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Add xmldocs + refactoring
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@ -50,6 +50,9 @@ namespace osu.Game.Screens.Ranking
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private ScorePanelList scorePanelList;
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private Container<ScorePanel> detachedPanelContainer;
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private bool fetchedInitialScores;
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private APIRequest nextPageRequest;
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protected ResultsScreen(ScoreInfo score, bool allowRetry = true)
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{
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Score = score;
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@ -172,13 +175,11 @@ namespace osu.Game.Screens.Ranking
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statisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true);
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}
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private APIRequest nextPageRequest;
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protected override void Update()
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{
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base.Update();
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if (hasAnyScores && nextPageRequest == null)
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if (fetchedInitialScores && nextPageRequest == null)
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{
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if (scorePanelList.IsScrolledToStart)
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nextPageRequest = FetchNextPage(-1, fetchScoresCallback);
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@ -202,16 +203,20 @@ namespace osu.Game.Screens.Ranking
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/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected virtual APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
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/// <summary>
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/// Performs a fetch of the next page of scores. This is invoked every frame until a non-null <see cref="APIRequest"/> is returned.
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/// </summary>
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/// <param name="direction">The fetch direction. -1 to fetch scores greater than the current start of the list, and 1 to fetch scores lower than the current end of the list.</param>
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/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
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/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected virtual APIRequest FetchNextPage(int direction, Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
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private bool hasAnyScores;
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private void fetchScoresCallback(IEnumerable<ScoreInfo> scores) => Schedule(() =>
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{
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foreach (var s in scores)
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addScore(s);
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hasAnyScores = true;
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fetchedInitialScores = true;
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});
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public override void OnEntering(IScreen last)
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@ -26,9 +26,20 @@ namespace osu.Game.Screens.Ranking
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/// </summary>
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private const float expanded_panel_spacing = 15;
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public bool IsScrolledToStart => flow.Count > 0 && scroll.ScrollableExtent > 0 && scroll.Current <= 100;
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/// <summary>
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/// Minimum distance from either end point of the list that the list can be considered scrolled to the end point.
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/// </summary>
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private const float scroll_endpoint_distance = 100;
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public bool IsScrolledToEnd => flow.Count > 0 && scroll.ScrollableExtent > 0 && scroll.IsScrolledToEnd(100);
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/// <summary>
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/// Whether this <see cref="ScorePanelList"/> can be scrolled and is currently scrolled to the start.
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/// </summary>
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public bool IsScrolledToStart => flow.Count > 0 && scroll.ScrollableExtent > 0 && scroll.Current <= scroll_endpoint_distance;
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/// <summary>
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/// Whether this <see cref="ScorePanelList"/> can be scrolled and is currently scrolled to the end.
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/// </summary>
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public bool IsScrolledToEnd => flow.Count > 0 && scroll.ScrollableExtent > 0 && scroll.IsScrolledToEnd(scroll_endpoint_distance);
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/// <summary>
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/// An action to be invoked if a <see cref="ScorePanel"/> is clicked while in an expanded state.
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