}, 100);
}
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new ColumnTestContainer(0, ManiaAction.Key1)
SetContents(() =>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
var pool = new DrawablePool<PoolableHitExplosion>(5);
hitExplosionPools.Add(pool);
return new ColumnTestContainer(0, ManiaAction.Key1)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
Child = pool
};
});
}
}

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
return 300;
case HitResult.Perfect:
return 320;
return 350;
}
}
}

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@ -7,9 +7,9 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
internal class ManiaScoreProcessor : ScoreProcessor
{
protected override double DefaultAccuracyPortion => 0.8;
protected override double DefaultAccuracyPortion => 0.95;
protected override double DefaultComboPortion => 0.2;
protected override double DefaultComboPortion => 0.05;
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
}

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@ -6,13 +6,15 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyHitExplosion : LegacyManiaColumnElement
public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -62,9 +64,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
protected override void LoadComplete()
public void Animate(JudgementResult result)
{
base.LoadComplete();
(explosion as IFramedAnimation)?.GotoFrame(0);
explosion?.FadeInFromZero(80)
.Then().FadeOut(120);

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@ -9,9 +9,9 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container TopLevelContainer;
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
@ -53,6 +53,7 @@ namespace osu.Game.Rulesets.Mania.UI
InternalChildren = new[]
{
hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
@ -108,15 +109,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, Index), _ =>
new DefaultHitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick))
{
RelativeSizeAxes = Axes.Both
};
HitObjectArea.Explosions.Add(explosion);
explosion.Delay(200).Expire(true);
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
}
public bool OnPressed(ManiaAction action)

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@ -8,6 +8,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
@ -15,35 +17,36 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
public class DefaultHitExplosion : CompositeDrawable
public class DefaultHitExplosion : CompositeDrawable, IHitExplosion
{
private const float default_large_faint_size = 0.8f;
public override bool RemoveWhenNotAlive => true;
[Resolved]
private Column column { get; set; }
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly CircularContainer largeFaint;
private readonly CircularContainer mainGlow1;
private CircularContainer largeFaint;
private CircularContainer mainGlow1;
public DefaultHitExplosion(Color4 objectColour, bool isSmall = false)
public DefaultHitExplosion()
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;
Height = DefaultNotePiece.NOTE_HEIGHT;
}
// scale roughly in-line with visual appearance of notes
Scale = new Vector2(1f, 0.6f);
if (isSmall)
Scale *= 0.5f;
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
const float angle_variangle = 15; // should be less than 45
const float roundness = 80;
const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);
InternalChildren = new Drawable[]
{
@ -54,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both,
Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f),
Size = new Vector2(default_large_faint_size),
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
@ -74,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
@ -114,30 +117,11 @@ namespace osu.Game.Rulesets.Mania.UI
},
}
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
protected override void LoadComplete()
{
const double duration = 200;
base.LoadComplete();
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
this.FadeOut(duration, Easing.Out);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
@ -151,5 +135,29 @@ namespace osu.Game.Rulesets.Mania.UI
Y = -DefaultNotePiece.NOTE_HEIGHT / 2;
}
}
public void Animate(JudgementResult result)
{
// scale roughly in-line with visual appearance of notes
Vector2 scale = new Vector2(1, 0.6f);
if (result.Judgement is HoldNoteTickJudgement)
scale *= 0.5f;
this.ScaleTo(scale);
largeFaint
.ResizeTo(default_large_faint_size)
.Then()
.ResizeTo(default_large_faint_size * new Vector2(5, 1), PoolableHitExplosion.DURATION, Easing.OutQuint)
.FadeOut(PoolableHitExplosion.DURATION * 2);
mainGlow1
.ScaleTo(1)
.Then()
.ScaleTo(1.4f, PoolableHitExplosion.DURATION, Easing.OutQuint);
this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out);
}
}
}

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@ -15,6 +15,10 @@ namespace osu.Game.Rulesets.Mania.UI
{
}
public DrawableManiaJudgement()
{
}
[BackgroundDependencyLoader]
private void load()
{

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// Common interface for all hit explosion bodies.
/// </summary>
public interface IHitExplosion
{
/// <summary>
/// Begins animating this <see cref="IHitExplosion"/>.
/// </summary>
/// <param name="result">The type of <see cref="JudgementResult"/> that caused this explosion.</param>
void Animate(JudgementResult result);
}
}

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
public class PoolableHitExplosion : PoolableDrawable
{
public const double DURATION = 200;
public JudgementResult Result { get; private set; }
[Resolved]
private Column column { get; set; }
private SkinnableDrawable skinnableExplosion;
public PoolableHitExplosion()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, column.Index), _ => new DefaultHitExplosion())
{
RelativeSizeAxes = Axes.Both
};
}
public void Apply(JudgementResult result)
{
Result = result;
}
protected override void PrepareForUse()
{
base.PrepareForUse();
(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
this.Delay(DURATION).Then().Expire();
}
}
}

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@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
@ -33,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.UI
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;
public Container<DrawableManiaJudgement> Judgements => judgements;
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
private readonly DrawablePool<DrawableManiaJudgement> judgementPool;
private readonly Drawable barLineContainer;
private readonly Container topLevelContainer;
@ -63,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
InternalChildren = new Drawable[]
{
judgementPool = new DrawablePool<DrawableManiaJudgement>(2),
new Container
{
Anchor = Anchor.TopCentre,
@ -208,12 +210,14 @@ namespace osu.Game.Rulesets.Mania.UI
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
judgements.Clear();
judgements.Add(new DrawableManiaJudgement(result, judgedObject)
judgements.Clear(false);
judgements.Add(judgementPool.Get(j =>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
j.Apply(result, judgedObject);
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
}));
}
protected override void Update()

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.Mods
{
@ -15,6 +17,14 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Hit them at the right size!";
protected override float StartScale => 2f;
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
public override BindableNumber<float> StartScale { get; } = new BindableFloat
{
MinValue = 1f,
MaxValue = 25f,
Default = 2f,
Value = 2f,
Precision = 0.1f,
};
}
}

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.Mods
{
@ -15,6 +17,14 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Hit them at the right size!";
protected override float StartScale => 0.5f;
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
public override BindableNumber<float> StartScale { get; } = new BindableFloat
{
MinValue = 0f,
MaxValue = 0.99f,
Default = 0.5f,
Value = 0.5f,
Precision = 0.01f,
};
}
}

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
protected virtual float StartScale => 1;
public abstract BindableNumber<float> StartScale { get; }
protected virtual float EndScale => 1;
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Mods
case DrawableHitCircle _:
{
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
drawable.ScaleTo(StartScale).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);
drawable.ScaleTo(StartScale.Value).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);
break;
}
}

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@ -4,19 +4,22 @@
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneShowMoreButton : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
public TestSceneShowMoreButton()
{
TestButton button = null;
ShowMoreButton button = null;
int fireCount = 0;
Add(button = new TestButton
Add(button = new ShowMoreButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -46,16 +49,5 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("action fired twice", () => fireCount == 2);
AddAssert("is in loading state", () => button.IsLoading);
}
private class TestButton : ShowMoreButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colors)
{
IdleColour = colors.YellowDark;
HoverColour = colors.Yellow;
ChevronIconColour = colors.Red;
}
}
}
}

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@ -109,25 +109,58 @@ namespace osu.Game.Beatmaps
}
private CancellationTokenSource trackedUpdateCancellationSource;
private readonly List<CancellationTokenSource> linkedCancellationSources = new List<CancellationTokenSource>();
/// <summary>
/// Updates all tracked <see cref="BindableStarDifficulty"/> using the current ruleset and mods.
/// </summary>
private void updateTrackedBindables()
{
trackedUpdateCancellationSource?.Cancel();
cancelTrackedBindableUpdate();
trackedUpdateCancellationSource = new CancellationTokenSource();
foreach (var b in trackedBindables)
{
if (trackedUpdateCancellationSource.IsCancellationRequested)
break;
var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken);
linkedCancellationSources.Add(linkedSource);
using (var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken))
updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
}
}
/// <summary>
/// Cancels the existing update of all tracked <see cref="BindableStarDifficulty"/> via <see cref="updateTrackedBindables"/>.
/// </summary>
private void cancelTrackedBindableUpdate()
{
trackedUpdateCancellationSource?.Cancel();
trackedUpdateCancellationSource = null;
if (linkedCancellationSources != null)
{
foreach (var c in linkedCancellationSources)
c.Dispose();
linkedCancellationSources.Clear();
}
}
/// <summary>
/// Creates a new <see cref="BindableStarDifficulty"/> and triggers an initial value update.
/// </summary>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> that star difficulty should correspond to.</param>
/// <param name="initialRulesetInfo">The initial <see cref="RulesetInfo"/> to get the difficulty with.</param>
/// <param name="initialMods">The initial <see cref="Mod"/>s to get the difficulty with.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
/// <returns>The <see cref="BindableStarDifficulty"/>.</returns>
private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IEnumerable<Mod> initialMods,
CancellationToken cancellationToken)
{
var bindable = new BindableStarDifficulty(beatmapInfo, cancellationToken);
updateBindable(bindable, initialRulesetInfo, initialMods, cancellationToken);
return bindable;
}
/// <summary>
/// Updates the value of a <see cref="BindableStarDifficulty"/> with a given ruleset + mods.
/// </summary>
@ -148,22 +181,6 @@ namespace osu.Game.Beatmaps
}, cancellationToken);
}
/// <summary>
/// Creates a new <see cref="BindableStarDifficulty"/> and triggers an initial value update.
/// </summary>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> that star difficulty should correspond to.</param>
/// <param name="initialRulesetInfo">The initial <see cref="RulesetInfo"/> to get the difficulty with.</param>
/// <param name="initialMods">The initial <see cref="Mod"/>s to get the difficulty with.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
/// <returns>The <see cref="BindableStarDifficulty"/>.</returns>
private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IEnumerable<Mod> initialMods,
CancellationToken cancellationToken)
{
var bindable = new BindableStarDifficulty(beatmapInfo, cancellationToken);
updateBindable(bindable, initialRulesetInfo, initialMods, cancellationToken);
return bindable;
}
/// <summary>
/// Computes the difficulty defined by a <see cref="DifficultyCacheLookup"/> key, and stores it to the timed cache.
/// </summary>
@ -220,6 +237,14 @@ namespace osu.Game.Beatmaps
return difficultyCache.TryGetValue(key, out existingDifficulty);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
cancelTrackedBindableUpdate();
updateScheduler?.Dispose();
}
private readonly struct DifficultyCacheLookup : IEquatable<DifficultyCacheLookup>
{
public readonly int BeatmapId;

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@ -1,13 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
using System.Collections.Generic;
namespace osu.Game.Graphics.UserInterface
@ -16,14 +18,6 @@ namespace osu.Game.Graphics.UserInterface
{
private const int duration = 200;
private Color4 chevronIconColour;
protected Color4 ChevronIconColour
{
get => chevronIconColour;
set => chevronIconColour = leftChevron.Colour = rightChevron.Colour = value;
}
public string Text
{
get => text.Text;
@ -32,22 +26,28 @@ namespace osu.Game.Graphics.UserInterface
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
private ChevronIcon leftChevron;
private ChevronIcon rightChevron;
private ChevronIcon leftIcon;
private ChevronIcon rightIcon;
private SpriteText text;
private Box background;
private FillFlowContainer textContainer;
public ShowMoreButton()
{
Height = 30;
Width = 140;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background1;
}
protected override Drawable CreateContent() => new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
background = new Box
@ -56,22 +56,36 @@ namespace osu.Game.Graphics.UserInterface
},
textContainer = new FillFlowContainer
{
AlwaysPresent = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(7),
Spacing = new Vector2(10),
Margin = new MarginPadding
{
Horizontal = 20,
Vertical = 5
},
Children = new Drawable[]
{
leftChevron = new ChevronIcon(),
leftIcon = new ChevronIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
Text = "show more".ToUpper(),
},
rightChevron = new ChevronIcon(),
rightIcon = new ChevronIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
}
}
@ -81,17 +95,40 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnLoadFinished() => textContainer.FadeIn(duration, Easing.OutQuint);
private class ChevronIcon : SpriteIcon
protected override bool OnHover(HoverEvent e)
{
private const int icon_size = 8;
base.OnHover(e);
leftIcon.SetHoveredState(true);
rightIcon.SetHoveredState(true);
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
leftIcon.SetHoveredState(false);
rightIcon.SetHoveredState(false);
}
public class ChevronIcon : SpriteIcon
{
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
public ChevronIcon()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(icon_size);
Size = new Vector2(7.5f);
Icon = FontAwesome.Solid.ChevronDown;
}
[BackgroundDependencyLoader]
private void load()
{
Colour = colourProvider.Foreground1;
}
public void SetHoveredState(bool hovered) =>
this.FadeColour(hovered ? colourProvider.Light1 : colourProvider.Foreground1, 200, Easing.OutQuint);
}
}
}

View File

@ -5,12 +5,12 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using static osu.Game.Graphics.UserInterface.ShowMoreButton;
namespace osu.Game.Overlays.Comments.Buttons
{
@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Comments.Buttons
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private readonly SpriteIcon icon;
private readonly ChevronIcon icon;
private readonly Box background;
private readonly OsuSpriteText text;
@ -68,12 +68,10 @@ namespace osu.Game.Overlays.Comments.Buttons
AlwaysPresent = true,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
},
icon = new SpriteIcon
icon = new ChevronIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(7.5f),
Icon = FontAwesome.Solid.ChevronDown
Origin = Anchor.CentreLeft
}
}
}
@ -88,7 +86,6 @@ namespace osu.Game.Overlays.Comments.Buttons
private void load()
{
background.Colour = colourProvider.Background2;
icon.Colour = colourProvider.Foreground1;
}
protected void SetIconDirection(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1));
@ -99,7 +96,7 @@ namespace osu.Game.Overlays.Comments.Buttons
{
base.OnHover(e);
background.FadeColour(colourProvider.Background1, 200, Easing.OutQuint);
icon.FadeColour(colourProvider.Light1, 200, Easing.OutQuint);
icon.SetHoveredState(true);
return true;
}
@ -107,7 +104,7 @@ namespace osu.Game.Overlays.Comments.Buttons
{
base.OnHoverLost(e);
background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint);
icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint);
icon.SetHoveredState(false);
}
}
}

View File

@ -12,13 +12,13 @@ using osu.Framework.Allocation;
namespace osu.Game.Overlays.Comments.Buttons
{
public class ShowMoreButton : LoadingButton
public class ShowMoreRepliesButton : LoadingButton
{
protected override IEnumerable<Drawable> EffectTargets => new[] { text };
private OsuSpriteText text;
public ShowMoreButton()
public ShowMoreRepliesButton()
{
AutoSizeAxes = Axes.Both;
LoadingAnimationSize = new Vector2(8);

View File

@ -78,21 +78,22 @@ namespace osu.Game.Overlays.Comments
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Margin = new MarginPadding { Bottom = 20 },
Children = new Drawable[]
{
deletedCommentsCounter = new DeletedCommentsCounter
{
ShowDeleted = { BindTarget = ShowDeleted }
ShowDeleted = { BindTarget = ShowDeleted },
Margin = new MarginPadding
{
Horizontal = 70,
Vertical = 10
}
},
new Container
{
@ -102,7 +103,10 @@ namespace osu.Game.Overlays.Comments
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding(5),
Margin = new MarginPadding
{
Vertical = 10
},
Action = getComments,
IsLoading = true,
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterface;
@ -11,16 +10,6 @@ namespace osu.Game.Overlays.Comments
{
public readonly BindableInt Current = new BindableInt();
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Height = 20;
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background1;
ChevronIconColour = colourProvider.Foreground1;
}
protected override void LoadComplete()
{
Current.BindValueChanged(onCurrentChanged, true);

View File

@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Comments
private FillFlowContainer childCommentsVisibilityContainer;
private FillFlowContainer childCommentsContainer;
private LoadRepliesButton loadRepliesButton;
private ShowMoreButton showMoreButton;
private ShowMoreRepliesButton showMoreButton;
private ShowRepliesButton showRepliesButton;
private ChevronButton chevronButton;
private DeletedCommentsCounter deletedCommentsCounter;
@ -213,7 +213,7 @@ namespace osu.Game.Overlays.Comments
Top = 10
}
},
showMoreButton = new ShowMoreButton
showMoreButton = new ShowMoreRepliesButton
{
Action = () => RepliesRequested(this, ++currentPage)
}

View File

@ -14,12 +14,13 @@ using osu.Game.Users;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Profile.Sections
{
public abstract class PaginatedContainer<TModel> : FillFlowContainer
{
private readonly ProfileShowMoreButton moreButton;
private readonly ShowMoreButton moreButton;
private readonly OsuSpriteText missingText;
private APIRequest<List<TModel>> retrievalRequest;
private CancellationTokenSource loadCancellation;
@ -74,7 +75,7 @@ namespace osu.Game.Overlays.Profile.Sections
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(0, 2),
},
moreButton = new ProfileShowMoreButton
moreButton = new ShowMoreButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

View File

@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Profile.Sections
{
public class ProfileShowMoreButton : ShowMoreButton
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background1;
ChevronIconColour = colourProvider.Foreground1;
}
}
}

View File

@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD
private const float max_alpha = 0.4f;
private const int fade_time = 400;
private const float gradient_size = 0.3f;
private const float gradient_size = 0.2f;
/// <summary>
/// The threshold under which the current player life should be considered low and the layer should start fading in.
@ -56,16 +56,16 @@ namespace osu.Game.Screens.Play.HUD
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0)),
Height = gradient_size,
Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.White.Opacity(0)),
Width = gradient_size,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Height = gradient_size,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0), Color4.White),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Width = gradient_size,
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
}
},

View File

@ -24,7 +24,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.723.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.730.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.727.1" />
<PackageReference Include="Sentry" Version="2.1.5" />
<PackageReference Include="SharpCompress" Version="0.26.0" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.723.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.730.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.727.1" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.723.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.730.1" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />