Bartłomiej Dach
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
Dean Herbert
3069428efe
Merge pull request #10316 from smoogipoo/fix-spinner-flicker
...
Fix default spinner flashing yellow glow before completion
2020-10-01 22:29:48 +09:00
smoogipoo
ab33434a8a
Reword xmldocs to better describe nested events
2020-10-01 21:54:43 +09:00
smoogipoo
042c39ae1b
Remove redundant string interpolation
2020-10-01 21:48:45 +09:00
smoogipoo
d7f9b8045c
Safeguard againts multiple ApplyResult() invocations
2020-10-01 21:33:54 +09:00
Dean Herbert
b7ac779760
Merge branch 'master' into fix-hitobject-sample-stuck-on-future-seek
2020-10-01 16:46:14 +09:00
smoogipoo
cb6b35116a
Merge branch 'master' into scoring-standardisation
2020-10-01 12:28:51 +09:00
smoogipoo
c9f38f7bb6
Add obsoletion notice
2020-10-01 12:28:33 +09:00
Dean Herbert
4b70fe8585
Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek
2020-09-30 22:46:09 +09:00
Dean Herbert
6cceb42ad5
Remove unused DI resolution
2020-09-30 15:50:53 +09:00
Dean Herbert
414c40d298
Reverse inheritance order of SkinnableSound's pause logic
2020-09-30 15:45:14 +09:00
smoogipoo
6264a01ecc
Add guard against using the wrong hit result
2020-09-29 16:33:38 +09:00
Dean Herbert
5d1c377379
Fix HitObject samples getting stuck in a playing state on seeking far into the future
2020-09-29 15:07:55 +09:00
Dean Herbert
d6f3beffb6
Use existing bindable flow instead
2020-09-29 12:50:17 +09:00
Dean Herbert
4f0c0ea5f9
Fix hit samples playing while paused / seeking in the editor
2020-09-28 18:17:47 +09:00
Dean Herbert
59bfa08684
Forcefully re-apply DrawableHitObject state transforms on post-load DefaultsApplied
2020-09-25 18:26:54 +09:00
Dean Herbert
33fad27ec2
Avoid API change to DrawableHitObject
2020-09-24 13:28:29 +09:00
Dean Herbert
fee379b4b9
Reword xmldoc for legibility
2020-09-23 18:12:07 +09:00
Dean Herbert
9a0e5ac154
Handle type/strength changes from samples changes
2020-09-23 18:09:40 +09:00
smoogipoo
5f98195144
Load nested hitobjects during map load
2020-07-24 18:16:36 +09:00
Dean Herbert
ac602846df
Expose balance and sample loading methods in DrawableHitObject
2020-07-22 16:37:58 +09:00
smoogipoo
e95a1beaef
Update state after applying hitobject
2020-07-15 16:53:27 +09:00
Dean Herbert
ce35d09e7d
Fix incorrect alpha application to lines on rewinding
2020-05-22 12:45:37 +09:00
Dean Herbert
ce223a2bd8
Silence hit sounds while seeking
2020-05-21 11:08:06 +09:00
Dean Herbert
c2697d3907
Use DrawableSample in SkinnableSound class
2020-05-20 20:49:01 +09:00
Dean Herbert
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
smoogipoo
22dda3fe02
Make ScrollingHitObjectContainer respond to defaults applied events
2020-05-08 18:49:58 +09:00
smoogipoo
efff2bf15d
Add HitObject to DefaultsApplied event
2020-05-08 18:49:19 +09:00
smoogipoo
93151f7612
Add back necessary events + addition to list
2020-04-22 18:32:59 +09:00
smoogipoo
8b0274fedd
Remove obsolete methods
2020-04-22 17:55:50 +09:00
Dean Herbert
8ebc2ae03d
Never run subtree masking
2020-04-20 20:48:35 +09:00
Dean Herbert
65b96079a0
Move dampening to base implementation and change range to 0..1
2020-04-13 13:01:02 +09:00
Fire937
22d89dbff7
Merge branch 'master' of https://github.com/ppy/osu into stereo-shifted-playback
2020-04-12 01:46:32 +02:00
Fire937
f274ec297c
Add positional sound support for all rulesets
...
The SamplePlaybackBalance is calculated in a way that the balance
remains between -0.4 and 0.4.
Positional sound is not supported in osu!taiko.
2020-04-12 01:33:25 +02:00
smoogipoo
a84fe2525b
Fix nested hitobjects potentially indirectly masked away
2020-04-11 16:53:45 +09:00
Fire937
c17e470266
Fix PositionalSound calculation implementation
...
The position used to calculate the stereo balance is now the position of
the drawable (as opposed to the position specified in the beatmap file
previously).
2020-04-10 00:01:35 +02:00
Fire937
2201e9b4ae
Add stereo shifted hitsound playback support
...
There is now a setting in the general settings called "Positional
hitsounds". If the setting is enabled, the hitsounds playback will be
shifted according to their position on the beatmap.
2020-04-09 18:12:15 +02:00
Dean Herbert
7db9bd798c
Remove handle overrides
2020-03-30 11:59:51 +09:00
Dean Herbert
a2b3fe180e
Add the ability to disable user input on specific DrawableHitObjects
2020-03-29 14:30:45 +09:00
Dean Herbert
f80efd10c2
Avoid using a miss judgement
2020-03-26 19:54:17 +09:00
Dean Herbert
c06db5a54a
Remove legacy DrawableHitObject state management
2020-02-27 11:28:29 +09:00
Dean Herbert
be08e69862
Merge branch 'fix-dho-lifetimes-via-judgements' into fix-barline-lifetimes
2020-02-23 14:30:23 +09:00
Dean Herbert
401bf1c928
Remove unnecessary checks on NotNull attributes
2020-02-23 14:30:08 +09:00
Dean Herbert
0e29d3c4a2
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
Dean Herbert
5970c102b4
Change API to be easier to understand
2020-02-20 15:17:49 +09:00
Dean Herbert
5340d1de59
Move combo colour update logic to osu! ruleset
2020-02-19 16:07:00 +09:00
smoogipoo
958c891d15
Update with framework-side bindable list changes
2020-02-17 15:06:14 +09:00
Dean Herbert
f7ee675102
Clear and revert to negative infinity, avoiding transforms getting left behind on StartTime change
2020-02-12 19:02:54 +09:00
Dean Herbert
c386589cc0
Reapply current state, not idle
2020-02-12 19:02:25 +09:00
Dean Herbert
7460018cd3
Move combo colours to GlobalSkinColours
2020-02-07 14:58:07 +09:00
smoogipoo
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
Salman Ahmed
55be4478aa
Merge remote-tracking branch 'upstream/master' into fallback-to-skin-combo-colours
2019-12-21 12:36:09 +03:00
Huo Yaoyuan
d5994ed484
CA2208: create exceptions correctly.
2019-12-17 13:00:10 +08:00
Salman Ahmed
a9125f6544
Merge remote-tracking branch 'upstream/master' into fallback-to-skin-combo-colours
2019-12-12 12:37:51 +03:00
Dean Herbert
709ec1404f
Centralise End/StartTime retrieval to extension method
2019-11-25 19:09:14 +09:00
Dean Herbert
758c304d92
Merge branch 'master' into fallback-to-skin-combo-colours
2019-11-12 19:00:05 +09:00
smoogipoo
3f8928ca25
Suppress warnings
2019-11-12 13:41:54 +09:00
smoogipoo
b4cb4c1243
Remove previous samples on change
2019-11-08 16:19:55 +09:00
smoogipoo
a9b4106075
Remove unnecessary (for now) scheduling
2019-11-08 16:19:43 +09:00
smoogipoo
53e6186b6d
Fix drawable hitobject samples not updating
2019-11-08 14:59:47 +09:00
iiSaLMaN
cee16e9419
Merge remote-tracking branch 'refs/remotes/upstream/master' into fallback-to-skin-combo-colours
2019-11-07 19:11:29 +03:00
iiSaLMaN
808543885f
Change ComboColours type to IReadOnlyList<Color4>
...
Also exposes functions to modify the internal list (AddComboColours, ClearComboColours)
2019-11-07 15:54:30 +03:00
Dean Herbert
e3fa5f1da3
Merge branch 'master' into beatsnap-grid-integration
2019-10-21 18:44:34 +09:00
Dean Herbert
9f004186d5
Ensure DrawableHitObject's HitObject is not null
2019-10-21 17:56:39 +09:00
Dean Herbert
b157aaead1
Merge remote-tracking branch 'upstream/master' into beatsnap-grid-integration
2019-10-21 17:09:43 +09:00
smoogipoo
dc222b5e4d
Add common path for duplicated code
2019-10-21 13:52:55 +09:00
Dean Herbert
d0eaf629af
Merge branch 'master' into dho-apply
2019-10-18 19:45:10 +09:00
smoogipoo
89f50b26f7
Fix hitobject combo colour potentially not getting adjusted
2019-10-18 17:32:11 +09:00
smoogipoo
5d3d25d3b6
Make method private for now
2019-10-18 13:24:28 +09:00
smoogipoo
9a896d52bf
Fix nested hitobjects not updating
2019-10-18 13:18:41 +09:00
smoogipoo
f429a8f7c2
Add back/obsolete old AddNested() method
2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c
Rename parameter
2019-10-17 12:53:54 +09:00
smoogipoo
8d7453c251
Rework construction of nested hitobjects
2019-10-16 22:10:50 +09:00
Dean Herbert
ad6b8d3e04
Add result offset bounding to result itself, rather than just transforms
2019-10-09 19:08:55 +09:00
smoogipoo
706e884cc0
Update accent colour on combo index change
2019-09-26 17:13:13 +09:00
smoogipoo
75cceb9e30
Fix LifetimeChanged being invoked before lifetime is set
2019-09-24 16:47:34 +09:00
smoogipoo
762adb783a
Fix duplicate invocation of updateState on load complete
2019-09-19 14:15:06 +09:00
Dean Herbert
5901a915e7
Always update drawable hitobject state on skin change
2019-09-18 20:19:57 +09:00
Dean Herbert
b81b162ee1
Update InitialLifetimeOffset comment
2019-09-12 19:30:27 +09:00
Dean Herbert
f21e47d6d2
Move expire to DrawableHitObject
2019-09-12 19:29:08 +09:00
Dean Herbert
7f2d14416a
Reset DrawableHitObject lifetimes on state change
2019-09-07 14:44:44 +09:00
Dean Herbert
a50284a5eb
Merge pull request #6019 from peppy/hit-window-refactor
...
Refactor HitWindows for legibility
2019-09-06 16:10:04 +09:00
Dean Herbert
c379480e7b
Merge branch 'master' into remove-judgement-occurred
2019-09-06 15:32:34 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
smoogipoo
07f662071d
Remove judgementOccurred
2019-09-04 18:14:55 +09:00
Dean Herbert
bebc3309ce
Refactor skin configuration to be infinitely extensible
2019-09-03 17:57:34 +09:00
Dean Herbert
1e7528c2b3
Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements
2019-09-02 19:13:00 +09:00
smoogipoo
0c73c5acf3
Expose full hitobject rather than hit windows
2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d
Add HitWindows to JudgementResult to indicate timing errors
2019-09-02 16:28:14 +09:00
smoogipoo
8f8d35bd15
Delay initial hitobject state computation
2019-09-02 15:06:34 +09:00
Dean Herbert
9a98f39f06
Share logic with other rulesets (and make default)
2019-08-28 18:12:47 +09:00
smoogipoo
9e926d44c0
Obsolete legacy UpdateState() method
2019-08-27 16:09:47 +09:00
Dean Herbert
894d573fbc
Cache DrawableHitObject for skinnables to access ( #5463 )
...
Cache DrawableHitObject for skinnables to access
2019-07-29 18:49:37 +09:00
iiSaLMaN
ba4045a761
Fix transforming mods not working properly
...
Hidden, Grow, Deflate, etc..
2019-07-27 00:22:40 +03:00
Dean Herbert
eb6bda3f08
Cache DrawableHitObject for skinnables to access
2019-07-25 16:03:07 +09:00
smoogipoo
4e7e2d1d52
Adjust comments
2019-07-23 21:16:09 +09:00
smoogipoo
74b09c72fa
Refactor state updates to convert State into an IBindable
2019-07-23 21:16:09 +09:00
Dean Herbert
d4d286c988
Add full documentation
2019-07-22 16:08:38 +09:00
Dean Herbert
c3b81bef4a
Flip default to the preferred method going forward
2019-07-22 15:55:38 +09:00
Dean Herbert
be170b4124
Naming and documentation improvements
2019-07-22 15:50:02 +09:00
Dean Herbert
91f86adb66
Move DrawableHitObject state management to base class
2019-07-22 15:07:12 +09:00
Dean Herbert
8327452fe1
Make AccentColour a bindable
2019-07-22 14:48:59 +09:00
smoogipoo
a9286fee07
Recycle slider paths when the parenting slider dies
2019-07-17 16:20:27 +09:00
smoogipoo
ed203cb0ff
Delay intial hitobject updates
2019-07-16 13:45:59 +09:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
Dean Herbert
ba48331fcb
Remove no longer necessary HandleInput overrides
2019-06-27 18:34:59 +09:00
Dean Herbert
cf713fbacc
Merge branch 'master' into fix-stacking-shaking
2019-06-14 22:16:35 +09:00
smoogipoo
4818187d8f
Reset result timeoffset to 0 when rewound
2019-06-13 14:55:52 +09:00
smoogipoo
27fdda8b91
Don't update hitobject results when rewinding
2019-06-13 12:21:49 +09:00
Arphox
07e17518e9
Fix all "Maintainability" CodeFactor issues
2019-06-11 10:28:16 +02:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
c97116c91a
Add safety against DrawableHitObject implementations clearing children
2019-03-25 13:34:22 +09:00
smoogipoo
f66fefb818
Adjust comment + accessibility
2019-02-27 16:30:10 +09:00
smoogipoo
a07d797d75
Merge remote-tracking branch 'Joehuu/master' into use-lifetime-optimization
2019-02-27 12:08:43 +09:00
Dean Herbert
3fe4b8fd1c
Update variable names
...
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
ekrctb
8955d5de04
Update hit object result when lifetime is end
2019-01-29 15:25:27 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
eb88768bd0
Fix incorrect controlpoint being applied to samples
2018-12-03 17:21:27 +09:00
smoogipoo
aea84f737b
Fix taiko hitobjects potentially disappearing before being judged
2018-11-29 12:12:29 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
cf4dad0fe8
Fix hitobjects not updating IsMaskedAway after being judged
2018-11-07 15:42:40 +09:00
Dean Herbert
841b2e8692
Merge branch 'master' into consistent-terminology-format
2018-10-10 19:19:36 +09:00
smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
Joehu
f99eff1192
Use consistent terminology format
2018-09-15 07:30:11 -07:00
smoogipoo
356a60b561
Fix hitobjects in scrolling rulesets getting masked away
2018-09-12 15:14:51 +09:00
smoogipoo
e04b2f4fa9
Fix hitobject results not rewinding
2018-08-14 18:31:32 +09:00
smoogipoo
2a54b5b78d
ResetResult -> RevertResult
2018-08-06 12:29:22 +09:00
smoogipoo
3a7488767c
Make HitObject not store the judgement
2018-08-06 11:50:18 +09:00
smoogipoo
0d6a8a2bf5
More xmldocs
2018-08-06 11:31:54 +09:00
smoogipoo
741ec0021e
Rename more judgement-related methods to "result"
2018-08-06 11:31:46 +09:00
smoogipoo
ab642b563f
CreateJudgementResult -> CreateResult
2018-08-06 11:07:41 +09:00
smoogipoo
754f3c8621
Move result creation to load(), add exceptions
2018-08-06 11:07:05 +09:00
smoogipoo
b35817c877
More xmldocs to hitobject/drawablehitobject
2018-08-06 10:55:38 +09:00
smoogipoo
5fd4ed2f4e
Rename judgement-related methods/events + commenting
2018-08-06 10:55:25 +09:00
smoogipoo
482526135f
Make IsHit not consider nested hitobjects
2018-08-03 16:07:20 +09:00
smoogipoo
2a4994e5ce
Make hitobjects only have one judgement + result
2018-08-03 15:38:48 +09:00
smoogipoo
35b4ab5456
Introduce the concept of a "MainResult"
2018-08-02 21:07:40 +09:00
smoogipoo
3619290c34
Split out judgement definition from judgement result
2018-08-02 20:35:54 +09:00
smoogipoo
d51d0e8547
Initial structure for new hitobject judgement system
2018-08-01 21:45:59 +09:00
Dean Herbert
d11ba2df0e
Merge remote-tracking branch 'upstream/master' into smoogipoo-legacy-custom-banks
2018-07-05 14:53:31 +09:00
smoogipoo
45a4187923
Tidy up lookups to NestedHitObjects
2018-07-02 16:10:56 +09:00
smoogipoo
781095b96b
Encapsulate the method to apply SampleControlPoints to SampleInfos
2018-06-28 18:29:07 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
6d4f94756e
Rewrite the way drag + click selections happen
...
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
Dean Herbert
af65f2dd48
Move AccentColour changes local to rulesets which rely on it
2018-03-22 18:53:16 +09:00
Dean Herbert
366b7fca65
Remove GetColour method
2018-03-22 18:50:19 +09:00