mirror of
https://github.com/ppy/osu.git
synced 2026-05-15 13:23:18 +08:00
Compare commits
174 Commits
2020.320.1
...
2020.327.0
+1
-1
@@ -97,7 +97,7 @@ platform :ios do
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changelog.gsub!('$BUILD_ID', options[:build])
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pilot(
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wait_processing_interval: 1800,
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wait_processing_interval: 900,
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changelog: changelog,
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groups: ['osu! supporters', 'public'],
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distribute_external: true,
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+1
-1
@@ -52,6 +52,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.319.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.327.0" />
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</ItemGroup>
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</Project>
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@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Catch
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new KeyBinding(InputKey.Shift, CatchAction.Dash),
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};
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.Nightcore))
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yield return new CatchModNightcore();
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@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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}
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}
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public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH;
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Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
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@@ -56,5 +56,14 @@ namespace osu.Game.Rulesets.Catch.Replays
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Actions.Add(CatchAction.MoveLeft);
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}
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}
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
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ReplayButtonState state = ReplayButtonState.None;
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if (Actions.Contains(CatchAction.Dash)) state |= ReplayButtonState.Left1;
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return new LegacyReplayFrame(Time, Position * CatchPlayfield.BASE_WIDTH, null, state);
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}
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}
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}
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@@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchReplayRecorder : ReplayRecorder<CatchAction>
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{
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private readonly CatchPlayfield playfield;
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public CatchReplayRecorder(Replay target, CatchPlayfield playfield)
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: base(target)
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{
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this.playfield = playfield;
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}
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protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<CatchAction> actions, ReplayFrame previousFrame)
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=> new CatchReplayFrame(Time.Current, playfield.CatcherArea.MovableCatcher.X, actions.Contains(CatchAction.Dash), previousFrame as CatchReplayFrame);
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}
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}
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@@ -141,14 +141,14 @@ namespace osu.Game.Rulesets.Catch.UI
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var ourRadius = fruit.DisplayRadius;
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float theirRadius = 0;
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const float allowance = 6;
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const float allowance = 10;
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while (caughtFruit.Any(f =>
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f.LifetimeEnd == double.MaxValue &&
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Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
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{
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var diff = (ourRadius + theirRadius) / allowance;
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fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
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fruit.X += (RNG.NextSingle() - 0.5f) * diff * 2;
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fruit.Y -= RNG.NextSingle() * diff;
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}
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@@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
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protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new CatchReplayRecorder(replay, (CatchPlayfield)Playfield);
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
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@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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}
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protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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protected override KeyBindingContainer<ManiaAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new LocalKeyBindingContainer(ruleset, variant, unique);
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private class LocalKeyBindingContainer : RulesetKeyBindingContainer
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@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania
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public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source);
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.Nightcore))
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yield return new ManiaModNightcore();
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@@ -118,6 +118,59 @@ namespace osu.Game.Rulesets.Mania
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yield return new ManiaModRandom();
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}
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public override LegacyMods ConvertToLegacyMods(Mod[] mods)
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{
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var value = base.ConvertToLegacyMods(mods);
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foreach (var mod in mods)
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{
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switch (mod)
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{
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case ManiaModKey1 _:
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value |= LegacyMods.Key1;
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break;
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case ManiaModKey2 _:
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value |= LegacyMods.Key2;
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break;
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case ManiaModKey3 _:
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value |= LegacyMods.Key3;
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break;
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case ManiaModKey4 _:
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value |= LegacyMods.Key4;
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break;
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case ManiaModKey5 _:
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value |= LegacyMods.Key5;
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break;
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case ManiaModKey6 _:
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value |= LegacyMods.Key6;
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break;
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case ManiaModKey7 _:
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value |= LegacyMods.Key7;
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break;
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case ManiaModKey8 _:
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value |= LegacyMods.Key8;
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break;
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case ManiaModKey9 _:
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value |= LegacyMods.Key9;
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break;
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case ManiaModFadeIn _:
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value |= LegacyMods.FadeIn;
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break;
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}
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}
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return value;
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}
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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@@ -3,24 +3,17 @@
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModRandom : Mod, IApplicableToBeatmap
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public class ManiaModRandom : ModRandom, IApplicableToBeatmap
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{
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public override string Name => "Random";
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public override string Acronym => "RD";
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public override ModType Type => ModType.Conversion;
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public override IconUsage? Icon => OsuIcon.Dice;
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public override string Description => @"Shuffle around the keys!";
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public override double ScoreMultiplier => 1;
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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@@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Mania.Beatmaps;
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@@ -24,15 +25,9 @@ namespace osu.Game.Rulesets.Mania.Replays
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Actions.AddRange(actions);
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}
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public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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// We don't need to fully convert, just create the converter
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var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
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// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
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// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
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var stage = new StageDefinition { Columns = converter.TargetColumns };
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var maniaBeatmap = (ManiaBeatmap)beatmap;
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var normalAction = ManiaAction.Key1;
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var specialAction = ManiaAction.Special1;
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@@ -42,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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while (activeColumns > 0)
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{
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var isSpecial = stage.IsSpecialColumn(counter);
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var isSpecial = maniaBeatmap.Stages.First().IsSpecialColumn(counter);
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if ((activeColumns & 1) > 0)
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Actions.Add(isSpecial ? specialAction : normalAction);
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@@ -56,5 +51,40 @@ namespace osu.Game.Rulesets.Mania.Replays
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activeColumns >>= 1;
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}
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}
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
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var maniaBeatmap = (ManiaBeatmap)beatmap;
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int keys = 0;
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var specialColumns = new List<int>();
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for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
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{
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if (maniaBeatmap.Stages.First().IsSpecialColumn(i))
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specialColumns.Add(i);
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}
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foreach (var action in Actions)
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{
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switch (action)
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{
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case ManiaAction.Special1:
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keys |= 1 << specialColumns[0];
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break;
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case ManiaAction.Special2:
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keys |= 1 << specialColumns[1];
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break;
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default:
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keys |= 1 << (action - ManiaAction.Key1);
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break;
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}
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}
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return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
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}
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}
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}
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@@ -85,5 +85,7 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
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protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new ManiaReplayRecorder(replay);
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}
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}
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@@ -0,0 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
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|
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using System.Collections.Generic;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osuTK;
|
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaReplayRecorder : ReplayRecorder<ManiaAction>
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{
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public ManiaReplayRecorder(Replay replay)
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: base(replay)
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{
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}
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|
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protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<ManiaAction> actions, ReplayFrame previousFrame)
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=> new ManiaReplayFrame(Time.Current, actions.ToArray());
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}
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}
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@@ -4,48 +4,43 @@
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
|
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using osu.Framework.Testing;
|
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using osu.Game.Beatmaps;
|
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using osu.Game.Beatmaps.ControlPoints;
|
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using osu.Game.Rulesets.Osu.Objects;
|
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using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
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using osu.Game.Skinning;
|
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using osu.Game.Tests.Visual;
|
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using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneHitCircleArea : ManualInputManagerTestScene
|
||||
public class TestSceneHitCircleArea : OsuManualInputManagerTestScene
|
||||
{
|
||||
private HitCircle hitCircle;
|
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private DrawableHitCircle drawableHitCircle;
|
||||
private DrawableHitCircle.HitReceptor hitAreaReceptor => drawableHitCircle.HitArea;
|
||||
|
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[SetUp]
|
||||
public new void SetUp()
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public void SetUp() => Schedule(() =>
|
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{
|
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base.SetUp();
|
||||
|
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Schedule(() =>
|
||||
hitCircle = new HitCircle
|
||||
{
|
||||
hitCircle = new HitCircle
|
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{
|
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Position = new Vector2(100, 100),
|
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StartTime = Time.Current + 500
|
||||
};
|
||||
Position = new Vector2(100, 100),
|
||||
StartTime = Time.Current + 500
|
||||
};
|
||||
|
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
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Child = new SkinProvidingContainer(new DefaultSkin())
|
||||
Child = new SkinProvidingContainer(new DefaultSkin())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
|
||||
{
|
||||
Size = new Vector2(100)
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
Size = new Vector2(100)
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestCircleHitCentre()
|
||||
|
||||
@@ -23,7 +23,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
|
||||
public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
|
||||
{
|
||||
private const double beat_length = 100;
|
||||
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||
|
||||
@@ -12,7 +12,7 @@ using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneResumeOverlay : ManualInputManagerTestScene
|
||||
public class TestSceneResumeOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
||||
@@ -11,6 +11,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -196,6 +197,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
}
|
||||
|
||||
public override void PlaySamples()
|
||||
{
|
||||
// rather than doing it this way, we should probably attach the sample to the tail circle.
|
||||
// this can only be done after we stop using LegacyLastTick.
|
||||
if (TailCircle.Result.Type != HitResult.Miss)
|
||||
base.PlaySamples();
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
@@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, Easing.OutExpo);
|
||||
Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public class SliderRepeatJudgement : OsuJudgement
|
||||
{
|
||||
public override bool IsBonus => true;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public class SliderTickJudgement : OsuJudgement
|
||||
{
|
||||
public override bool IsBonus => true;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
/// </summary>
|
||||
public bool AllowUserCursorMovement { get; set; } = true;
|
||||
|
||||
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
protected override KeyBindingContainer<OsuAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
=> new OsuKeyBindingContainer(ruleset, variant, unique);
|
||||
|
||||
public OsuInputManager(RulesetInfo ruleset)
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
|
||||
};
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new OsuModNightcore();
|
||||
|
||||
@@ -26,11 +26,23 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
Actions.AddRange(actions);
|
||||
}
|
||||
|
||||
public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||
{
|
||||
Position = currentFrame.Position;
|
||||
if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);
|
||||
if (currentFrame.MouseRight) Actions.Add(OsuAction.RightButton);
|
||||
}
|
||||
|
||||
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
|
||||
{
|
||||
ReplayButtonState state = ReplayButtonState.None;
|
||||
|
||||
if (Actions.Contains(OsuAction.LeftButton))
|
||||
state |= ReplayButtonState.Left1;
|
||||
if (Actions.Contains(OsuAction.RightButton))
|
||||
state |= ReplayButtonState.Right1;
|
||||
|
||||
return new LegacyReplayFrame(Time, Position.X, Position.Y, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay);
|
||||
|
||||
protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new OsuReplayRecorder(replay);
|
||||
|
||||
public override double GameplayStartTime
|
||||
{
|
||||
get
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuReplayRecorder : ReplayRecorder<OsuAction>
|
||||
{
|
||||
public OsuReplayRecorder(Replay replay)
|
||||
: base(replay)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<OsuAction> actions, ReplayFrame previousFrame)
|
||||
=> new OsuReplayFrame(Time.Current, mousePosition, actions.ToArray());
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new CentreHit { StartTime = 1000 }), shouldMiss);
|
||||
public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Hit { StartTime = 1000, Type = HitType.Centre }), shouldMiss);
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
|
||||
@@ -27,8 +27,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
StartTime = hitObject.StartTime,
|
||||
EndTime = hitObject.GetEndTime(),
|
||||
IsRim = hitObject is RimHit,
|
||||
IsCentre = hitObject is CentreHit,
|
||||
IsRim = (hitObject as Hit)?.Type == HitType.Rim,
|
||||
IsCentre = (hitObject as Hit)?.Type == HitType.Centre,
|
||||
IsDrumRoll = hitObject is DrumRoll,
|
||||
IsSwell = hitObject is Swell,
|
||||
IsStrong = ((TaikoHitObject)hitObject).IsStrong
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject> { new CentreHit() },
|
||||
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
|
||||
@@ -124,24 +124,13 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
|
||||
|
||||
if (isRim)
|
||||
yield return new Hit
|
||||
{
|
||||
yield return new RimHit
|
||||
{
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new CentreHit
|
||||
{
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
StartTime = j,
|
||||
Type = isRim ? HitType.Rim : HitType.Centre,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
i = (i + 1) % allSamples.Count;
|
||||
}
|
||||
@@ -180,24 +169,13 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
|
||||
if (isRim)
|
||||
yield return new Hit
|
||||
{
|
||||
yield return new RimHit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new CentreHit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
StartTime = obj.StartTime,
|
||||
Type = isRim ? HitType.Rim : HitType.Centre,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate)
|
||||
: base(hitObject, lastObject, clockRate)
|
||||
{
|
||||
HasTypeChange = lastObject is RimHit != hitObject is RimHit;
|
||||
HasTypeChange = (lastObject as Hit)?.Type != (hitObject as Hit)?.Type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModRandom : ModRandom, IApplicableToBeatmap
|
||||
{
|
||||
public override string Description => @"Shuffle around the colours!";
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var taikoBeatmap = (TaikoBeatmap)beatmap;
|
||||
|
||||
foreach (var obj in taikoBeatmap.HitObjects)
|
||||
{
|
||||
if (obj is Hit hit)
|
||||
hit.Type = RNG.Next(2) == 0 ? HitType.Centre : HitType.Rim;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class CentreHit : Hit
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -5,5 +5,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class Hit : TaikoHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
|
||||
/// </summary>
|
||||
public HitType Type { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
/// <summary>
|
||||
/// The type of a <see cref="Hit"/>.
|
||||
/// </summary>
|
||||
public enum HitType
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="Hit"/> that can be hit by the centre portion of the drum.
|
||||
/// </summary>
|
||||
Centre,
|
||||
|
||||
/// <summary>
|
||||
/// A <see cref="Hit"/> that can be hit by the rim portion of the drum.
|
||||
/// </summary>
|
||||
Rim
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class RimHit : Hit
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
{
|
||||
TaikoAction[] actions;
|
||||
|
||||
if (hit is CentreHit)
|
||||
if (hit.Type == HitType.Centre)
|
||||
{
|
||||
actions = h.IsStrong
|
||||
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
|
||||
|
||||
@@ -23,12 +23,24 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
Actions.AddRange(actions);
|
||||
}
|
||||
|
||||
public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||
{
|
||||
if (currentFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
|
||||
if (currentFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
|
||||
if (currentFrame.MouseLeft1) Actions.Add(TaikoAction.LeftCentre);
|
||||
if (currentFrame.MouseLeft2) Actions.Add(TaikoAction.RightCentre);
|
||||
}
|
||||
|
||||
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
|
||||
{
|
||||
ReplayButtonState state = ReplayButtonState.None;
|
||||
|
||||
if (Actions.Contains(TaikoAction.LeftRim)) state |= ReplayButtonState.Right1;
|
||||
if (Actions.Contains(TaikoAction.RightRim)) state |= ReplayButtonState.Right2;
|
||||
if (Actions.Contains(TaikoAction.LeftCentre)) state |= ReplayButtonState.Left1;
|
||||
if (Actions.Contains(TaikoAction.RightCentre)) state |= ReplayButtonState.Left2;
|
||||
|
||||
return new LegacyReplayFrame(Time, null, null, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
new KeyBinding(InputKey.K, TaikoAction.RightRim),
|
||||
};
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new TaikoModNightcore();
|
||||
@@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
case ModType.Conversion:
|
||||
return new Mod[]
|
||||
{
|
||||
new TaikoModRandom(),
|
||||
new TaikoModDifficultyAdjust(),
|
||||
};
|
||||
|
||||
|
||||
@@ -48,11 +48,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case CentreHit centreHit:
|
||||
return new DrawableCentreHit(centreHit);
|
||||
|
||||
case RimHit rimHit:
|
||||
return new DrawableRimHit(rimHit);
|
||||
case Hit hit:
|
||||
if (hit.Type == HitType.Centre)
|
||||
return new DrawableCentreHit(hit);
|
||||
else
|
||||
return new DrawableRimHit(hit);
|
||||
|
||||
case DrumRoll drumRoll:
|
||||
return new DrawableDrumRoll(drumRoll);
|
||||
@@ -65,5 +65,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
|
||||
|
||||
protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new TaikoReplayRecorder(replay);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,9 +14,9 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
if (!result.IsHit)
|
||||
break;
|
||||
|
||||
bool isRim = judgedObject.HitObject is RimHit;
|
||||
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
|
||||
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
|
||||
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoReplayRecorder : ReplayRecorder<TaikoAction>
|
||||
{
|
||||
public TaikoReplayRecorder(Replay replay)
|
||||
: base(replay)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TaikoAction> actions, ReplayFrame previousFrame) =>
|
||||
new TaikoReplayFrame(Time.Current, actions.ToArray());
|
||||
}
|
||||
}
|
||||
@@ -26,34 +26,34 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
Assert.IsTrue(storyboard.HasDrawable);
|
||||
Assert.AreEqual(4, storyboard.Layers.Count());
|
||||
Assert.AreEqual(5, storyboard.Layers.Count());
|
||||
|
||||
StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3);
|
||||
Assert.IsNotNull(background);
|
||||
Assert.AreEqual(16, background.Elements.Count);
|
||||
Assert.IsTrue(background.EnabledWhenFailing);
|
||||
Assert.IsTrue(background.EnabledWhenPassing);
|
||||
Assert.IsTrue(background.VisibleWhenFailing);
|
||||
Assert.IsTrue(background.VisibleWhenPassing);
|
||||
Assert.AreEqual("Background", background.Name);
|
||||
|
||||
StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2);
|
||||
Assert.IsNotNull(fail);
|
||||
Assert.AreEqual(0, fail.Elements.Count);
|
||||
Assert.IsTrue(fail.EnabledWhenFailing);
|
||||
Assert.IsFalse(fail.EnabledWhenPassing);
|
||||
Assert.IsTrue(fail.VisibleWhenFailing);
|
||||
Assert.IsFalse(fail.VisibleWhenPassing);
|
||||
Assert.AreEqual("Fail", fail.Name);
|
||||
|
||||
StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1);
|
||||
Assert.IsNotNull(pass);
|
||||
Assert.AreEqual(0, pass.Elements.Count);
|
||||
Assert.IsFalse(pass.EnabledWhenFailing);
|
||||
Assert.IsTrue(pass.EnabledWhenPassing);
|
||||
Assert.IsFalse(pass.VisibleWhenFailing);
|
||||
Assert.IsTrue(pass.VisibleWhenPassing);
|
||||
Assert.AreEqual("Pass", pass.Name);
|
||||
|
||||
StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0);
|
||||
Assert.IsNotNull(foreground);
|
||||
Assert.AreEqual(151, foreground.Elements.Count);
|
||||
Assert.IsTrue(foreground.EnabledWhenFailing);
|
||||
Assert.IsTrue(foreground.EnabledWhenPassing);
|
||||
Assert.IsTrue(foreground.VisibleWhenFailing);
|
||||
Assert.IsTrue(foreground.VisibleWhenPassing);
|
||||
Assert.AreEqual("Foreground", foreground.Name);
|
||||
|
||||
int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite));
|
||||
|
||||
@@ -0,0 +1,282 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tests.Visual.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
public class TestSceneReplayRecorder : OsuManualInputManagerTestScene
|
||||
{
|
||||
private TestRulesetInputManager playbackManager;
|
||||
private TestRulesetInputManager recordingManager;
|
||||
|
||||
private Replay replay;
|
||||
|
||||
private TestReplayRecorder recorder;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
replay = new Replay();
|
||||
|
||||
Add(new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
Recorder = recorder = new TestReplayRecorder(replay)
|
||||
{
|
||||
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
|
||||
},
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Brown,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Recording",
|
||||
Scale = new Vector2(3),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new TestInputConsumer()
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
|
||||
{
|
||||
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
|
||||
},
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.DarkBlue,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Playback",
|
||||
Scale = new Vector2(3),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new TestInputConsumer()
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("one frame recorded", () => replay.Frames.Count == 1);
|
||||
AddAssert("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighFrameRate()
|
||||
{
|
||||
ScheduledDelegate moveFunction = null;
|
||||
|
||||
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
|
||||
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
|
||||
AddWaitStep("move", 10);
|
||||
AddStep("stop move", () => moveFunction.Cancel());
|
||||
AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLimitedFrameRate()
|
||||
{
|
||||
ScheduledDelegate moveFunction = null;
|
||||
|
||||
AddStep("lower rate", () => recorder.RecordFrameRate = 2);
|
||||
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
|
||||
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
|
||||
AddWaitStep("move", 10);
|
||||
AddStep("stop move", () => moveFunction.Cancel());
|
||||
AddAssert("less than 10 frames recorded", () => replay.Frames.Count < 10);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLimitedFrameRateWithImportantFrames()
|
||||
{
|
||||
ScheduledDelegate moveFunction = null;
|
||||
|
||||
AddStep("lower rate", () => recorder.RecordFrameRate = 2);
|
||||
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("much move with press", () => moveFunction = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0));
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
}, 10, true));
|
||||
AddWaitStep("move", 10);
|
||||
AddStep("stop move", () => moveFunction.Cancel());
|
||||
AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
playbackManager?.ReplayInputHandler.SetFrameFromTime(Time.Current - 100);
|
||||
}
|
||||
|
||||
public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
|
||||
{
|
||||
public TestFramedReplayInputHandler(Replay replay)
|
||||
: base(replay)
|
||||
{
|
||||
}
|
||||
|
||||
public override List<IInput> GetPendingInputs()
|
||||
{
|
||||
return new List<IInput>
|
||||
{
|
||||
new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
|
||||
},
|
||||
new ReplayState<TestAction>
|
||||
{
|
||||
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class TestInputConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
|
||||
{
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
private readonly Box box;
|
||||
|
||||
public TestInputConsumer()
|
||||
{
|
||||
Size = new Vector2(30);
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
box = new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
Position = e.MousePosition;
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(TestAction action)
|
||||
{
|
||||
box.Colour = Color4.White;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnReleased(TestAction action)
|
||||
{
|
||||
box.Colour = Color4.Black;
|
||||
}
|
||||
}
|
||||
|
||||
public class TestRulesetInputManager : RulesetInputManager<TestAction>
|
||||
{
|
||||
public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
: base(ruleset, variant, unique)
|
||||
{
|
||||
}
|
||||
|
||||
protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
=> new TestKeyBindingContainer();
|
||||
|
||||
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
|
||||
{
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class TestReplayFrame : ReplayFrame
|
||||
{
|
||||
public Vector2 Position;
|
||||
|
||||
public List<TestAction> Actions = new List<TestAction>();
|
||||
|
||||
public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
|
||||
: base(time)
|
||||
{
|
||||
Position = position;
|
||||
Actions.AddRange(actions);
|
||||
}
|
||||
}
|
||||
|
||||
public enum TestAction
|
||||
{
|
||||
Down,
|
||||
}
|
||||
|
||||
internal class TestReplayRecorder : ReplayRecorder<TestAction>
|
||||
{
|
||||
public TestReplayRecorder(Replay target)
|
||||
: base(target)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame)
|
||||
=> new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,221 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tests.Visual.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
public class TestSceneReplayRecording : OsuTestScene
|
||||
{
|
||||
private readonly TestRulesetInputManager playbackManager;
|
||||
|
||||
private readonly TestRulesetInputManager recordingManager;
|
||||
|
||||
public TestSceneReplayRecording()
|
||||
{
|
||||
Replay replay = new Replay();
|
||||
|
||||
Add(new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
Recorder = new TestReplayRecorder(replay)
|
||||
{
|
||||
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos)
|
||||
},
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Brown,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Recording",
|
||||
Scale = new Vector2(3),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new TestConsumer()
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
|
||||
{
|
||||
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
|
||||
},
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.DarkBlue,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Playback",
|
||||
Scale = new Vector2(3),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new TestConsumer()
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
playbackManager.ReplayInputHandler.SetFrameFromTime(Time.Current - 500);
|
||||
}
|
||||
}
|
||||
|
||||
public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
|
||||
{
|
||||
public TestFramedReplayInputHandler(Replay replay)
|
||||
: base(replay)
|
||||
{
|
||||
}
|
||||
|
||||
public override List<IInput> GetPendingInputs()
|
||||
{
|
||||
return new List<IInput>
|
||||
{
|
||||
new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
|
||||
},
|
||||
new ReplayState<TestAction>
|
||||
{
|
||||
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class TestConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
|
||||
{
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
private readonly Box box;
|
||||
|
||||
public TestConsumer()
|
||||
{
|
||||
Size = new Vector2(30);
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
box = new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
Position = e.MousePosition;
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(TestAction action)
|
||||
{
|
||||
box.Colour = Color4.White;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnReleased(TestAction action)
|
||||
{
|
||||
box.Colour = Color4.Black;
|
||||
}
|
||||
}
|
||||
|
||||
public class TestRulesetInputManager : RulesetInputManager<TestAction>
|
||||
{
|
||||
public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
: base(ruleset, variant, unique)
|
||||
{
|
||||
}
|
||||
|
||||
protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
=> new TestKeyBindingContainer();
|
||||
|
||||
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
|
||||
{
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class TestReplayFrame : ReplayFrame
|
||||
{
|
||||
public Vector2 Position;
|
||||
|
||||
public List<TestAction> Actions = new List<TestAction>();
|
||||
|
||||
public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
|
||||
: base(time)
|
||||
{
|
||||
Position = position;
|
||||
Actions.AddRange(actions);
|
||||
}
|
||||
}
|
||||
|
||||
public enum TestAction
|
||||
{
|
||||
Down,
|
||||
}
|
||||
|
||||
internal class TestReplayRecorder : ReplayRecorder<TestAction>
|
||||
{
|
||||
public TestReplayRecorder(Replay target)
|
||||
: base(target)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame) =>
|
||||
new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
//Background and Video events
|
||||
0,0,"BG.jpg",0,0
|
||||
Video,0,"video.avi"
|
||||
//Break Periods
|
||||
//Storyboard Layer 0 (Background)
|
||||
//Storyboard Layer 1 (Fail)
|
||||
//Storyboard Layer 2 (Pass)
|
||||
//Storyboard Layer 3 (Foreground)
|
||||
//Storyboard Layer 4 (Overlay)
|
||||
//Storyboard Sound Samples
|
||||
|
||||
[TimingPoints]
|
||||
1674,333.333333333333,4,2,1,70,1,0
|
||||
1674,-100,4,2,1,70,0,0
|
||||
3340,-100,4,2,1,70,0,0
|
||||
3507,-100,4,2,1,70,0,0
|
||||
3673,-100,4,2,1,70,0,0
|
||||
|
||||
[Colours]
|
||||
Combo1 : 240,80,80
|
||||
Combo2 : 171,252,203
|
||||
Combo3 : 128,128,255
|
||||
Combo4 : 249,254,186
|
||||
|
||||
[HitObjects]
|
||||
148,303,1674,5,6,3:2:0:0:
|
||||
378,252,1840,1,0,0:0:0:0:
|
||||
389,270,2340,5,2,0:1:0:0:
|
||||
@@ -236,8 +236,6 @@ namespace osu.Game.Tests.Scores.IO
|
||||
}
|
||||
|
||||
public override IEnumerable<string> Filenames => new[] { "test_file.osr" };
|
||||
|
||||
public override Stream GetUnderlyingStream() => new MemoryStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ using osuTK.Graphics;
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneUserDimBackgrounds : ManualInputManagerTestScene
|
||||
public class TestSceneUserDimBackgrounds : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@@ -278,6 +278,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
private void setupUserSettings()
|
||||
{
|
||||
AddUntilStep("Song select is current", () => songSelect.IsCurrentScreen());
|
||||
AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmap != null);
|
||||
AddStep("Set default user settings", () =>
|
||||
{
|
||||
|
||||
@@ -12,7 +12,7 @@ using osuTK.Graphics;
|
||||
namespace osu.Game.Tests.Visual.Components
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneIdleTracker : ManualInputManagerTestScene
|
||||
public class TestSceneIdleTracker : OsuManualInputManagerTestScene
|
||||
{
|
||||
private IdleTrackingBox box1;
|
||||
private IdleTrackingBox box2;
|
||||
|
||||
@@ -3,27 +3,83 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
public class TestSceneBeatDivisorControl : OsuTestScene
|
||||
public class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BindableBeatDivisor) };
|
||||
private BeatDivisorControl beatDivisorControl;
|
||||
private BindableBeatDivisor bindableBeatDivisor;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private SliderBar<int> tickSliderBar;
|
||||
private EquilateralTriangle tickMarkerHead;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Child = new BeatDivisorControl(new BindableBeatDivisor())
|
||||
Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor(16))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(90, 90)
|
||||
};
|
||||
|
||||
tickSliderBar = beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
|
||||
tickMarkerHead = tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestBindableBeatDivisor()
|
||||
{
|
||||
AddRepeatStep("move previous", () => bindableBeatDivisor.Previous(), 4);
|
||||
AddAssert("divisor is 4", () => bindableBeatDivisor.Value == 4);
|
||||
AddRepeatStep("move next", () => bindableBeatDivisor.Next(), 3);
|
||||
AddAssert("divisor is 12", () => bindableBeatDivisor.Value == 12);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMouseInput()
|
||||
{
|
||||
AddStep("hold marker", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(tickMarkerHead.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
AddStep("move to 8 and release", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(tickSliderBar.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
AddAssert("divisor is 8", () => bindableBeatDivisor.Value == 8);
|
||||
AddStep("hold marker", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddStep("move to 16", () => InputManager.MoveMouseTo(getPositionForDivisor(16)));
|
||||
AddStep("move to ~10 and release", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(getPositionForDivisor(10));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
|
||||
}
|
||||
|
||||
private Vector2 getPositionForDivisor(int divisor)
|
||||
{
|
||||
var relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
|
||||
var sliderDrawQuad = tickSliderBar.ScreenSpaceDrawQuad;
|
||||
return new Vector2(
|
||||
sliderDrawQuad.TopLeft.X + sliderDrawQuad.Width * relativePosition,
|
||||
sliderDrawQuad.Centre.Y
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
public class TestSceneZoomableScrollContainer : ManualInputManagerTestScene
|
||||
public class TestSceneZoomableScrollContainer : OsuManualInputManagerTestScene
|
||||
{
|
||||
private ZoomableScrollContainer scrollContainer;
|
||||
private Drawable innerBox;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
@@ -23,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.BreakOverlay.Breaks.First().StartTime));
|
||||
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
|
||||
AddUntilStep("wait for seek to complete", () =>
|
||||
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
|
||||
AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||
|
||||
+35
-18
@@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
@@ -12,14 +13,16 @@ using osu.Game.Screens.Play;
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneBreakOverlay : OsuTestScene
|
||||
public class TestSceneBreakTracker : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BreakOverlay),
|
||||
};
|
||||
|
||||
private readonly TestBreakOverlay breakOverlay;
|
||||
private readonly BreakOverlay breakOverlay;
|
||||
|
||||
private readonly TestBreakTracker breakTracker;
|
||||
|
||||
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
|
||||
{
|
||||
@@ -35,9 +38,23 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
};
|
||||
|
||||
public TestSceneBreakOverlay()
|
||||
public TestSceneBreakTracker()
|
||||
{
|
||||
Add(breakOverlay = new TestBreakOverlay(true));
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
breakTracker = new TestBreakTracker(),
|
||||
breakOverlay = new BreakOverlay(true)
|
||||
{
|
||||
ProcessCustomClock = false,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
breakOverlay.Clock = breakTracker.Clock;
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -88,7 +105,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
|
||||
AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1);
|
||||
AddAssert("is skipped to break #2", () => breakTracker.CurrentBreakIndex == 1);
|
||||
|
||||
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
|
||||
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
|
||||
@@ -110,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void addShowBreakStep(double seconds)
|
||||
{
|
||||
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
|
||||
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = breakTracker.Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
@@ -122,12 +139,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void setClock(bool useManual)
|
||||
{
|
||||
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual));
|
||||
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakTracker.SwitchClock(useManual));
|
||||
}
|
||||
|
||||
private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
|
||||
{
|
||||
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks);
|
||||
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breakTracker.Breaks = breaks);
|
||||
seekAndAssertBreak("seek back to 0", 0, false);
|
||||
}
|
||||
|
||||
@@ -151,17 +168,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
|
||||
{
|
||||
AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time);
|
||||
AddStep(seekStepDescription, () => breakTracker.ManualClockTime = time);
|
||||
AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
|
||||
{
|
||||
breakOverlay.ProgressTime();
|
||||
return breakOverlay.IsBreakTime.Value == shouldBeBreak;
|
||||
breakTracker.ProgressTime();
|
||||
return breakTracker.IsBreakTime.Value == shouldBeBreak;
|
||||
});
|
||||
}
|
||||
|
||||
private class TestBreakOverlay : BreakOverlay
|
||||
private class TestBreakTracker : BreakTracker
|
||||
{
|
||||
private readonly FramedClock framedManualClock;
|
||||
public readonly FramedClock FramedManualClock;
|
||||
|
||||
private readonly ManualClock manualClock;
|
||||
private IFrameBasedClock originalClock;
|
||||
|
||||
@@ -173,20 +191,19 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
set => manualClock.CurrentTime = value;
|
||||
}
|
||||
|
||||
public TestBreakOverlay(bool letterboxing)
|
||||
: base(letterboxing)
|
||||
public TestBreakTracker()
|
||||
{
|
||||
framedManualClock = new FramedClock(manualClock = new ManualClock());
|
||||
FramedManualClock = new FramedClock(manualClock = new ManualClock());
|
||||
ProcessCustomClock = false;
|
||||
}
|
||||
|
||||
public void ProgressTime()
|
||||
{
|
||||
framedManualClock.ProcessFrame();
|
||||
FramedManualClock.ProcessFrame();
|
||||
Update();
|
||||
}
|
||||
|
||||
public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock;
|
||||
public void SwitchClock(bool setManual) => Clock = setManual ? FramedManualClock : originalClock;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
@@ -18,7 +18,7 @@ using osuTK.Input;
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[Description("player pause/fail screens")]
|
||||
public class TestSceneGameplayMenuOverlay : ManualInputManagerTestScene
|
||||
public class TestSceneGameplayMenuOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseOverlay) };
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneHUDOverlay : ManualInputManagerTestScene
|
||||
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private HUDOverlay hudOverlay;
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ using osuTK.Input;
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[Description("'Hold to Quit' UI element")]
|
||||
public class TestSceneHoldForMenuButton : ManualInputManagerTestScene
|
||||
public class TestSceneHoldForMenuButton : OsuManualInputManagerTestScene
|
||||
{
|
||||
private bool exitAction;
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ using osuTK.Input;
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneKeyCounter : ManualInputManagerTestScene
|
||||
public class TestSceneKeyCounter : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
||||
@@ -29,7 +29,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestScenePlayerLoader : ManualInputManagerTestScene
|
||||
public class TestScenePlayerLoader : OsuManualInputManagerTestScene
|
||||
{
|
||||
private TestPlayerLoader loader;
|
||||
private TestPlayerLoaderContainer container;
|
||||
|
||||
@@ -14,7 +14,7 @@ using osuTK.Input;
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSkipOverlay : ManualInputManagerTestScene
|
||||
public class TestSceneSkipOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private SkipOverlay skip;
|
||||
private int requestCount;
|
||||
|
||||
@@ -9,8 +9,12 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@@ -54,7 +58,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
State = { Value = Visibility.Visible },
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboard()
|
||||
{
|
||||
AddStep("Restart", restart);
|
||||
AddToggleStep("Passing", passing =>
|
||||
{
|
||||
@@ -62,6 +70,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardMissingVideo()
|
||||
{
|
||||
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@@ -94,5 +108,28 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
storyboardContainer.Add(storyboard);
|
||||
decoupledClock.ChangeSource(working.Track);
|
||||
}
|
||||
|
||||
private void loadStoryboardNoVideo()
|
||||
{
|
||||
if (storyboard != null)
|
||||
storyboardContainer.Remove(storyboard);
|
||||
|
||||
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
|
||||
storyboardContainer.Clock = decoupledClock;
|
||||
|
||||
Storyboard sb;
|
||||
|
||||
using (var str = TestResources.OpenResource("storyboard_no_video.osu"))
|
||||
using (var bfr = new LineBufferedReader(str))
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
sb = decoder.Decode(bfr);
|
||||
}
|
||||
|
||||
storyboard = sb.CreateDrawable(Beatmap.Value);
|
||||
|
||||
storyboardContainer.Add(storyboard);
|
||||
decoupledClock.ChangeSource(Beatmap.Value.Track);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,6 +64,8 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
|
||||
introStack.Push(CreateScreen());
|
||||
});
|
||||
|
||||
AddUntilStep("wait for menu", () => introStack.CurrentScreen is MainMenu);
|
||||
}
|
||||
|
||||
protected abstract IScreen CreateScreen();
|
||||
|
||||
@@ -20,7 +20,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneDrawableRoomPlaylist : ManualInputManagerTestScene
|
||||
public class TestSceneDrawableRoomPlaylist : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
/// <summary>
|
||||
/// A scene which tests full game flow.
|
||||
/// </summary>
|
||||
public abstract class OsuGameTestScene : ManualInputManagerTestScene
|
||||
public abstract class OsuGameTestScene : OsuManualInputManagerTestScene
|
||||
{
|
||||
private GameHost host;
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneChatOverlay : ManualInputManagerTestScene
|
||||
public class TestSceneChatOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays.Dashboard.Friends;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Allocation;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneFriendDisplay : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(FriendDisplay),
|
||||
typeof(FriendOnlineStreamControl),
|
||||
typeof(UserListToolbar)
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
private FriendDisplay display;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Child = new BasicScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = display = new FriendDisplay()
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestOffline()
|
||||
{
|
||||
AddStep("Populate", () => display.Users = getUsers());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOnline()
|
||||
{
|
||||
AddStep("Fetch online", () => display?.Fetch());
|
||||
}
|
||||
|
||||
private List<User> getUsers() => new List<User>
|
||||
{
|
||||
new User
|
||||
{
|
||||
Username = "flyte",
|
||||
Id = 3103765,
|
||||
IsOnline = true,
|
||||
CurrentModeRank = 1111,
|
||||
Country = new Country { FlagName = "JP" },
|
||||
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
|
||||
},
|
||||
new User
|
||||
{
|
||||
Username = "peppy",
|
||||
Id = 2,
|
||||
IsOnline = false,
|
||||
CurrentModeRank = 2222,
|
||||
Country = new Country { FlagName = "AU" },
|
||||
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
IsSupporter = true,
|
||||
SupportLevel = 3,
|
||||
},
|
||||
new User
|
||||
{
|
||||
Username = "Evast",
|
||||
Id = 8195163,
|
||||
Country = new Country { FlagName = "BY" },
|
||||
CoverUrl = "https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
|
||||
IsOnline = false,
|
||||
LastVisit = DateTimeOffset.Now
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private readonly Bindable<UserStatus> status = new Bindable<UserStatus>();
|
||||
|
||||
private UserGridPanel peppy;
|
||||
private UserListPanel evast;
|
||||
private TestUserListPanel evast;
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesetStore { get; set; }
|
||||
@@ -38,6 +38,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
UserGridPanel flyte;
|
||||
|
||||
activity.Value = null;
|
||||
status.Value = null;
|
||||
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@@ -63,7 +66,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
IsSupporter = true,
|
||||
SupportLevel = 3,
|
||||
}) { Width = 300 },
|
||||
evast = new UserListPanel(new User
|
||||
evast = new TestUserListPanel(new User
|
||||
{
|
||||
Username = @"Evast",
|
||||
Id = 8195163,
|
||||
@@ -96,7 +99,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestUserActivity()
|
||||
{
|
||||
AddStep("set online status", () => peppy.Status.Value = evast.Status.Value = new UserStatusOnline());
|
||||
AddStep("set online status", () => status.Value = new UserStatusOnline());
|
||||
|
||||
AddStep("idle", () => activity.Value = null);
|
||||
AddStep("spectating", () => activity.Value = new UserActivity.Spectating());
|
||||
@@ -109,6 +112,29 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("modding", () => activity.Value = new UserActivity.Modding());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserActivityChange()
|
||||
{
|
||||
AddAssert("visit message is visible", () => evast.LastVisitMessage.IsPresent);
|
||||
AddStep("set online status", () => status.Value = new UserStatusOnline());
|
||||
AddAssert("visit message is not visible", () => !evast.LastVisitMessage.IsPresent);
|
||||
AddStep("set choosing activity", () => activity.Value = new UserActivity.ChoosingBeatmap());
|
||||
AddStep("set offline status", () => status.Value = new UserStatusOffline());
|
||||
AddAssert("visit message is visible", () => evast.LastVisitMessage.IsPresent);
|
||||
AddStep("set online status", () => status.Value = new UserStatusOnline());
|
||||
AddAssert("visit message is not visible", () => !evast.LastVisitMessage.IsPresent);
|
||||
}
|
||||
|
||||
private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.SoloGame(null, rulesetStore.GetRuleset(rulesetId));
|
||||
|
||||
private class TestUserListPanel : UserListPanel
|
||||
{
|
||||
public TestUserListPanel(User user)
|
||||
: base(user)
|
||||
{
|
||||
}
|
||||
|
||||
public new TextFlowContainer LastVisitMessage => base.LastVisitMessage;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -227,6 +227,34 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
waitForSelection(set_count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSelectionEnteringFromEmptyRuleset()
|
||||
{
|
||||
var sets = new List<BeatmapSetInfo>();
|
||||
|
||||
AddStep("Create beatmaps for taiko only", () =>
|
||||
{
|
||||
sets.Clear();
|
||||
|
||||
var rulesetBeatmapSet = createTestBeatmapSet(1);
|
||||
var taikoRuleset = rulesets.AvailableRulesets.ElementAt(1);
|
||||
rulesetBeatmapSet.Beatmaps.ForEach(b =>
|
||||
{
|
||||
b.Ruleset = taikoRuleset;
|
||||
b.RulesetID = 1;
|
||||
});
|
||||
|
||||
sets.Add(rulesetBeatmapSet);
|
||||
});
|
||||
|
||||
loadBeatmaps(sets, () => new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) });
|
||||
|
||||
AddStep("Set non-empty mode filter", () =>
|
||||
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(1) }, false));
|
||||
|
||||
AddAssert("Something is selected", () => carousel.SelectedBeatmap != null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test sorting
|
||||
/// </summary>
|
||||
@@ -399,27 +427,32 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("filter to ruleset 0", () =>
|
||||
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
|
||||
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
|
||||
AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmap == null);
|
||||
AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmap.RulesetID == 0);
|
||||
|
||||
AddStep("remove mixed set", () =>
|
||||
{
|
||||
carousel.RemoveBeatmapSet(testMixed);
|
||||
testMixed = null;
|
||||
});
|
||||
var testSingle = createTestBeatmapSet(set_count + 2);
|
||||
testSingle.Beatmaps.ForEach(b =>
|
||||
BeatmapSetInfo testSingle = null;
|
||||
AddStep("add single ruleset beatmapset", () =>
|
||||
{
|
||||
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
|
||||
b.RulesetID = b.Ruleset.ID ?? 1;
|
||||
testSingle = createTestBeatmapSet(set_count + 2);
|
||||
testSingle.Beatmaps.ForEach(b =>
|
||||
{
|
||||
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
|
||||
b.RulesetID = b.Ruleset.ID ?? 1;
|
||||
});
|
||||
|
||||
carousel.UpdateBeatmapSet(testSingle);
|
||||
});
|
||||
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
|
||||
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
|
||||
checkNoSelection();
|
||||
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCarouselRootIsRandom()
|
||||
public void TestCarouselRemembersSelection()
|
||||
{
|
||||
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
|
||||
|
||||
@@ -429,12 +462,74 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
loadBeatmaps(manySets);
|
||||
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
checkNonmatchingFilter();
|
||||
checkNonmatchingFilter();
|
||||
checkNonmatchingFilter();
|
||||
checkNonmatchingFilter();
|
||||
checkNonmatchingFilter();
|
||||
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
AddStep("Toggle non-matching filter", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
|
||||
});
|
||||
|
||||
AddStep("Restore no filter", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria(), false);
|
||||
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
|
||||
});
|
||||
}
|
||||
|
||||
// always returns to same selection as long as it's available.
|
||||
AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRandomFallbackOnNonMatchingPrevious()
|
||||
{
|
||||
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
|
||||
|
||||
AddStep("populate maps", () =>
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
var set = createTestBeatmapSet(i);
|
||||
|
||||
foreach (var b in set.Beatmaps)
|
||||
{
|
||||
// all taiko except for first
|
||||
int ruleset = i > 0 ? 1 : 0;
|
||||
|
||||
b.Ruleset = rulesets.GetRuleset(ruleset);
|
||||
b.RulesetID = ruleset;
|
||||
}
|
||||
|
||||
manySets.Add(set);
|
||||
}
|
||||
});
|
||||
|
||||
loadBeatmaps(manySets);
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
AddStep("Reset filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
|
||||
AddStep("select first beatmap", () => carousel.SelectBeatmap(manySets.First().Beatmaps.First()));
|
||||
|
||||
AddStep("Toggle non-matching filter", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
|
||||
});
|
||||
|
||||
AddAssert("selection lost", () => carousel.SelectedBeatmap == null);
|
||||
|
||||
AddStep("Restore different ruleset filter", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
|
||||
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
|
||||
});
|
||||
|
||||
AddAssert("selection changed", () => carousel.SelectedBeatmap != manySets.First().Beatmaps.First());
|
||||
}
|
||||
|
||||
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -484,7 +579,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
checkVisibleItemCount(true, 15);
|
||||
}
|
||||
|
||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
|
||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null)
|
||||
{
|
||||
createCarousel();
|
||||
|
||||
@@ -499,7 +594,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
bool changed = false;
|
||||
AddStep($"Load {(beatmapSets.Count > 0 ? beatmapSets.Count.ToString() : "some")} beatmaps", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria());
|
||||
carousel.Filter(initialCriteria?.Invoke() ?? new FilterCriteria());
|
||||
carousel.BeatmapSetsChanged = () => changed = true;
|
||||
carousel.BeatmapSets = beatmapSets;
|
||||
});
|
||||
@@ -593,16 +688,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("Selection is visible", selectedBeatmapVisible);
|
||||
}
|
||||
|
||||
private void checkNonmatchingFilter()
|
||||
{
|
||||
AddStep("Toggle non-matching filter", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false);
|
||||
carousel.Filter(new FilterCriteria(), false);
|
||||
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
|
||||
});
|
||||
}
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSet(int id)
|
||||
{
|
||||
return new BeatmapSetInfo
|
||||
|
||||
@@ -15,7 +15,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneCommentEditor : ManualInputManagerTestScene
|
||||
public class TestSceneCommentEditor : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
||||
@@ -17,7 +17,7 @@ using osuTK.Graphics;
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneCursors : ManualInputManagerTestScene
|
||||
public class TestSceneCursors : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly MenuCursorContainer menuCursorContainer;
|
||||
private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
|
||||
|
||||
@@ -27,7 +27,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneDeleteLocalScore : ManualInputManagerTestScene
|
||||
public class TestSceneDeleteLocalScore : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Home.Friends;
|
||||
using osu.Game.Overlays.Dashboard.Friends;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
@@ -17,20 +17,20 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(FriendsOnlineStatusControl),
|
||||
typeof(FriendOnlineStreamControl),
|
||||
typeof(FriendsOnlineStatusItem),
|
||||
typeof(OverlayStreamControl<>),
|
||||
typeof(OverlayStreamItem<>),
|
||||
typeof(FriendsBundle)
|
||||
typeof(FriendStream)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private FriendsOnlineStatusControl control;
|
||||
private FriendOnlineStreamControl control;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() => Child = control = new FriendsOnlineStatusControl
|
||||
public void SetUp() => Schedule(() => Child = control = new FriendOnlineStreamControl
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -55,9 +55,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
}
|
||||
}));
|
||||
|
||||
AddAssert("3 users", () => control.Items.FirstOrDefault(item => item.Status == FriendsOnlineStatus.All)?.Count == 3);
|
||||
AddAssert("1 online user", () => control.Items.FirstOrDefault(item => item.Status == FriendsOnlineStatus.Online)?.Count == 1);
|
||||
AddAssert("2 offline users", () => control.Items.FirstOrDefault(item => item.Status == FriendsOnlineStatus.Offline)?.Count == 2);
|
||||
AddAssert("3 users", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.All)?.Count == 3);
|
||||
AddAssert("1 online user", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.Online)?.Count == 1);
|
||||
AddAssert("2 offline users", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.Offline)?.Count == 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ using osuTK.Graphics;
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneOsuHoverContainer : ManualInputManagerTestScene
|
||||
public class TestSceneOsuHoverContainer : OsuManualInputManagerTestScene
|
||||
{
|
||||
private OsuHoverTestContainer hoverContainer;
|
||||
private Box colourContainer;
|
||||
|
||||
@@ -12,7 +12,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneStatefulMenuItem : ManualInputManagerTestScene
|
||||
public class TestSceneStatefulMenuItem : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneSwitchButton : ManualInputManagerTestScene
|
||||
public class TestSceneSwitchButton : OsuManualInputManagerTestScene
|
||||
{
|
||||
private SwitchButton switchButton;
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Home.Friends;
|
||||
using osu.Game.Overlays.Dashboard.Friends;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
@@ -6,7 +6,6 @@ using System.Linq;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
@@ -51,8 +50,6 @@ namespace osu.Game.Tests
|
||||
|
||||
protected override Texture GetBackground() => null;
|
||||
|
||||
protected override VideoSprite GetVideo() => null;
|
||||
|
||||
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
|
||||
|
||||
protected override Track GetTrack() => trackStore.Get(firstAudioFile);
|
||||
|
||||
@@ -1,16 +1,147 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tournament.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public abstract class LadderTestScene : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
protected LadderInfo Ladder { get; private set; } = new LadderInfo();
|
||||
|
||||
[Resolved]
|
||||
protected LadderInfo Ladder { get; private set; }
|
||||
private RulesetStore rulesetStore { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
if (Ladder.Ruleset.Value == null)
|
||||
Ladder.Ruleset.Value = rulesetStore.AvailableRulesets.First();
|
||||
|
||||
Ruleset.BindTo(Ladder.Ruleset);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
TournamentMatch match = CreateSampleMatch();
|
||||
|
||||
Ladder.Rounds.Add(match.Round.Value);
|
||||
Ladder.Matches.Add(match);
|
||||
Ladder.Teams.Add(match.Team1.Value);
|
||||
Ladder.Teams.Add(match.Team2.Value);
|
||||
|
||||
Ladder.CurrentMatch.Value = match;
|
||||
}
|
||||
|
||||
public static TournamentMatch CreateSampleMatch() => new TournamentMatch
|
||||
{
|
||||
Team1 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
FlagName = { Value = "JP" },
|
||||
FullName = { Value = "Japan" },
|
||||
LastYearPlacing = { Value = 10 },
|
||||
Seed = { Value = "Low" },
|
||||
SeedingResults =
|
||||
{
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "NM" },
|
||||
Seed = { Value = 10 },
|
||||
Beatmaps =
|
||||
{
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 12345672,
|
||||
Seed = { Value = 24 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 1234567,
|
||||
Seed = { Value = 12 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 1234567,
|
||||
Seed = { Value = 16 },
|
||||
}
|
||||
}
|
||||
},
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "DT" },
|
||||
Seed = { Value = 5 },
|
||||
Beatmaps =
|
||||
{
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
|
||||
Seed = { Value = 3 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
|
||||
Seed = { Value = 6 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
|
||||
Seed = { Value = 12 },
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
|
||||
}
|
||||
}
|
||||
},
|
||||
Team2 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
FlagName = { Value = "US" },
|
||||
FullName = { Value = "United States" },
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
}
|
||||
}
|
||||
},
|
||||
Round =
|
||||
{
|
||||
Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
|
||||
}
|
||||
};
|
||||
|
||||
public static BeatmapInfo CreateSampleBeatmapInfo() =>
|
||||
new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,140 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Tournament.Screens.MapPool;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneMapPoolScreen : LadderTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(MapPoolScreen)
|
||||
};
|
||||
private MapPoolScreen screen;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(new MapPoolScreen { Width = 0.7f });
|
||||
Add(screen = new MapPoolScreen { Width = 0.7f });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFewMaps()
|
||||
{
|
||||
AddStep("load few maps", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
addBeatmap();
|
||||
});
|
||||
|
||||
AddStep("reset match", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value = new TournamentMatch();
|
||||
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
||||
});
|
||||
|
||||
assertTwoWide();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestJustEnoughMaps()
|
||||
{
|
||||
AddStep("load just enough maps", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
||||
|
||||
for (int i = 0; i < 18; i++)
|
||||
addBeatmap();
|
||||
});
|
||||
|
||||
AddStep("reset match", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value = new TournamentMatch();
|
||||
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
||||
});
|
||||
|
||||
assertTwoWide();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManyMaps()
|
||||
{
|
||||
AddStep("load many maps", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
||||
|
||||
for (int i = 0; i < 19; i++)
|
||||
addBeatmap();
|
||||
});
|
||||
|
||||
AddStep("reset match", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value = new TournamentMatch();
|
||||
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
||||
});
|
||||
|
||||
assertThreeWide();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestJustEnoughMods()
|
||||
{
|
||||
AddStep("load many maps", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
||||
|
||||
for (int i = 0; i < 11; i++)
|
||||
addBeatmap(i > 4 ? $"M{i}" : "NM");
|
||||
});
|
||||
|
||||
AddStep("reset match", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value = new TournamentMatch();
|
||||
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
||||
});
|
||||
|
||||
assertTwoWide();
|
||||
}
|
||||
|
||||
private void assertTwoWide() =>
|
||||
AddAssert("ensure layout width is 2", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left > 0);
|
||||
|
||||
private void assertThreeWide() =>
|
||||
AddAssert("ensure layout width is 3", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left == 0);
|
||||
|
||||
[Test]
|
||||
public void TestManyMods()
|
||||
{
|
||||
AddStep("load many maps", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
|
||||
|
||||
for (int i = 0; i < 12; i++)
|
||||
addBeatmap(i > 4 ? $"M{i}" : "NM");
|
||||
});
|
||||
|
||||
AddStep("reset match", () =>
|
||||
{
|
||||
Ladder.CurrentMatch.Value = new TournamentMatch();
|
||||
Ladder.CurrentMatch.Value = Ladder.Matches.First();
|
||||
});
|
||||
|
||||
assertThreeWide();
|
||||
}
|
||||
|
||||
private void addBeatmap(string mods = "nm")
|
||||
{
|
||||
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Mods = mods
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
|
||||
public TestSceneSeedingEditorScreen()
|
||||
{
|
||||
var match = TestSceneSeedingScreen.CreateSampleSeededMatch();
|
||||
var match = CreateSampleMatch();
|
||||
|
||||
Add(new SeedingEditorScreen(match.Team1.Value)
|
||||
{
|
||||
|
||||
@@ -3,10 +3,8 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Tournament.Screens.TeamIntro;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
@@ -18,110 +16,11 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ladder.CurrentMatch.Value = CreateSampleSeededMatch();
|
||||
|
||||
Add(new SeedingScreen
|
||||
{
|
||||
FillMode = FillMode.Fit,
|
||||
FillAspectRatio = 16 / 9f
|
||||
});
|
||||
}
|
||||
|
||||
public static TournamentMatch CreateSampleSeededMatch() => new TournamentMatch
|
||||
{
|
||||
Team1 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
FlagName = { Value = "JP" },
|
||||
FullName = { Value = "Japan" },
|
||||
LastYearPlacing = { Value = 10 },
|
||||
Seed = { Value = "Low" },
|
||||
SeedingResults =
|
||||
{
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "NM" },
|
||||
Seed = { Value = 10 },
|
||||
Beatmaps =
|
||||
{
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
|
||||
Score = 12345672,
|
||||
Seed = { Value = 24 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
|
||||
Score = 1234567,
|
||||
Seed = { Value = 12 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
|
||||
Score = 1234567,
|
||||
Seed = { Value = 16 },
|
||||
}
|
||||
}
|
||||
},
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "DT" },
|
||||
Seed = { Value = 5 },
|
||||
Beatmaps =
|
||||
{
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
|
||||
Score = 234567,
|
||||
Seed = { Value = 3 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
|
||||
Score = 234567,
|
||||
Seed = { Value = 6 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
|
||||
Score = 234567,
|
||||
Seed = { Value = 12 },
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
|
||||
}
|
||||
}
|
||||
},
|
||||
Team2 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
FlagName = { Value = "US" },
|
||||
FullName = { Value = "United States" },
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
}
|
||||
}
|
||||
},
|
||||
Round =
|
||||
{
|
||||
Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,6 +70,17 @@ namespace osu.Game.Tournament.Components
|
||||
|
||||
protected override ChatLine CreateMessage(Message message) => new MatchMessage(message);
|
||||
|
||||
protected override StandAloneDrawableChannel CreateDrawableChannel(Channel channel) => new MatchChannel(channel);
|
||||
|
||||
public class MatchChannel : StandAloneDrawableChannel
|
||||
{
|
||||
public MatchChannel(Channel channel)
|
||||
: base(channel)
|
||||
{
|
||||
ScrollbarVisible = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected class MatchMessage : StandAloneMessage
|
||||
{
|
||||
public MatchMessage(Message message)
|
||||
|
||||
@@ -24,7 +24,13 @@ namespace osu.Game.Tournament.Models
|
||||
// only used for serialisation
|
||||
public List<TournamentProgression> Progressions = new List<TournamentProgression>();
|
||||
|
||||
[JsonIgnore]
|
||||
[JsonIgnore] // updated manually in TournamentGameBase
|
||||
public Bindable<TournamentMatch> CurrentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
public Bindable<int> ChromaKeyWidth = new BindableInt(1024)
|
||||
{
|
||||
MinValue = 640,
|
||||
MaxValue = 1366,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Game.Tournament.IPC;
|
||||
using osu.Game.Tournament.Models;
|
||||
@@ -35,6 +36,8 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
[Resolved]
|
||||
private TournamentMatchChatDisplay chat { get; set; }
|
||||
|
||||
private Box chroma;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LadderInfo ladder, MatchIPCInfo ipc, Storage storage)
|
||||
{
|
||||
@@ -60,11 +63,10 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
Origin = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
chroma = new Box
|
||||
{
|
||||
// chroma key area for stable gameplay
|
||||
Name = "chroma",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Height = 512,
|
||||
@@ -93,6 +95,12 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Toggle chat",
|
||||
Action = () => { State.Value = State.Value == TourneyState.Idle ? TourneyState.Playing : TourneyState.Idle; }
|
||||
},
|
||||
new SettingsSlider<int>
|
||||
{
|
||||
LabelText = "Chroma Width",
|
||||
Bindable = LadderInfo.ChromaKeyWidth,
|
||||
KeyboardStep = 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -101,6 +109,8 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
State.BindTo(ipc.State);
|
||||
State.BindValueChanged(stateChanged, true);
|
||||
|
||||
ladder.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true);
|
||||
|
||||
currentMatch.BindValueChanged(m =>
|
||||
{
|
||||
warmup.Value = m.NewValue.Team1Score.Value + m.NewValue.Team2Score.Value == 0;
|
||||
|
||||
@@ -50,11 +50,11 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
new MatchHeader(),
|
||||
mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
|
||||
{
|
||||
Y = 140,
|
||||
Y = 160,
|
||||
Spacing = new Vector2(10, 10),
|
||||
Padding = new MarginPadding(25),
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
new ControlPanel
|
||||
{
|
||||
@@ -95,6 +95,7 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
Text = "Reset",
|
||||
Action = reset
|
||||
},
|
||||
new ControlPanel.Spacer(),
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -211,11 +212,15 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
{
|
||||
mapFlows.Clear();
|
||||
|
||||
int totalRows = 0;
|
||||
|
||||
if (match.NewValue.Round.Value != null)
|
||||
{
|
||||
FillFlowContainer<TournamentBeatmapPanel> currentFlow = null;
|
||||
string currentMod = null;
|
||||
|
||||
int flowCount = 0;
|
||||
|
||||
foreach (var b in match.NewValue.Round.Value.Beatmaps)
|
||||
{
|
||||
if (currentFlow == null || currentMod != b.Mods)
|
||||
@@ -229,6 +234,15 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
});
|
||||
|
||||
currentMod = b.Mods;
|
||||
|
||||
totalRows++;
|
||||
flowCount = 0;
|
||||
}
|
||||
|
||||
if (++flowCount > 2)
|
||||
{
|
||||
totalRows++;
|
||||
flowCount = 1;
|
||||
}
|
||||
|
||||
currentFlow.Add(new TournamentBeatmapPanel(b.BeatmapInfo, b.Mods)
|
||||
@@ -239,6 +253,12 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
mapFlows.Padding = new MarginPadding(5)
|
||||
{
|
||||
// remove horizontal padding to increase flow width to 3 panels
|
||||
Horizontal = totalRows > 9 ? 0 : 100
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace osu.Game.Tournament.Screens
|
||||
{
|
||||
windowSize.Value = new Size((int)(1920 / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), 1080);
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,6 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
@@ -403,7 +402,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
protected override IBeatmap GetBeatmap() => beatmap;
|
||||
protected override Texture GetBackground() => null;
|
||||
protected override VideoSprite GetVideo() => null;
|
||||
protected override Track GetTrack() => null;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@ using System.Linq;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
@@ -67,24 +66,6 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
protected override VideoSprite GetVideo()
|
||||
{
|
||||
if (Metadata?.VideoFile == null)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
var stream = textureStore.GetStream(getPathForFile(Metadata.VideoFile));
|
||||
|
||||
return stream == null ? null : new VideoSprite(stream);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Video failed to load");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Track GetTrack()
|
||||
{
|
||||
try
|
||||
|
||||
@@ -52,7 +52,6 @@ namespace osu.Game.Beatmaps
|
||||
public int PreviewTime { get; set; }
|
||||
public string AudioFile { get; set; }
|
||||
public string BackgroundFile { get; set; }
|
||||
public string VideoFile { get; set; }
|
||||
|
||||
public override string ToString() => $"{Artist} - {Title} ({Author})";
|
||||
|
||||
@@ -82,8 +81,7 @@ namespace osu.Game.Beatmaps
|
||||
&& Tags == other.Tags
|
||||
&& PreviewTime == other.PreviewTime
|
||||
&& AudioFile == other.AudioFile
|
||||
&& BackgroundFile == other.BackgroundFile
|
||||
&& VideoFile == other.VideoFile;
|
||||
&& BackgroundFile == other.BackgroundFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -45,8 +44,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
protected override Texture GetBackground() => textures?.Get(@"Backgrounds/bg4");
|
||||
|
||||
protected override VideoSprite GetVideo() => null;
|
||||
|
||||
protected override Track GetTrack() => GetVirtualTrack();
|
||||
|
||||
private class DummyRulesetInfo : RulesetInfo
|
||||
|
||||
@@ -6,11 +6,11 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
@@ -303,10 +303,6 @@ namespace osu.Game.Beatmaps.Formats
|
||||
beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[2]);
|
||||
break;
|
||||
|
||||
case LegacyEventType.Video:
|
||||
beatmap.BeatmapInfo.Metadata.VideoFile = CleanFilename(split[2]);
|
||||
break;
|
||||
|
||||
case LegacyEventType.Break:
|
||||
double start = getOffsetTime(Parsing.ParseDouble(split[1]));
|
||||
|
||||
|
||||
@@ -133,9 +133,6 @@ namespace osu.Game.Beatmaps.Formats
|
||||
if (!string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.BackgroundFile))
|
||||
writer.WriteLine(FormattableString.Invariant($"{(int)LegacyEventType.Background},0,\"{beatmap.BeatmapInfo.Metadata.BackgroundFile}\",0,0"));
|
||||
|
||||
if (!string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.VideoFile))
|
||||
writer.WriteLine(FormattableString.Invariant($"{(int)LegacyEventType.Video},0,\"{beatmap.BeatmapInfo.Metadata.VideoFile}\",0,0"));
|
||||
|
||||
foreach (var b in beatmap.Breaks)
|
||||
writer.WriteLine(FormattableString.Invariant($"{(int)LegacyEventType.Break},{b.StartTime},{b.EndTime}"));
|
||||
}
|
||||
|
||||
@@ -4,13 +4,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Framework.Utils;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
@@ -87,6 +87,15 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case LegacyEventType.Video:
|
||||
{
|
||||
var offset = Parsing.ParseInt(split[1]);
|
||||
var path = CleanFilename(split[2]);
|
||||
|
||||
storyboard.GetLayer("Video").Add(new StoryboardVideo(path, offset));
|
||||
break;
|
||||
}
|
||||
|
||||
case LegacyEventType.Sprite:
|
||||
{
|
||||
var layer = parseLayer(split[1]);
|
||||
|
||||
@@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -27,11 +26,6 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
Texture Background { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the video background file for this <see cref="WorkingBeatmap"/>.
|
||||
/// </summary>
|
||||
VideoSprite Video { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the audio track for this <see cref="WorkingBeatmap"/>.
|
||||
/// </summary>
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace osu.Game.Beatmaps.Legacy
|
||||
Background = 0,
|
||||
Fail = 1,
|
||||
Pass = 2,
|
||||
Foreground = 3
|
||||
Foreground = 3,
|
||||
Video = 4
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Storyboards;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Statistics;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
@@ -234,10 +233,6 @@ namespace osu.Game.Beatmaps
|
||||
protected abstract Texture GetBackground();
|
||||
private readonly RecyclableLazy<Texture> background;
|
||||
|
||||
public VideoSprite Video => GetVideo();
|
||||
|
||||
protected abstract VideoSprite GetVideo();
|
||||
|
||||
public bool TrackLoaded => track.IsResultAvailable;
|
||||
public Track Track => track.Value;
|
||||
protected abstract Track GetTrack();
|
||||
|
||||
@@ -70,7 +70,6 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.ShowFpsDisplay, false);
|
||||
|
||||
Set(OsuSetting.ShowStoryboard, true);
|
||||
Set(OsuSetting.ShowVideoBackground, true);
|
||||
Set(OsuSetting.BeatmapSkins, true);
|
||||
Set(OsuSetting.BeatmapHitsounds, true);
|
||||
|
||||
@@ -176,7 +175,6 @@ namespace osu.Game.Configuration
|
||||
BlurLevel,
|
||||
LightenDuringBreaks,
|
||||
ShowStoryboard,
|
||||
ShowVideoBackground,
|
||||
KeyOverlay,
|
||||
ScoreMeter,
|
||||
FloatingComments,
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
/// <summary>
|
||||
/// Whether player is in break time.
|
||||
/// Must be bound to <see cref="BreakOverlay.IsBreakTime"/> to allow for dim adjustments in gameplay.
|
||||
/// Must be bound to <see cref="BreakTracker.IsBreakTime"/> to allow for dim adjustments in gameplay.
|
||||
/// </summary>
|
||||
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
||||
|
||||
@@ -55,8 +55,6 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected Bindable<bool> ShowStoryboard { get; private set; }
|
||||
|
||||
protected Bindable<bool> ShowVideo { get; private set; }
|
||||
|
||||
private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
|
||||
|
||||
protected float DimLevel => Math.Max(EnableUserDim.Value && !IgnoreUserSettings.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
|
||||
@@ -79,14 +77,12 @@ namespace osu.Game.Graphics.Containers
|
||||
UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
LightenDuringBreaks = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks);
|
||||
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
ShowVideo = config.GetBindable<bool>(OsuSetting.ShowVideoBackground);
|
||||
|
||||
EnableUserDim.ValueChanged += _ => UpdateVisuals();
|
||||
UserDimLevel.ValueChanged += _ => UpdateVisuals();
|
||||
LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
|
||||
IsBreakTime.ValueChanged += _ => UpdateVisuals();
|
||||
ShowStoryboard.ValueChanged += _ => UpdateVisuals();
|
||||
ShowVideo.ValueChanged += _ => UpdateVisuals();
|
||||
StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
|
||||
IgnoreUserSettings.ValueChanged += _ => UpdateVisuals();
|
||||
}
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Graphics.Sprites
|
||||
{
|
||||
@@ -15,23 +13,4 @@ namespace osu.Game.Graphics.Sprites
|
||||
Font = OsuFont.Default;
|
||||
}
|
||||
}
|
||||
|
||||
public static class OsuSpriteTextTransformExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Sets <see cref="SpriteText.Text">Text</see> to a new value after a duration.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
|
||||
where T : OsuSpriteText
|
||||
=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
|
||||
|
||||
/// <summary>
|
||||
/// Sets <see cref="SpriteText.Text">Text</see> to a new value after a duration.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||
public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
|
||||
where T : OsuSpriteText
|
||||
=> t.Append(o => o.TransformTextTo(newText, duration, easing));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,7 +45,5 @@ namespace osu.Game.IO.Archives
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract Stream GetUnderlyingStream();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace osu.Game.IO.Archives
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows reading a single file from the provided stream.
|
||||
/// </summary>
|
||||
public class LegacyByteArrayReader : ArchiveReader
|
||||
{
|
||||
private readonly byte[] content;
|
||||
|
||||
public LegacyByteArrayReader(byte[] content, string filename)
|
||||
: base(filename)
|
||||
{
|
||||
this.content = content;
|
||||
}
|
||||
|
||||
public override Stream GetStream(string name) => new MemoryStream(content);
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public override IEnumerable<string> Filenames => new[] { Name };
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,5 @@ namespace osu.Game.IO.Archives
|
||||
}
|
||||
|
||||
public override IEnumerable<string> Filenames => Directory.GetFiles(path, "*", SearchOption.AllDirectories).Select(f => f.Replace(path, string.Empty).Trim(Path.DirectorySeparatorChar)).ToArray();
|
||||
|
||||
public override Stream GetUnderlyingStream() => null;
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user