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add SV multiplier adjustment to TaikoModDifficultyAdjust

This commit is contained in:
Firmatorenio 2021-01-29 11:48:51 +06:00
parent 4c4770bf4b
commit 449f883be1

View File

@ -1,11 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Slider Velocity", "Adjust a beatmap's set SV", LAST_SETTING_ORDER + 1)]
public BindableNumber<float> SliderVelocity { get; } = new BindableFloat
{
Precision = 0.05f,
MinValue = 0.25f,
MaxValue = 4,
Default = 1,
Value = 1,
};
public override string SettingDescription
{
get
{
string sliderVelocity = SliderVelocity.IsDefault ? string.Empty : $"SV {SliderVelocity.Value:N1}";
return string.Join(", ", new[]
{
base.SettingDescription,
sliderVelocity
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
ApplySetting(SliderVelocity, sv => difficulty.SliderMultiplier *= sv);
}
}
}