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Commit Graph

646 Commits

Author SHA1 Message Date
Dan Balasescu
34a367b369 Merge branch 'master' into multiplayer-countdown-timers-2 2022-03-23 15:40:50 +09:00
Dan Balasescu
a83a90e675 Rename countdown Delay -> Duration 2022-03-23 15:21:16 +09:00
Dan Balasescu
f7c0047206 Send time remaining in countdowns instead 2022-03-23 15:19:43 +09:00
Dan Balasescu
d4ad4ac9db Limit countdown updates to once per second 2022-03-23 10:50:05 +09:00
Dan Balasescu
6b712be97d Remove PopoverButton class 2022-03-23 10:40:38 +09:00
Dan Balasescu
9138aaf780 Split MultiplayerReadyButton 2022-03-23 10:38:56 +09:00
Dan Balasescu
23be0f1be9 Remove availability picker for now 2022-03-22 14:34:06 +09:00
Dan Balasescu
d0fee53e1f Implement auto countdown timers
Change to using TimeSpan
2022-03-22 14:34:06 +09:00
Dan Balasescu
4630aa15cc Apply refactorings according to reviews 2022-03-22 12:54:19 +09:00
Salman Ahmed
e1d22e58bf Simplify queue count text logic 2022-03-20 06:25:14 +03:00
Salman Ahmed
7529d6fc00 Bind queue items during playlist initialization
Along with where the other bindables are bound together (only bind, not
listening).
2022-03-20 06:23:44 +03:00
hwabis
ef823d58a7 address frenzibyte review (refactor bindable flow, clean up CI stuff) 2022-03-19 13:05:35 -04:00
Salman Ahmed
9afe82a0d5 Fix potentially null drawable call to SetLayoutPosition 2022-03-19 14:54:58 +03:00
hwabis
5d16519a82 make code prettier 2022-03-18 23:41:55 -04:00
Salman Ahmed
0adad3a599 Handle potential null room hosts 2022-03-19 04:01:35 +03:00
hwabis
5a5629eb5a (works now) use BindValueChanged to set the Queue text 2022-03-18 20:47:45 -04:00
hwabis
5e5fbc496e (still not working) try bindables instead of int 2022-03-18 20:32:37 -04:00
hwabis
d9b2a29c6d (not working yet) add MultiplayerPlaylistTabControl, "Queue ({count})" 2022-03-18 20:02:26 -04:00
hwabis
faa36c78e5 put count and tabs into new fillflowcontainer 2022-03-18 12:55:00 -04:00
Dan Balasescu
04f4e81852 Rename start countdown request 2022-03-18 21:05:19 +09:00
Dean Herbert
611562c650 Add more comments around catch up logic 2022-03-18 16:21:14 +09:00
Dean Herbert
f09a946722 Start GameplayClockContainer paused for better state control 2022-03-18 15:28:22 +09:00
Dean Herbert
59aef88504 Simplify clock reset/start flow in MultiSpectatorScreen 2022-03-18 15:07:57 +09:00
hwabis
c2e7ff7e3e display count of listQueue 2022-03-18 01:37:53 -04:00
Dan Balasescu
72843a6797 Add support for starting/stopping countdowns 2022-03-18 14:33:09 +09:00
Dan Balasescu
efce471f0b Add countdown button + popover 2022-03-18 14:31:57 +09:00
Dan Balasescu
b76a87e6f8 Split ready button visual logic into button itself 2022-03-18 14:31:57 +09:00
Salman Ahmed
1bd08b4a4b Remove kick button fading as well to not look jarring 2022-03-18 08:09:15 +03:00
Salman Ahmed
98b420ee6f Remove no longer correct crown fade animation
Since the host is pinned to the top without any animation, it would look
jarring for the crown to fade away from the old panel (and at a 50ms
duration).
2022-03-18 07:25:12 +03:00
Salman Ahmed
1c899d00b9 Pin multiplayer host panel to the top of the list 2022-03-18 07:25:03 +03:00
Dan Balasescu
da0ffab14e Integrate ready button implementation 2022-03-17 18:43:04 +09:00
Dan Balasescu
461d41529b Integrate spectate button implementation 2022-03-17 18:36:33 +09:00
Dan Balasescu
885cb3ce5b Add current screen checks for added safety 2022-03-10 20:03:02 +09:00
Dean Herbert
2d135e5be6 Explain purpose of Schedule call in MultiplayerPlayer.onResultsReady 2022-03-10 19:56:13 +09:00
Dan Balasescu
45d537ef72 Fix potential multiplayer crash with async disposal 2022-03-10 18:50:53 +09:00
Dan Balasescu
f1c40bd9ed Rework GetScore() method signatures + implementations
Rename legacy-facing overload to mention as much
2022-03-08 22:30:44 +09:00
Dan Balasescu
387ae59bc4 Fix nullref in tests 2022-02-25 16:12:25 +09:00
Dan Balasescu
48ed9c6144 Enable high chat polling rate 2022-02-25 16:03:56 +09:00
Dan Balasescu
f9d9ad388b Add chat display to multiplayer spectator screen 2022-02-25 16:03:28 +09:00
Dean Herbert
bb1aa032bd Combine SelectedItem and CurrentPlaylistItem into same storage 2022-02-24 16:21:20 +09:00
Dan Balasescu
bdc3b76df0 Remove beatmap bindable from PlaylistItem 2022-02-15 23:50:08 +09:00
Dan Balasescu
efeba30b9f Remove ruleset and mod bindables from PlaylistItem 2022-02-15 16:28:15 +09:00
Dan Balasescu
18251c9285 Clean up SpectatorScreen based on suggestions 2022-02-09 12:20:07 +09:00
Dan Balasescu
ffc4c64f7e Unify namings across the board 2022-02-09 12:10:07 +09:00
Dan Balasescu
886d1d2df6 Refactorings 2022-02-08 21:29:43 +09:00
Dan Balasescu
4c76027178 Rename completed state to passed 2022-02-08 20:29:49 +09:00
Dan Balasescu
45b3f472ab Merge branch 'master' into spectator-state-rework 2022-02-08 19:51:50 +09:00
Dan Balasescu
c2416c490e Fix crash on disconnection during multi-spectate 2022-02-08 11:29:39 +09:00
Dan Balasescu
d5269ba05b Merge branch 'fix-spectator-restart-crash' into spectator-state-rework 2022-02-04 17:59:18 +09:00
Dan Balasescu
0473c6c52f Also handle null SelectedItem for safety 2022-02-04 17:53:51 +09:00
Dan Balasescu
b41655d5b9 Fix crash when gameplay starts while in multi-spectator screen 2022-02-04 17:47:41 +09:00
Dan Balasescu
f285060148 Fix MultiSpectatorScreen not continuing to results 2022-02-03 21:50:19 +09:00
Dan Balasescu
483977d5c8 Merge branch 'master' into spectator-state-rework 2022-02-03 19:59:07 +09:00
Dan Balasescu
b5fb3b7dae Fix crash when selecting swap mod as freemod 2022-02-02 18:42:22 +09:00
Dan Balasescu
781cb9f18d Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
Dan Balasescu
a49a9ed0a0 Fix incorrect invoke 2022-01-31 17:19:04 +09:00
Salman Ahmed
3ec193d47e Fix spectator clock container incorrectly starting catch-up clock 2022-01-30 01:46:10 +03:00
Salman Ahmed
4f4f60248f Add failing test case 2022-01-30 01:46:10 +03:00
Jamie Taylor
493a970ed5
Remove unused AudioManager 2022-01-19 14:08:21 +09:00
Dean Herbert
671a3d47b8 Move bindable binding to LoadComplete and remove unnecessary unbind 2022-01-15 21:20:27 +09:00
Dean Herbert
ea8e49c543 Reorder private/protected methods 2022-01-15 21:19:02 +09:00
Jamie Taylor
7e9b5dd150
Add audio feedback for host change in multiplayer 2022-01-14 18:11:00 +09:00
Dean Herbert
675bdd3213 Fix MultiplayerMatchSubScreen mutating mods outside of bindable lease
As seen at https://github.com/peppy/osu/runs/4674501626?check_suite_focus=true.
2022-01-01 12:13:59 +09:00
Joseph Madamba
7de43e3aba Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
Dan Balasescu
a43cc20ae2 Apply changes to GameplayCompleted from reviews 2021-12-24 21:58:20 +09:00
Dan Balasescu
c6854b37c8 Unbind event on disposal 2021-12-24 21:58:09 +09:00
Dan Balasescu
727335dcad Improve reliability of exiting gameplay 2021-12-24 14:23:09 +09:00
Dan Balasescu
4ce61d4260 Directly bind to room updates
Currently doesn't really cause any difference, however it may in the
future if we decide the queueing algorithm shouldn't update PlaylistOrder
when an item has been played.
2021-12-21 18:40:29 +09:00
Dan Balasescu
a34d24fb20 Disallow expired items from showing delete button
This isn't possible in practice since expired items are removed from the
queue list, but this helps out in tests.
2021-12-21 18:37:42 +09:00
Dan Balasescu
51b7e920c0 Fix delete button being able to show on current item 2021-12-21 16:57:58 +09:00
Dean Herbert
d08b66a5ff Also add logging to OnlinePlayScreen 2021-12-21 15:07:06 +09:00
Dean Herbert
ddadf3c4b5 Add logging of MultiplayerMatchSubScreen exiting from room loss 2021-12-21 14:53:24 +09:00
Dean Herbert
6907a9a3cc Name some screen stacks for better logging context 2021-12-20 18:24:14 +09:00
Dean Herbert
cd8dfac625
Merge pull request #16097 from smoogipoo/forego-resetting-spectate-state
Don't reset spectating state if spectator exited after gameplay finishes
2021-12-15 22:30:41 +09:00
Dean Herbert
33cf4ba7f6
Merge pull request #16075 from smoogipoo/prevent-idle-transition-during-load
Add AbortGameplay() to fix state transition race conditions during multiplayer load
2021-12-15 19:59:19 +09:00
Dean Herbert
9e82a3e79a Merge branch 'master' into forego-resetting-spectate-state 2021-12-15 18:05:06 +09:00
Dan Balasescu
18d7b79207 Don't reset spectating state if gameplay is finished 2021-12-15 17:40:30 +09:00
Dan Balasescu
740a6f16c7 Fix exception when updating the room's visual playlist 2021-12-15 16:53:25 +09:00
Dan Balasescu
9ade8069a1 Rename to AbortGameplay() and handle additional states 2021-12-15 06:40:28 +09:00
Dan Balasescu
2f1dc91211 Add AbortLoad() method to abort gameplay loads 2021-12-14 11:30:42 +09:00
Dan Balasescu
70045494ba Re-simplify code by removing BeatmapManager event instead 2021-12-13 16:09:54 +09:00
Dan Balasescu
a6e77f172d Add some comments 2021-12-12 16:30:37 +09:00
Dan Balasescu
d6c08fae48 Fix incorrect global beatmap with availability changes 2021-12-11 23:08:21 +09:00
Dan Balasescu
25b274c323 Fix starting gameplay too early after import 2021-12-11 22:47:50 +09:00
Dan Balasescu
6057037e35 Move playlist item beatmap population to MatchSubScreen 2021-12-10 20:08:59 +09:00
Dan Balasescu
de0f37b08d Separate editing and adding playlist items 2021-12-10 15:26:48 +09:00
Dean Herbert
88670c3b01 Document OpenSongSelection and mark null param 2021-12-10 14:14:22 +09:00
Dan Balasescu
671582a925 Allow host to enqeue items and items to be edited 2021-12-10 01:15:19 +09:00
Dan Balasescu
1a0945daba Siplify condition, allow host to always remove items 2021-12-09 14:33:50 +09:00
Dan Balasescu
8398f86440 Don't consider expired items in visibility check 2021-12-09 04:02:16 +09:00
Dan Balasescu
c34c580ad4 Add client-side + interface implementation 2021-12-09 03:08:59 +09:00
Dan Balasescu
273042aa16 Add virtual method for creating different DrawablePlaylistItem types 2021-12-09 01:49:34 +09:00
Dan Balasescu
3be4d8b68d Remove ctor params from DrawableRoomPlaylist/DrawablePlaylistItem 2021-12-09 01:04:56 +09:00
Dean Herbert
dea7f2308c Fix participant panels potentially keeping a reference to an old user
If a user leave and then rejoins a multiplayer match while another user
is not at the lobby screen, there is a potential the `ParticipantPanel`
tracking the user will not correctly be recreated to reference the new
instance of the `MultiplayerUser`.

This happens because the `OnRoomUpdated` call is scheduled, which means
it is not running in the background, coupled with the local logic that
relies on `IEquatable(MultiplayerRoomUser)` (which in turn falls back to
a UserID comparison).

Changing this to a reference comparison is the easiest way to resolve
this. Whether we change the `IEquatable` implementation is up for
discussion.

Closes https://github.com/ppy/osu/issues/15970.
2021-12-07 17:24:04 +09:00
Dean Herbert
a76cfbea21 Add test coverage of incorrect beatmap being used in multiplayer when match started from song select 2021-12-06 14:03:33 +09:00
Dean Herbert
e1897f9998 Don't debounce MultiplayerRoomComposite events
This avoids accidental usage which could result in data being lost or
ignored (as only the last `user` in a single frame would arrive).

This was added specifically to debounce sample playback, but given that
it's only debouncing on a single frame (hardly noticeable) I'm not going
to add back support for that yet. It should be handled by sample
playback concurrency or something more local to the usage.
2021-12-05 01:38:39 +09:00
Bartłomiej Dach
38702beabf
Merge branch 'master' into i-ruleset-store 2021-12-04 15:05:39 +01:00
Bartłomiej Dach
53a6ef22ce
Add null check to resolve inspection 2021-12-04 14:55:35 +01:00
Dean Herbert
517a344bcc
Merge branch 'master' into new-multiplayer-playlist 2021-12-04 13:16:09 +09:00
Dan Balasescu
d5803e541b Give playlist items a PlayedAt date 2021-12-03 20:25:51 +09:00