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Add local InputManager to Player; handle Z and X.
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@ -13,6 +13,14 @@ using osu.Game.Database;
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using osu.Framework.Timing;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Platform;
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using OpenTK.Input;
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using MouseState = osu.Framework.Input.MouseState;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.GameModes.Play
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{
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@ -26,6 +34,38 @@ namespace osu.Game.GameModes.Play
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public BeatmapInfo BeatmapInfo;
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PlayerInputManager inputManager;
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class PlayerInputManager : UserInputManager
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{
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public PlayerInputManager(BasicGameHost host)
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: base(host)
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{
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}
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protected override void UpdateMouseState(InputState state)
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{
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base.UpdateMouseState(state);
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MouseState mouse = (MouseState)state.Mouse;
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foreach (Key k in state.Keyboard.Keys)
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{
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switch (k)
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{
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case Key.Z:
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
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break;
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case Key.X:
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
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break;
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}
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}
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}
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}
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public PlayMode PreferredPlayMode;
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protected override IFrameBasedClock Clock => playerClock;
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@ -132,7 +172,14 @@ namespace osu.Game.GameModes.Play
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Children = new Drawable[]
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{
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hitRenderer,
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inputManager = new PlayerInputManager(game.Host)
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{
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PassThrough = false,
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Children = new Drawable[]
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{
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hitRenderer,
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}
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},
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scoreOverlay,
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};
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}
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