1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 23:07:26 +08:00
Commit Graph

1366 Commits

Author SHA1 Message Date
Dean Herbert
3e3f12f277 Use more local bindables 2019-05-04 17:53:17 +09:00
Dean Herbert
b9a39fb788 Fix instant pausing when game becomes inactive
Resolves #4685.
2019-05-04 14:54:29 +09:00
Lucas A
a4a2ce5ec0 Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-05-02 21:36:28 +02:00
Lucas A
5d4aa5a12e Add ScreenStatus property to change the OsuScreen's status + Renamed old ScreenStatus property to InitialScreenStatus 2019-05-02 20:51:19 +02:00
iiSaLMaN
3b03ca802a
Merge branch 'master' into sh-xh-grading-2 2019-04-30 18:55:35 +03:00
Lucas A
7e42068a14 Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-04-28 19:48:35 +02:00
Dean Herbert
5a9277ec0e
Merge branch 'master' into fix-retry-sound 2019-04-28 23:38:14 +09:00
Dean Herbert
db75516e79
Merge branch 'master' into fix-lead-in-issues 2019-04-27 21:01:21 +09:00
Dean Herbert
d40177f97c
Merge branch 'master' into drawnode-composability 2019-04-27 18:41:19 +09:00
iiSaLMaN
b08fb5136e
Merge branch 'master' into sh-xh-grading-2 2019-04-26 10:38:10 +03:00
Dean Herbert
a680a38e81
Merge pull request #4675 from nyquillerium/playerloader-tracking
Prevent PlayerLoader from tracking the logo after it has been exited.
2019-04-26 13:21:13 +09:00
KingLuigi4932
4e0f21102b Merge branch 'sh-xh-grading-2' of https://github.com/iiSaLMaN/osu into sh-xh-grading-2 2019-04-25 14:04:12 +03:00
KingLuigi4932
c6b3197dd0 Add AdjustRank and use it in Hidden Mod 2019-04-25 13:56:57 +03:00
smoogipoo
0bd35ab7bb Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
Dean Herbert
6fdcd98caa Don't play screen "back" sample when retrying 2019-04-25 14:15:07 +09:00
David Zhao
8222923ab8 Only track logo if we're still the current screen 2019-04-24 16:20:51 +09:00
Dean Herbert
bb69330e9f Call ProcessFrame on the userOffsetClock after a seek
Without doing this, GameplayClock can be left in an incorrect state after a seek (due to the userOffsetClock being its own FramedClock).
2019-04-24 15:28:14 +09:00
Dean Herbert
efaedafc08 Fix (legacy) AudioLeadIn being used incorrectly.
This lead-in is intended to specify a value before zero, not a value before the start time.
Also removes an unnecessary ProcessFrame call (it happens within Seek itself).
2019-04-24 15:28:14 +09:00
Dan Balasescu
8fc0bf24c7
Merge branch 'master' into fix-hold-for-menu-icon 2019-04-22 18:57:43 +09:00
Dean Herbert
48e82d4b1c Fix hold for menu button's icon being incorrect 2019-04-22 18:47:28 +09:00
Dean Herbert
6856571f17 Fix incorrect seek target 2019-04-22 18:45:58 +09:00
Dean Herbert
55c5ef898d Remove delay on entering player 2019-04-22 18:29:58 +09:00
Dean Herbert
908eee9942 Fix pause tests 2019-04-22 18:29:51 +09:00
Dean Herbert
6f2bc943eb Fix rank display on break info display 2019-04-21 12:04:15 +08:00
Lucas A
fe8c705f1b Merge remote-tracking branch 'upstream/master' into user-status-wiring 2019-04-20 09:42:32 +02:00
Dean Herbert
2d7b3094ba
Merge branch 'master' into player-mod-reinstantiation 2019-04-17 16:42:57 +08:00
smoogipoo
12b6bc48bd Use .With() wherever possible 2019-04-17 17:24:09 +09:00
smoogipoo
09568be270 Merge remote-tracking branch 'origin/master' into facade-container
# Conflicts:
#	osu.Game/Screens/Play/PlayerLoader.cs
2019-04-17 17:17:33 +09:00
smoogipoo
5a3d6a0258 Fix post-merge errors 2019-04-17 16:11:59 +09:00
Dean Herbert
bb539af1a0
Merge branch 'master' into player-mod-reinstantiation 2019-04-16 22:35:21 +08:00
Lucas A
5887008fb3
Merge branch 'master' into user-status-wiring 2019-04-15 11:43:53 +02:00
DrabWeb
c766631ad6 Check for breaks using GameplayClock time. 2019-04-13 11:39:22 -03:00
Lucas A
361c0ec9f2 Allow UserStatusSoloGame to provide metadata such as the ruleset the current beatmap is played in 2019-04-13 13:18:44 +02:00
Lucas A
da5d6cb1d4 Add Beatmap fields to UserStatusSoloGame & UserStatusEditing so they can carry metadata about the played / edited beatmap 2019-04-12 22:54:35 +02:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
85d3ff4846 Merge remote-tracking branch 'origin/master' into no-workingbeatmap-mods
# Conflicts:
#	osu.Game/Screens/Play/GameplayClockContainer.cs
2019-04-10 12:06:51 +09:00
smoogipoo
4310f07a5c Rename SelectedMods -> Mods 2019-04-10 12:03:57 +09:00
smoogipoo
4c571acd67 Reinstantiate mods for every player 2019-04-09 13:33:16 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
smoogipoo
772bef91fa Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
# Conflicts:
#	osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
David Zhao
a690302d00 Apply reviews 2019-04-08 15:24:09 +09:00
DrabWeb
e76897d6a7 Fix ResumeContainers appearing when resuming during breaks. 2019-04-07 16:32:55 -03:00
Dean Herbert
46ecaf3d6c
Merge branch 'master' into facade-container 2019-04-05 21:14:21 +09:00
David Zhao
7047f305a1 Apply reviews, add safety for multiple facades 2019-04-05 12:02:47 +09:00
David Zhao
b2857384b8 Remove unnecessary logo assignment 2019-04-04 12:08:05 +09:00
David Zhao
15b2b6af7d Clean up remaining assignments of logo relativePositionAxes 2019-04-04 11:28:36 +09:00
David Zhao
8a40b27e8f Remove need for logo relativePositionAxes none 2019-04-03 20:32:53 +09:00
David Zhao
2ed945605e Fix Axes.None requirement for FacadeContainer 2019-04-03 19:57:22 +09:00
Dean Herbert
efd7bea771 Add further xmldoc 2019-04-03 17:01:11 +09:00
Dean Herbert
50f8ab3dfb Fix gameplay offset handling on seeks 2019-04-03 16:58:20 +09:00
Dean Herbert
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f Adjust namespaces 2019-04-02 14:51:28 +09:00
David Zhao
020be50f03 Merge remote-tracking branch 'upstream/master' into facade-container 2019-04-02 11:28:44 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
David Zhao
952a12bb19 Return logo relativepositionaxes on content out 2019-03-29 16:54:34 +09:00
Dean Herbert
6949c233bf Merge remote-tracking branch 'upstream/master' into resume-cursor-2 2019-03-29 15:02:12 +09:00
Dean Herbert
202a0086cc
Merge branch 'master' into better-player-flags 2019-03-29 13:45:45 +09:00
Dean Herbert
fed58fba3a Merge remote-tracking branch 'upstream/master' into resume-cursor-2 2019-03-29 12:14:28 +09:00
Dan Balasescu
d410054ec8
Merge branch 'master' into key-counter-display 2019-03-29 11:22:59 +09:00
Dean Herbert
7715606188
Merge branch 'master' into sprite-icon-compatibility 2019-03-29 11:15:34 +09:00
David Zhao
9d66a5e4b2 Ensure logo stops tracking before suspend animation 2019-03-28 16:29:35 +09:00
David Zhao
039e451ab1 ensure logo is where it already needs to be on resume 2019-03-28 16:14:28 +09:00
David Zhao
bfe44eb33d Remove SizeForFlow magic number 2019-03-28 15:40:58 +09:00
David Zhao
061527a260 Add new automated tests for logofacade, reset interpolation 2019-03-27 20:04:01 +09:00
Dean Herbert
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
David Zhao
2e3791be1c Fix incorrect usage of LogoFacade 2019-03-27 18:11:12 +09:00
David Zhao
ca7a20585d Apply reviews, delete playerloader test 2019-03-27 17:28:53 +09:00
David Zhao
384eee3395 Remove DI requirement for the Facade in PlayerLoader 2019-03-27 11:32:26 +09:00
David Zhao
3fe52be77f Better tests, add documentation 2019-03-26 17:22:36 +09:00
Dean Herbert
a88f23e555 Convert remaining two flags to ctor parameters 2019-03-26 16:53:44 +09:00
Dean Herbert
83863d35c3 Remove AllowLeadIn flag 2019-03-26 16:35:00 +09:00
Dean Herbert
8658de5108 Rename KeyCounterCollection -> KeyCounterDisplay
Also fix not working
2019-03-26 13:52:48 +09:00
Dean Herbert
b4d785c76c Don't update gameplay loop while paused 2019-03-26 13:36:17 +09:00
Dean Herbert
256a579de0 Allow player to not pause on focus loss 2019-03-26 13:17:00 +09:00
Dean Herbert
b75ea295db Rename KeyCounterCollection -> KeyCounterDisplay
Also fix not working
2019-03-26 11:28:43 +09:00
David Zhao
35bf262d19 Merge remote-tracking branch 'upstream/master' into facade-container 2019-03-26 11:11:13 +09:00
David Zhao
a0f6718145 Better tests and implementation 2019-03-26 10:48:29 +09:00
Dean Herbert
245f463e3f Don't update gameplay loop while paused 2019-03-25 20:31:55 +09:00
Dean Herbert
8ad4009c33 osu! resume overlay 2019-03-25 20:31:55 +09:00
David Zhao
d37968d88d Add better test for facade containers 2019-03-24 15:18:38 +09:00
Dean Herbert
11b474e194 Handle released for safety 2019-03-24 12:19:09 +09:00
Dean Herbert
0d72104235 Refactor for formatting sanity 2019-03-24 12:03:06 +09:00
Dean Herbert
8ad19fc2d4 Merge branch 'master' into menu-globalaction-select 2019-03-24 11:58:52 +09:00
David Zhao
6e98a8dd7c Initial implementation 2019-03-22 20:01:58 +09:00
David Zhao
e93311fdc9 DI facade 2019-03-22 19:01:32 +09:00
Dean Herbert
9e6cdd7bd5 Combine conditionals and clarify comment 2019-03-22 14:42:51 +09:00
Dean Herbert
5b8fd6822e Move storyboard logic region down 2019-03-22 14:39:20 +09:00
Dean Herbert
15f9a6b9df Merge remote-tracking branch 'upstream/master' into pause-logic-simplification 2019-03-21 16:04:18 +09:00
Dean Herbert
67a65b80fc
Merge branch 'master' into visual-settings-container 2019-03-20 20:48:30 +09:00
Dean Herbert
ba89bfee0c Define explicit method to add background
Also cleans up some redundant/misplaced comments.
2019-03-20 20:16:45 +09:00
Dean Herbert
8865d53992 Reword comment 2019-03-20 20:04:07 +09:00
David Zhao
2e9d823af4 Add comment regarding HandlePositionalInput 2019-03-20 19:59:54 +09:00
David Zhao
2ff7aa6c2e Remove handle positional input 2019-03-20 19:49:37 +09:00
David Zhao
bc6e8ce7b4 Merge branch 'visual-settings-container' of https://github.com/nyquillerium/osu into visual-settings-container 2019-03-20 19:48:57 +09:00
Dean Herbert
01f795b046 Make restart public rather than reimplementing 2019-03-20 19:45:04 +09:00
David Zhao
8543e8c36f Put loadcomplete next to other protected overrides 2019-03-20 19:42:39 +09:00
Dean Herbert
cda5bc28c8 Add proper comment 2019-03-20 19:41:20 +09:00
David Zhao
9013afe412 Query for input manager once 2019-03-20 19:35:40 +09:00
David Zhao
fbfef844de Add test case for resuming PlayerLoader 2019-03-20 17:18:42 +09:00
David Zhao
a5916f995e Use the previous conditional instead 2019-03-20 16:54:42 +09:00
David Zhao
e9034c8a30 Move blurring logic into Update instead 2019-03-20 16:50:47 +09:00
Dean Herbert
f43e7a880c Merge remote-tracking branch 'upstream/master' into pause-logic-simplification 2019-03-20 15:27:06 +09:00
Dean Herbert
6f1610be79
Merge branch 'master' into ruleset-container-refactor 2019-03-20 14:55:58 +09:00
Dean Herbert
5f288650bf Fix misses/typos 2019-03-20 14:49:33 +09:00
David Zhao
15637f9c4a Rework instant blur logic such that updateVisuals doesn't need to be public 2019-03-20 14:17:35 +09:00
Dean Herbert
baea7230bc Rename RulesetContainer to DrawableRuleset 2019-03-19 23:47:31 +09:00
Dean Herbert
68f28326a2 Refactor RulesetContainer for readability 2019-03-19 20:21:31 +09:00
David Zhao
a8e2072286 Make blurtarget private, improve documentation 2019-03-19 20:15:28 +09:00
David Zhao
dc26e90a8d Remove unused usings 2019-03-19 13:16:06 +09:00
David Zhao
df37973e84 Move showstoryboard into player 2019-03-19 13:13:19 +09:00
David Zhao
27a92e017c rename back to UserDimContainer 2019-03-19 13:06:14 +09:00
David Zhao
f1b2073bf6 Merge remote-tracking branch 'upstream/master' into visual-settings-container 2019-03-19 13:01:05 +09:00
Dean Herbert
4f075f4740 Add more comprehensive testing 2019-03-18 20:33:43 +09:00
Dean Herbert
9433a97747 Add resume requesting support and fix exit scenarios 2019-03-18 20:33:43 +09:00
Dean Herbert
536b5e0dab Remove PausableGameplayContainer 2019-03-18 20:33:43 +09:00
Dean Herbert
f13003c53b Simplify and localise storyboard logic in Player.cs 2019-03-18 20:33:43 +09:00
Dean Herbert
bcaff9f7b4 Add basic pause tests 2019-03-18 20:33:43 +09:00
Dean Herbert
465c95e952 Refactor pause logic so GameplayClockContainer is in control 2019-03-18 20:33:43 +09:00
Dean Herbert
14df9f94e2
Merge branch 'master' into fix-background-loading 2019-03-18 14:59:35 +09:00
Dan Balasescu
e0b3149e32
Merge branch 'master' into api-testability 2019-03-18 10:59:06 +09:00
David Zhao
8fc90bb9a0 Remove unused usings 2019-03-14 16:26:34 +09:00
David Zhao
8cdfb1fd61 Remove BlurrableBackgroundScreen, rework tests 2019-03-14 16:09:17 +09:00
David Zhao
8714902349 Handle all blurring directly from background 2019-03-14 14:02:46 +09:00
Dean Herbert
0042cc5337
Merge branch 'master' into mod-ramp-hotfix 2019-03-14 13:02:29 +09:00
David Zhao
de6d8fc637 Move user blurring into VIsualSettingsContainer 2019-03-13 18:25:22 +09:00
Dean Herbert
f0114d776d Use interface to access API
Allows for better testability.
2019-03-13 12:58:18 +09:00
Dean Herbert
c1a356161f Allow use rate adjust to fallback to clock rate adjust 2019-03-12 18:14:01 +09:00
Dean Herbert
3c2d8cad0a Add better async logic for ScreenWithBeatmapBackground 2019-03-12 17:32:40 +09:00
Dean Herbert
cdeaa80fea Call ResetSpeedAdjustments before adjusting clock 2019-03-12 11:35:25 +09:00
Dean Herbert
13b3036ec6 Fix "wind" mods adjusting rate twice
This is a hotfix for incorrect framework behaviour.

Closes #4442
2019-03-12 02:45:45 +09:00
Dean Herbert
1be4c7b813 Fix excess newline 2019-03-12 02:23:23 +09:00
Dean Herbert
38e75421ab Fix HoldForMenuButton getting stuck in a confirming state
Closes #4446.
2019-03-12 02:21:34 +09:00
smoogipoo
d055b248ac Remove blank line 2019-03-08 15:56:36 +09:00
smoogipoo
7c5ca67691 Merge remote-tracking branch 'origin/master' into gameplay-clock-container
# Conflicts:
#	osu.Game/Screens/Play/Player.cs
2019-03-08 15:54:15 +09:00
Dean Herbert
ed8c9bc88a Merge remote-tracking branch 'upstream/master' into gameplay-clock-container 2019-03-08 15:07:55 +09:00
Dean Herbert
42efea1e06 Apply review 2019-03-08 15:05:45 +09:00
Dean Herbert
64b6eaa844 Simplify inward bindings 2019-03-07 16:04:11 +09:00
Dean Herbert
58ef397f4f Move all clock related gameplay logic inside GameplayClockContainer 2019-03-07 16:02:24 +09:00
Dean Herbert
ffe53411f6 Add back cursor proxying 2019-03-06 17:44:58 +09:00
Dean Herbert
acf518c208 Move cursor inside playfield 2019-03-06 17:41:54 +09:00
Dean Herbert
5411c63093 Fix menu cursor not displaying outside of gameplay scaling area 2019-03-06 17:14:08 +09:00
Dean Herbert
6b042eae94
Merge branch 'master' into fix-cursor-in-scale-container 2019-03-05 22:22:56 +09:00
Dean Herbert
8a6fa0915e
Merge branch 'master' into simplify-gameplay-clock 2019-03-05 20:22:46 +09:00
Dean Herbert
76ce3954a0 Rename PauseContainer 2019-03-05 19:30:55 +09:00
Dan Balasescu
fafc80818c
Fix typo
Co-Authored-By: peppy <pe@ppy.sh>
2019-03-05 18:50:46 +09:00
Dean Herbert
fc0b297232 Fix menu cursor not displaying outside of gameplay scaling area 2019-03-05 18:06:24 +09:00
smoogipoo
c06dac5b1a Remove null check (beatmap cannot be null) 2019-03-05 17:58:30 +09:00
smoogipoo
2fee7276ae Combine creation + assignment 2019-03-05 17:58:05 +09:00
Dan Balasescu
bb6c83ab25
Merge branch 'master' into show-mods-on-loader 2019-03-05 17:46:35 +09:00