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e1897f9998
This avoids accidental usage which could result in data being lost or ignored (as only the last `user` in a single frame would arrive). This was added specifically to debounce sample playback, but given that it's only debouncing on a single frame (hardly noticeable) I'm not going to add back support for that yet. It should be handled by sample playback concurrency or something more local to the usage. |
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Match | ||
Participants | ||
Spectate | ||
CreateMultiplayerMatchButton.cs | ||
GameplayChatDisplay.cs | ||
GameplayMatchScoreDisplay.cs | ||
Multiplayer.cs | ||
MultiplayerLoungeSubScreen.cs | ||
MultiplayerMatchSongSelect.cs | ||
MultiplayerMatchSubScreen.cs | ||
MultiplayerPlayer.cs | ||
MultiplayerResultsScreen.cs | ||
MultiplayerRoomComposite.cs | ||
MultiplayerRoomManager.cs | ||
MultiplayerTeamResultsScreen.cs |