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rename classes

This commit is contained in:
jorolf 2020-07-22 22:10:59 +02:00
parent 860f10ceee
commit 50f72ac9cb
3 changed files with 15 additions and 15 deletions

View File

@ -11,14 +11,14 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneHueAnimation : OsuTestScene
public class TestSceneLogoAnimation : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
HueAnimation anim2;
LogoAnimation anim2;
Add(anim2 = new HueAnimation
Add(anim2 = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
@ -26,9 +26,9 @@ namespace osu.Game.Tests.Visual.UserInterface
Colour = Colour4.White,
});
HueAnimation anim;
LogoAnimation anim;
Add(anim = new HueAnimation
Add(anim = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,

View File

@ -11,13 +11,13 @@ using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Sprites
{
public class HueAnimation : Sprite
public class LogoAnimation : Sprite
{
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
{
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation");
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation"); // Masking isn't supported for now
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now
}
private float animationProgress;
@ -36,15 +36,15 @@ namespace osu.Game.Graphics.Sprites
public override bool IsPresent => true;
protected override DrawNode CreateDrawNode() => new HueAnimationDrawNode(this);
protected override DrawNode CreateDrawNode() => new LogoAnimationDrawNode(this);
private class HueAnimationDrawNode : SpriteDrawNode
private class LogoAnimationDrawNode : SpriteDrawNode
{
private HueAnimation source => (HueAnimation)Source;
private LogoAnimation source => (LogoAnimation)Source;
private float progress;
public HueAnimationDrawNode(HueAnimation source)
public LogoAnimationDrawNode(LogoAnimation source)
: base(source)
{
}

View File

@ -260,7 +260,7 @@ namespace osu.Game.Screens.Menu
private class LazerLogo : CompositeDrawable
{
private HueAnimation highlight, background;
private LogoAnimation highlight, background;
public float Progress
{
@ -282,13 +282,13 @@ namespace osu.Game.Screens.Menu
{
InternalChildren = new Drawable[]
{
highlight = new HueAnimation
highlight = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(@"Intro/Triangles/logo-highlight"),
Colour = Color4.White,
},
background = new HueAnimation
background = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(@"Intro/Triangles/logo-background"),