Added vertex shader PNCTT and started implementation of DiffuseSampler2. (#43)

Added vertex shader PNCTT and implementation of DiffuseSampler2.
This commit is contained in:
horstche
2019-02-20 10:41:00 +01:00
committed by dexyfex
Unverified
parent 7fe0bef6bd
commit 3690b082bc
5 changed files with 90 additions and 7 deletions
+28 -7
View File
@@ -55,6 +55,10 @@ namespace CodeWalker.Rendering
public struct BasicShaderPSGeomVars
{
public uint EnableTexture;
public uint EnableTexture2;
public uint pad1;
public uint pad2;
public uint pad3;
public uint EnableTint;
public uint EnableNormalMap;
public uint EnableSpecMap;
@@ -119,6 +123,7 @@ namespace CodeWalker.Rendering
bool disposed = false;
VertexShader basicvspnct;
VertexShader basicvspnctt;
VertexShader basicvspncct;
VertexShader basicvspncctt;
VertexShader basicvspnccttt;
@@ -168,6 +173,7 @@ namespace CodeWalker.Rendering
public BasicShader(Device device)
{
byte[] vspnctbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCT.cso");
byte[] vspncttbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCTT.cso");
byte[] vspncctbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCCT.cso");
byte[] vspnccttbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCCTT.cso");
byte[] vspncctttbytes = File.ReadAllBytes("Shaders\\BasicVS_PNCCTTT.cso");
@@ -184,6 +190,7 @@ namespace CodeWalker.Rendering
byte[] psbytes = File.ReadAllBytes("Shaders\\BasicPS.cso");
basicvspnct = new VertexShader(device, vspnctbytes);
basicvspnctt = new VertexShader(device, vspncttbytes);
basicvspncct = new VertexShader(device, vspncctbytes);
basicvspncctt = new VertexShader(device, vspnccttbytes);
basicvspnccttt = new VertexShader(device, vspncctttbytes);
@@ -214,11 +221,12 @@ namespace CodeWalker.Rendering
//supported layouts - requires Position, Normal, Colour, Texcoord
layouts.Add(VertexType.Default, new InputLayout(device, vspnctbytes, VertexTypeDefault.GetLayout()));
layouts.Add(VertexType.PNCH2, new InputLayout(device, vspnctbytes, VertexTypePNCH2.GetLayout()));
layouts.Add(VertexType.PNCTT, new InputLayout(device, vspnctbytes, VertexTypePNCTT.GetLayout()));
layouts.Add(VertexType.PNCTTT, new InputLayout(device, vspnctbytes, VertexTypePNCTTT.GetLayout()));
layouts.Add(VertexType.PBBNCT, new InputLayout(device, vspnctbytes, VertexTypePBBNCT.GetLayout()));
layouts.Add(VertexType.PBBNCTT, new InputLayout(device, vspnctbytes, VertexTypePBBNCTT.GetLayout()));
layouts.Add(VertexType.PBBNCTTT, new InputLayout(device, vspnctbytes, VertexTypePBBNCTTT.GetLayout()));
layouts.Add(VertexType.PNCTT, new InputLayout(device, vspncttbytes, VertexTypePNCTT.GetLayout()));
layouts.Add(VertexType.PNCTTT, new InputLayout(device, vspncttbytes, VertexTypePNCTTT.GetLayout()));
layouts.Add(VertexType.PBBNCTT, new InputLayout(device, vspncttbytes, VertexTypePBBNCTT.GetLayout()));
layouts.Add(VertexType.PBBNCTTT, new InputLayout(device, vspncttbytes, VertexTypePBBNCTTT.GetLayout()));
layouts.Add(VertexType.PNCCT, new InputLayout(device, vspncctbytes, VertexTypePNCCT.GetLayout()));
layouts.Add(VertexType.PBBNCCT, new InputLayout(device, vspncctbytes, VertexTypePBBNCCT.GetLayout()));
@@ -360,12 +368,14 @@ namespace CodeWalker.Rendering
{
case VertexType.Default:
case VertexType.PNCH2:
case VertexType.PBBNCT:
vs = basicvspnct;
break;
case VertexType.PNCTT:
case VertexType.PNCTTT:
case VertexType.PBBNCT:
case VertexType.PBBNCTT:
case VertexType.PBBNCTTT:
vs = basicvspnct;
vs = basicvspnctt;
break;
case VertexType.PNCCT:
case VertexType.PBBNCCT:
@@ -515,6 +525,7 @@ namespace CodeWalker.Rendering
public override void SetGeomVars(DeviceContext context, RenderableGeometry geom)
{
RenderableTexture texture = null;
RenderableTexture texture2 = null;
RenderableTexture tintpal = null;
RenderableTexture bumptex = null;
RenderableTexture spectex = null;
@@ -568,11 +579,13 @@ namespace CodeWalker.Rendering
texture = itex;
isdistmap = true;
break;
case MetaName.DiffuseSampler2:
texture2 = itex;
break;
case MetaName.heightSampler:
case MetaName.EnvironmentSampler:
//case MetaName.SnowSampler0:
//case MetaName.SnowSampler1:
//case MetaName.DiffuseSampler2:
//case MetaName.DiffuseSampler3:
//case MetaName.DirtSampler:
//case MetaName.DirtBumpSampler:
@@ -605,6 +618,7 @@ namespace CodeWalker.Rendering
bool usediff = ((texture != null) && (texture.ShaderResourceView != null));
bool usediff2 = ((texture2 != null) && (texture2.ShaderResourceView != null));
bool usebump = ((bumptex != null) && (bumptex.ShaderResourceView != null));
bool usespec = ((spectex != null) && (spectex.ShaderResourceView != null));
bool usedetl = ((detltex != null) && (detltex.ShaderResourceView != null));
@@ -658,6 +672,7 @@ namespace CodeWalker.Rendering
PSGeomVars.Vars.EnableTexture = usediff ? 1u : 0u;
PSGeomVars.Vars.EnableTexture2 = usediff2 ? 1u : 0u;
PSGeomVars.Vars.EnableTint = pstintflag;
PSGeomVars.Vars.EnableNormalMap = usebump ? 1u : 0u;
PSGeomVars.Vars.EnableSpecMap = usespec ? 1u : 0u;
@@ -706,6 +721,10 @@ namespace CodeWalker.Rendering
{
detltex.SetPSResource(context, 4);
}
if (usediff2)
{
texture2.SetPSResource(context, 5);
}
if (usetint)
{
tintpal.SetVSResource(context, 0);
@@ -864,6 +883,7 @@ namespace CodeWalker.Rendering
context.PixelShader.SetShaderResource(2, null);
context.PixelShader.SetShaderResource(3, null);
context.PixelShader.SetShaderResource(4, null);
context.PixelShader.SetShaderResource(5, null);
context.VertexShader.SetShaderResource(0, null);
context.VertexShader.SetShaderResource(1, null);
context.VertexShader.SetShaderResource(2, null);
@@ -902,6 +922,7 @@ namespace CodeWalker.Rendering
basicps.Dispose();
basicvspnct.Dispose();
basicvspnctt.Dispose();
basicvspncct.Dispose();
basicvspncctt.Dispose();
basicvspnccttt.Dispose();