mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 20:13:21 +08:00
Siplify condition, allow host to always remove items
This commit is contained in:
parent
25620d1eef
commit
1a0945daba
@ -13,6 +13,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
@ -55,6 +56,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(500, 300),
|
||||
SelectedItem = { BindTarget = Client.CurrentMatchPlayingItem },
|
||||
Items = { BindTarget = Client.APIRoom!.Playlist }
|
||||
};
|
||||
});
|
||||
@ -70,69 +72,59 @@ namespace osu.Game.Tests.Visual.Online
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeleteButtonHiddenWithSingleItem()
|
||||
{
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
|
||||
assertDeleteButtonVisibility(0, false);
|
||||
|
||||
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
|
||||
assertDeleteButtonVisibility(0, true);
|
||||
|
||||
deleteItem(1);
|
||||
assertDeleteButtonVisibility(0, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeleteButtonHiddenInHostOnlyMode()
|
||||
{
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
addPlaylistItem(() => 1234);
|
||||
|
||||
AddStep("set host-only queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.HostOnly }));
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.HostOnly);
|
||||
|
||||
assertDeleteButtonVisibility(0, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOnlyItemOwnerHasDeleteButton()
|
||||
public void TestDeleteButtonAlwaysVisibleForHost()
|
||||
{
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
|
||||
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
|
||||
assertDeleteButtonVisibility(0, true);
|
||||
assertDeleteButtonVisibility(1, true);
|
||||
addPlaylistItem(() => 1234);
|
||||
assertDeleteButtonVisibility(2, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
|
||||
{
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
|
||||
AddStep("join other user", () => Client.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("set other user as host", () => Client.TransferHost(1234));
|
||||
|
||||
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
|
||||
assertDeleteButtonVisibility(1, true);
|
||||
addPlaylistItem(() => 1234);
|
||||
assertDeleteButtonVisibility(2, false);
|
||||
|
||||
AddStep("set local user as host", () => Client.TransferHost(API.LocalUser.Value.OnlineID));
|
||||
assertDeleteButtonVisibility(1, true);
|
||||
assertDeleteButtonVisibility(2, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNonOwnerDoesNotHaveDeleteButton()
|
||||
public void TestCurrentItemDoesNotHaveDeleteButton()
|
||||
{
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
|
||||
addPlaylistItem(() => 1234);
|
||||
assertDeleteButtonVisibility(0, true);
|
||||
assertDeleteButtonVisibility(1, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSelectedItemDoesNotHaveDeleteButton()
|
||||
{
|
||||
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
|
||||
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||
assertDeleteButtonVisibility(0, false);
|
||||
|
||||
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
|
||||
assertDeleteButtonVisibility(0, true);
|
||||
|
||||
AddStep("set first playlist item as selected", () => playlist.SelectedItem.Value = playlist.Items[0]);
|
||||
assertDeleteButtonVisibility(0, false);
|
||||
assertDeleteButtonVisibility(1, true);
|
||||
|
||||
// Run through gameplay.
|
||||
AddStep("set state to ready", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.Ready));
|
||||
AddUntilStep("local state is ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
|
||||
AddStep("start match", () => Client.StartMatch());
|
||||
AddUntilStep("match started", () => Client.LocalUser?.State == MultiplayerUserState.WaitingForLoad);
|
||||
AddStep("set state to loaded", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.Loaded));
|
||||
AddUntilStep("local state is playing", () => Client.LocalUser?.State == MultiplayerUserState.Playing);
|
||||
AddStep("set state to finished play", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.FinishedPlay));
|
||||
AddUntilStep("local state is results", () => Client.LocalUser?.State == MultiplayerUserState.Results);
|
||||
|
||||
assertDeleteButtonVisibility(1, false);
|
||||
}
|
||||
|
||||
private void addPlaylistItem(Func<int> userId)
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osuTK;
|
||||
@ -29,10 +30,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
|
||||
Spacing = new Vector2(0, 2)
|
||||
};
|
||||
|
||||
protected override DrawableRoomPlaylistItem CreateDrawablePlaylistItem(PlaylistItem item) => new QueuePlaylistItem(item)
|
||||
{
|
||||
Items = { BindTarget = Items }
|
||||
};
|
||||
protected override DrawableRoomPlaylistItem CreateDrawablePlaylistItem(PlaylistItem item) => new QueuePlaylistItem(item);
|
||||
|
||||
private class QueueFillFlowContainer : FillFlowContainer<RearrangeableListItem<PlaylistItem>>
|
||||
{
|
||||
@ -50,14 +48,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
|
||||
|
||||
private class QueuePlaylistItem : DrawableRoomPlaylistItem
|
||||
{
|
||||
public readonly IBindableList<PlaylistItem> Items = new BindableList<PlaylistItem>();
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private MultiplayerClient multiplayerClient { get; set; }
|
||||
|
||||
[Resolved(typeof(Room), nameof(Room.Host))]
|
||||
private Bindable<APIUser> host { get; set; }
|
||||
|
||||
[Resolved(typeof(Room), nameof(Room.QueueMode))]
|
||||
private Bindable<QueueMode> queueMode { get; set; }
|
||||
|
||||
@ -72,16 +71,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
|
||||
|
||||
RequestDeletion = item => multiplayerClient.RemovePlaylistItem(item.ID);
|
||||
|
||||
Items.BindCollectionChanged((_, __) => updateDeleteButtonVisibility());
|
||||
host.BindValueChanged(_ => updateDeleteButtonVisibility());
|
||||
queueMode.BindValueChanged(_ => updateDeleteButtonVisibility());
|
||||
SelectedItem.BindValueChanged(_ => updateDeleteButtonVisibility(), true);
|
||||
}
|
||||
|
||||
private void updateDeleteButtonVisibility()
|
||||
{
|
||||
AllowDeletion = queueMode.Value != QueueMode.HostOnly
|
||||
&& Items.Count > 1
|
||||
&& Item.OwnerID == api.LocalUser.Value.OnlineID
|
||||
AllowDeletion = (Item.OwnerID == api.LocalUser.Value.OnlineID || multiplayerClient.IsHost)
|
||||
&& SelectedItem.Value != Item;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user