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If a user leave and then rejoins a multiplayer match while another user is not at the lobby screen, there is a potential the `ParticipantPanel` tracking the user will not correctly be recreated to reference the new instance of the `MultiplayerUser`. This happens because the `OnRoomUpdated` call is scheduled, which means it is not running in the background, coupled with the local logic that relies on `IEquatable(MultiplayerRoomUser)` (which in turn falls back to a UserID comparison). Changing this to a reference comparison is the easiest way to resolve this. Whether we change the `IEquatable` implementation is up for discussion. Closes https://github.com/ppy/osu/issues/15970. |
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Match | ||
Participants | ||
Spectate | ||
CreateMultiplayerMatchButton.cs | ||
GameplayChatDisplay.cs | ||
GameplayMatchScoreDisplay.cs | ||
Multiplayer.cs | ||
MultiplayerLoungeSubScreen.cs | ||
MultiplayerMatchSongSelect.cs | ||
MultiplayerMatchSubScreen.cs | ||
MultiplayerPlayer.cs | ||
MultiplayerResultsScreen.cs | ||
MultiplayerRoomComposite.cs | ||
MultiplayerRoomManager.cs | ||
MultiplayerTeamResultsScreen.cs |