Firmatorenio
37ef5c7072
rename SliderVelocity to ScrollSpeed
2021-01-29 15:04:55 +06:00
Firmatorenio
449f883be1
add SV multiplier adjustment to TaikoModDifficultyAdjust
2021-01-29 11:48:51 +06:00
Dean Herbert
dee0d3c33a
Merge branch 'master' into apply-sv-to-taiko-hr-ez
2021-01-25 14:28:06 +09:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
smoogipoo
1b166d809e
Adjust package titles
2021-01-18 11:08:03 +09:00
smoogipoo
ec00aaef90
Add nuget deploys for all rulesets
2021-01-18 10:53:31 +09:00
smoogipoo
9a22df2b88
Fix BPM multiplier not working in all cases
2021-01-12 17:50:22 +09:00
smoogipoo
22a0f99f35
Add failing test
2021-01-12 17:49:21 +09:00
Firmatorenio
669c42a38d
add remarks explaining HR SV multiplier
2020-12-30 20:57:41 +06:00
Firmatorenio
013b9b62a1
add SV multipliers to taiko difficulty mods
2020-12-29 20:22:56 +06:00
Bartłomiej Dach
b24fc1922e
Enable pooling for taiko DHOs
2020-12-20 18:44:47 +01:00
Bartłomiej Dach
5d575d2a9b
Accept proxied content via OnNewDrawableHitObject
...
In the non-pooled case, `OnNewDrawableHitObject()` will be called
automatically on each new DHO via `Playfield.Add(DrawableHitObject)`.
In the pooled case, it will be called via `Playfield`'s implementation
of `GetPooledDrawableRepresentation(HitObject, DrawableHitObject)`.
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
62da4eff37
Route new result callback via playfield
...
Follows route taken by osu! and catch (and required for proper pooling
support).
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
370f56eadb
Make strong hit DHOs public for pool registration
2020-12-20 18:02:34 +01:00
Bartłomiej Dach
0c5333bd58
Adjust top-level hitobjects to support nested pooling
2020-12-20 17:57:19 +01:00
Bartłomiej Dach
ae6dedacaf
Implement nested strong hit application
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
d823c77a63
Implement swell tick application
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
3bd4279589
Implement drum roll tick application
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
e3b6eaa390
Implement swell application
...
Also removes a weird sizing application that seems to have no effect
(introduced in 27e63eb; compare removals for other taiko DHO types in
9d00e5b
and 58bf288
).
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
8b6bc09b8f
Implement drum roll application
2020-12-20 16:26:16 +01:00
Bartłomiej Dach
e32b1c34ca
Implement hit application
2020-12-20 16:26:16 +01:00
Bartłomiej Dach
7b350fc8e5
Prepare strongable DHO for HO application
2020-12-20 15:42:24 +01:00
Bartłomiej Dach
a25cd910f8
Prepare base DHO for HO application
2020-12-20 15:42:24 +01:00
Dean Herbert
88b3bf06e8
Merge branch 'master' into add-bundle-header
2020-12-16 13:40:15 +09:00
Dan Balasescu
48805a82f9
Merge branch 'master' into taiko-strong-state-refactor
2020-12-15 11:46:52 +09:00
Dan Balasescu
52d9864818
Merge pull request #11179 from bdach/swell-rewind-crash
...
Fix swells crashing on rapid seeks in editor
2020-12-15 11:21:37 +09:00
Bartłomiej Dach
523e803440
Fix swells crashing on rapid seeks in editor
2020-12-15 00:28:00 +01:00
Bartłomiej Dach
2051f49f78
Ensure correct initial state of taiko bar lines
2020-12-14 21:58:17 +01:00
Bartłomiej Dach
512549b4ea
Rename DrawableTaikoStrong{-> able}HitObject
2020-12-14 21:47:31 +01:00
Bartłomiej Dach
5af1ac1b53
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Bartłomiej Dach
7ba04a2cc3
Merge branch 'master' into taiko-strong-state-refactor
2020-12-14 21:44:50 +01:00
Dean Herbert
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
Dean Herbert
7041503063
Avoid intermediary delegate
2020-12-14 15:34:32 +09:00
Bartłomiej Dach
ea09cbddc6
Register bar line pool & use in drawable ruleset
2020-12-13 22:31:33 +01:00
Bartłomiej Dach
a8e86a20e1
Unify bar line types & prepare for pooling
2020-12-13 22:31:33 +01:00
Bartłomiej Dach
f83c5fa81d
Add backing bindable for major field
2020-12-13 22:12:26 +01:00
Bartłomiej Dach
beee9b89d5
Change bar line SHOC to nested playfield
2020-12-13 22:12:26 +01:00
Bartłomiej Dach
080f7a3e32
Add/fix up xmldocs with clarifications
2020-12-13 14:39:32 +01:00
Bartłomiej Dach
091b08b507
Scope drawable nested hits more closely to models
2020-12-13 14:38:16 +01:00
Bartłomiej Dach
61c488cd5e
Create HO-specific nested hit types
2020-12-13 13:08:32 +01:00
Bartłomiej Dach
4d444df6b3
Rename DHO CreateStrong{-> Nested}Hit
2020-12-13 13:08:32 +01:00
Bartłomiej Dach
b1635ecd16
Reflect can-be-strong split in DHO structure
2020-12-13 13:08:30 +01:00
Bartłomiej Dach
f74567e8eb
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
Bartłomiej Dach
1ddc896b76
Rename Strong{-> Nested}HitObject
2020-12-13 12:34:14 +01:00
ekrctb
c70b13ecc2
Adjust namespace
2020-12-07 12:30:25 +09:00
ekrctb
f78bd7c739
Move piece files of Taiko ruleset
2020-12-07 12:29:14 +09:00
smoogipoo
5760e1c1fc
Make HitSampleInfo immutable
2020-12-01 15:37:51 +09:00
Bartłomiej Dach
5fbe1823a0
Merge branch 'master' into editor-beat-snap-always
2020-11-30 18:39:22 +01:00
Dean Herbert
c17d67bc7d
Merge branch 'master' into editor-beat-snap-always
2020-11-30 18:34:38 +09:00
smoogipoo
8f48389f89
Merge branch 'master' into improve-dho-time-offsets
2020-11-30 18:01:48 +09:00
Dean Herbert
f29aa9c4fc
Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object
2020-11-27 14:35:12 +09:00
Dean Herbert
9811c46e35
Rename application method to better describe what it actually does
2020-11-26 19:16:18 +09:00
smoogipoo
0414e5c550
Add MaximumJudgementOffset to DrawableHitObject, use in more places
2020-11-26 01:12:42 +09:00
Bartłomiej Dach
827a089810
Merge branch 'master' into change-taiko-ez
2020-11-22 13:29:02 +01:00
Bartłomiej Dach
80d81c3044
Reword taiko easy mod description to fit others better
...
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2020-11-16 20:24:04 +01:00
Bartłomiej Dach
128adce017
Merge branch 'master' into change-taiko-ez
2020-11-16 19:37:47 +01:00
PercyDan54
017a6b7153
Fix checks
2020-11-16 18:22:17 +08:00
PercyDan54
d7acfd5413
Remove retires from ModEasy
2020-11-16 18:15:15 +08:00
Dean Herbert
dc38aeac43
Remove unnecessary local definition of colour logic from taiko judgement
2020-11-16 17:23:02 +09:00
Bartłomiej Dach
7736d1ae85
Fix taiko-specific missing cases
2020-11-15 15:41:58 +01:00
PercyDan54
3406b0d74f
Fix checks
2020-11-15 14:54:04 +08:00
PercyDan54
cf7ac6d5e3
Remove import
2020-11-15 13:38:21 +08:00
PercyDan54
a4b20d2117
Make EZ mod able to fail in Taiko
2020-11-15 13:00:07 +08:00
smoogipoo
4ef2e9548c
Pass HitObjectComposer to BlueprintContainer via ctor
2020-11-13 16:59:37 +09:00
Bartłomiej Dach
1f83769bb2
Inline empty explosion in legacy transformer
2020-11-12 18:29:22 +09:00
Bartłomiej Dach
0d5cac89b3
Explicitly set lifetime to ensure empty drawables are cleaned up
2020-11-12 18:29:22 +09:00
Bartłomiej Dach
21709ba4bc
Do not lookup default kiai explosion if skin has own
2020-11-12 18:29:22 +09:00
Bartłomiej Dach
00a486ab51
Reintroduce KiaiHitExplosion as skinnable
2020-11-12 18:29:22 +09:00
Bartłomiej Dach
81c9663e76
Move {-> Default}KiaiHitExplosion
2020-11-12 18:29:22 +09:00
Dean Herbert
0cadb31947
Merge branch 'master' into drawable-hit-object-hit-state-fix
2020-11-05 17:07:52 +09:00
Dean Herbert
a3dc1d5730
Update existing implementations
2020-11-04 17:14:23 +09:00
Dean Herbert
487a5ecdba
Replace all usage of IBindableList.GetBoundCopy
2020-11-04 15:29:14 +09:00
Dean Herbert
3adf451e82
Handle changes via SamplePoints list for simplicity
2020-11-02 14:40:40 +09:00
Dean Herbert
bfa6ae1b66
Fix taiko drum not correct handling sample / group point changes
...
Closes https://github.com/ppy/osu/issues/10642
2020-11-02 14:40:40 +09:00
Dan Balasescu
1b53e6c782
Merge branch 'master' into sample-lookup-improvements
2020-11-02 13:04:35 +09:00
Dean Herbert
2ec2749cb4
Fix taiko lookup logic
2020-10-30 11:59:41 +09:00
Dean Herbert
3ea27e23e8
Update namespace references
2020-10-29 15:20:10 +09:00
Dean Herbert
681e88af40
Merge branch 'master' into editor-fix-button-states-after-paste
2020-10-09 20:51:09 +09:00
Dan Balasescu
ecfb7e94c5
Merge branch 'master' into fix-editor-batch-handling
2020-10-09 20:06:06 +09:00
Dean Herbert
3838f405dd
Fix missed usages
2020-10-09 18:50:05 +09:00
Dean Herbert
cb96a40dd6
Fix bindable propagation potentially making swells strong
2020-10-09 17:12:10 +09:00
Dean Herbert
144726e3c6
Better guard against taiko swells becoming strong
2020-10-09 17:12:01 +09:00
Dean Herbert
07558b5bc0
Merge branch 'master' into ruleset-result-types
2020-10-09 13:17:05 +09:00
Dean Herbert
c9f069d7ed
Fix taiko's HitObjectComposer not allowing movement o
...
f selected hitobjects
2020-10-08 18:17:57 +09:00
Dean Herbert
afed832b19
Tidy up EditorBeatmap slightly
2020-10-08 18:06:49 +09:00
Dean Herbert
38babf3de5
Update usages of ChangeHandler to EditorBeatmap where relevant
2020-10-08 18:04:07 +09:00
Dean Herbert
d9089ef93c
Add missing bonus type for taiko ruleset
2020-10-08 12:52:52 +09:00
Dean Herbert
1566882dc4
Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
...
Remove WorkingBeatmap from PerformanceCalculator
2020-10-07 20:04:24 +09:00
Dean Herbert
8c528c8910
Fix legacy taiko skins showing double judgements
2020-10-07 18:36:40 +09:00
Dean Herbert
f1a3b6d0ba
Merge branch 'master' into perf-calculator-remove-working-beatmap
2020-10-07 17:43:17 +09:00
Dean Herbert
6020ec9ca3
Add valid result types for all rulesets
2020-10-07 15:43:52 +09:00
Dean Herbert
2a46f905ff
Remove unnecessary IsSeeking checks from taiko drum implementation
2020-10-05 14:27:51 +09:00
Dean Herbert
5dea37792c
Merge branch 'master' into health-adjustments
2020-10-04 21:38:40 +09:00
Lucas A
d7747ebb2d
Remove unused WorkingBeatmap argument.
2020-10-03 16:51:22 +02:00
Bartłomiej Dach
682b5fb056
Adjust health increase for drum roll tick to match new max result
2020-10-03 12:16:22 +02:00
Bartłomiej Dach
1f0620ffd4
Replace assignment references to HitResult.Miss with Judgement.MinResult
2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
Lucas A
abd395a030
Remove unecessary using references.
2020-10-02 19:41:24 +02:00
Lucas A
0163688a17
Remove IBeatmap from PerformanceCalculator.
2020-10-02 19:24:30 +02:00
smoogipoo
7890319802
Merge branch 'master' into adjust-hit-result-types
2020-10-01 16:19:07 +09:00