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Encapsulate the method to apply SampleControlPoints to SampleInfos
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@ -31,6 +31,18 @@ namespace osu.Game.Beatmaps.ControlPoints
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Volume = SampleVolume,
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};
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/// <summary>
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/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="SampleInfo"/> if necessary, returning the modified <see cref="SampleInfo"/>.
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/// </summary>
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/// <param name="sampleInfo">The <see cref="SampleInfo"/>. This will not be modified.</param>
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/// <returns>The modified <see cref="SampleInfo"/>. This does not share a reference with <paramref name="sampleInfo"/>.</returns>
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public virtual SampleInfo ApplyTo(SampleInfo sampleInfo) => new SampleInfo
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{
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Bank = sampleInfo.Bank ?? SampleBank,
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Name = sampleInfo.Name,
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Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume
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};
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public override bool Equals(ControlPoint other)
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=> base.Equals(other)
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&& other is SampleControlPoint sample
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@ -90,13 +90,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
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if (HitObject.SampleControlPoint == null)
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throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
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+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
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AddInternal(Samples = new SkinnableSound(samples.Select(s => new SampleInfo
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{
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Bank = s.Bank ?? HitObject.SampleControlPoint.SampleBank,
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Name = s.Name,
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Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume,
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Namespace = SampleNamespace
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}).ToArray()));
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samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
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foreach (var s in samples)
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s.Namespace = SampleNamespace;
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AddInternal(Samples = new SkinnableSound(samples));
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}
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}
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