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If a user leave and then rejoins a multiplayer match while another user is not at the lobby screen, there is a potential the `ParticipantPanel` tracking the user will not correctly be recreated to reference the new instance of the `MultiplayerUser`. This happens because the `OnRoomUpdated` call is scheduled, which means it is not running in the background, coupled with the local logic that relies on `IEquatable(MultiplayerRoomUser)` (which in turn falls back to a UserID comparison). Changing this to a reference comparison is the easiest way to resolve this. Whether we change the `IEquatable` implementation is up for discussion. Closes https://github.com/ppy/osu/issues/15970. |
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.. | ||
Components | ||
Lounge | ||
Match | ||
Multiplayer | ||
Playlists | ||
DrawableRoomPlaylist.cs | ||
DrawableRoomPlaylistItem.cs | ||
DrawableRoomPlaylistWithResults.cs | ||
FooterButtonFreeMods.cs | ||
FreeModSelectOverlay.cs | ||
Header.cs | ||
IOnlinePlaySubScreen.cs | ||
IRoomManager.cs | ||
OngoingOperationTracker.cs | ||
OnlinePlayComposite.cs | ||
OnlinePlayScreen.cs | ||
OnlinePlaySongSelect.cs | ||
OnlinePlaySubScreen.cs | ||
OnlinePlaySubScreenStack.cs |