2018-01-05 20:21:19 +09:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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2017-02-07 13:59:30 +09:00
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-09-29 20:13:58 +09:00
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2018-01-21 18:11:43 +03:00
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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2016-11-08 18:13:20 -05:00
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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2018-01-21 18:11:43 +03:00
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using osu.Framework.Audio.Sample;
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2017-03-10 11:59:08 +09:00
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using osu.Framework.Configuration;
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2016-11-14 17:23:33 +09:00
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using osu.Framework.Graphics;
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2017-03-10 11:59:08 +09:00
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using osu.Framework.Graphics.Containers;
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2018-01-21 18:11:43 +03:00
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using osu.Framework.Graphics.Cursor;
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2017-03-10 11:59:08 +09:00
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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2017-04-07 16:55:41 +09:00
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using osu.Framework.Threading;
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2016-11-14 17:23:33 +09:00
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using osu.Framework.Timing;
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2017-08-05 16:22:10 +09:00
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using osu.Game.Beatmaps;
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2017-03-10 11:59:08 +09:00
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using osu.Game.Configuration;
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2018-01-09 22:21:15 +09:00
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using osu.Game.Graphics;
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2018-01-12 18:13:17 +09:00
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using osu.Game.Graphics.Cursor;
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2017-08-22 16:58:47 +09:00
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using osu.Game.Online.API;
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2017-04-18 16:05:58 +09:00
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using osu.Game.Rulesets;
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2017-04-21 17:33:20 +09:00
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using osu.Game.Rulesets.Mods;
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2017-04-18 16:05:58 +09:00
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using osu.Game.Rulesets.Scoring;
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2018-01-21 18:11:43 +03:00
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Ranking;
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2018-03-20 16:26:36 +09:00
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using osu.Game.Skinning;
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2017-09-14 14:28:53 +02:00
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using osu.Game.Storyboards.Drawables;
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2016-09-29 20:13:58 +09:00
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2016-11-14 17:23:33 +09:00
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namespace osu.Game.Screens.Play
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2016-09-29 20:13:58 +09:00
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{
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2018-02-15 23:57:53 +03:00
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public class Player : ScreenWithBeatmapBackground, IProvideCursor
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{
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2018-02-28 11:42:28 +09:00
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protected override float BackgroundParallaxAmount => 0.1f;
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2017-12-25 18:52:09 +09:00
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public override bool ShowOverlaysOnEnter => false;
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2016-11-09 15:22:54 +09:00
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2017-04-18 16:56:01 +09:00
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public Action RestartRequested;
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2017-04-17 21:30:51 -07:00
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2017-04-01 21:17:24 +03:00
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public bool HasFailed { get; private set; }
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2017-03-28 04:53:57 +03:00
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2017-11-23 20:42:07 +09:00
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public bool AllowPause { get; set; } = true;
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2017-12-26 14:00:58 +09:00
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public bool AllowLeadIn { get; set; } = true;
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public bool AllowResults { get; set; } = true;
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2017-11-23 20:42:07 +09:00
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2018-03-08 22:16:47 +09:00
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private Bindable<bool> mouseWheelDisabled;
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private Bindable<double> userAudioOffset;
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2017-01-30 04:08:14 -04:00
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public int RestartCount;
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2017-01-27 15:28:39 -04:00
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2018-01-12 19:36:35 +09:00
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public CursorContainer Cursor => RulesetContainer.Cursor;
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2018-01-17 17:37:14 +09:00
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public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
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2018-01-12 18:13:17 +09:00
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2018-02-27 16:05:21 +09:00
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private IAdjustableClock sourceClock;
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2018-02-27 16:10:12 +09:00
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/// <summary>
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/// The decoupled clock used for gameplay. Should be used for seeks and clock control.
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/// </summary>
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private DecoupleableInterpolatingFramedClock adjustableClock;
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2016-11-16 15:48:35 +09:00
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2017-05-17 21:57:01 +09:00
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private PauseContainer pauseContainer;
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2017-04-20 11:16:08 +09:00
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private RulesetInfo ruleset;
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2016-10-28 14:14:45 +09:00
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2017-08-22 16:58:47 +09:00
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private APIAccess api;
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2017-06-28 10:19:04 -07:00
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private SampleChannel sampleRestart;
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2016-11-29 20:30:16 +09:00
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private ScoreProcessor scoreProcessor;
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protected RulesetContainer RulesetContainer;
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2017-05-05 13:00:05 +09:00
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private HUDOverlay hudOverlay;
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private FailOverlay failOverlay;
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2017-01-27 15:28:39 -04:00
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2018-02-15 23:57:53 +03:00
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private DrawableStoryboard storyboard;
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private Container storyboardContainer;
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2017-08-09 13:28:29 +09:00
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private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
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2017-07-19 19:10:04 +09:00
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2017-08-22 18:02:38 +09:00
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[BackgroundDependencyLoader]
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2018-03-08 22:16:47 +09:00
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private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
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2016-10-05 20:49:31 +09:00
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{
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2017-08-22 16:58:47 +09:00
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this.api = api;
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2017-06-28 10:19:04 -07:00
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2017-08-05 16:22:10 +09:00
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WorkingBeatmap working = Beatmap.Value;
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2018-03-22 21:46:35 +01:00
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if (working is DummyWorkingBeatmap)
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{
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Exit();
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return;
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}
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2018-03-25 13:25:48 +02:00
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sampleRestart = audio.Sample.Get(@"Gameplay/restart");
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mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
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userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
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2017-08-05 16:22:10 +09:00
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Beatmap beatmap;
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2016-10-27 20:37:01 +09:00
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try
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{
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beatmap = working.Beatmap;
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if (beatmap == null)
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2017-05-07 00:38:17 +08:00
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throw new InvalidOperationException("Beatmap was not loaded");
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2017-04-17 15:44:46 +09:00
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2017-08-22 18:02:38 +09:00
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ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
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2017-08-21 12:31:21 +09:00
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var rulesetInstance = ruleset.CreateInstance();
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2017-04-20 11:36:50 +09:00
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2017-04-17 15:44:46 +09:00
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try
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{
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2017-08-09 13:28:29 +09:00
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RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working, ruleset.ID == beatmap.BeatmapInfo.Ruleset.ID);
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}
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2017-04-20 12:11:03 +09:00
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catch (BeatmapInvalidForRulesetException)
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{
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// we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset
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2017-04-20 11:36:50 +09:00
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// let's try again forcing the beatmap's ruleset.
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2017-08-05 16:22:10 +09:00
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ruleset = beatmap.BeatmapInfo.Ruleset;
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2017-04-20 11:36:50 +09:00
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rulesetInstance = ruleset.CreateInstance();
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2017-08-09 13:28:29 +09:00
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RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap, true);
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2017-04-17 15:44:46 +09:00
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}
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2017-04-26 20:22:03 +09:00
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2017-08-09 13:28:29 +09:00
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if (!RulesetContainer.Objects.Any())
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2017-05-07 00:38:17 +08:00
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throw new InvalidOperationException("Beatmap contains no hit objects!");
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2016-10-27 20:37:01 +09:00
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}
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2017-02-15 12:38:10 +09:00
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catch (Exception e)
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2016-10-27 20:37:01 +09:00
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{
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2017-12-25 18:21:15 +09:00
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Logger.Error(e, "Could not load beatmap sucessfully!");
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2017-02-15 12:38:10 +09:00
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2016-10-27 20:37:01 +09:00
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//couldn't load, hard abort!
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Exit();
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return;
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}
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2016-10-05 20:49:31 +09:00
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2018-02-27 16:05:21 +09:00
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sourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
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2018-02-27 16:10:12 +09:00
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adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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2017-04-26 18:16:55 +09:00
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2017-08-09 13:28:29 +09:00
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var firstObjectTime = RulesetContainer.Objects.First().StartTime;
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2018-02-27 16:10:12 +09:00
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adjustableClock.Seek(AllowLeadIn
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2017-12-26 14:00:58 +09:00
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? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
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: firstObjectTime);
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2018-02-27 16:10:12 +09:00
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adjustableClock.ProcessFrame();
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2017-04-26 18:07:22 +09:00
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2018-02-28 22:01:52 +09:00
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// the final usable gameplay clock with user-set offsets applied.
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var offsetClock = new FramedOffsetClock(adjustableClock);
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2017-04-21 16:19:40 +09:00
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userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
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userAudioOffset.TriggerChange();
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2018-01-12 23:33:24 +03:00
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scoreProcessor = RulesetContainer.CreateScoreProcessor();
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2016-10-19 19:44:03 +09:00
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Children = new Drawable[]
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2016-10-06 23:33:09 +09:00
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{
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2018-02-27 16:10:12 +09:00
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pauseContainer = new PauseContainer(offsetClock, adjustableClock)
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2017-09-14 14:28:53 +02:00
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{
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2017-05-17 21:57:01 +09:00
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OnRetry = Restart,
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OnQuit = Exit,
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2017-11-23 20:42:07 +09:00
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CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
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2018-01-21 18:11:43 +03:00
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OnPause = () =>
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{
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2017-12-19 00:53:17 +09:00
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pauseContainer.Retries = RestartCount;
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2017-05-17 21:57:01 +09:00
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hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
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},
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2018-01-24 17:48:42 +09:00
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OnResume = () => hudOverlay.KeyCounter.IsCounting = true,
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2016-11-09 18:50:30 +09:00
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Children = new Drawable[]
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{
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2018-02-28 22:01:52 +09:00
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storyboardContainer = new Container
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2017-02-28 20:14:48 +09:00
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{
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2017-04-26 18:07:22 +09:00
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RelativeSizeAxes = Axes.Both,
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2018-02-28 22:01:52 +09:00
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Alpha = 0,
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2017-02-28 20:14:48 +09:00
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},
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2018-03-20 16:26:36 +09:00
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new LocalSkinOverrideContainer(working.Skin)
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{
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RelativeSizeAxes = Axes.Both,
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Child = RulesetContainer
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},
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2018-03-06 00:10:53 +09:00
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new SkipOverlay(firstObjectTime)
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2017-05-17 21:57:01 +09:00
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{
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2018-02-28 22:01:52 +09:00
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Clock = Clock, // skip button doesn't want to use the audio clock directly
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ProcessCustomClock = false,
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2018-02-27 16:10:12 +09:00
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AdjustableClock = adjustableClock,
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2018-02-27 16:01:30 +09:00
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FramedClock = offsetClock,
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},
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2018-02-27 16:10:21 +09:00
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hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
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2018-02-27 16:02:48 +09:00
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{
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2018-02-28 22:01:52 +09:00
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Clock = Clock, // hud overlay doesn't want to use the audio clock directly
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ProcessCustomClock = false,
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2017-05-17 21:57:01 +09:00
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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2018-01-12 23:59:36 +03:00
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new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, scoreProcessor)
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2017-09-15 19:39:55 +03:00
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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2018-02-28 21:50:52 +09:00
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ProcessCustomClock = false,
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2017-10-02 09:04:03 +03:00
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Breaks = beatmap.Breaks
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2018-01-12 19:50:09 +09:00
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}
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2016-11-09 18:50:30 +09:00
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}
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},
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2017-04-06 15:34:52 +09:00
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failOverlay = new FailOverlay
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{
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OnRetry = Restart,
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OnQuit = Exit,
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2017-04-09 16:26:31 +03:00
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},
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2017-04-10 06:06:10 +03:00
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new HotkeyRetryOverlay
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2017-04-09 16:26:31 +03:00
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{
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2018-01-21 18:11:43 +03:00
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Action = () =>
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{
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2018-01-22 01:06:27 -05:00
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if (!IsCurrentScreen) return;
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//we want to hide the hitrenderer immediately (looks better).
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//we may be able to remove this once the mouse cursor trail is improved.
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RulesetContainer?.Hide();
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Restart();
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2017-04-11 19:58:57 +09:00
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},
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2017-04-06 15:34:52 +09:00
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}
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2016-10-19 19:44:03 +09:00
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};
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2016-10-28 14:14:45 +09:00
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2018-02-08 23:28:42 +03:00
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if (ShowStoryboard)
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2017-09-14 18:56:01 +02:00
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initializeStoryboard(false);
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2017-09-14 14:28:53 +02:00
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2017-09-12 22:01:08 +09:00
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// Bind ScoreProcessor to ourselves
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scoreProcessor.AllJudged += onCompletion;
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2017-05-17 21:57:01 +09:00
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scoreProcessor.Failed += onFail;
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2017-11-18 01:28:09 -05:00
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2017-11-21 17:30:19 +09:00
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foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
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mod.ApplyToScoreProcessor(scoreProcessor);
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2017-05-16 17:55:35 +09:00
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}
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2017-11-11 13:00:54 +09:00
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private void applyRateFromMods()
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{
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2018-02-27 16:05:21 +09:00
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if (sourceClock == null) return;
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2017-11-15 20:03:18 +09:00
|
|
|
|
|
2018-02-27 16:05:21 +09:00
|
|
|
|
sourceClock.Rate = 1;
|
2017-11-11 13:00:54 +09:00
|
|
|
|
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToClock>())
|
2018-02-27 16:05:21 +09:00
|
|
|
|
mod.ApplyToClock(sourceClock);
|
2017-11-11 13:00:54 +09:00
|
|
|
|
}
|
|
|
|
|
|
2017-01-28 16:55:42 -04:00
|
|
|
|
public void Restart()
|
|
|
|
|
{
|
2017-06-28 10:19:04 -07:00
|
|
|
|
sampleRestart?.Play();
|
2017-04-17 23:52:38 -07:00
|
|
|
|
ValidForResume = false;
|
2017-04-18 16:56:01 +09:00
|
|
|
|
RestartRequested?.Invoke();
|
2017-04-17 21:30:51 -07:00
|
|
|
|
Exit();
|
2017-01-27 15:28:39 -04:00
|
|
|
|
}
|
|
|
|
|
|
2017-04-07 16:55:41 +09:00
|
|
|
|
private ScheduledDelegate onCompletionEvent;
|
|
|
|
|
|
2017-03-16 13:39:57 +09:00
|
|
|
|
private void onCompletion()
|
2016-11-29 23:59:56 +09:00
|
|
|
|
{
|
2017-03-17 01:36:30 +09:00
|
|
|
|
// Only show the completion screen if the player hasn't failed
|
2017-04-07 16:55:41 +09:00
|
|
|
|
if (scoreProcessor.HasFailed || onCompletionEvent != null)
|
2017-03-17 00:30:23 +09:00
|
|
|
|
return;
|
|
|
|
|
|
2017-04-13 11:41:08 +09:00
|
|
|
|
ValidForResume = false;
|
|
|
|
|
|
2017-12-26 14:00:58 +09:00
|
|
|
|
if (!AllowResults) return;
|
|
|
|
|
|
2017-05-19 13:53:09 +09:00
|
|
|
|
using (BeginDelayedSequence(1000))
|
2016-11-29 23:59:56 +09:00
|
|
|
|
{
|
2017-05-19 13:53:09 +09:00
|
|
|
|
onCompletionEvent = Schedule(delegate
|
2017-04-20 11:16:08 +09:00
|
|
|
|
{
|
2018-01-22 01:06:27 -05:00
|
|
|
|
if (!IsCurrentScreen) return;
|
|
|
|
|
|
|
|
|
|
var score = new Score
|
2017-05-19 13:53:09 +09:00
|
|
|
|
{
|
2018-01-22 01:06:27 -05:00
|
|
|
|
Beatmap = Beatmap.Value.BeatmapInfo,
|
|
|
|
|
Ruleset = ruleset
|
|
|
|
|
};
|
|
|
|
|
scoreProcessor.PopulateScore(score);
|
|
|
|
|
score.User = RulesetContainer.Replay?.User ?? api.LocalUser.Value;
|
|
|
|
|
Push(new Results(score));
|
2017-05-19 13:53:09 +09:00
|
|
|
|
});
|
|
|
|
|
}
|
2016-11-29 23:59:56 +09:00
|
|
|
|
}
|
|
|
|
|
|
2017-08-05 11:59:58 +09:00
|
|
|
|
private bool onFail()
|
2017-01-20 15:51:43 +08:00
|
|
|
|
{
|
2017-12-31 04:10:25 +09:00
|
|
|
|
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
2017-08-05 11:59:58 +09:00
|
|
|
|
return false;
|
|
|
|
|
|
2018-02-27 16:10:12 +09:00
|
|
|
|
adjustableClock.Stop();
|
2017-01-20 15:51:43 +08:00
|
|
|
|
|
2017-04-01 21:17:24 +03:00
|
|
|
|
HasFailed = true;
|
2017-03-28 04:53:57 +03:00
|
|
|
|
failOverlay.Retries = RestartCount;
|
|
|
|
|
failOverlay.Show();
|
2017-08-05 11:59:58 +09:00
|
|
|
|
return true;
|
2017-01-20 15:51:43 +08:00
|
|
|
|
}
|
|
|
|
|
|
2017-02-17 18:59:30 +09:00
|
|
|
|
protected override void OnEntering(Screen last)
|
2016-11-19 17:39:43 +01:00
|
|
|
|
{
|
|
|
|
|
base.OnEntering(last);
|
2017-02-15 12:38:10 +09:00
|
|
|
|
|
2017-07-19 19:10:04 +09:00
|
|
|
|
if (!loadedSuccessfully)
|
|
|
|
|
return;
|
|
|
|
|
|
2017-09-14 14:28:53 +02:00
|
|
|
|
Content.Alpha = 0;
|
2017-07-16 18:28:20 +03:00
|
|
|
|
Content
|
|
|
|
|
.ScaleTo(0.7f)
|
2017-07-22 20:50:25 +02:00
|
|
|
|
.ScaleTo(1, 750, Easing.OutQuint)
|
2017-07-16 18:28:20 +03:00
|
|
|
|
.Delay(250)
|
|
|
|
|
.FadeIn(250);
|
2017-02-22 14:14:37 +09:00
|
|
|
|
|
2017-11-13 19:43:00 +09:00
|
|
|
|
Task.Run(() =>
|
2017-07-16 17:37:59 +03:00
|
|
|
|
{
|
2018-02-27 16:05:21 +09:00
|
|
|
|
sourceClock.Reset();
|
2017-11-13 19:43:00 +09:00
|
|
|
|
|
|
|
|
|
Schedule(() =>
|
|
|
|
|
{
|
2018-02-27 16:10:12 +09:00
|
|
|
|
adjustableClock.ChangeSource(sourceClock);
|
2017-11-13 19:43:00 +09:00
|
|
|
|
applyRateFromMods();
|
|
|
|
|
|
|
|
|
|
this.Delay(750).Schedule(() =>
|
|
|
|
|
{
|
|
|
|
|
if (!pauseContainer.IsPaused)
|
2018-02-27 16:02:57 +09:00
|
|
|
|
{
|
2018-02-27 16:10:12 +09:00
|
|
|
|
adjustableClock.Start();
|
2018-02-27 16:02:57 +09:00
|
|
|
|
}
|
2017-11-13 19:43:00 +09:00
|
|
|
|
});
|
|
|
|
|
});
|
2017-07-16 17:37:59 +03:00
|
|
|
|
});
|
2017-04-07 20:38:57 +09:00
|
|
|
|
|
2017-05-17 21:57:01 +09:00
|
|
|
|
pauseContainer.Alpha = 0;
|
2017-07-22 20:50:25 +02:00
|
|
|
|
pauseContainer.FadeIn(750, Easing.OutQuint);
|
2017-02-22 14:14:37 +09:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnSuspending(Screen next)
|
|
|
|
|
{
|
2017-04-11 19:58:57 +09:00
|
|
|
|
fadeOut();
|
2017-02-22 14:14:37 +09:00
|
|
|
|
base.OnSuspending(next);
|
2016-10-28 14:14:45 +09:00
|
|
|
|
}
|
2016-11-16 15:48:35 +09:00
|
|
|
|
|
2017-02-17 18:59:30 +09:00
|
|
|
|
protected override bool OnExiting(Screen next)
|
2016-12-16 17:13:24 +01:00
|
|
|
|
{
|
2018-02-27 23:59:07 +09:00
|
|
|
|
if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? true))
|
2017-04-07 20:46:35 +09:00
|
|
|
|
{
|
2017-11-11 13:00:54 +09:00
|
|
|
|
// In the case of replays, we may have changed the playback rate.
|
|
|
|
|
applyRateFromMods();
|
|
|
|
|
|
2017-05-17 21:57:01 +09:00
|
|
|
|
fadeOut();
|
|
|
|
|
return base.OnExiting(next);
|
2017-04-07 20:46:35 +09:00
|
|
|
|
}
|
2017-03-04 21:35:26 +09:00
|
|
|
|
|
2017-07-19 19:10:04 +09:00
|
|
|
|
if (loadedSuccessfully)
|
2018-02-09 22:04:39 +03:00
|
|
|
|
pauseContainer?.Pause();
|
2017-07-19 19:10:04 +09:00
|
|
|
|
|
2017-05-17 21:57:01 +09:00
|
|
|
|
return true;
|
2016-12-16 17:13:24 +01:00
|
|
|
|
}
|
|
|
|
|
|
2017-04-11 19:58:57 +09:00
|
|
|
|
private void fadeOut()
|
2017-09-14 14:28:53 +02:00
|
|
|
|
{
|
2017-04-11 19:58:57 +09:00
|
|
|
|
const float fade_out_duration = 250;
|
2017-02-15 12:38:10 +09:00
|
|
|
|
|
2017-08-09 13:28:29 +09:00
|
|
|
|
RulesetContainer?.FadeOut(fade_out_duration);
|
2017-04-11 19:58:57 +09:00
|
|
|
|
Content.FadeOut(fade_out_duration);
|
2018-01-10 13:24:26 +09:00
|
|
|
|
|
2017-07-22 20:50:25 +02:00
|
|
|
|
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);
|
2018-01-09 22:21:15 +09:00
|
|
|
|
|
2017-04-11 19:58:57 +09:00
|
|
|
|
Background?.FadeTo(1f, fade_out_duration);
|
2016-12-16 17:13:24 +01:00
|
|
|
|
}
|
2017-09-14 14:28:53 +02:00
|
|
|
|
|
2018-03-08 22:16:47 +09:00
|
|
|
|
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
|
2018-02-15 23:57:53 +03:00
|
|
|
|
|
|
|
|
|
private void initializeStoryboard(bool asyncLoad)
|
|
|
|
|
{
|
|
|
|
|
if (storyboardContainer == null)
|
|
|
|
|
return;
|
2017-09-14 16:50:10 +02:00
|
|
|
|
|
2017-09-15 11:23:37 +02:00
|
|
|
|
var beatmap = Beatmap.Value;
|
2017-09-14 16:50:10 +02:00
|
|
|
|
|
2018-02-16 12:08:21 +09:00
|
|
|
|
storyboard = beatmap.Storyboard.CreateDrawable();
|
2018-02-15 23:57:53 +03:00
|
|
|
|
storyboard.Masking = true;
|
2017-09-15 11:23:37 +02:00
|
|
|
|
|
2018-02-15 23:57:53 +03:00
|
|
|
|
if (asyncLoad)
|
|
|
|
|
LoadComponentAsync(storyboard, storyboardContainer.Add);
|
|
|
|
|
else
|
|
|
|
|
storyboardContainer.Add(storyboard);
|
2017-09-14 14:28:53 +02:00
|
|
|
|
}
|
|
|
|
|
|
2018-02-15 23:57:53 +03:00
|
|
|
|
protected override void UpdateBackgroundElements()
|
2017-04-11 19:58:57 +09:00
|
|
|
|
{
|
2018-02-15 23:57:53 +03:00
|
|
|
|
if (!IsCurrentScreen) return;
|
2017-02-15 12:38:10 +09:00
|
|
|
|
|
2018-02-15 23:57:53 +03:00
|
|
|
|
base.UpdateBackgroundElements();
|
2017-03-04 21:35:26 +09:00
|
|
|
|
|
2018-02-15 23:57:53 +03:00
|
|
|
|
if (ShowStoryboard && storyboard == null)
|
|
|
|
|
initializeStoryboard(true);
|
2017-01-31 20:44:59 -04:00
|
|
|
|
|
2018-02-15 23:57:53 +03:00
|
|
|
|
var beatmap = Beatmap.Value;
|
|
|
|
|
var storyboardVisible = ShowStoryboard && beatmap.Storyboard.HasDrawable;
|
2016-12-16 17:13:24 +01:00
|
|
|
|
|
2018-02-15 23:57:53 +03:00
|
|
|
|
storyboardContainer?
|
2018-02-16 12:08:21 +09:00
|
|
|
|
.FadeColour(OsuColour.Gray(BackgroundOpacity), BACKGROUND_FADE_DURATION, Easing.OutQuint)
|
|
|
|
|
.FadeTo(storyboardVisible && BackgroundOpacity > 0 ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
2018-02-15 23:57:53 +03:00
|
|
|
|
|
2018-02-16 12:08:21 +09:00
|
|
|
|
if (storyboardVisible && beatmap.Storyboard.ReplacesBackground)
|
|
|
|
|
Background?.FadeTo(0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
2018-02-15 23:57:53 +03:00
|
|
|
|
}
|
2016-09-29 20:13:58 +09:00
|
|
|
|
}
|
2017-04-12 00:09:45 +09:00
|
|
|
|
}
|