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Merge branch 'master' into send-exe-hash
This commit is contained in:
commit
5e8e9f1424
@ -1,23 +1,27 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitExplosion : ManiaSkinnableTestScene
|
||||
{
|
||||
private readonly List<DrawablePool<PoolableHitExplosion>> hitExplosionPools = new List<DrawablePool<PoolableHitExplosion>>();
|
||||
|
||||
public TestSceneHitExplosion()
|
||||
{
|
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int runcount = 0;
|
||||
@ -29,28 +33,40 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
if (runcount % 15 > 12)
|
||||
return;
|
||||
|
||||
CreatedDrawables.OfType<Container>().ForEach(c =>
|
||||
int poolIndex = 0;
|
||||
|
||||
foreach (var c in CreatedDrawables.OfType<Container>())
|
||||
{
|
||||
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, 0),
|
||||
_ => new DefaultHitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
});
|
||||
c.Add(hitExplosionPools[poolIndex].Get(e =>
|
||||
{
|
||||
e.Apply(new JudgementResult(new HitObject(), runcount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
|
||||
|
||||
e.Anchor = Anchor.Centre;
|
||||
e.Origin = Anchor.Centre;
|
||||
}));
|
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|
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poolIndex++;
|
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}
|
||||
}, 100);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
SetContents(() =>
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = -0.25f,
|
||||
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
|
||||
var pool = new DrawablePool<PoolableHitExplosion>(5);
|
||||
hitExplosionPools.Add(pool);
|
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|
||||
return new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = -0.25f,
|
||||
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
|
||||
Child = pool
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -6,13 +6,15 @@ using osu.Framework.Allocation;
|
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Animations;
|
||||
using osu.Game.Rulesets.Judgements;
|
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using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyHitExplosion : LegacyManiaColumnElement
|
||||
public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
@ -62,9 +64,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
public void Animate(JudgementResult result)
|
||||
{
|
||||
base.LoadComplete();
|
||||
(explosion as IFramedAnimation)?.GotoFrame(0);
|
||||
|
||||
explosion?.FadeInFromZero(80)
|
||||
.Then().FadeOut(120);
|
||||
|
@ -9,9 +9,9 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
public readonly ColumnHitObjectArea HitObjectArea;
|
||||
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
|
||||
|
||||
public Container UnderlayElements => HitObjectArea.UnderlayElements;
|
||||
|
||||
@ -53,6 +53,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||
background.CreateProxy(),
|
||||
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
@ -108,15 +109,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, Index), _ =>
|
||||
new DefaultHitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
HitObjectArea.Explosions.Add(explosion);
|
||||
|
||||
explosion.Delay(200).Expire(true);
|
||||
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
|
@ -8,6 +8,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
@ -15,35 +17,36 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class DefaultHitExplosion : CompositeDrawable
|
||||
public class DefaultHitExplosion : CompositeDrawable, IHitExplosion
|
||||
{
|
||||
private const float default_large_faint_size = 0.8f;
|
||||
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private readonly CircularContainer largeFaint;
|
||||
private readonly CircularContainer mainGlow1;
|
||||
private CircularContainer largeFaint;
|
||||
private CircularContainer mainGlow1;
|
||||
|
||||
public DefaultHitExplosion(Color4 objectColour, bool isSmall = false)
|
||||
public DefaultHitExplosion()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = DefaultNotePiece.NOTE_HEIGHT;
|
||||
}
|
||||
|
||||
// scale roughly in-line with visual appearance of notes
|
||||
Scale = new Vector2(1f, 0.6f);
|
||||
|
||||
if (isSmall)
|
||||
Scale *= 0.5f;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
const float angle_variangle = 15; // should be less than 45
|
||||
|
||||
const float roundness = 80;
|
||||
|
||||
const float initial_height = 10;
|
||||
|
||||
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
|
||||
var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@ -54,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
// we want our size to be very small so the glow dominates it.
|
||||
Size = new Vector2(0.8f),
|
||||
Size = new Vector2(default_large_faint_size),
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
|
||||
Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
|
||||
Roundness = 160,
|
||||
Radius = 200,
|
||||
},
|
||||
@ -74,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
|
||||
Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
|
||||
Roundness = 20,
|
||||
Radius = 50,
|
||||
},
|
||||
@ -114,30 +117,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
const double duration = 200;
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
largeFaint
|
||||
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
|
||||
.FadeOut(duration * 2);
|
||||
|
||||
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
|
||||
|
||||
this.FadeOut(duration, Easing.Out);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
@ -151,5 +135,29 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Y = -DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
}
|
||||
}
|
||||
|
||||
public void Animate(JudgementResult result)
|
||||
{
|
||||
// scale roughly in-line with visual appearance of notes
|
||||
Vector2 scale = new Vector2(1, 0.6f);
|
||||
|
||||
if (result.Judgement is HoldNoteTickJudgement)
|
||||
scale *= 0.5f;
|
||||
|
||||
this.ScaleTo(scale);
|
||||
|
||||
largeFaint
|
||||
.ResizeTo(default_large_faint_size)
|
||||
.Then()
|
||||
.ResizeTo(default_large_faint_size * new Vector2(5, 1), PoolableHitExplosion.DURATION, Easing.OutQuint)
|
||||
.FadeOut(PoolableHitExplosion.DURATION * 2);
|
||||
|
||||
mainGlow1
|
||||
.ScaleTo(1)
|
||||
.Then()
|
||||
.ScaleTo(1.4f, PoolableHitExplosion.DURATION, Easing.OutQuint);
|
||||
|
||||
this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableManiaJudgement()
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
19
osu.Game.Rulesets.Mania/UI/IHitExplosion.cs
Normal file
19
osu.Game.Rulesets.Mania/UI/IHitExplosion.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Common interface for all hit explosion bodies.
|
||||
/// </summary>
|
||||
public interface IHitExplosion
|
||||
{
|
||||
/// <summary>
|
||||
/// Begins animating this <see cref="IHitExplosion"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The type of <see cref="JudgementResult"/> that caused this explosion.</param>
|
||||
void Animate(JudgementResult result);
|
||||
}
|
||||
}
|
51
osu.Game.Rulesets.Mania/UI/PoolableHitExplosion.cs
Normal file
51
osu.Game.Rulesets.Mania/UI/PoolableHitExplosion.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class PoolableHitExplosion : PoolableDrawable
|
||||
{
|
||||
public const double DURATION = 200;
|
||||
|
||||
public JudgementResult Result { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
private SkinnableDrawable skinnableExplosion;
|
||||
|
||||
public PoolableHitExplosion()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, column.Index), _ => new DefaultHitExplosion())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
}
|
||||
|
||||
public void Apply(JudgementResult result)
|
||||
{
|
||||
Result = result;
|
||||
}
|
||||
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
base.PrepareForUse();
|
||||
|
||||
(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
|
||||
|
||||
this.Delay(DURATION).Then().Expire();
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
@ -33,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
||||
private readonly FillFlowContainer<Column> columnFlow;
|
||||
|
||||
public Container<DrawableManiaJudgement> Judgements => judgements;
|
||||
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
||||
private readonly DrawablePool<DrawableManiaJudgement> judgementPool;
|
||||
|
||||
private readonly Drawable barLineContainer;
|
||||
private readonly Container topLevelContainer;
|
||||
@ -63,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
judgementPool = new DrawablePool<DrawableManiaJudgement>(2),
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
@ -208,12 +210,14 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
judgements.Clear();
|
||||
judgements.Add(new DrawableManiaJudgement(result, judgedObject)
|
||||
judgements.Clear(false);
|
||||
judgements.Add(judgementPool.Get(j =>
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
j.Apply(result, judgedObject);
|
||||
|
||||
j.Anchor = Anchor.Centre;
|
||||
j.Origin = Anchor.Centre;
|
||||
}));
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -4,19 +4,22 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneShowMoreButton : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
public TestSceneShowMoreButton()
|
||||
{
|
||||
TestButton button = null;
|
||||
ShowMoreButton button = null;
|
||||
|
||||
int fireCount = 0;
|
||||
|
||||
Add(button = new TestButton
|
||||
Add(button = new ShowMoreButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -46,16 +49,5 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("action fired twice", () => fireCount == 2);
|
||||
AddAssert("is in loading state", () => button.IsLoading);
|
||||
}
|
||||
|
||||
private class TestButton : ShowMoreButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colors)
|
||||
{
|
||||
IdleColour = colors.YellowDark;
|
||||
HoverColour = colors.Yellow;
|
||||
ChevronIconColour = colors.Red;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -109,25 +109,58 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
|
||||
private CancellationTokenSource trackedUpdateCancellationSource;
|
||||
private readonly List<CancellationTokenSource> linkedCancellationSources = new List<CancellationTokenSource>();
|
||||
|
||||
/// <summary>
|
||||
/// Updates all tracked <see cref="BindableStarDifficulty"/> using the current ruleset and mods.
|
||||
/// </summary>
|
||||
private void updateTrackedBindables()
|
||||
{
|
||||
trackedUpdateCancellationSource?.Cancel();
|
||||
cancelTrackedBindableUpdate();
|
||||
trackedUpdateCancellationSource = new CancellationTokenSource();
|
||||
|
||||
foreach (var b in trackedBindables)
|
||||
{
|
||||
if (trackedUpdateCancellationSource.IsCancellationRequested)
|
||||
break;
|
||||
var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken);
|
||||
linkedCancellationSources.Add(linkedSource);
|
||||
|
||||
using (var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken))
|
||||
updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
|
||||
updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cancels the existing update of all tracked <see cref="BindableStarDifficulty"/> via <see cref="updateTrackedBindables"/>.
|
||||
/// </summary>
|
||||
private void cancelTrackedBindableUpdate()
|
||||
{
|
||||
trackedUpdateCancellationSource?.Cancel();
|
||||
trackedUpdateCancellationSource = null;
|
||||
|
||||
if (linkedCancellationSources != null)
|
||||
{
|
||||
foreach (var c in linkedCancellationSources)
|
||||
c.Dispose();
|
||||
|
||||
linkedCancellationSources.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="BindableStarDifficulty"/> and triggers an initial value update.
|
||||
/// </summary>
|
||||
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> that star difficulty should correspond to.</param>
|
||||
/// <param name="initialRulesetInfo">The initial <see cref="RulesetInfo"/> to get the difficulty with.</param>
|
||||
/// <param name="initialMods">The initial <see cref="Mod"/>s to get the difficulty with.</param>
|
||||
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
|
||||
/// <returns>The <see cref="BindableStarDifficulty"/>.</returns>
|
||||
private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IEnumerable<Mod> initialMods,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
var bindable = new BindableStarDifficulty(beatmapInfo, cancellationToken);
|
||||
updateBindable(bindable, initialRulesetInfo, initialMods, cancellationToken);
|
||||
return bindable;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the value of a <see cref="BindableStarDifficulty"/> with a given ruleset + mods.
|
||||
/// </summary>
|
||||
@ -148,22 +181,6 @@ namespace osu.Game.Beatmaps
|
||||
}, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="BindableStarDifficulty"/> and triggers an initial value update.
|
||||
/// </summary>
|
||||
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> that star difficulty should correspond to.</param>
|
||||
/// <param name="initialRulesetInfo">The initial <see cref="RulesetInfo"/> to get the difficulty with.</param>
|
||||
/// <param name="initialMods">The initial <see cref="Mod"/>s to get the difficulty with.</param>
|
||||
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
|
||||
/// <returns>The <see cref="BindableStarDifficulty"/>.</returns>
|
||||
private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IEnumerable<Mod> initialMods,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
var bindable = new BindableStarDifficulty(beatmapInfo, cancellationToken);
|
||||
updateBindable(bindable, initialRulesetInfo, initialMods, cancellationToken);
|
||||
return bindable;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the difficulty defined by a <see cref="DifficultyCacheLookup"/> key, and stores it to the timed cache.
|
||||
/// </summary>
|
||||
@ -220,6 +237,14 @@ namespace osu.Game.Beatmaps
|
||||
return difficultyCache.TryGetValue(key, out existingDifficulty);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
cancelTrackedBindableUpdate();
|
||||
updateScheduler?.Dispose();
|
||||
}
|
||||
|
||||
private readonly struct DifficultyCacheLookup : IEquatable<DifficultyCacheLookup>
|
||||
{
|
||||
public readonly int BeatmapId;
|
||||
|
@ -1,13 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -16,14 +18,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
private const int duration = 200;
|
||||
|
||||
private Color4 chevronIconColour;
|
||||
|
||||
protected Color4 ChevronIconColour
|
||||
{
|
||||
get => chevronIconColour;
|
||||
set => chevronIconColour = leftChevron.Colour = rightChevron.Colour = value;
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
get => text.Text;
|
||||
@ -32,22 +26,28 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
|
||||
|
||||
private ChevronIcon leftChevron;
|
||||
private ChevronIcon rightChevron;
|
||||
private ChevronIcon leftIcon;
|
||||
private ChevronIcon rightIcon;
|
||||
private SpriteText text;
|
||||
private Box background;
|
||||
private FillFlowContainer textContainer;
|
||||
|
||||
public ShowMoreButton()
|
||||
{
|
||||
Height = 30;
|
||||
Width = 140;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
IdleColour = colourProvider.Background2;
|
||||
HoverColour = colourProvider.Background1;
|
||||
}
|
||||
|
||||
protected override Drawable CreateContent() => new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
@ -56,22 +56,36 @@ namespace osu.Game.Graphics.UserInterface
|
||||
},
|
||||
textContainer = new FillFlowContainer
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(7),
|
||||
Spacing = new Vector2(10),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Horizontal = 20,
|
||||
Vertical = 5
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftChevron = new ChevronIcon(),
|
||||
leftIcon = new ChevronIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
|
||||
Text = "show more".ToUpper(),
|
||||
},
|
||||
rightChevron = new ChevronIcon(),
|
||||
rightIcon = new ChevronIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -81,17 +95,40 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override void OnLoadFinished() => textContainer.FadeIn(duration, Easing.OutQuint);
|
||||
|
||||
private class ChevronIcon : SpriteIcon
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
private const int icon_size = 8;
|
||||
base.OnHover(e);
|
||||
leftIcon.SetHoveredState(true);
|
||||
rightIcon.SetHoveredState(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
leftIcon.SetHoveredState(false);
|
||||
rightIcon.SetHoveredState(false);
|
||||
}
|
||||
|
||||
public class ChevronIcon : SpriteIcon
|
||||
{
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
public ChevronIcon()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(icon_size);
|
||||
Size = new Vector2(7.5f);
|
||||
Icon = FontAwesome.Solid.ChevronDown;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Colour = colourProvider.Foreground1;
|
||||
}
|
||||
|
||||
public void SetHoveredState(bool hovered) =>
|
||||
this.FadeColour(hovered ? colourProvider.Light1 : colourProvider.Foreground1, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,12 +5,12 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using static osu.Game.Graphics.UserInterface.ShowMoreButton;
|
||||
|
||||
namespace osu.Game.Overlays.Comments.Buttons
|
||||
{
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Comments.Buttons
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly ChevronIcon icon;
|
||||
private readonly Box background;
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
@ -68,12 +68,10 @@ namespace osu.Game.Overlays.Comments.Buttons
|
||||
AlwaysPresent = true,
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
icon = new ChevronIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(7.5f),
|
||||
Icon = FontAwesome.Solid.ChevronDown
|
||||
Origin = Anchor.CentreLeft
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -88,7 +86,6 @@ namespace osu.Game.Overlays.Comments.Buttons
|
||||
private void load()
|
||||
{
|
||||
background.Colour = colourProvider.Background2;
|
||||
icon.Colour = colourProvider.Foreground1;
|
||||
}
|
||||
|
||||
protected void SetIconDirection(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1));
|
||||
@ -99,7 +96,7 @@ namespace osu.Game.Overlays.Comments.Buttons
|
||||
{
|
||||
base.OnHover(e);
|
||||
background.FadeColour(colourProvider.Background1, 200, Easing.OutQuint);
|
||||
icon.FadeColour(colourProvider.Light1, 200, Easing.OutQuint);
|
||||
icon.SetHoveredState(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -107,7 +104,7 @@ namespace osu.Game.Overlays.Comments.Buttons
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint);
|
||||
icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint);
|
||||
icon.SetHoveredState(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,13 +12,13 @@ using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Overlays.Comments.Buttons
|
||||
{
|
||||
public class ShowMoreButton : LoadingButton
|
||||
public class ShowMoreRepliesButton : LoadingButton
|
||||
{
|
||||
protected override IEnumerable<Drawable> EffectTargets => new[] { text };
|
||||
|
||||
private OsuSpriteText text;
|
||||
|
||||
public ShowMoreButton()
|
||||
public ShowMoreRepliesButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
LoadingAnimationSize = new Vector2(8);
|
@ -78,21 +78,22 @@ namespace osu.Game.Overlays.Comments
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background4
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Bottom = 20 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
deletedCommentsCounter = new DeletedCommentsCounter
|
||||
{
|
||||
ShowDeleted = { BindTarget = ShowDeleted }
|
||||
ShowDeleted = { BindTarget = ShowDeleted },
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Horizontal = 70,
|
||||
Vertical = 10
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@ -102,7 +103,10 @@ namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding(5),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Vertical = 10
|
||||
},
|
||||
Action = getComments,
|
||||
IsLoading = true,
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
@ -11,16 +10,6 @@ namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
public readonly BindableInt Current = new BindableInt();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Height = 20;
|
||||
|
||||
IdleColour = colourProvider.Background2;
|
||||
HoverColour = colourProvider.Background1;
|
||||
ChevronIconColour = colourProvider.Foreground1;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Current.BindValueChanged(onCurrentChanged, true);
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Comments
|
||||
private FillFlowContainer childCommentsVisibilityContainer;
|
||||
private FillFlowContainer childCommentsContainer;
|
||||
private LoadRepliesButton loadRepliesButton;
|
||||
private ShowMoreButton showMoreButton;
|
||||
private ShowMoreRepliesButton showMoreButton;
|
||||
private ShowRepliesButton showRepliesButton;
|
||||
private ChevronButton chevronButton;
|
||||
private DeletedCommentsCounter deletedCommentsCounter;
|
||||
@ -213,7 +213,7 @@ namespace osu.Game.Overlays.Comments
|
||||
Top = 10
|
||||
}
|
||||
},
|
||||
showMoreButton = new ShowMoreButton
|
||||
showMoreButton = new ShowMoreRepliesButton
|
||||
{
|
||||
Action = () => RepliesRequested(this, ++currentPage)
|
||||
}
|
||||
|
@ -14,12 +14,13 @@ using osu.Game.Users;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
public abstract class PaginatedContainer<TModel> : FillFlowContainer
|
||||
{
|
||||
private readonly ProfileShowMoreButton moreButton;
|
||||
private readonly ShowMoreButton moreButton;
|
||||
private readonly OsuSpriteText missingText;
|
||||
private APIRequest<List<TModel>> retrievalRequest;
|
||||
private CancellationTokenSource loadCancellation;
|
||||
@ -74,7 +75,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Spacing = new Vector2(0, 2),
|
||||
},
|
||||
moreButton = new ProfileShowMoreButton
|
||||
moreButton = new ShowMoreButton
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -1,19 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
public class ProfileShowMoreButton : ShowMoreButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
IdleColour = colourProvider.Background2;
|
||||
HoverColour = colourProvider.Background1;
|
||||
ChevronIconColour = colourProvider.Foreground1;
|
||||
}
|
||||
}
|
||||
}
|
@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private const float max_alpha = 0.4f;
|
||||
private const int fade_time = 400;
|
||||
private const float gradient_size = 0.3f;
|
||||
private const float gradient_size = 0.2f;
|
||||
|
||||
/// <summary>
|
||||
/// The threshold under which the current player life should be considered low and the layer should start fading in.
|
||||
@ -56,16 +56,16 @@ namespace osu.Game.Screens.Play.HUD
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0)),
|
||||
Height = gradient_size,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.White.Opacity(0)),
|
||||
Width = gradient_size,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = gradient_size,
|
||||
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0), Color4.White),
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Width = gradient_size,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White),
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
}
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user