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Improve messaging when timeshift token retrieval fails
Obviously not a final solution, but should better help self-compiling (or unofficial package) users better understand why this is happening.
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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Multi.Play
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{
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failed = true;
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Logger.Error(e, "Failed to retrieve a score submission token.");
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Logger.Error(e, "Failed to retrieve a score submission token.\n\nThis may happen if you are not running an official release of osu! (ie. you are self-compiling).");
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Schedule(() =>
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{
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