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mirror of https://github.com/ppy/osu.git synced 2026-05-18 04:59:52 +08:00

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240 Commits

272 changed files with 4574 additions and 3060 deletions
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@@ -114,7 +114,7 @@ jobs:
dotnet-version: "8.0.x"
- name: Install .NET workloads
run: dotnet workload install maui-android
run: dotnet workload install android
- name: Compile
run: dotnet build -c Debug osu.Android.slnf
+1 -1
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@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1025.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1118.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
+1 -1
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@@ -26,7 +26,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="8.0.1" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageReference Include="Velopack" Version="0.0.869" />
<PackageReference Include="Velopack" Version="0.0.915" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
},
Autoplay = true,
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
Mod = new CatchModRelax(),
Autoplay = false,
PassCondition = passCondition,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
CreateModTest(new ModTestData
{
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Screens.Edit.Compose.Components;
@@ -106,7 +107,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("start drag", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Column>().First());
InputManager.MoveMouseTo(this.ChildrenOfType<NoteSelectionBlueprint>().Single(blueprint => blueprint.IsSelected && blueprint.HitObject.StartTime == 0));
InputManager.PressButton(MouseButton.Left);
});
AddStep("end drag", () =>
@@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaScoreProcessorTest
{
[TestCase(ScoreRank.X, 1, HitResult.Perfect)]
[TestCase(ScoreRank.X, 0.99, HitResult.Great)]
[TestCase(ScoreRank.D, 0.1, HitResult.Great)]
[TestCase(ScoreRank.X, 0.99, HitResult.Perfect, HitResult.Great)]
[TestCase(ScoreRank.X, 0.99, HitResult.Great, HitResult.Great)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Good)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Ok)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Meh)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Miss)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Good)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Ok)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Meh)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Miss)]
public void TestRanks(ScoreRank expected, double accuracy, params HitResult[] results)
{
var scoreProcessor = new ManiaScoreProcessor();
Dictionary<HitResult, int> resultsDict = new Dictionary<HitResult, int>();
foreach (var result in results)
resultsDict[result] = resultsDict.GetValueOrDefault(result) + 1;
Assert.That(scoreProcessor.RankFromScore(accuracy, resultsDict), Is.EqualTo(expected));
}
}
}
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new ManiaBeatmap(new StageDefinition(1))
CreateBeatmap = () => new ManiaBeatmap(new StageDefinition(1))
{
HitObjects = new List<ManiaHitObject>
{
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
&& Precision.AlmostEquals(Player.ScoreProcessor.Accuracy.Value, 0.9836, 0.01)
&& Player.ScoreProcessor.TotalScore.Value == 946_049,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
Difficulty = { OverallDifficulty = 10 },
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
&& Player.ScoreProcessor.Accuracy.Value == 1
&& Player.ScoreProcessor.TotalScore.Value == (long)(1_000_000 * doubleTime.ScoreMultiplier),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
Difficulty = { OverallDifficulty = 10 },
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
Breaks = { new BreakPeriod(2000, 28000) }
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
Breaks = { new BreakPeriod(2000, 28000) }
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -5,6 +5,7 @@ using System;
using osu.Framework.Utils;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
@@ -73,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
// 0.0 +--------+-+---------------> Release Difference / ms
// release_threshold
if (isOverlapping)
holdAddition = 1 / (1 + Math.Exp(0.27 * (release_threshold - closestEndTime)));
holdAddition = DifficultyCalculationUtils.Logistic(x: closestEndTime, multiplier: 0.27, midpointOffset: release_threshold);
// Decay and increase individualStrains in own column
individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base);
@@ -3,21 +3,39 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Skinning.Default;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
public partial class EditBodyPiece : DefaultBodyPiece
public partial class EditBodyPiece : CompositeDrawable
{
private readonly Container border;
public EditBodyPiece()
{
InternalChildren = new Drawable[]
{
border = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 3,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour.Value = colours.Yellow;
Background.Alpha = 0.5f;
border.BorderColour = colours.YellowDarker;
}
protected override Drawable CreateForeground() => base.CreateForeground().With(d => d.Alpha = 0);
}
}
@@ -4,6 +4,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
@@ -26,10 +27,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
Height = DefaultNotePiece.NOTE_HEIGHT;
CornerRadius = 5;
Masking = true;
InternalChild = new DefaultNotePiece();
InternalChild = new EditNotePiece
{
RelativeSizeAxes = Axes.Both,
Height = 1,
};
}
protected override void LoadComplete()
@@ -60,19 +62,23 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
base.OnDrag(e);
Dragging?.Invoke(e.ScreenSpaceMousePosition);
updateState();
}
protected override void OnDragEnd(DragEndEvent e)
{
base.OnDragEnd(e);
DragEnded?.Invoke();
updateState();
}
private void updateState()
{
InternalChild.Colour = Colour4.White;
var colour = colours.Yellow;
if (IsHovered)
if (IsHovered || IsDragged)
colour = colour.Lighten(1);
Colour = colour;
@@ -2,28 +2,63 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
public partial class EditNotePiece : CompositeDrawable
{
private readonly Container border;
private readonly Box box;
[Resolved]
private Column? column { get; set; }
public EditNotePiece()
{
Height = DefaultNotePiece.NOTE_HEIGHT;
CornerRadius = 5;
Masking = true;
InternalChild = new DefaultNotePiece();
InternalChildren = new Drawable[]
{
border = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 3,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
box = new Box
{
RelativeSizeAxes = Axes.X,
Height = 3,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
border.BorderColour = colours.YellowDark;
box.Colour = colours.YellowLight;
}
protected override void Update()
{
base.Update();
if (column != null)
Scale = new Vector2(1, column.ScrollingInfo.Direction.Value == ScrollingDirection.Down ? 1 : -1);
}
}
}
@@ -4,8 +4,10 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
@@ -17,9 +19,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public partial class HoldNotePlacementBlueprint : ManiaPlacementBlueprint<HoldNote>
{
private readonly EditBodyPiece bodyPiece;
private readonly EditNotePiece headPiece;
private readonly EditNotePiece tailPiece;
private EditBodyPiece bodyPiece = null!;
private Circle headPiece = null!;
private Circle tailPiece = null!;
[Resolved]
private IScrollingInfo scrollingInfo { get; set; } = null!;
@@ -28,14 +30,29 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public HoldNotePlacementBlueprint()
: base(new HoldNote())
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
bodyPiece = new EditBodyPiece { Origin = Anchor.TopCentre },
headPiece = new EditNotePiece { Origin = Anchor.Centre },
tailPiece = new EditNotePiece { Origin = Anchor.Centre }
headPiece = new Circle
{
Origin = Anchor.Centre,
Colour = colours.Yellow,
Height = 10
},
tailPiece = new Circle
{
Origin = Anchor.Centre,
Colour = colours.Yellow,
Height = 10
},
};
}
@@ -2,14 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osuTK;
@@ -17,9 +17,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public partial class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
{
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
@@ -29,9 +26,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private IPositionSnapProvider? positionSnapProvider { get; set; }
private EditBodyPiece body = null!;
private EditHoldNoteEndPiece head = null!;
private EditHoldNoteEndPiece tail = null!;
protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
public HoldNoteSelectionBlueprint(HoldNote hold)
: base(hold)
{
@@ -42,9 +42,17 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
InternalChildren = new Drawable[]
{
body = new EditBodyPiece
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
head = new EditHoldNoteEndPiece
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
DragStarted = () => changeHandler?.BeginChange(),
Dragging = pos =>
{
@@ -64,6 +72,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
tail = new EditHoldNoteEndPiece
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
DragStarted = () => changeHandler?.BeginChange(),
Dragging = pos =>
{
@@ -79,19 +89,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
},
DragEnded = () => changeHandler?.EndChange(),
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = colours.Yellow,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
}
}
};
}
@@ -99,11 +96,23 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.Update();
head.Height = DrawableObject.Head.DrawHeight;
head.Y = HitObjectContainer.PositionAtTime(HitObject.Head.StartTime, HitObject.StartTime);
tail.Height = DrawableObject.Tail.DrawHeight;
tail.Y = HitObjectContainer.PositionAtTime(HitObject.Tail.StartTime, HitObject.StartTime);
Height = HitObjectContainer.LengthAtTime(HitObject.StartTime, HitObject.EndTime) + tail.DrawHeight;
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
Origin = direction.NewValue == ScrollingDirection.Down ? Anchor.BottomCentre : Anchor.TopCentre;
foreach (var child in InternalChildren)
child.Anchor = Origin;
head.Scale = tail.Scale = body.Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Down ? 1 : -1);
}
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
public override Vector2 ScreenSpaceSelectionPoint => head.ScreenSpaceDrawQuad.Centre;
@@ -37,16 +37,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected override void LoadComplete()
{
base.LoadComplete();
directionBindable.BindValueChanged(onDirectionChanged, true);
directionBindable.BindValueChanged(OnDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
var anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Anchor = Origin = anchor;
foreach (var child in InternalChildren)
child.Anchor = child.Origin = anchor;
}
protected abstract void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction);
protected override void Update()
{
@@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK.Input;
@@ -12,14 +14,25 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public partial class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
{
private readonly EditNotePiece piece;
private Circle piece = null!;
public NotePlacementBlueprint()
: base(new Note())
{
RelativeSizeAxes = Axes.Both;
}
InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
Masking = true;
InternalChild = piece = new Circle
{
Origin = Anchor.Centre,
Colour = colours.Yellow,
Height = 10
};
}
public override void UpdateTimeAndPosition(SnapResult result)
@@ -1,18 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public partial class NoteSelectionBlueprint : ManiaSelectionBlueprint<Note>
{
private readonly EditNotePiece notePiece;
public NoteSelectionBlueprint(Note note)
: base(note)
{
AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X });
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
AddInternal(notePiece = new EditNotePiece
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
});
}
protected override void Update()
{
base.Update();
notePiece.Height = DrawableObject.DrawHeight;
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
notePiece.Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Down ? 1 : -1);
}
}
}
@@ -0,0 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit
{
public partial class EditorColumn : Column
{
public EditorColumn(int index, bool isSpecial)
: base(index, isSpecial)
{
}
protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
{
base.OnNewDrawableHitObject(drawableHitObject);
drawableHitObject.ApplyCustomUpdateState += (dho, state) =>
{
switch (dho)
{
// hold note heads are exempt from what follows due to the "freezing" mechanic
// which already ensures they'll never fade away on their own.
case DrawableHoldNoteHead:
break;
// mania features instantaneous hitobject fade-outs.
// this means that without manual intervention stopping the clock at the precise time of hitting the object
// means the object will fade out.
// this is anti-user in editor contexts, as the user is expecting to continue the see the note on the receptor line.
// therefore, apply a crude workaround to prevent it from going away.
default:
{
if (state == ArmedState.Hit)
dho.FadeTo(1).Delay(1).FadeOut().Expire();
break;
}
}
};
}
}
}
@@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Edit
{
public partial class EditorStage : Stage
{
public EditorStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction columnStartAction)
: base(firstColumnIndex, definition, ref columnStartAction)
{
}
protected override Column CreateColumn(int index, bool isSpecial) => new EditorColumn(index, isSpecial);
}
}
@@ -13,5 +13,8 @@ namespace osu.Game.Rulesets.Mania.Edit
: base(stages)
{
}
protected override Stage CreateStage(int firstColumnIndex, StageDefinition stageDefinition, ref ManiaAction columnAction)
=> new EditorStage(firstColumnIndex, stageDefinition, ref columnAction);
}
}
@@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Edit
base.Update();
if (screenWithTimeline?.TimelineArea.Timeline != null)
drawableRuleset.TimelineTimeRange = EditorClock.TrackLength / screenWithTimeline.TimelineArea.Timeline.CurrentZoom / 2;
drawableRuleset.TimelineTimeRange = EditorClock.TrackLength / screenWithTimeline.TimelineArea.Timeline.CurrentZoom.Value / 2;
}
}
}
@@ -9,6 +9,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{
@@ -58,6 +59,24 @@ namespace osu.Game.Rulesets.Mania.Scoring
return GetBaseScoreForResult(result);
}
public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
{
ScoreRank rank = base.RankFromScore(accuracy, results);
if (rank != ScoreRank.S)
return rank;
// SS is expected as long as all hitobjects have been hit with either a GREAT or PERFECT result.
bool anyImperfect =
results.GetValueOrDefault(HitResult.Good) > 0
|| results.GetValueOrDefault(HitResult.Ok) > 0
|| results.GetValueOrDefault(HitResult.Meh) > 0
|| results.GetValueOrDefault(HitResult.Miss) > 0;
return anyImperfect ? rank : ScoreRank.X;
}
private class JudgementOrderComparer : IComparer<HitObject>
{
public static readonly JudgementOrderComparer DEFAULT = new JudgementOrderComparer();
@@ -54,7 +54,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
},
columnBackgrounds = new ColumnFlow<Drawable>(stageDefinition)
{
RelativeSizeAxes = Axes.Y
RelativeSizeAxes = Axes.Y,
Masking = false,
},
new HitTargetInsetContainer
{
@@ -126,8 +127,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
},
new Container
{
X = isLastColumn ? -0.16f : 0,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = rightLineWidth,
Scale = new Vector2(0.740f, 1),
+6
View File
@@ -28,6 +28,12 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly FillFlowContainer<Container<TContent>> columns;
private readonly StageDefinition stageDefinition;
public new bool Masking
{
get => base.Masking;
set => base.Masking = value;
}
public ColumnFlow(StageDefinition stageDefinition)
{
this.stageDefinition = stageDefinition;
+5 -1
View File
@@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -71,7 +72,7 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref columnAction);
var newStage = CreateStage(firstColumnIndex, stageDefinitions[i], ref columnAction);
playfieldGrid.Content[0][i] = newStage;
@@ -82,6 +83,9 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
[Pure]
protected virtual Stage CreateStage(int firstColumnIndex, StageDefinition stageDefinition, ref ManiaAction columnAction) => new Stage(firstColumnIndex, stageDefinition, ref columnAction);
public override void Add(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Add(hitObject);
public override bool Remove(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Remove(hitObject);
+11 -5
View File
@@ -3,6 +3,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
@@ -134,12 +135,14 @@ namespace osu.Game.Rulesets.Mania.UI
{
bool isSpecial = definition.IsSpecialColumn(i);
var column = new Column(firstColumnIndex + i, isSpecial)
var action = columnStartAction;
columnStartAction++;
var column = CreateColumn(firstColumnIndex + i, isSpecial).With(c =>
{
RelativeSizeAxes = Axes.Both,
Width = 1,
Action = { Value = columnStartAction++ }
};
c.RelativeSizeAxes = Axes.Both;
c.Width = 1;
c.Action.Value = action;
});
topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
columnBackgrounds.Add(column.BackgroundContainer.CreateProxy());
@@ -154,6 +157,9 @@ namespace osu.Game.Rulesets.Mania.UI
RegisterPool<BarLine, DrawableBarLine>(50, 200);
}
[Pure]
protected virtual Column CreateColumn(int index, bool isSpecial) => new Column(index, isSpecial);
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
@@ -17,4 +17,8 @@
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Moq" Version="4.17.2" />
</ItemGroup>
</Project>
@@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.RadioButtons;
@@ -24,38 +25,57 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestTouchInputAfterTouchingComposeArea()
public void TestTouchInputPlaceHitCircleDirectly()
{
AddStep("tap circle", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "HitCircle")));
// this input is just for interacting with compose area
AddStep("tap playfield", () => tap(this.ChildrenOfType<Playfield>().Single()));
AddStep("move current time", () => InputManager.Key(Key.Right));
AddStep("tap to place circle", () => tap(this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(10, 10))));
AddStep("tap to place circle", () => tap(this.ChildrenOfType<Playfield>().Single()));
AddAssert("circle placed correctly", () =>
{
var circle = (HitCircle)EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate);
Assert.Multiple(() =>
{
Assert.That(circle.Position.X, Is.EqualTo(10f).Within(0.01f));
Assert.That(circle.Position.Y, Is.EqualTo(10f).Within(0.01f));
Assert.That(circle.Position.X, Is.EqualTo(256f).Within(0.01f));
Assert.That(circle.Position.Y, Is.EqualTo(192f).Within(0.01f));
});
return true;
});
}
AddStep("tap slider", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "Slider")));
[Test]
public void TestTouchInputPlaceCircleAfterTouchingComposeArea()
{
AddStep("tap circle", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "HitCircle")));
// this input is just for interacting with compose area
AddStep("tap playfield", () => tap(this.ChildrenOfType<Playfield>().Single()));
AddAssert("circle placed", () => EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate) is HitCircle);
AddStep("move current time", () => InputManager.Key(Key.Right));
AddStep("move forward", () => InputManager.Key(Key.Right));
AddStep("tap to place circle", () => tap(this.ChildrenOfType<Playfield>().Single()));
AddAssert("circle placed correctly", () =>
{
var circle = (HitCircle)EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate);
Assert.Multiple(() =>
{
Assert.That(circle.Position.X, Is.EqualTo(256f).Within(0.01f));
Assert.That(circle.Position.Y, Is.EqualTo(192f).Within(0.01f));
});
return true;
});
}
[Test]
public void TestTouchInputPlaceSliderDirectly()
{
AddStep("tap slider", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "Slider")));
AddStep("hold to draw slider", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(50, 20)))));
AddStep("drag to draw", () => InputManager.MoveTouchTo(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(200, 50)))));
AddAssert("selection not initiated", () => this.ChildrenOfType<DragBox>().All(d => d.State == Visibility.Hidden));
AddAssert("blueprint visible", () => this.ChildrenOfType<SliderPlacementBlueprint>().Single().Alpha > 0);
AddStep("end", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, InputManager.CurrentState.Touch.GetTouchPosition(TouchSource.Touch1)!.Value)));
AddAssert("slider placed correctly", () =>
{
@@ -76,12 +96,55 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
});
}
private void tap(Drawable drawable) => tap(drawable.ScreenSpaceDrawQuad.Centre);
[Test]
public void TestTouchInputPlaceSliderAfterTouchingComposeArea()
{
AddStep("tap slider", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "Slider")));
AddStep("tap playfield", () => tap(this.ChildrenOfType<Playfield>().Single()));
AddStep("tap and hold another spot", () => hold(this.ChildrenOfType<Playfield>().Single(), new Vector2(50, 0)));
AddUntilStep("wait for slider placement", () => EditorBeatmap.HitObjects.SingleOrDefault(h => h.StartTime == EditorClock.CurrentTimeAccurate) is Slider);
AddStep("end", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, InputManager.CurrentState.Touch.GetTouchPosition(TouchSource.Touch1)!.Value)));
AddStep("move forward", () => InputManager.Key(Key.Right));
AddStep("hold to draw slider", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(50, 20)))));
AddStep("drag to draw", () => InputManager.MoveTouchTo(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(200, 50)))));
AddAssert("selection not initiated", () => this.ChildrenOfType<DragBox>().All(d => d.State == Visibility.Hidden));
AddAssert("blueprint visible", () => this.ChildrenOfType<SliderPlacementBlueprint>().Single().IsPresent);
AddStep("end", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, InputManager.CurrentState.Touch.GetTouchPosition(TouchSource.Touch1)!.Value)));
AddAssert("slider placed correctly", () =>
{
var slider = (Slider)EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate);
Assert.Multiple(() =>
{
Assert.That(slider.Position.X, Is.EqualTo(50f).Within(0.01f));
Assert.That(slider.Position.Y, Is.EqualTo(20f).Within(0.01f));
Assert.That(slider.Path.ControlPoints.Count, Is.EqualTo(2));
Assert.That(slider.Path.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero));
// the final position may be slightly off from the mouse position when drawing, account for that.
Assert.That(slider.Path.ControlPoints[1].Position.X, Is.EqualTo(150).Within(5));
Assert.That(slider.Path.ControlPoints[1].Position.Y, Is.EqualTo(30).Within(5));
});
return true;
});
}
private void tap(Drawable drawable, Vector2 offset = default) => tap(drawable.ToScreenSpace(drawable.LayoutRectangle.Centre + offset));
private void tap(Vector2 position)
{
InputManager.BeginTouch(new Touch(TouchSource.Touch1, position));
hold(position);
InputManager.EndTouch(new Touch(TouchSource.Touch1, position));
}
private void hold(Drawable drawable, Vector2 offset = default) => hold(drawable.ToScreenSpace(drawable.LayoutRectangle.Centre + offset));
private void hold(Vector2 position)
{
InputManager.BeginTouch(new Touch(TouchSource.Touch1, position));
}
}
}
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
Breaks =
{
@@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Autoplay = true,
Mod = mod,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects =
{
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
public void TestNoAdjustment() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
@@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Player.GameplayClockContainer.CurrentTime < 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && !sliderDimmedBeforeStartTime;
},
Beatmap = new OsuBeatmap
CreateBeatmap = () => new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
@@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && sliderDimmed;
},
Beatmap = new OsuBeatmap
CreateBeatmap = () => new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
@@ -153,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && sliderDimmed;
},
Beatmap = new OsuBeatmap
CreateBeatmap = () => new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new OsuModHidden { OnlyFadeApproachCircles = { Value = true } },
Autoplay = true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
public void TestCorrectReflections([Values] OsuModMirror.MirrorType type, [Values] bool withStrictTracking) => CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new OsuBeatmap
CreateBeatmap = () => new OsuBeatmap
{
HitObjects =
{
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
AngleSharpness = { Value = angleSharpness }
},
Beatmap = jumpBeatmap,
CreateBeatmap = jumpBeatmap,
Autoplay = true,
PassCondition = () => true
});
@@ -50,15 +50,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
AngleSharpness = { Value = angleSharpness }
},
Beatmap = streamBeatmap,
CreateBeatmap = streamBeatmap,
Autoplay = true,
PassCondition = () => true
});
private OsuBeatmap jumpBeatmap =>
private OsuBeatmap jumpBeatmap() =>
createHitCircleBeatmap(new[] { 100, 200, 300, 400 }, 8, 300, 2 * 300);
private OsuBeatmap streamBeatmap =>
private OsuBeatmap streamBeatmap() =>
createHitCircleBeatmap(new[] { 10, 20, 30, 40, 50, 60, 70, 80 }, 16, 150, 4 * 150);
private OsuBeatmap createHitCircleBeatmap(IEnumerable<int> spacings, int objectsPerSpacing, int interval, int beatLength)
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
Breaks =
{
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new OsuModSpunOut(),
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
CreateBeatmap = singleSpinnerBeatmap,
PassCondition = () =>
{
// Bind to the first spinner's results for further tracking.
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mods = mods,
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
CreateBeatmap = singleSpinnerBeatmap,
PassCondition = () =>
{
var counter = Player.ChildrenOfType<SpinnerSpmCalculator>().SingleOrDefault();
@@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new OsuModSpunOut(),
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
CreateBeatmap = singleSpinnerBeatmap,
PassCondition = () =>
{
// Bind to the first spinner's results for further tracking.
@@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
});
}
private Beatmap singleSpinnerBeatmap => new Beatmap
private Beatmap singleSpinnerBeatmap() => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
Mod = new OsuModStrictTracking(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Autoplay = false,
Mod = new TestAutoMod(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
@@ -47,18 +47,16 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test]
public void TestMissViaNotHitting()
{
var beatmap = new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
hitWindows.SetDifficulty(IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY);
CreateModTest(new ModTestData
{
Autoplay = false,
Beatmap = beatmap,
CreateBeatmap = () => new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}
@@ -3,6 +3,7 @@
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
@@ -33,6 +34,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
var osuLastObj = (OsuDifficultyHitObject)current.Previous(0);
var osuLastLastObj = (OsuDifficultyHitObject)current.Previous(1);
const int radius = OsuDifficultyHitObject.NORMALISED_RADIUS;
const int diameter = OsuDifficultyHitObject.NORMALISED_DIAMETER;
// Calculate the velocity to the current hitobject, which starts with a base distance / time assuming the last object is a hitcircle.
double currVelocity = osuCurrObj.LazyJumpDistance / osuCurrObj.StrainTime;
@@ -77,14 +81,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
wideAngleBonus = calcWideAngleBonus(currAngle);
acuteAngleBonus = calcAcuteAngleBonus(currAngle);
if (osuCurrObj.StrainTime > 100) // Only buff deltaTime exceeding 300 bpm 1/2.
if (DifficultyCalculationUtils.MillisecondsToBPM(osuCurrObj.StrainTime, 2) < 300) // Only buff deltaTime exceeding 300 bpm 1/2.
acuteAngleBonus = 0;
else
{
acuteAngleBonus *= calcAcuteAngleBonus(lastAngle) // Multiply by previous angle, we don't want to buff unless this is a wiggle type pattern.
* Math.Min(angleBonus, 125 / osuCurrObj.StrainTime) // The maximum velocity we buff is equal to 125 / strainTime
* Math.Min(angleBonus, diameter * 1.25 / osuCurrObj.StrainTime) // The maximum velocity we buff is equal to 125 / strainTime
* Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, (100 - osuCurrObj.StrainTime) / 25)), 2) // scale buff from 150 bpm 1/4 to 200 bpm 1/4
* Math.Pow(Math.Sin(Math.PI / 2 * (Math.Clamp(osuCurrObj.LazyJumpDistance, 50, 100) - 50) / 50), 2); // Buff distance exceeding 50 (radius) up to 100 (diameter).
* Math.Pow(Math.Sin(Math.PI / 2 * (Math.Clamp(osuCurrObj.LazyJumpDistance, radius, diameter) - radius) / radius), 2); // Buff distance exceeding radius up to diameter.
}
// Penalize wide angles if they're repeated, reducing the penalty as the lastAngle gets more acute.
@@ -104,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double distRatio = Math.Pow(Math.Sin(Math.PI / 2 * Math.Abs(prevVelocity - currVelocity) / Math.Max(prevVelocity, currVelocity)), 2);
// Reward for % distance up to 125 / strainTime for overlaps where velocity is still changing.
double overlapVelocityBuff = Math.Min(125 / Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime), Math.Abs(prevVelocity - currVelocity));
double overlapVelocityBuff = Math.Min(diameter * 1.25 / Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime), Math.Abs(prevVelocity - currVelocity));
velocityChangeBonus = overlapVelocityBuff * distRatio;
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
@@ -120,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
islandCount.Count++;
// repeated island (ex: triplet -> triplet)
double power = logistic(island.Delta, 2.75, 0.24, 14);
double power = DifficultyCalculationUtils.Logistic(island.Delta, maxValue: 2.75, multiplier: 0.24, midpointOffset: 58.33);
effectiveRatio *= Math.Min(3.0 / islandCount.Count, Math.Pow(1.0 / islandCount.Count, power));
islandCounts[countIndex] = (islandCount.Island, islandCount.Count);
@@ -172,8 +173,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_overall_multiplier) / 2.0; // produces multiplier that can be applied to strain. range [1, infinity) (not really though)
}
private static double logistic(double x, double maxValue, double multiplier, double offset) => (maxValue / (1 + Math.Pow(Math.E, offset - (multiplier * x))));
private class Island : IEquatable<Island>
{
private readonly double deltaDifferenceEpsilon;
@@ -3,6 +3,7 @@
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
@@ -10,8 +11,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
public static class SpeedEvaluator
{
private const double single_spacing_threshold = 125; // 1.25 circles distance between centers
private const double min_speed_bonus = 75; // ~200BPM
private const double single_spacing_threshold = OsuDifficultyHitObject.NORMALISED_DIAMETER * 1.25; // 1.25 circles distance between centers
private const double min_speed_bonus = 200; // 200 BPM 1/4th
private const double speed_balancing_factor = 40;
private const double distance_multiplier = 0.94;
@@ -43,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double speedBonus = 0.0;
// Add additional scaling bonus for streams/bursts higher than 200bpm
if (strainTime < min_speed_bonus)
speedBonus = 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
if (DifficultyCalculationUtils.MillisecondsToBPM(strainTime) > min_speed_bonus)
speedBonus = 0.75 * Math.Pow((DifficultyCalculationUtils.BPMToMilliseconds(min_speed_bonus) - strainTime) / speed_balancing_factor, 2);
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
double distance = travelDistance + osuCurrObj.MinimumJumpDistance;
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
/// </summary>
public const int NORMALISED_RADIUS = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
public const int NORMALISED_DIAMETER = NORMALISED_RADIUS * 2;
public const int MIN_DELTA_TIME = 25;
private const float maximum_slider_radius = NORMALISED_RADIUS * 2.4f;
@@ -23,8 +23,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
protected virtual double ReducedStrainBaseline => 0.75;
protected double Difficulty;
protected OsuStrainSkill(Mod[] mods)
: base(mods)
{
@@ -32,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
public override double DifficultyValue()
{
Difficulty = 0;
double difficulty = 0;
double weight = 1;
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
@@ -52,11 +50,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
// We're sorting from highest to lowest strain.
foreach (double strain in strains.OrderDescending())
{
Difficulty += strain * weight;
difficulty += strain * weight;
weight *= DecayWeight;
}
return Difficulty;
return difficulty;
}
public static double DifficultyToPerformance(double difficulty) => Math.Pow(5.0 * Math.Max(1.0, difficulty / 0.0675) - 4.0, 3.0) / 100000.0;
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osuTK;
@@ -31,12 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
public override void EndPlacement(bool commit)
{
if (!commit && PlacementActive != PlacementState.Finished)
{
gridToolboxGroup.StartPosition.Value = originalOrigin;
gridToolboxGroup.Spacing.Value = originalSpacing;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = originalRotation;
}
resetGridState();
base.EndPlacement(commit);
@@ -103,6 +99,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
public override void UpdateTimeAndPosition(SnapResult result)
{
if (State.Value == Visibility.Hidden)
return;
var pos = ToLocalSpace(result.ScreenSpacePosition);
if (PlacementActive != PlacementState.Active)
@@ -122,5 +121,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
}
}
}
protected override void PopOut()
{
base.PopOut();
resetGridState();
}
private void resetGridState()
{
gridToolboxGroup.StartPosition.Value = originalOrigin;
gridToolboxGroup.Spacing.Value = originalSpacing;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = originalRotation;
}
}
}
@@ -156,6 +156,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
// this allows sliders to be drawn outside compose area (after starting from a point within the compose area).
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || PlacementActive == PlacementState.Active;
// ReceivePositionalInputAtSubTree generally always returns true when masking is disabled, but we don't want that,
// otherwise a slider path tooltip will be displayed anywhere in the editor (outside compose area).
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => ReceivePositionalInputAt(screenSpacePos);
private void beginNewSegment(PathControlPoint lastPoint)
{
segmentStart = lastPoint;
@@ -50,9 +50,14 @@ namespace osu.Game.Rulesets.Osu.Edit
[Resolved]
private HitObjectComposer composer { get; set; } = null!;
private Bindable<TernaryState> newComboState = null!;
[BackgroundDependencyLoader]
private void load()
{
var selectionHandler = (EditorSelectionHandler)composer.BlueprintContainer.SelectionHandler;
newComboState = selectionHandler.SelectionNewComboState.GetBoundCopy();
AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
Child = new FillFlowContainer
@@ -120,10 +125,11 @@ namespace osu.Game.Rulesets.Osu.Edit
changeHandler?.BeginChange();
began = true;
distanceSnapInput.Current.BindValueChanged(_ => tryCreatePolygon());
offsetAngleInput.Current.BindValueChanged(_ => tryCreatePolygon());
repeatCountInput.Current.BindValueChanged(_ => tryCreatePolygon());
pointInput.Current.BindValueChanged(_ => tryCreatePolygon());
distanceSnapInput.Current.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
offsetAngleInput.Current.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
repeatCountInput.Current.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
pointInput.Current.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
newComboState.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
tryCreatePolygon();
}
@@ -138,39 +144,69 @@ namespace osu.Game.Rulesets.Osu.Edit
double length = distanceSnapInput.Current.Value * velocity * timeSpacing;
float polygonRadius = (float)(length / (2 * Math.Sin(double.Pi / pointInput.Current.Value)));
editorBeatmap.RemoveRange(insertedCircles);
insertedCircles.Clear();
int totalPoints = pointInput.Current.Value * repeatCountInput.Current.Value;
var selectionHandler = (EditorSelectionHandler)composer.BlueprintContainer.SelectionHandler;
bool first = true;
for (int i = 1; i <= pointInput.Current.Value * repeatCountInput.Current.Value; ++i)
if (insertedCircles.Count > totalPoints)
{
float angle = float.DegreesToRadians(offsetAngleInput.Current.Value) + i * (2 * float.Pi / pointInput.Current.Value);
var position = OsuPlayfield.BASE_SIZE / 2 + new Vector2(polygonRadius * float.Cos(angle), polygonRadius * float.Sin(angle));
editorBeatmap.RemoveRange(insertedCircles.GetRange(totalPoints, insertedCircles.Count - totalPoints));
insertedCircles.RemoveRange(totalPoints, insertedCircles.Count - totalPoints);
}
var circle = new HitCircle
var newlyAdded = new List<HitCircle>();
for (int i = 0; i < totalPoints; ++i)
{
float angle = float.DegreesToRadians(offsetAngleInput.Current.Value) + (i + 1) * (2 * float.Pi / pointInput.Current.Value);
var position = OsuPlayfield.BASE_SIZE / 2 + new Vector2(polygonRadius * float.Cos(angle), polygonRadius * float.Sin(angle));
bool newCombo = i == 0 && newComboState.Value == TernaryState.True;
HitCircle circle;
if (i < insertedCircles.Count)
{
Position = position,
StartTime = startTime,
NewCombo = first && selectionHandler.SelectionNewComboState.Value == TernaryState.True,
};
// TODO: probably ensure samples also follow current ternary status (not trivial)
circle.Samples.Add(circle.CreateHitSampleInfo());
circle = insertedCircles[i];
circle.Position = position;
circle.StartTime = startTime;
circle.NewCombo = newCombo;
editorBeatmap.Update(circle);
}
else
{
circle = new HitCircle
{
Position = position,
StartTime = startTime,
NewCombo = newCombo,
};
newlyAdded.Add(circle);
// TODO: probably ensure samples also follow current ternary status (not trivial)
circle.Samples.Add(circle.CreateHitSampleInfo());
}
if (position.X < 0 || position.Y < 0 || position.X > OsuPlayfield.BASE_SIZE.X || position.Y > OsuPlayfield.BASE_SIZE.Y)
{
commitButton.Enabled.Value = false;
editorBeatmap.RemoveRange(insertedCircles);
insertedCircles.Clear();
return;
}
insertedCircles.Add(circle);
startTime = beatSnapProvider.SnapTime(startTime + timeSpacing);
first = false;
}
editorBeatmap.AddRange(insertedCircles);
var previousNewComboState = newComboState.Value;
insertedCircles.AddRange(newlyAdded);
editorBeatmap.AddRange(newlyAdded);
// When adding new hitObjects, newCombo state will get reset to false when no objects are selected.
// Since this is the case when this popover is showing, we need to restore the previous newCombo state
newComboState.Value = previousNewComboState;
commitButton.Enabled.Value = true;
}
+85
View File
@@ -0,0 +1,85 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBloom : Mod, IApplicableToScoreProcessor, IUpdatableByPlayfield, IApplicableToPlayer
{
public override string Name => "Bloom";
public override string Acronym => "BM";
public override ModType Type => ModType.Fun;
public override LocalisableString Description => "The cursor blooms into.. a larger cursor!";
public override double ScoreMultiplier => 1;
protected const float MIN_SIZE = 1;
protected const float TRANSITION_DURATION = 100;
public override Type[] IncompatibleMods => new[] { typeof(OsuModFlashlight), typeof(OsuModNoScope), typeof(ModTouchDevice) };
protected readonly BindableNumber<int> CurrentCombo = new BindableInt();
protected readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
private float currentSize;
[SettingSource(
"Max size at combo",
"The combo count at which the cursor reaches its maximum size",
SettingControlType = typeof(SettingsSlider<int, RoundedSliderBar<int>>)
)]
public BindableInt MaxSizeComboCount { get; } = new BindableInt(50)
{
MinValue = 5,
MaxValue = 100,
};
[SettingSource(
"Final size multiplier",
"The multiplier applied to cursor size when combo reaches maximum",
SettingControlType = typeof(SettingsSlider<float, RoundedSliderBar<float>>)
)]
public BindableFloat MaxCursorSize { get; } = new BindableFloat(10f)
{
MinValue = 5f,
MaxValue = 15f,
Precision = 0.5f,
};
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
public void ApplyToPlayer(Player player)
{
IsBreakTime.BindTo(player.IsBreakTime);
}
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
CurrentCombo.BindTo(scoreProcessor.Combo);
CurrentCombo.BindValueChanged(combo =>
{
currentSize = Math.Clamp(MaxCursorSize.Value * ((float)combo.NewValue / MaxSizeComboCount.Value), MIN_SIZE, MaxCursorSize.Value);
}, true);
}
public void Update(Playfield playfield)
{
OsuCursor cursor = (OsuCursor)(playfield.Cursor!.ActiveCursor);
if (IsBreakTime.Value)
cursor.ModScaleAdjust.Value = 1;
else
cursor.ModScaleAdjust.Value = (float)Interpolation.Lerp(cursor.ModScaleAdjust.Value, currentSize, Math.Clamp(cursor.Time.Elapsed / TRANSITION_DURATION, 0, 1));
}
}
}
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public partial class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObject
{
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModBlinds)).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModBloom), typeof(OsuModBlinds) }).ToArray();
private const double default_follow_delay = 120;
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override LocalisableString Description => "Where's the cursor?";
public override Type[] IncompatibleMods => new[] { typeof(OsuModBloom) };
private PeriodTracker spinnerPeriods = null!;
public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModTouchDevice : ModTouchDevice
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModBloom) }).ToArray();
public override bool Ranked => UsesDefaultConfiguration;
}
}
+2 -1
View File
@@ -214,7 +214,8 @@ namespace osu.Game.Rulesets.Osu
new OsuModFreezeFrame(),
new OsuModBubbles(),
new OsuModSynesthesia(),
new OsuModDepth()
new OsuModDepth(),
new OsuModBloom()
};
case ModType.System:
@@ -14,6 +14,7 @@ using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Shaders.Types;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Visualisation;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
@@ -23,6 +24,7 @@ using osuTK.Graphics.ES30;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
[DrawVisualiserHidden]
public partial class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
{
private const int max_sprites = 2048;
+8 -1
View File
@@ -38,6 +38,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public IBindable<float> CursorScale => cursorScale;
/// <summary>
/// Mods which want to adjust cursor size should do so via this bindable.
/// </summary>
public readonly Bindable<float> ModScaleAdjust = new Bindable<float>(1);
private readonly Bindable<float> cursorScale = new BindableFloat(1);
private Bindable<float> userCursorScale = null!;
@@ -67,6 +72,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => cursorScale.Value = CalculateCursorScale();
ModScaleAdjust.ValueChanged += _ => cursorScale.Value = CalculateCursorScale();
cursorScale.BindValueChanged(e => cursorScaleContainer.Scale = new Vector2(e.NewValue), true);
}
@@ -90,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected virtual float CalculateCursorScale()
{
float scale = userCursorScale.Value;
float scale = userCursorScale.Value * ModScaleAdjust.Value;
if (autoCursorScale.Value && state != null)
{
@@ -13,7 +13,8 @@
</Compile>
</ItemGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game.Tests\osu.Game.Tests.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>
@@ -31,40 +31,42 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
const double hit_time = 1;
var beatmap = new Beatmap<TaikoHitObject>
{
HitObjects = new List<TaikoHitObject>
{
new Hit
{
Type = HitType.Rim,
StartTime = hit_time,
},
new Hit
{
Type = HitType.Centre,
StartTime = hit_time * 2,
},
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderTickRate = 4,
OverallDifficulty = 0,
},
Ruleset = new TaikoRuleset().RulesetInfo
},
};
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
CreateModTest(new ModTestData
{
Mod = new TaikoModHidden(),
Autoplay = true,
PassCondition = checkAllMaxResultJudgements(2),
Beatmap = beatmap,
CreateBeatmap = () =>
{
var beatmap = new Beatmap<TaikoHitObject>
{
HitObjects = new List<TaikoHitObject>
{
new Hit
{
Type = HitType.Rim,
StartTime = hit_time,
},
new Hit
{
Type = HitType.Centre,
StartTime = hit_time * 2,
},
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderTickRate = 4,
OverallDifficulty = 0,
},
Ruleset = new TaikoRuleset().RulesetInfo
},
};
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
return beatmap;
},
});
}
}
@@ -15,7 +15,26 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
[Test]
public void TestRelax()
{
var beatmap = new TaikoBeatmap
var beatmapForReplay = createBeatmap();
foreach (var ho in beatmapForReplay.HitObjects)
ho.ApplyDefaults(beatmapForReplay.ControlPointInfo, beatmapForReplay.Difficulty);
var replay = new TaikoAutoGenerator(beatmapForReplay).Generate();
foreach (var frame in replay.Frames.OfType<TaikoReplayFrame>().Where(r => r.Actions.Any()))
frame.Actions = [TaikoAction.LeftCentre];
CreateModTest(new ModTestData
{
Mod = new TaikoModRelax(),
CreateBeatmap = createBeatmap,
ReplayFrames = replay.Frames,
Autoplay = false,
PassCondition = () => Player.ScoreProcessor.HasCompleted.Value && Player.ScoreProcessor.Accuracy.Value == 1,
});
TaikoBeatmap createBeatmap() => new TaikoBeatmap
{
HitObjects =
{
@@ -25,22 +44,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
new Swell { StartTime = 1250, Duration = 500 },
}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var replay = new TaikoAutoGenerator(beatmap).Generate();
foreach (var frame in replay.Frames.OfType<TaikoReplayFrame>().Where(r => r.Actions.Any()))
frame.Actions = [TaikoAction.LeftCentre];
CreateModTest(new ModTestData
{
Mod = new TaikoModRelax(),
Beatmap = beatmap,
ReplayFrames = replay.Frames,
Autoplay = false,
PassCondition = () => Player.ScoreProcessor.HasCompleted.Value && Player.ScoreProcessor.Accuracy.Value == 1,
});
}
}
}
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
Breaks =
{
@@ -3,6 +3,7 @@
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
@@ -11,26 +12,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
{
public class ColourEvaluator
{
/// <summary>
/// A sigmoid function. It gives a value between (middle - height/2) and (middle + height/2).
/// </summary>
/// <param name="val">The input value.</param>
/// <param name="center">The center of the sigmoid, where the largest gradient occurs and value is equal to middle.</param>
/// <param name="width">The radius of the sigmoid, outside of which values are near the minimum/maximum.</param>
/// <param name="middle">The middle of the sigmoid output.</param>
/// <param name="height">The height of the sigmoid output. This will be equal to max value - min value.</param>
private static double sigmoid(double val, double center, double width, double middle, double height)
{
double sigmoid = Math.Tanh(Math.E * -(val - center) / width);
return sigmoid * (height / 2) + middle;
}
/// <summary>
/// Evaluate the difficulty of the first note of a <see cref="MonoStreak"/>.
/// </summary>
public static double EvaluateDifficultyOf(MonoStreak monoStreak)
{
return sigmoid(monoStreak.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(monoStreak.Parent) * 0.5;
return DifficultyCalculationUtils.Logistic(exponent: Math.E * monoStreak.Index - 2 * Math.E) * EvaluateDifficultyOf(monoStreak.Parent) * 0.5;
}
/// <summary>
@@ -38,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
/// </summary>
public static double EvaluateDifficultyOf(AlternatingMonoPattern alternatingMonoPattern)
{
return sigmoid(alternatingMonoPattern.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(alternatingMonoPattern.Parent);
return DifficultyCalculationUtils.Logistic(exponent: Math.E * alternatingMonoPattern.Index - 2 * Math.E) * EvaluateDifficultyOf(alternatingMonoPattern.Parent);
}
/// <summary>
@@ -46,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
/// </summary>
public static double EvaluateDifficultyOf(RepeatingHitPatterns repeatingHitPattern)
{
return 2 * (1 - sigmoid(repeatingHitPattern.RepetitionInterval, 2, 2, 0.5, 1));
return 2 * (1 - DifficultyCalculationUtils.Logistic(exponent: Math.E * repeatingHitPattern.RepetitionInterval - 2 * Math.E));
}
public static double EvaluateDifficultyOf(DifficultyHitObject hitObject)
@@ -84,8 +84,11 @@ namespace osu.Game.Rulesets.Taiko.UI
protected virtual double ComputeTimeRange()
{
// Adjust when we're using constant algorithm to not be sluggish.
double multiplier = VisualisationMethod == ScrollVisualisationMethod.Constant ? 4 * Beatmap.Difficulty.SliderMultiplier : 1;
// Using the constant algorithm results in a sluggish scroll speed that's equal to 60 BPM.
// We need to adjust it to the expected default scroll speed (BPM * base SV multiplier).
double multiplier = VisualisationMethod == ScrollVisualisationMethod.Constant
? (Beatmap.BeatmapInfo.BPM * Beatmap.Difficulty.SliderMultiplier) / 60
: 1;
return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier;
}
@@ -0,0 +1,106 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
using MemoryStream = System.IO.MemoryStream;
namespace osu.Game.Tests.Beatmaps.IO
{
[HeadlessTest]
public partial class LegacyBeatmapExporterTest : OsuTestScene
{
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
[Test]
public void TestObjectsSnappedAfterTruncatingExport()
{
IWorkingBeatmap beatmap = null!;
MemoryStream outStream = null!;
// Ensure importer encoding is correct
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"decimal-timing-beatmap.olz"));
AddAssert("timing point has decimal offset", () => beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time, () => Is.EqualTo(284.725).Within(0.001));
AddAssert("kiai has decimal offset", () => beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time, () => Is.EqualTo(28520.019).Within(0.001));
AddAssert("hit object has decimal offset", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28520.019).Within(0.001));
// Ensure exporter legacy conversion is correct
AddStep("export", () =>
{
outStream = new MemoryStream();
new LegacyBeatmapExporter(LocalStorage)
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null);
});
AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream));
AddAssert("timing point has truncated offset", () => beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time, () => Is.EqualTo(284).Within(0.001));
AddAssert("kiai is snapped", () => beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time, () => Is.EqualTo(28519).Within(0.001));
AddAssert("hit object is snapped", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28519).Within(0.001));
}
[Test]
public void TestExportStability()
{
IWorkingBeatmap beatmap = null!;
MemoryStream firstExport = null!;
MemoryStream secondExport = null!;
// Ensure importer encoding is correct
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"legacy-export-stability-test.olz"));
AddStep("export once", () =>
{
firstExport = new MemoryStream();
new LegacyBeatmapExporter(LocalStorage)
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, firstExport, null);
});
AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(firstExport));
AddStep("export again", () =>
{
secondExport = new MemoryStream();
new LegacyBeatmapExporter(LocalStorage)
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, secondExport, null);
});
const string osu_filename = @"legacy export - stability test (spaceman_atlas) [].osu";
AddAssert("exports are identical",
() => getStringContentsOf(osu_filename, firstExport.GetBuffer()),
() => Is.EqualTo(getStringContentsOf(osu_filename, secondExport.GetBuffer())));
string getStringContentsOf(string filename, byte[] archiveBytes)
{
using var memoryStream = new MemoryStream(archiveBytes);
using var archiveReader = new ZipArchiveReader(memoryStream);
byte[] fileContent = archiveReader.GetStream(filename).ReadAllBytesToArray();
return Encoding.UTF8.GetString(fileContent);
}
}
private IWorkingBeatmap importBeatmapFromStream(Stream stream)
{
var imported = beatmaps.Import(new ImportTask(stream, "filename.osz")).GetResultSafely();
return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0]));
}
private IWorkingBeatmap importBeatmapFromArchives(string filename)
{
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0]));
}
}
}
@@ -148,6 +148,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
[TestCase("tags too", false)]
[TestCase("version", false)]
[TestCase("an auteur", true)]
[TestCase("unit", false)]
public void TestCriteriaMatchingTerms(string terms, bool filtered)
{
var exampleBeatmapInfo = getExampleBeatmap();
@@ -175,6 +176,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
[TestCase("\"Artist\"!", true)]
[TestCase("\"The Artist\"!", false)]
[TestCase("\"the artist\"!", false)]
[TestCase("\"unit tests\"!", false)]
[TestCase("\"\\\"", true)] // nasty case, covers properly escaping user input in underlying regex.
public void TestCriteriaMatchingExactTerms(string terms, bool filtered)
{
@@ -501,6 +501,18 @@ namespace osu.Game.Tests.NonVisual.Filtering
Assert.That(visibleBeatmaps, Is.EqualTo(expectedBeatmapIndexes));
}
[Test]
public void TestApplySourceQueries()
{
const string query = "find me songs with source=\"unit tests\" please";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("find me songs with please", filterCriteria.SearchText.Trim());
Assert.AreEqual(5, filterCriteria.SearchTerms.Length);
Assert.AreEqual("unit tests", filterCriteria.Source.SearchTerm);
Assert.That(filterCriteria.Source.MatchMode, Is.EqualTo(FilterCriteria.MatchMode.IsolatedPhrase));
}
private class CustomFilterCriteria : IRulesetFilterCriteria
{
public string? CustomValue { get; set; }
@@ -75,7 +75,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
var newRoom = new Room();
newRoom.CopyFrom(SelectedRoom.Value);
newRoom.RoomID.Value = null;
newRoom.RoomID = null;
MultiplayerClient.RoomSetupAction = room =>
{
room.State = MultiplayerRoomState.Playing;
@@ -12,6 +12,7 @@ using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
using osu.Game.Rulesets;
@@ -205,7 +206,9 @@ namespace osu.Game.Tests.Visual.Collections
AddStep("click first delete button", () =>
{
InputManager.MoveMouseTo(dialog.ChildrenOfType<DrawableCollectionListItem.DeleteButton>().First(), new Vector2(5, 0));
InputManager.MoveMouseTo(dialog
.ChildrenOfType<DrawableCollectionListItem>().Single(i => i.Model.Value.Name == "1")
.ChildrenOfType<DrawableCollectionListItem.DeleteButton>().Single(), new Vector2(5, 0));
InputManager.Click(MouseButton.Left);
});
@@ -213,9 +216,11 @@ namespace osu.Game.Tests.Visual.Collections
assertCollectionCount(1);
assertCollectionName(0, "2");
AddStep("click first delete button", () =>
AddStep("click second delete button", () =>
{
InputManager.MoveMouseTo(dialog.ChildrenOfType<DrawableCollectionListItem.DeleteButton>().First(), new Vector2(5, 0));
InputManager.MoveMouseTo(dialog
.ChildrenOfType<DrawableCollectionListItem>().Single(i => i.Model.Value.Name == "2")
.ChildrenOfType<DrawableCollectionListItem.DeleteButton>().Single(), new Vector2(5, 0));
InputManager.Click(MouseButton.Left);
});
@@ -310,7 +315,7 @@ namespace osu.Game.Tests.Visual.Collections
AddStep("focus first collection", () =>
{
InputManager.MoveMouseTo(firstItem = dialog.ChildrenOfType<DrawableCollectionListItem>().First());
InputManager.MoveMouseTo(firstItem = dialog.ChildrenOfType<DrawableCollectionListItem>().Single(i => i.Model.Value.Name == "1"));
InputManager.Click(MouseButton.Left);
});
@@ -333,10 +338,44 @@ namespace osu.Game.Tests.Visual.Collections
AddUntilStep("collection has new name", () => first.Name == "First");
}
[Test]
public void TestSearch()
{
BeatmapCollection first = null!;
AddStep("add two collections", () =>
{
Realm.Write(r =>
{
r.Add(new[]
{
first = new BeatmapCollection(name: "1"),
new BeatmapCollection(name: "2"),
});
});
});
assertCollectionName(0, "1");
assertCollectionName(1, "2");
AddStep("search for 1", () => dialog.ChildrenOfType<SearchTextBox>().Single().Current.Value = "1");
assertCollectionCount(1);
AddStep("change first collection name", () => Realm.Write(_ => first.Name = "First"));
assertCollectionCount(0);
AddStep("search for first", () => dialog.ChildrenOfType<SearchTextBox>().Single().Current.Value = "firs");
assertCollectionCount(1);
}
private void assertCollectionCount(int count)
=> AddUntilStep($"{count} collections shown", () => dialog.ChildrenOfType<DrawableCollectionListItem>().Count() == count + 1); // +1 for placeholder
=> AddUntilStep($"{count} collections shown", () => dialog.ChildrenOfType<DrawableCollectionListItem>().Count(i => i.IsPresent) == count + 1); // +1 for placeholder
private void assertCollectionName(int index, string name)
=> AddUntilStep($"item {index + 1} has correct name", () => dialog.ChildrenOfType<DrawableCollectionListItem>().ElementAt(index).ChildrenOfType<TextBox>().First().Text == name);
=> AddUntilStep($"item {index + 1} has correct name",
() => dialog.ChildrenOfType<DrawableCollectionList>().Single().OrderedItems.ElementAt(index).ChildrenOfType<TextBox>().First().Text == name);
}
}
@@ -39,18 +39,18 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
var room = new Room
{
RoomID = { Value = 1234 },
Name = { Value = "Daily Challenge: June 4, 2024" },
RoomID = 1234,
Name = "Daily Challenge: June 4, 2024",
Playlist =
{
[
new PlaylistItem(TestResources.CreateTestBeatmapSetInfo().Beatmaps.First())
{
RequiredMods = [new APIMod(new OsuModTraceable())],
AllowedMods = [new APIMod(new OsuModDoubleTime())]
}
},
EndDate = { Value = DateTimeOffset.Now.AddHours(12) },
Category = { Value = RoomCategory.DailyChallenge }
],
EndDate = DateTimeOffset.Now.AddHours(12),
Category = RoomCategory.DailyChallenge
};
AddStep("add room", () => API.Perform(new CreateRoomRequest(room)));
@@ -62,18 +62,18 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
var room = new Room
{
RoomID = { Value = 1234 },
Name = { Value = "Daily Challenge: June 4, 2024" },
RoomID = 1234,
Name = "Daily Challenge: June 4, 2024",
Playlist =
{
[
new PlaylistItem(TestResources.CreateTestBeatmapSetInfo().Beatmaps.First())
{
RequiredMods = [new APIMod(new OsuModTraceable())],
AllowedMods = [new APIMod(new OsuModDoubleTime())]
}
},
EndDate = { Value = DateTimeOffset.Now.AddHours(12) },
Category = { Value = RoomCategory.DailyChallenge }
],
EndDate = DateTimeOffset.Now.AddHours(12),
Category = RoomCategory.DailyChallenge
};
AddStep("add room", () => API.Perform(new CreateRoomRequest(room)));
@@ -91,18 +91,18 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
var room = new Room
{
RoomID = { Value = 1234 },
Name = { Value = "Daily Challenge: June 4, 2024" },
RoomID = 1234,
Name = "Daily Challenge: June 4, 2024",
Playlist =
{
[
new PlaylistItem(TestResources.CreateTestBeatmapSetInfo().Beatmaps.First())
{
RequiredMods = [new APIMod(new OsuModTraceable())],
AllowedMods = [new APIMod(new OsuModDoubleTime())]
}
},
EndDate = { Value = DateTimeOffset.Now.AddHours(12) },
Category = { Value = RoomCategory.DailyChallenge }
],
EndDate = DateTimeOffset.Now.AddHours(12),
Category = RoomCategory.DailyChallenge
};
AddStep("add room", () => API.Perform(new CreateRoomRequest(room)));
@@ -26,11 +26,6 @@ namespace osu.Game.Tests.Visual.DailyChallenge
private readonly Bindable<Room> room = new Bindable<Room>(new Room());
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent))
{
Model = { BindTarget = room }
};
[Test]
public void TestBasicAppearance()
{
@@ -98,7 +93,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
Origin = Anchor.Centre,
Children = new Drawable[]
{
new DailyChallengeTimeRemainingRing(),
new DailyChallengeTimeRemainingRing(room.Value),
breakdown = new DailyChallengeScoreBreakdown(),
}
}
@@ -125,8 +120,8 @@ namespace osu.Game.Tests.Visual.DailyChallenge
AddSliderStep("update time remaining", 0f, 1f, 0f, progress =>
{
var startedTimeAgo = TimeSpan.FromHours(24) * progress;
room.Value.StartDate.Value = DateTimeOffset.Now - startedTimeAgo;
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
room.Value.StartDate = DateTimeOffset.Now - startedTimeAgo;
room.Value.EndDate = room.Value.StartDate.Value.AddDays(1);
});
AddStep("add normal score", () =>
{
@@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
Add(metadataClient);
// add button to observe for daily challenge changes and perform its logic.
Add(new DailyChallengeButton(@"button-default-select", new Color4(102, 68, 204, 255), _ => { }, 0, Key.D));
Add(new DailyChallengeButton(@"button-default-select", new Color4(102, 68, 204, 255), (_, _) => { }, 0, Key.D));
}
[Test]
@@ -68,19 +68,19 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
API.Perform(new CreateRoomRequest(room = new Room
{
RoomID = { Value = roomId },
Name = { Value = "Daily Challenge: June 4, 2024" },
RoomID = roomId,
Name = "Daily Challenge: June 4, 2024",
Playlist =
{
[
new PlaylistItem(CreateAPIBeatmap(new OsuRuleset().RulesetInfo))
{
RequiredMods = [new APIMod(new OsuModTraceable())],
AllowedMods = [new APIMod(new OsuModDoubleTime())]
}
},
StartDate = { Value = DateTimeOffset.Now },
EndDate = { Value = DateTimeOffset.Now.AddHours(24) },
Category = { Value = RoomCategory.DailyChallenge }
],
StartDate = DateTimeOffset.Now,
EndDate = DateTimeOffset.Now.AddHours(24),
Category = RoomCategory.DailyChallenge
}));
});
AddStep("signal client", () => metadataClient.DailyChallengeUpdated(new DailyChallengeInfo { RoomID = roomId }));
@@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
return false;
};
});
AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = { Value = 1 } }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = 1 }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@@ -86,7 +86,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
return false;
};
});
AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = { Value = 1 } }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
AddStep("create leaderboard", () => Child = leaderboard = new DailyChallengeLeaderboard(new Room { RoomID = 1 }, new PlaylistItem(Beatmap.Value.BeatmapInfo))
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@@ -18,11 +18,6 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
private readonly Bindable<Room> room = new Bindable<Room>(new Room());
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent))
{
Model = { BindTarget = room }
};
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
@@ -38,7 +33,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
ring = new DailyChallengeTimeRemainingRing
ring = new DailyChallengeTimeRemainingRing(room.Value)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@@ -59,29 +54,29 @@ namespace osu.Game.Tests.Visual.DailyChallenge
AddStep("just started", () =>
{
room.Value.StartDate.Value = DateTimeOffset.Now.AddMinutes(-1);
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
room.Value.StartDate = DateTimeOffset.Now.AddMinutes(-1);
room.Value.EndDate = room.Value.StartDate.Value.AddDays(1);
});
AddStep("midway through", () =>
{
room.Value.StartDate.Value = DateTimeOffset.Now.AddHours(-12);
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
room.Value.StartDate = DateTimeOffset.Now.AddHours(-12);
room.Value.EndDate = room.Value.StartDate.Value.AddDays(1);
});
AddStep("nearing end", () =>
{
room.Value.StartDate.Value = DateTimeOffset.Now.AddDays(-1).AddMinutes(8);
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
room.Value.StartDate = DateTimeOffset.Now.AddDays(-1).AddMinutes(8);
room.Value.EndDate = room.Value.StartDate.Value.AddDays(1);
});
AddStep("already ended", () =>
{
room.Value.StartDate.Value = DateTimeOffset.Now.AddDays(-2);
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
room.Value.StartDate = DateTimeOffset.Now.AddDays(-2);
room.Value.EndDate = room.Value.StartDate.Value.AddDays(1);
});
AddSliderStep("manual progress", 0f, 1f, 0f, progress =>
{
var startedTimeAgo = TimeSpan.FromHours(24) * progress;
room.Value.StartDate.Value = DateTimeOffset.Now - startedTimeAgo;
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
room.Value.StartDate = DateTimeOffset.Now - startedTimeAgo;
room.Value.EndDate = room.Value.StartDate.Value.AddDays(1);
});
}
}
@@ -19,6 +19,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Components.TernaryButtons;
@@ -82,6 +83,45 @@ namespace osu.Game.Tests.Visual.Editing
});
}
[Test]
public void TestPlacementOutsideComposeScreen()
{
AddStep("clear all control points and hitobjects", () =>
{
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.Clear();
});
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
AddStep("select circle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").TriggerClick());
AddStep("move mouse to compose", () => InputManager.MoveMouseTo(hitObjectComposer.ChildrenOfType<HitObjectContainer>().Single()));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("circle placed", () => editorBeatmap.HitObjects.Count == 1);
AddStep("move mouse outside compose", () => InputManager.MoveMouseTo(hitObjectComposer.ChildrenOfType<HitObjectContainer>().Single().ScreenSpaceDrawQuad.TopLeft - new Vector2(0f, 20f)));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("no circle placed", () => editorBeatmap.HitObjects.Count == 1);
}
[Test]
public void TestDragSliderOutsideComposeScreen()
{
AddStep("clear all control points and hitobjects", () =>
{
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.Clear();
});
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
AddStep("select slider", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "Slider").TriggerClick());
AddStep("move mouse to compose", () => InputManager.MoveMouseTo(hitObjectComposer.ChildrenOfType<HitObjectContainer>().Single()));
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse outside compose", () => InputManager.MoveMouseTo(hitObjectComposer.ChildrenOfType<HitObjectContainer>().Single().ScreenSpaceDrawQuad.TopLeft - new Vector2(0f, 80f)));
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("slider placed", () => editorBeatmap.HitObjects.Count == 1);
}
[Test]
public void TestPlacementOnlyWorksWithTiming()
{
@@ -1,14 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Tests.Resources;
@@ -52,6 +56,39 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}
[Test]
public void TestNotEnoughTimedHitEvents()
{
AddStep("Set short reference score", () =>
{
List<HitEvent> hitEvents =
[
// 10 events total. one of them (head circle) being timed / having hitwindows, rest having no hitwindows
new HitEvent(30, 1, HitResult.LargeTickHit, new SliderHeadCircle { ClassicSliderBehaviour = true }, null, null),
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
];
foreach (var ev in hitEvents)
ev.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
offsetControl.ReferenceScore.Value = new ScoreInfo
{
HitEvents = hitEvents,
BeatmapInfo = Beatmap.Value.BeatmapInfo,
};
});
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}
[Test]
public void TestScoreFromDifferentBeatmap()
{
@@ -523,7 +523,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer);
AddStep("release quick retry key", () => InputManager.ReleaseKey(Key.Tilde));
AddUntilStep("wait for player", () => getCurrentPlayer()?.LoadState == LoadState.Ready);
AddUntilStep("wait for player", () => getCurrentPlayer()?.LoadState >= LoadState.Ready);
AddUntilStep("time reached zero", () => getCurrentPlayer()?.GameplayClockContainer.CurrentTime > 0);
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
@@ -223,7 +223,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected partial class OutroPlayer : TestPlayer
{
public void ExitViaPause() => PerformExit(true);
public void ExitViaPause() => PerformExitWithConfirmation();
public new FailOverlay FailOverlay => base.FailOverlay;
@@ -42,14 +42,14 @@ namespace osu.Game.Tests.Visual.Menus
beatmap.OnlineID = 1001;
getRoomRequest.TriggerSuccess(new Room
{
RoomID = { Value = 1234 },
Name = { Value = "Aug 8, 2024" },
RoomID = 1234,
Name = "Aug 8, 2024",
Playlist =
{
[
new PlaylistItem(beatmap)
},
StartDate = { Value = DateTimeOffset.Now.AddMinutes(-30) },
EndDate = { Value = DateTimeOffset.Now.AddSeconds(60) }
],
StartDate = DateTimeOffset.Now.AddMinutes(-30),
EndDate = DateTimeOffset.Now.AddSeconds(60)
});
return true;
@@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Mods
MinimumAccuracy = { Value = 0.6 }
},
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(0, 5).Select(i => new HitCircle
{
@@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Mods
AccuracyJudgeMode = { Value = ModAccuracyChallenge.AccuracyMode.Standard }
},
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(0, 5).Select(i => new HitCircle
{
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -30,16 +28,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
protected abstract QueueMode Mode { get; }
protected BeatmapInfo InitialBeatmap { get; private set; }
protected BeatmapInfo OtherBeatmap { get; private set; }
protected BeatmapInfo InitialBeatmap { get; private set; } = null!;
protected BeatmapInfo OtherBeatmap { get; private set; } = null!;
protected IScreen CurrentScreen => multiplayerComponents.CurrentScreen;
protected IScreen CurrentSubScreen => multiplayerComponents.MultiplayerScreen.CurrentSubScreen;
private BeatmapManager beatmaps;
private BeatmapSetInfo importedSet;
private BeatmapManager beatmaps = null!;
private BeatmapSetInfo importedSet = null!;
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerComponents multiplayerComponents = null!;
protected TestMultiplayerClient MultiplayerClient => multiplayerComponents.MultiplayerClient;
@@ -75,15 +73,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for lounge", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open(new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = Mode },
Name = "Test Room",
QueueMode = Mode,
Playlist =
{
[
new PlaylistItem(InitialBeatmap)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
}));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
@@ -98,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestCreatedWithCorrectMode()
{
AddUntilStep("room created with correct mode", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == Mode);
AddUntilStep("room created with correct mode", () => MultiplayerClient.ClientAPIRoom?.QueueMode == Mode);
}
protected void RunGameplay()
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using System.Threading;
@@ -10,6 +8,7 @@ using System.Threading.Tasks;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
@@ -25,14 +24,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
private readonly Room room = new Room
{
HasPassword = { Value = true }
Password = "*"
};
[Cached]
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
private DrawableLoungeRoom drawableRoom;
private SearchTextBox searchTextBox;
private DrawableLoungeRoom drawableRoom = null!;
private SearchTextBox searchTextBox = null!;
private readonly ManualResetEventSlim allowResponseCallback = new ManualResetEventSlim();
@@ -78,6 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SelectedRoom = new Bindable<Room?>()
}
}
};
@@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFocusViaKeyboardCommit()
{
DrawableLoungeRoom.PasswordEntryPopover popover = null;
DrawableLoungeRoom.PasswordEntryPopover? popover = null;
AddAssert("search textbox has focus", () => checkFocus(searchTextBox));
AddStep("click room twice", () =>
@@ -103,11 +103,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("enter password", () => popover.ChildrenOfType<OsuPasswordTextBox>().Single().Text = "password");
AddStep("commit via enter", () => InputManager.Key(Key.Enter));
AddAssert("popover has focus", () => checkFocus(popover));
AddAssert("popover has focus", () => checkFocus(popover!));
AddStep("attempt another enter", () => InputManager.Key(Key.Enter));
AddAssert("popover still has focus", () => checkFocus(popover));
AddAssert("popover still has focus", () => checkFocus(popover!));
AddStep("unblock response", () => allowResponseCallback.Set());
@@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFocusViaMouseCommit()
{
DrawableLoungeRoom.PasswordEntryPopover popover = null;
DrawableLoungeRoom.PasswordEntryPopover? popover = null;
AddAssert("search textbox has focus", () => checkFocus(searchTextBox));
AddStep("click room twice", () =>
@@ -144,11 +144,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddAssert("popover has focus", () => checkFocus(popover));
AddAssert("popover has focus", () => checkFocus(popover!));
AddStep("attempt another click", () => InputManager.Click(MouseButton.Left));
AddAssert("popover still has focus", () => checkFocus(popover));
AddAssert("popover still has focus", () => checkFocus(popover!));
AddStep("unblock response", () => allowResponseCallback.Set());
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
@@ -32,15 +30,40 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Cached]
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
private readonly Bindable<Room?> selectedRoom = new Bindable<Room?>();
[Test]
public void TestMultipleStatuses()
{
FillFlowContainer rooms = null;
FillFlowContainer rooms = null!;
AddStep("create rooms", () =>
{
PlaylistItem item1 = new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo = { StarRating = 2.5 }
}.BeatmapInfo);
PlaylistItem item2 = new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo = { StarRating = 4.5 }
}.BeatmapInfo);
PlaylistItem item3 = new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
StarRating = 2.5,
Metadata =
{
Artist = "very very very very very very very very very long artist",
ArtistUnicode = "very very very very very very very very very long artist",
Title = "very very very very very very very very very very very long title",
TitleUnicode = "very very very very very very very very very very very long title",
}
}
}.BeatmapInfo);
Child = rooms = new FillFlowContainer
{
Anchor = Anchor.Centre,
@@ -52,86 +75,48 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createLoungeRoom(new Room
{
Name = { Value = "Multiplayer room" },
Status = { Value = new RoomStatusOpen() },
EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
Type = { Value = MatchType.HeadToHead },
Playlist =
{
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
StarRating = 2.5
}
}.BeatmapInfo)
}
Name = "Multiplayer room",
Status = new RoomStatusOpen(),
EndDate = DateTimeOffset.Now.AddDays(1),
Type = MatchType.HeadToHead,
Playlist = [item1],
CurrentPlaylistItem = item1
}),
createLoungeRoom(new Room
{
Name = { Value = "Private room" },
Status = { Value = new RoomStatusOpenPrivate() },
HasPassword = { Value = true },
EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
Type = { Value = MatchType.HeadToHead },
Playlist =
{
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
StarRating = 2.5,
Metadata =
{
Artist = "very very very very very very very very very long artist",
ArtistUnicode = "very very very very very very very very very long artist",
Title = "very very very very very very very very very very very long title",
TitleUnicode = "very very very very very very very very very very very long title",
}
}
}.BeatmapInfo)
}
Name = "Private room",
Status = new RoomStatusOpenPrivate(),
Password = "*",
EndDate = DateTimeOffset.Now.AddDays(1),
Type = MatchType.HeadToHead,
Playlist = [item3],
CurrentPlaylistItem = item3
}),
createLoungeRoom(new Room
{
Name = { Value = "Playlist room with multiple beatmaps" },
Status = { Value = new RoomStatusPlaying() },
EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
Playlist =
{
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
StarRating = 2.5
}
}.BeatmapInfo),
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
StarRating = 4.5
}
}.BeatmapInfo)
}
Name = "Playlist room with multiple beatmaps",
Status = new RoomStatusPlaying(),
EndDate = DateTimeOffset.Now.AddDays(1),
Playlist = [item1, item2],
CurrentPlaylistItem = item1
}),
createLoungeRoom(new Room
{
Name = { Value = "Finished room" },
Status = { Value = new RoomStatusEnded() },
EndDate = { Value = DateTimeOffset.Now },
Name = "Finished room",
Status = new RoomStatusEnded(),
EndDate = DateTimeOffset.Now,
}),
createLoungeRoom(new Room
{
Name = { Value = "Spotlight room" },
Status = { Value = new RoomStatusOpen() },
Category = { Value = RoomCategory.Spotlight },
Name = "Spotlight room",
Status = new RoomStatusOpen(),
Category = RoomCategory.Spotlight,
}),
createLoungeRoom(new Room
{
Name = { Value = "Featured artist room" },
Status = { Value = new RoomStatusOpen() },
Category = { Value = RoomCategory.FeaturedArtist },
Name = "Featured artist room",
Status = new RoomStatusOpen(),
Category = RoomCategory.FeaturedArtist,
}),
}
};
@@ -145,24 +130,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestEnableAndDisablePassword()
{
DrawableRoom drawableRoom = null;
Room room = null;
DrawableRoom drawableRoom = null!;
Room room = null!;
AddStep("create room", () => Child = drawableRoom = createLoungeRoom(room = new Room
{
Name = { Value = "Room with password" },
Status = { Value = new RoomStatusOpen() },
Type = { Value = MatchType.HeadToHead },
Name = "Room with password",
Status = new RoomStatusOpen(),
Type = MatchType.HeadToHead,
}));
AddUntilStep("wait for panel load", () => drawableRoom.ChildrenOfType<DrawableRoomParticipantsList>().Any());
AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
AddStep("set password", () => room.Password.Value = "password");
AddStep("set password", () => room.Password = "password");
AddAssert("password icon visible", () => Precision.AlmostEquals(1, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
AddStep("unset password", () => room.Password.Value = string.Empty);
AddStep("unset password", () => room.Password = string.Empty);
AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
}
@@ -179,43 +164,52 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
new DrawableMatchRoom(new Room
{
Name = { Value = "A host-only room" },
QueueMode = { Value = QueueMode.HostOnly },
Type = { Value = MatchType.HeadToHead }
}),
Name = "A host-only room",
QueueMode = QueueMode.HostOnly,
Type = MatchType.HeadToHead,
})
{
SelectedItem = new Bindable<PlaylistItem?>()
},
new DrawableMatchRoom(new Room
{
Name = { Value = "An all-players, team-versus room" },
QueueMode = { Value = QueueMode.AllPlayers },
Type = { Value = MatchType.TeamVersus }
}),
Name = "An all-players, team-versus room",
QueueMode = QueueMode.AllPlayers,
Type = MatchType.TeamVersus
})
{
SelectedItem = new Bindable<PlaylistItem?>()
},
new DrawableMatchRoom(new Room
{
Name = { Value = "A round-robin room" },
QueueMode = { Value = QueueMode.AllPlayersRoundRobin },
Type = { Value = MatchType.HeadToHead }
}),
Name = "A round-robin room",
QueueMode = QueueMode.AllPlayersRoundRobin,
Type = MatchType.HeadToHead
})
{
SelectedItem = new Bindable<PlaylistItem?>()
},
}
});
}
private DrawableRoom createLoungeRoom(Room room)
{
room.Host.Value ??= new APIUser { Username = "peppy", Id = 2 };
room.Host ??= new APIUser { Username = "peppy", Id = 2 };
if (room.RecentParticipants.Count == 0)
{
room.RecentParticipants.AddRange(Enumerable.Range(0, 20).Select(i => new APIUser
room.RecentParticipants = Enumerable.Range(0, 20).Select(i => new APIUser
{
Id = i,
Username = $"User {i}"
}));
}).ToArray();
}
return new DrawableLoungeRoom(room)
{
MatchingFilter = true,
SelectedRoom = { BindTarget = selectedRoom }
SelectedRoom = selectedRoom
};
}
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
@@ -17,7 +15,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneDrawableRoomParticipantsList : OnlinePlayTestScene
{
private DrawableRoomParticipantsList list;
private DrawableRoomParticipantsList list = null!;
public override void SetUpSteps()
{
@@ -27,18 +25,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
SelectedRoom.Value = new Room
{
Name = { Value = "test room" },
Host =
Name = "test room",
Host = new APIUser
{
Value = new APIUser
{
Id = 2,
Username = "peppy",
}
Id = 2,
Username = "peppy",
}
};
Child = list = new DrawableRoomParticipantsList
Child = list = new DrawableRoomParticipantsList(SelectedRoom.Value)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -143,18 +138,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void addUser(int id)
{
SelectedRoom.Value.RecentParticipants.Add(new APIUser
SelectedRoom.Value.RecentParticipants = SelectedRoom.Value.RecentParticipants.Append(new APIUser
{
Id = id,
Username = $"User {id}"
});
SelectedRoom.Value.ParticipantCount.Value++;
}).ToArray();
SelectedRoom.Value.ParticipantCount++;
}
private void removeUserAt(int index)
{
SelectedRoom.Value.RecentParticipants.RemoveAt(index);
SelectedRoom.Value.ParticipantCount.Value--;
SelectedRoom.Value.RecentParticipants = SelectedRoom.Value.RecentParticipants.Where(u => !u.Equals(SelectedRoom.Value.RecentParticipants[index])).ToArray();
SelectedRoom.Value.ParticipantCount--;
}
}
}
@@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
QueueMode = QueueMode.AllPlayers
}).WaitSafely());
AddUntilStep("api room updated", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddUntilStep("api room updated", () => MultiplayerClient.ClientAPIRoom?.QueueMode == QueueMode.AllPlayers);
}
[Test]
@@ -55,20 +55,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("has 5 rooms", () => container.Rooms.Count == 5);
AddAssert("all spotlights at top", () => container.Rooms
.SkipWhile(r => r.Room.Category.Value == RoomCategory.Spotlight)
.All(r => r.Room.Category.Value == RoomCategory.Normal));
.SkipWhile(r => r.Room.Category == RoomCategory.Spotlight)
.All(r => r.Room.Category == RoomCategory.Normal));
AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.First(r => r.RoomID.Value == 0)));
AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.First(r => r.RoomID == 0)));
AddAssert("has 4 rooms", () => container.Rooms.Count == 4);
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID != 0));
AddStep("select first room", () => container.Rooms.First().TriggerClick());
AddAssert("first spotlight selected", () => checkRoomSelected(RoomManager.Rooms.First(r => r.Category.Value == RoomCategory.Spotlight)));
AddAssert("first spotlight selected", () => checkRoomSelected(RoomManager.Rooms.First(r => r.Category == RoomCategory.Spotlight)));
AddStep("remove last room", () => RoomManager.RemoveRoom(RoomManager.Rooms.MinBy(r => r.RoomID?.Value)));
AddAssert("first spotlight still selected", () => checkRoomSelected(RoomManager.Rooms.First(r => r.Category.Value == RoomCategory.Spotlight)));
AddStep("remove last room", () => RoomManager.RemoveRoom(RoomManager.Rooms.MinBy(r => r.RoomID)));
AddAssert("first spotlight still selected", () => checkRoomSelected(RoomManager.Rooms.First(r => r.Category == RoomCategory.Spotlight)));
AddStep("remove spotlight room", () => RoomManager.RemoveRoom(RoomManager.Rooms.Single(r => r.Category.Value == RoomCategory.Spotlight)));
AddStep("remove spotlight room", () => RoomManager.RemoveRoom(RoomManager.Rooms.Single(r => r.Category == RoomCategory.Spotlight)));
AddAssert("selection vacated", () => checkRoomSelected(null));
}
@@ -182,11 +182,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("filter public rooms", () => container.Filter.Value = new FilterCriteria { Permissions = RoomPermissionsFilter.Public });
AddUntilStep("private room hidden", () => container.Rooms.All(r => !r.Room.HasPassword.Value));
AddUntilStep("private room hidden", () => container.Rooms.All(r => !r.Room.HasPassword));
AddStep("filter private rooms", () => container.Filter.Value = new FilterCriteria { Permissions = RoomPermissionsFilter.Private });
AddUntilStep("public room hidden", () => container.Rooms.All(r => r.Room.HasPassword.Value));
AddUntilStep("public room hidden", () => container.Rooms.All(r => r.Room.HasPassword));
}
[Test]
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
@@ -23,7 +24,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
SelectedRoom.Value = new Room();
Child = new MatchBeatmapDetailArea
Child = new MatchBeatmapDetailArea(SelectedRoom.Value)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -35,7 +36,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createNewItem()
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
SelectedRoom.Value.Playlist = SelectedRoom.Value.Playlist.Append(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
ID = SelectedRoom.Value.Playlist.Count,
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
@@ -45,7 +46,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
new APIMod(new OsuModDoubleTime()),
new APIMod(new OsuModAutoplay())
}
});
}).ToArray();
}
}
}
@@ -61,9 +61,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("create leaderboard", () =>
{
SelectedRoom.Value = new Room { RoomID = { Value = 3 } };
SelectedRoom.Value = new Room { RoomID = 3 };
Child = new MatchLeaderboard
Child = new MatchLeaderboard(SelectedRoom.Value)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
@@ -43,12 +43,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
private OsuButton readyButton => control.ChildrenOfType<OsuButton>().Single();
[Cached(typeof(IBindable<PlaylistItem>))]
private readonly Bindable<PlaylistItem> currentItem = new Bindable<PlaylistItem>();
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent)) { Model = { BindTarget = room } };
[BackgroundDependencyLoader]
private void load()
{
@@ -107,31 +101,33 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUpSteps]
public void SetUpSteps()
{
PlaylistItem item = null!;
AddStep("reset state", () =>
{
multiplayerClient.Invocations.Clear();
beatmapAvailability.Value = BeatmapAvailability.LocallyAvailable();
currentItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
item = new PlaylistItem(Beatmap.Value.BeatmapInfo)
{
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID
};
room.Value = new Room
{
Playlist = { currentItem.Value },
CurrentPlaylistItem = { BindTarget = currentItem }
Playlist = [item],
CurrentPlaylistItem = item
};
localUser = new MultiplayerRoomUser(API.LocalUser.Value.Id) { User = API.LocalUser.Value };
localUser = new MultiplayerRoomUser(API.LocalUser.Value.Id)
{
User = API.LocalUser.Value
};
multiplayerRoom = new MultiplayerRoom(0)
{
Playlist =
{
TestMultiplayerClient.CreateMultiplayerPlaylistItem(currentItem.Value),
},
Playlist = { TestMultiplayerClient.CreateMultiplayerPlaylistItem(item) },
Users = { localUser },
Host = localUser,
};
@@ -144,6 +140,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(250, 50),
SelectedItem = new Bindable<PlaylistItem?>(item)
};
});
}
@@ -103,14 +103,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
});
AddRepeatStep("random stuff happens", performRandomAction, 30);
@@ -238,17 +238,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
});
AddUntilStep("Check participant count correct", () => multiplayerClient.ClientAPIRoom?.ParticipantCount.Value == 1);
AddUntilStep("Check participant count correct", () => multiplayerClient.ClientAPIRoom?.ParticipantCount == 1);
AddUntilStep("Check participant list contains user", () => multiplayerClient.ClientAPIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
}
@@ -259,14 +259,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
roomManager.AddServerSideRoom(new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
}, API.LocalUser.Value);
});
@@ -288,14 +288,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
roomManager.AddServerSideRoom(new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
}, API.LocalUser.Value);
});
@@ -308,7 +308,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
AddUntilStep("Check participant count correct", () => multiplayerClient.ClientAPIRoom?.ParticipantCount.Value == 1);
AddUntilStep("Check participant count correct", () => multiplayerClient.ClientAPIRoom?.ParticipantCount == 1);
AddUntilStep("Check participant list contains user", () => multiplayerClient.ClientAPIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
}
@@ -317,18 +317,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Password = { Value = "password" },
Name = "Test Room",
Password = "password",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
});
AddUntilStep("room has password", () => multiplayerClient.ClientAPIRoom?.Password.Value == "password");
AddUntilStep("room has password", () => multiplayerClient.ClientAPIRoom?.Password == "password");
}
[Test]
@@ -338,15 +338,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
roomManager.AddServerSideRoom(new Room
{
Name = { Value = "Test Room" },
Password = { Value = "password" },
Name = "Test Room",
Password = "password",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
}, API.LocalUser.Value);
});
@@ -370,19 +370,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Password = { Value = "password" },
Name = "Test Room",
Password = "password",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
});
AddStep("change password", () => multiplayerClient.ChangeSettings(password: "password2"));
AddUntilStep("local password changed", () => multiplayerClient.ClientAPIRoom?.Password.Value == "password2");
AddUntilStep("local password changed", () => multiplayerClient.ClientAPIRoom?.Password == "password2");
}
[Test]
@@ -401,14 +401,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
});
pressReadyButton();
@@ -430,8 +430,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
};
return new Room
{
Name = { Value = "Test Room" },
Playlist = { item }
Name = "Test Room",
Playlist = [item]
};
});
@@ -471,8 +471,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
};
return new Room
{
Name = { Value = "Test Room" },
Playlist = { item }
Name = "Test Room",
Playlist = [item]
};
});
@@ -512,8 +512,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
};
return new Room
{
Name = { Value = "Test Room" },
Playlist = { item }
Name = "Test Room",
Playlist = [item]
};
});
@@ -548,14 +548,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
});
AddStep("join other user (ready, host)", () =>
@@ -581,14 +581,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
@@ -620,14 +620,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
});
AddStep("disconnect", () => multiplayerClient.Disconnect());
@@ -639,15 +639,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new OsuModHidden()) }
}
}
]
});
AddStep("open mod overlay", () => this.ChildrenOfType<UserModSelectButton>().Single().TriggerClick());
@@ -679,14 +679,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
]
});
enterGameplay();
@@ -724,14 +724,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
]
});
enterGameplay();
@@ -754,14 +754,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
]
});
pressReadyButton();
@@ -791,15 +791,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
roomManager.AddServerSideRoom(new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = QueueMode.AllPlayers },
Name = "Test Room",
QueueMode = QueueMode.AllPlayers,
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
]
}, API.LocalUser.Value);
});
@@ -810,12 +810,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("disable polling", () => this.ChildrenOfType<ListingPollingComponent>().Single().TimeBetweenPolls.Value = 0);
AddStep("change server-side settings", () =>
{
roomManager.ServerSideRooms[0].Name.Value = "New name";
roomManager.ServerSideRooms[0].Playlist.Add(new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
ID = 2,
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
});
roomManager.ServerSideRooms[0].Name = "New name";
roomManager.ServerSideRooms[0].Playlist =
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
ID = 2,
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
];
});
AddStep("join room", () => InputManager.Key(Key.Enter));
@@ -825,8 +828,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("local room has correct settings", () =>
{
var localRoom = this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().Room;
return localRoom.Name.Value == roomManager.ServerSideRooms[0].Name.Value
&& localRoom.Playlist.SequenceEqual(roomManager.ServerSideRooms[0].Playlist);
return localRoom.Name == roomManager.ServerSideRooms[0].Name && localRoom.Playlist.Single().ID == 2;
});
}
@@ -836,15 +838,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = QueueMode.AllPlayers },
Name = "Test Room",
QueueMode = QueueMode.AllPlayers,
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
]
});
AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
@@ -872,15 +874,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = QueueMode.AllPlayers },
Name = "Test Room",
QueueMode = QueueMode.AllPlayers,
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
]
});
AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
@@ -911,15 +913,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = QueueMode.AllPlayers },
Name = "Test Room",
QueueMode = QueueMode.AllPlayers,
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
]
});
enterGameplay();
@@ -942,15 +944,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = QueueMode.AllPlayers },
Name = "Test Room",
QueueMode = QueueMode.AllPlayers,
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
]
});
enterGameplay();
@@ -976,14 +978,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Name = "Test Room",
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
]
});
AddStep("join other user and make host", () =>
@@ -1022,10 +1024,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = QueueMode.AllPlayers },
Name = "Test Room",
QueueMode = QueueMode.AllPlayers,
Playlist =
{
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
@@ -1036,7 +1038,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod { Acronym = "HD" } },
},
}
]
});
AddStep("select hidden", () => multiplayerClient.ChangeUserMods(new[] { new APIMod { Acronym = "HD" } }));
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -13,9 +12,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneMultiplayerMatchFooter : MultiplayerTestScene
{
[Cached(typeof(IBindable<PlaylistItem>))]
private readonly Bindable<PlaylistItem> currentItem = new Bindable<PlaylistItem>();
public override void SetUpSteps()
{
base.SetUpSteps();
@@ -33,7 +29,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 50,
Child = new MultiplayerMatchFooter()
Child = new MultiplayerMatchFooter
{
SelectedItem = new Bindable<PlaylistItem?>()
}
}
};
});
@@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("load match", () =>
{
SelectedRoom.Value = new Room { Name = { Value = "Test Room" } };
SelectedRoom.Value = new Room { Name = "Test Room" };
LoadScreen(screen = new TestMultiplayerMatchSubScreen(SelectedRoom.Value));
});
@@ -77,33 +77,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest]
/*
* Fail rate around 1.5%
*
* TearDown : System.AggregateException : One or more errors occurred. (Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index'))
----> System.ArgumentOutOfRangeException : Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
* --TearDown
* at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
* at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
* at osu.Framework.Extensions.TaskExtensions.WaitSafely(Task task)
* at osu.Framework.Testing.TestScene.checkForErrors()
* at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
*--ArgumentOutOfRangeException
* at osu.Framework.Bindables.BindableList`1.removeAt(Int32 index, BindableList`1 caller)
* at osu.Framework.Bindables.BindableList`1.removeAt(Int32 index, BindableList`1 caller)
* at osu.Framework.Bindables.BindableList`1.removeAt(Int32 index, BindableList`1 caller)
* at osu.Game.Online.Multiplayer.MultiplayerClient.<>c__DisplayClass106_0.<PlaylistItemChanged>b__0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Online\Multiplayer\MultiplayerClient .cs:line 702
* at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
*/
public void TestCreatedRoom()
{
AddStep("add playlist item", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
SelectedRoom.Value.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
@@ -112,16 +96,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestTaikoOnlyMod()
{
AddStep("add playlist item", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new TaikoRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new TaikoModSwap()) }
});
SelectedRoom.Value.Playlist =
[
new PlaylistItem(new TestBeatmap(new TaikoRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new TaikoModSwap()) }
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
@@ -133,32 +119,36 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestSettingValidity()
{
AddAssert("create button not enabled", () => !this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddStep("set playlist", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
SelectedRoom.Value.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
];
});
AddAssert("create button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
}
[Test]
[FlakyTest] // See above
public void TestStartMatchWhileSpectating()
{
AddStep("set playlist", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
SelectedRoom.Value.Playlist =
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
@@ -179,16 +169,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestFreeModSelectionHasAllowedMods()
{
AddStep("add playlist item with allowed mod", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
});
SelectedRoom.Value.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
@@ -206,16 +198,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestModSelectKeyWithAllowedMods()
{
AddStep("add playlist item with allowed mod", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
});
SelectedRoom.Value.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
@@ -228,15 +222,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestModSelectKeyWithNoAllowedMods()
{
AddStep("add playlist item with no allowed mods", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
});
SelectedRoom.Value.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
@@ -249,13 +245,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestNextPlaylistItemSelectedAfterCompletion()
{
AddStep("add two playlist items", () =>
{
SelectedRoom.Value.Playlist.AddRange(new[]
{
SelectedRoom.Value.Playlist =
[
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
@@ -264,7 +259,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
});
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
@@ -286,24 +281,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest] // See above
public void TestModSelectOverlay()
{
AddStep("add playlist item", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
RequiredMods = new[]
SelectedRoom.Value.Playlist =
[
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
new APIMod(new OsuModDoubleTime { SpeedChange = { Value = 2.0 } }),
new APIMod(new OsuModStrictTracking()),
},
AllowedMods = new[]
{
new APIMod(new OsuModFlashlight()),
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
RequiredMods = new[]
{
new APIMod(new OsuModDoubleTime { SpeedChange = { Value = 2.0 } }),
new APIMod(new OsuModStrictTracking()),
},
AllowedMods = new[]
{
new APIMod(new OsuModFlashlight()),
}
}
});
];
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@@ -22,7 +20,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneMultiplayerPlayer : MultiplayerTestScene
{
private MultiplayerPlayer player;
private MultiplayerPlayer player = null!;
[Test]
public void TestGameplay()
@@ -49,7 +47,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("score changed", () => player.GameplayState.ScoreProcessor.TotalScore.Value > 0);
}
private void setup(Func<IReadOnlyList<Mod>> mods = null)
private void setup(Func<IReadOnlyList<Mod>>? mods = null)
{
AddStep("set beatmap", () =>
{
@@ -64,10 +62,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("initialise gameplay", () =>
{
Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.ServerAPIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.ServerAPIRoom!, new PlaylistItem(Beatmap.Value.BeatmapInfo)
{
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
}, MultiplayerClient.ServerRoom?.Users.ToArray()));
}, MultiplayerClient.ServerRoom!.Users.ToArray()));
});
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);

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