1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 17:27:39 +08:00
osu-lazer/osu.Game/Screens/Play/Player.cs

335 lines
10 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2016-09-29 19:13:58 +08:00
using OpenTK;
2016-11-09 07:13:20 +08:00
using osu.Framework.Allocation;
using osu.Framework.Audio;
2016-11-14 16:23:33 +08:00
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
2016-11-14 16:23:33 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Framework.Screens;
2016-11-14 16:23:33 +08:00
using osu.Framework.Timing;
using osu.Game.Configuration;
2016-11-14 16:23:33 +08:00
using osu.Game.Database;
2016-11-14 17:03:20 +08:00
using osu.Game.Modes;
2016-11-29 22:59:56 +08:00
using osu.Game.Modes.UI;
using osu.Game.Screens.Backgrounds;
2016-11-29 14:41:48 +08:00
using osu.Game.Screens.Ranking;
2016-12-18 03:59:41 +08:00
using System;
2017-01-27 20:57:22 +08:00
using System.Linq;
using osu.Framework.Threading;
using osu.Game.Modes.Scoring;
2016-09-29 19:13:58 +08:00
2016-11-14 16:23:33 +08:00
namespace osu.Game.Screens.Play
2016-09-29 19:13:58 +08:00
{
2017-02-17 17:59:30 +08:00
public class Player : OsuScreen
2016-09-29 19:13:58 +08:00
{
2017-02-17 17:59:30 +08:00
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
2016-10-05 19:03:52 +08:00
internal override bool ShowOverlays => false;
internal override bool HasLocalCursorDisplayed => !IsPaused && !HasFailed && HitRenderer.ProvidingUserCursor;
2017-03-16 22:58:36 +08:00
2016-10-27 16:53:37 +08:00
public BeatmapInfo BeatmapInfo;
2017-03-07 09:59:19 +08:00
public bool IsPaused { get; private set; }
2017-04-02 02:17:24 +08:00
public bool HasFailed { get; private set; }
public int RestartCount;
2017-03-23 12:52:38 +08:00
private const double pause_cooldown = 1000;
2017-03-07 09:59:19 +08:00
private double lastPauseActionTime;
2017-03-23 12:52:38 +08:00
private bool canPause => Time.Current >= lastPauseActionTime + pause_cooldown;
private IAdjustableClock sourceClock;
2017-02-28 19:14:48 +08:00
private IFrameBasedClock interpolatedSourceClock;
2016-11-16 14:48:35 +08:00
private Ruleset ruleset;
2016-11-29 19:30:16 +08:00
private ScoreProcessor scoreProcessor;
protected HitRenderer HitRenderer;
2016-12-18 17:48:59 +08:00
private Bindable<int> dimLevel;
2017-01-27 20:57:22 +08:00
private SkipButton skipButton;
2016-11-29 19:30:16 +08:00
2017-03-10 12:02:50 +08:00
private HudOverlay hudOverlay;
2017-03-28 15:49:58 +08:00
private PauseOverlay pauseOverlay;
private FailOverlay failOverlay;
[BackgroundDependencyLoader]
2017-03-28 16:41:08 +08:00
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config)
2016-10-05 19:49:31 +08:00
{
var beatmap = Beatmap.Beatmap;
if (beatmap.BeatmapInfo?.Mode > PlayMode.Taiko)
{
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
Exit();
return;
}
dimLevel = config.GetBindable<int>(OsuConfig.DimLevel);
2017-02-28 18:44:12 +08:00
mouseWheelDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableWheel);
try
{
if (Beatmap == null)
Beatmap = beatmaps.GetWorkingBeatmap(BeatmapInfo, withStoryboard: true);
if ((Beatmap?.Beatmap?.HitObjects.Count ?? 0) == 0)
throw new Exception("No valid objects were found!");
if (Beatmap == null)
throw new Exception("Beatmap was not loaded");
}
catch (Exception e)
{
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
//couldn't load, hard abort!
Exit();
return;
}
2016-10-05 19:49:31 +08:00
Track track = Beatmap.Track;
if (track != null)
{
2016-11-09 07:13:20 +08:00
audio.Track.SetExclusive(track);
sourceClock = track;
}
2016-10-28 18:55:48 +08:00
sourceClock = (IAdjustableClock)track ?? new StopwatchClock();
2017-02-28 19:14:48 +08:00
interpolatedSourceClock = new InterpolatingFramedClock(sourceClock);
Schedule(() =>
{
2016-10-28 18:55:48 +08:00
sourceClock.Reset();
});
ruleset = Ruleset.GetRuleset(Beatmap.PlayMode);
HitRenderer = ruleset.CreateHitRendererWith(Beatmap);
scoreProcessor = HitRenderer.CreateScoreProcessor();
hudOverlay = new StandardHudOverlay();
hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
hudOverlay.BindProcessor(scoreProcessor);
hudOverlay.BindHitRenderer(HitRenderer);
2016-10-06 22:33:09 +08:00
2017-01-20 15:51:43 +08:00
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
HitRenderer.OnAllJudged += onCompletion;
2017-01-20 15:51:43 +08:00
//bind ScoreProcessor to ourselves (for a fail situation)
scoreProcessor.Failed += onFail;
Children = new Drawable[]
2016-10-06 22:33:09 +08:00
{
2017-02-28 19:14:48 +08:00
new Container
{
2017-02-28 19:14:48 +08:00
RelativeSizeAxes = Axes.Both,
Clock = interpolatedSourceClock,
Children = new Drawable[]
{
HitRenderer,
2017-02-28 19:14:48 +08:00
skipButton = new SkipButton
{
Alpha = 0
},
}
},
hudOverlay,
2017-04-06 14:34:52 +08:00
pauseOverlay = new PauseOverlay
{
OnResume = delegate
{
Delay(400);
Schedule(Resume);
},
OnRetry = Restart,
OnQuit = Exit,
},
failOverlay = new FailOverlay
{
OnRetry = Restart,
OnQuit = Exit,
}
};
2016-10-05 19:49:31 +08:00
}
2017-01-27 20:57:22 +08:00
private void initializeSkipButton()
{
const double skip_required_cutoff = 3000;
const double fade_time = 300;
double firstHitObject = Beatmap.Beatmap.HitObjects.First().StartTime;
if (firstHitObject < skip_required_cutoff)
{
skipButton.Alpha = 0;
skipButton.Expire();
return;
}
skipButton.FadeInFromZero(fade_time);
skipButton.Action = () =>
{
sourceClock.Seek(firstHitObject - skip_required_cutoff - fade_time);
skipButton.Action = null;
};
skipButton.Delay(firstHitObject - skip_required_cutoff - fade_time);
skipButton.FadeOut(fade_time);
skipButton.Expire();
}
public void Pause(bool force = false)
{
if (canPause || force)
{
lastPauseActionTime = Time.Current;
hudOverlay.KeyCounter.IsCounting = false;
2017-01-31 21:17:47 +08:00
pauseOverlay.Retries = RestartCount;
pauseOverlay.Show();
sourceClock.Stop();
2017-03-07 09:59:19 +08:00
IsPaused = true;
}
else
{
2017-03-07 09:59:19 +08:00
IsPaused = false;
}
}
public void Resume()
{
lastPauseActionTime = Time.Current;
hudOverlay.KeyCounter.IsCounting = true;
pauseOverlay.Hide();
sourceClock.Start();
2017-03-07 09:59:19 +08:00
IsPaused = false;
}
public void TogglePaused()
{
2017-03-07 09:59:19 +08:00
IsPaused = !IsPaused;
if (IsPaused) Pause(); else Resume();
}
public void Restart()
{
sourceClock.Stop(); // If the clock is running and Restart is called the game will lag until relaunch
var newPlayer = new Player();
2017-04-02 14:56:12 +08:00
LoadComponentAsync(newPlayer, delegate
{
newPlayer.RestartCount = RestartCount + 1;
ValidForResume = false;
if (!Push(newPlayer))
{
// Error(?)
}
});
}
private ScheduledDelegate onCompletionEvent;
private void onCompletion()
2016-11-29 22:59:56 +08:00
{
// Only show the completion screen if the player hasn't failed
if (scoreProcessor.HasFailed || onCompletionEvent != null)
return;
2016-11-29 22:59:56 +08:00
Delay(1000);
onCompletionEvent = Schedule(delegate
2016-11-29 22:59:56 +08:00
{
ValidForResume = false;
2016-11-29 22:59:56 +08:00
Push(new Results
{
2017-03-17 01:03:12 +08:00
Score = scoreProcessor.CreateScore()
2016-11-29 22:59:56 +08:00
});
});
}
2017-01-20 15:51:43 +08:00
private void onFail()
{
sourceClock.Stop();
Delay(500);
2017-04-02 02:17:24 +08:00
HasFailed = true;
failOverlay.Retries = RestartCount;
failOverlay.Show();
2017-01-20 15:51:43 +08:00
}
2017-02-17 17:59:30 +08:00
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
2017-02-22 20:43:29 +08:00
(Background as BackgroundScreenBeatmap)?.BlurTo(Vector2.Zero, 1500, EasingTypes.OutQuint);
Background?.FadeTo((100f - dimLevel) / 100, 1500, EasingTypes.OutQuint);
Content.Alpha = 0;
dimLevel.ValueChanged += newDim => Background?.FadeTo((100f - newDim) / 100, 800);
2017-02-22 20:43:29 +08:00
Content.ScaleTo(0.7f);
Content.Delay(250);
Content.FadeIn(250);
2017-02-22 20:43:29 +08:00
Content.ScaleTo(1, 750, EasingTypes.OutQuint);
Delay(750);
Schedule(() =>
{
sourceClock.Start();
initializeSkipButton();
});
//keep in mind this is using the interpolatedSourceClock so won't be run as early as we may expect.
HitRenderer.Alpha = 0;
HitRenderer.FadeIn(750, EasingTypes.OutQuint);
}
protected override void OnSuspending(Screen next)
{
Content.FadeOut(350);
2017-02-22 20:43:29 +08:00
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
base.OnSuspending(next);
}
2016-11-16 14:48:35 +08:00
2017-02-17 17:59:30 +08:00
protected override bool OnExiting(Screen next)
2016-12-17 00:13:24 +08:00
{
if (pauseOverlay != null && !HitRenderer.HasReplayLoaded)
{
//pause screen override logic.
if (pauseOverlay?.State == Visibility.Hidden && !canPause) return true;
if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
{
Pause();
return true;
}
}
HitRenderer?.FadeOut(60);
FadeOut(250);
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
Background?.FadeTo(1f, 200);
return base.OnExiting(next);
2016-12-17 00:13:24 +08:00
}
2017-02-28 07:08:34 +08:00
private Bindable<bool> mouseWheelDisabled;
2017-03-07 09:59:19 +08:00
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;
2016-09-29 19:13:58 +08:00
}
}