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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer
Dan Balasescu 4ce61d4260 Directly bind to room updates
Currently doesn't really cause any difference, however it may in the
future if we decide the queueing algorithm shouldn't update PlaylistOrder
when an item has been played.
2021-12-21 18:40:29 +09:00
..
Match Directly bind to room updates 2021-12-21 18:40:29 +09:00
Participants Fix participant panels potentially keeping a reference to an old user 2021-12-07 17:24:04 +09:00
Spectate Name some screen stacks for better logging context 2021-12-20 18:24:14 +09:00
CreateMultiplayerMatchButton.cs Move font sizing to base class 2021-08-09 16:17:51 +09:00
GameplayChatDisplay.cs Remove unused using statement 2021-10-26 16:08:21 +09:00
GameplayMatchScoreDisplay.cs Add gameplay-specific team score display which can expand and contract 2021-08-09 19:17:51 +09:00
Multiplayer.cs Rename to AbortGameplay() and handle additional states 2021-12-15 06:40:28 +09:00
MultiplayerLoungeSubScreen.cs Don't poll while in room 2021-11-23 16:14:01 +09:00
MultiplayerMatchSongSelect.cs Move playlist item beatmap population to MatchSubScreen 2021-12-10 20:08:59 +09:00
MultiplayerMatchSubScreen.cs Also add logging to OnlinePlayScreen 2021-12-21 15:07:06 +09:00
MultiplayerPlayer.cs Merge branch 'master' into activity-on-multiplayer-screens 2021-08-24 18:50:55 +02:00
MultiplayerResultsScreen.cs Split off multiplayer team results screen to separate class 2021-08-12 20:01:31 +02:00
MultiplayerRoomComposite.cs Don't debounce MultiplayerRoomComposite events 2021-12-05 01:38:39 +09:00
MultiplayerRoomManager.cs Fix password in a better way 2021-08-17 09:40:25 +09:00
MultiplayerTeamResultsScreen.cs Fix vertical offset not being handled correctly during score panel detach process 2021-08-13 16:14:23 +09:00