dexy
dead879d99
Weapon rendering improvements
2019-11-27 12:56:34 +11:00
dexy
59a457cff8
Cutscene viewer vehicles
2019-11-26 20:47:47 +11:00
dexy
91873ea87a
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
2019-11-26 17:00:41 +11:00
dexy
96d34ec154
Cutscene viewer props using bone animations
2019-11-26 04:57:21 +11:00
dexy
6467797c3d
Cutscene viewer rendering peds
2019-11-26 01:26:28 +11:00
dexy
5a869fa836
Cutscene viewer progress, Hash updates
2019-11-25 20:44:16 +11:00
dexy
d025f1b8d8
Added ability to manually select animations in ModelForm
2019-11-21 19:01:43 +11:00
dexy
5eaea931bf
Removed unnecessary anims updating during playback
2019-11-19 01:53:24 +11:00
dexy
542b0c3210
Populating Models and Textures tabs on PedsForm
2019-11-17 23:53:53 +11:00
dexy
baf29066a7
Animations XML conversion progress
2019-11-17 22:14:00 +11:00
dexyfex
7be446cf04
Merge pull request #64 from carmineos/vertexlayout
...
Dynamic generation of vertex layouts for GTAV vertex types
2019-11-14 19:30:13 +11:00
dexy
7e43271a67
Animations XML conversion
2019-11-14 18:58:20 +11:00
Carmine Giugliano
68bba817d3
dynamic generation of vertex layouts for GTAV vertex types
2019-11-11 12:28:37 +01:00
dexy
918ed7fccf
Fix for leg jankyness. Added PBBNCCTTX shader
2019-11-10 02:01:52 +11:00
dexy
03fa5575bf
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
2019-11-09 21:07:41 +11:00
dexy
20545145a5
PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
2019-11-09 18:05:41 +11:00
dexy
87092996f8
Animations now playing sequences correctly
2019-11-08 22:55:39 +11:00
dexy
d60234469a
Animation evaluation improvements
2019-11-08 19:53:29 +11:00
dexy
629ee125a5
Reset ped model to T pose when no animatino selected
2019-11-08 18:58:56 +11:00
dexy
8bea5281f0
Animations playback improvement?
2019-11-08 17:54:46 +11:00
dexy
9fc219e332
Fix for hair rendering, update peds meta types to be expandable objects
2019-11-08 14:22:10 +11:00
dexy
ef497b1f6d
Animation playback improvements
2019-11-08 02:00:16 +11:00
dexy
465b21d7ac
Peds form progress, playing peds animations and loading some textures
2019-11-07 23:14:39 +11:00
dexy
8bfca3a338
Peds form progress, new MetaNames, ped ymt metas parsing
2019-11-07 03:51:35 +11:00
dexy
90142cb6da
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
2019-11-06 04:53:20 +11:00
dexy
4cc780a461
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
2019-11-05 20:47:10 +11:00
dexy
8335fd065c
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
2019-11-04 00:04:02 +11:00
dexy
6be0d5cb30
Skin mesh now using correct bone transforms
2019-11-03 22:43:39 +11:00
dexy
9f84ba8ad0
Added vertex shaders for skin mesh support
2019-11-03 06:25:20 +11:00
dexy
3462513e27
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
2019-11-02 22:53:54 +11:00
dexy
68a028dc0b
Minor improvement to UV anims
2019-11-02 20:40:14 +11:00
dexy
b61899dedf
Fix loading some YCDs
2019-11-02 18:37:21 +11:00
dexy
6f0a7d99f9
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
2019-11-02 18:14:36 +11:00
dexy
80b6f3742b
Experimental UV animations playing from YCD. (some air cons broken!)
2019-11-02 06:46:45 +11:00
dexy
4834b8c520
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
2019-10-31 17:11:12 +11:00
dexy
4559312f1c
Handle mouse back/forward in RPF Explorer, Fix 2D mode ymap frustum culling, Added Disable embedded collisions flag name on Entity form
2019-03-30 03:30:45 +11:00
dexy
60b1570930
Fix for vehicle wheels rendering corrupting the saved file
2019-03-28 20:33:07 +11:00
dexy
bd283a5c07
Ymap frustum culling
2019-03-23 22:23:37 +11:00
dexy
023be70bb4
Model Material Editor
2019-03-22 01:29:37 +11:00
dexy
bc1efebe5c
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
2019-03-20 21:21:47 +11:00
dexy
a11ec59dda
Optimised BasicShaderPSGeomVars for DiffuseSampler2, added BasicVS_PNCTT.cso to source control
2019-02-20 20:56:04 +11:00
horstche
3690b082bc
Added vertex shader PNCTT and started implementation of DiffuseSampler2. ( #43 )
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Added vertex shader PNCTT and implementation of DiffuseSampler2.
2019-02-20 20:41:00 +11:00
dexy
9af0b41967
Fix for XML/PSO conversion inaccuracies
2019-01-14 12:25:03 +11:00
dexy
fbf57293c1
Skewy wheels bug fix
2019-01-13 22:18:57 +11:00
dexy
d794f592d8
Vehicle wheel right hand side flip/fix
2019-01-13 21:31:33 +11:00
dexy
ac3bcb7f4e
Added MetaNames by 0x1F9F1 - from companion app
2019-01-13 19:51:49 +11:00
dexy
187f8379cd
Vehicle viewer progress
2019-01-13 17:04:32 +11:00
dexy
d7d4054971
Fix for XmlMeta not importing Vector3 arrays properly, Added extra texture sampler options
2019-01-12 12:17:02 +11:00
dexy
f3c7538d78
Fixed vehicle license plates rendering
2019-01-11 20:40:13 +11:00
dexy
6c244c6406
Replaced CMapData and CEntityDef property gets with field gets for performance
2019-01-09 18:09:12 +11:00
dexy
dd3b8bdab4
Waiting for textures to load before rendering
2019-01-09 16:55:11 +11:00
dexy
da7a9e106f
HD textures option in model viewer
2019-01-09 12:15:38 +11:00
dexy
1af436b403
Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity
2019-01-08 18:57:24 +11:00
dexy
2d8305c7a1
Added renderable texture dict hierarchy caching
2019-01-06 15:51:58 +11:00
dexy
9dde38c930
HD textures (WIP), vehicles.meta gtxd loading
2019-01-06 05:04:33 +11:00
dexy
a7c17f318c
Render car generators option for MrFoxPro
2018-12-23 15:29:35 +11:00
dexy
801d530d78
Slightly improved newer vehicles rendering
2018-12-21 22:37:55 +11:00
dexy
7660a228eb
Renamed skin vertex types and adjusted vertex layouts
2018-12-21 20:11:28 +11:00
dexy
f738a03eaa
Fixed interior and embedded collisions not being drawn when in Collisions mode
2018-12-16 17:20:00 +11:00
dexy
3533260884
Rendering OccludeModels when in Occlusion mode
2018-12-15 04:09:02 +11:00
dexy
1e2e927cf6
Fixed grass painting and selection bugs/glitchiness
2018-12-07 13:41:18 +11:00
dexy
a7e2c7a0b6
Fixed RenderableCache item invalidation and cleaned up code
2018-12-05 17:36:23 +11:00
dexy
0c4001fa4b
Improved RenderableCache item invalidation, Added Performance Statistics window
2018-12-05 16:23:34 +11:00
Soloman
462e464c2f
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush ( #33 )
...
* - Add ability to edit/add ytyp files to project.
- Add ability to edit/add ytyp archetype files to ytyp.
- Add ability to add/remove entities from mlo archetype defs.
- Add ability to save ytyp files.
- Add dialog popup before optimizing grass batches.
- Fix grass batches not being selected when chaning selection in project explorer.
- Merged with upstream/master.
- Squashed last 4 commits for PR cleanliness.
* Fixed windows forms reference error.
* - Added error checking to deleting mlo entities.
- Fixed various bugs with deleting mlo entities.
- Fixed edit archetype panel Asset Type box.
- Removed redundant/unnecessary.
- Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class.
- Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form.
Current bugs:
- Loading a ytyp file -- mlo entities are not editiable, and are created in the world.
- entitysets are not editable (properly).
- Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?)
* - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc)
- Added ability to load mlo instance defs through ymap files.
- Fixed add method for mlo archetypes.
* - Removed SetOrientationInv.
- Removed unreachable code + updated comment.
- Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency.
* Split calls to CreateYmapEntity() and MloArchetype.AddEntity().
* Fixed redundant rotation inversions.
* - Added ability to select rooms.
- Changed tree view grouping for mlo entities.
- Fixed projectexplorer selection bugs.
- Added ability to toggle mlo entity sets.
- Fixed some change events when editing archetypes.
2018-12-03 19:54:04 +11:00
dexyfex
4da1e3d8c7
Merge pull request #30 from neos7/master
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Added checkbox to disable rendering of drawables and minor fields renamed
2018-08-15 08:50:44 +10:00
Carmine
aec2426d7b
Moved renderentities check
2018-08-12 18:04:34 +02:00
Carmine
f27672d6ad
Added checkbox to disable rendering of drawables
2018-08-11 17:58:52 +02:00
Soloman N
6bce9acbcd
Some revisions to grass brush.
...
- Made some changes to the way I check for deleting instances.
- Added a new bounding box check for painting grass.
- Made GetNewGrassBounds return a bounding box instead of our parameters
- Added new Expand method to bounding box util
- Added instance radius check and instance brush check to project form for possible future instance types (Props)
- Added grass brush gizmo
- Updated gui for grass instance batch panel
- Fixed bug with GoToPosition (with bounds)
2018-06-10 09:36:50 -04:00
Soloman N
b971beb5bf
added grass painting
2018-06-07 12:42:41 -04:00
dexyfex
4c46a850f4
Improved rendering for nav poly selection, path shader now batches selection lines and tris
2018-05-01 18:03:20 +10:00
Carmine
4235c5a0c2
BoundsMaterialTypes: Read colours from materialfx.dat
2018-04-03 14:27:15 +02:00
dexyfex
a85eb257be
Rendering support for missing/new vertex type used by some vehicles
2018-03-17 01:03:37 +11:00
dexyfex
52e4b2f20b
R29 - Added AwcForm WIP warning, tweaked paths depth clipping, updated todo
2018-03-14 22:54:18 +11:00
dexyfex
8b72fc1220
Editing points and portals in navmesh, improved DX error message
2018-03-14 12:36:43 +11:00
dexyfex
761278fd0b
Navmesh/paths rendering depth bias, navmesh points and portals now selectable
2018-03-12 04:42:20 +11:00
dexyfex
0264011ad0
Shader improvements for decal_dirt
2018-03-07 22:24:37 +11:00
dexyfex
6da590530b
Fix for typing in textboxes when trying to move the camera in world view. Fixed debugging property exceptions in ResourceBaseTypes
2018-03-04 21:35:33 +11:00
dexyfex
4ff94156e7
Rendering scenario vehicles at correct height
2018-03-04 06:24:15 +11:00
dexyfex
e58baa79f4
RPF Explorer drag & drop folders, delete folders with items, render bug fix
2018-02-28 03:46:06 +11:00
dexyfex
38f4031da0
Render vehicle wheels
2018-02-27 03:05:59 +11:00
dexyfex
b5358be9ba
Fix for model viewer not showing textures on YPT drawables
2018-02-26 02:51:16 +11:00
dexyfex
cbd242b8cc
Moved all GameFiles to CodeWalker.Core
2018-02-25 00:59:00 +11:00
Carmine
e12fbc6743
Reverted Unknown_2Ch in DrawableModel, added the info as comment
2018-01-04 18:01:18 +01:00
Carmine
b6cbcb6ea7
DrawableModel: replaced more names
2018-01-04 10:35:38 +01:00
dexyfex
de582fee02
RenderWorld cleanup, Shadowmap cleanup + improvements
2018-01-03 15:25:20 +11:00
dexyfex
77e9c0566f
Refactored rendering and input code, added show skeletons option to WorldForm
2018-01-02 07:52:54 +11:00
dexyfex
96638b8317
Moved DX-dependent vertex types stuff to Rendering namespace
2017-12-14 22:45:43 +11:00
dexyfex
858cab95f2
RenderableCache performance improvement
2017-11-26 21:31:45 +11:00
dexyfex
d9247de1c4
RenderableCache performance improvement, Unknown scenario class types included, Multi-export XML fix
2017-11-25 16:01:56 +11:00
dexyfex
5fbe3891cd
Checkboxes for entity & cargen flags in project window, fix for backwards heads
2017-09-23 21:46:49 +10:00
dexyfex
a8243c3e0e
R26_dev8 - First public commit
2017-09-21 20:33:05 +10:00