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mirror of https://github.com/ppy/osu.git synced 2024-12-16 09:22:58 +08:00
Commit Graph

3621 Commits

Author SHA1 Message Date
David Zhao
65cdac60c3 Add tests to make sure the background is always the same through screen transitions 2019-02-22 14:43:05 +09:00
smoogipoo
8853f7ad76 Explicitly set exo typeface in a few places 2019-02-21 19:26:02 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
David Zhao
97db8abd59 Remove unused includes 2019-02-21 18:34:11 +09:00
David Zhao
0677194f46 Move all storyboard show logic into UserDimContainer 2019-02-21 18:14:58 +09:00
David Zhao
ad5e81f0cd Add test case for background preview, fix unit tests 2019-02-21 15:24:26 +09:00
smoogipoo
cc33f230b4 Merge remote-tracking branch 'origin/master' into osu-fontusage 2019-02-20 20:37:48 +09:00
Jamie Taylor
9b3f2fdd24
Change RelativePositionAxes default on osu! logo to be both 2019-02-20 19:34:55 +09:00
smoogipoo
4db5531e4b Replace copy-constructor/method with extension method 2019-02-20 19:32:30 +09:00
David Zhao
f5d8700920 Merge branch 'UserDimLogic' of https://github.com/nyquillerium/osu into UserDimLogic 2019-02-20 17:40:13 +09:00
David Zhao
25e7dcb375 Remove unused includes 2019-02-20 17:39:35 +09:00
David Zhao
49c5a9fc30
Merge branch 'master' into UserDimLogic 2019-02-20 17:30:34 +09:00
David Zhao
d703a9511a Fix background dim previews 2019-02-20 17:20:45 +09:00
David Zhao
1bd1b6b099 Move user dim logic into UserDimContainer instead 2019-02-20 16:53:57 +09:00
smoogipoo
dbfa95b9e7 Made medium the default font weight 2019-02-20 16:52:36 +09:00
smoogipoo
0693ab8e7d Merge remote-tracking branch 'origin/master' into osu-fontusage
# Conflicts:
#	osu.Game/Screens/Multi/Components/BeatmapTitle.cs
2019-02-20 15:04:08 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
smoogipoo
703df77000 Update in-line with framework IsActive changes 2019-02-19 19:16:03 +09:00
David Zhao
af049004dd Add test cases for transitioning into pause overlay and into results 2019-02-18 19:53:55 +09:00
David Zhao
4e07aba548 Make it so visual tests only load the osu ruleset 2019-02-18 18:12:45 +09:00
David Zhao
1d80674fbd Fix fadecontainer being added to multiple containers 2019-02-18 17:11:38 +09:00
David Zhao
af30aefe77
Merge branch 'master' into UserDimLogic 2019-02-18 16:56:16 +09:00
David Zhao
80800f2931 Match up fade behavior with current master 2019-02-18 16:34:11 +09:00
David Zhao
9be25c3758 Fix unit tests 2019-02-18 16:00:59 +09:00
David Zhao
f241d67e5f Use conditional operator isntead of if 2019-02-18 15:23:03 +09:00
David Zhao
df148f8787 Fix background dim not being disabled on playerloader exit 2019-02-18 12:55:42 +09:00
Dean Herbert
0a265c6d35
Update osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs
Co-Authored-By: nyquillerium <nyquill@ppy.sh>
2019-02-18 11:54:25 +09:00
ThePyrotechnic
7bb56a198a
Merge branch 'master' into MissingSource 2019-02-17 19:54:43 +00:00
smoogipoo
134840f118 Fix nullref 2019-02-16 11:18:17 +09:00
David Zhao
8693d6a76b
Merge branch 'master' into UserDimLogic 2019-02-15 17:11:21 +09:00
David Zhao
53b7fdd834 Clean up test code and unused includes 2019-02-15 16:57:53 +09:00
Jamie Taylor
3ea13b1ade
Fix mouse cursor appearing prematurely during startup 2019-02-15 16:55:39 +09:00
David Zhao
0a60f6dacd Documentation for tests and changes 2019-02-15 16:50:37 +09:00
David Zhao
6da9f94ae3 Fix regression with background dim 2019-02-15 16:17:01 +09:00
David Zhao
3a74ad678a clean up unused includes 2019-02-14 18:41:10 +09:00
David Zhao
a09e0790e1 Fix storyboards not dimming 2019-02-14 18:07:28 +09:00
David Zhao
e2a312a663 Move user dimming logic into its own container 2019-02-14 17:47:53 +09:00
Dean Herbert
777a606b2d Don't revert beatmap on exiting leased state 2019-02-14 17:14:58 +09:00
Dean Herbert
94ceb1e32b Move screen change allowance to local usage 2019-02-14 13:28:21 +09:00
Dean Herbert
e604806398 Fix regression in screen change allowance logic 2019-02-13 19:43:01 +09:00
Dean Herbert
1373e0fad0 Fix BeatmapTitle not always displaying 2019-02-13 14:57:40 +09:00
Dean Herbert
166cdab2e8 Remove unnecessary null check 2019-02-13 14:14:57 +09:00
Dean Herbert
ab3adafafd Fix crashes after entering player 2019-02-13 14:13:54 +09:00
Dan Balasescu
c3ae4d7b14
Improve comment
Co-Authored-By: peppy <pe@ppy.sh>
2019-02-13 11:34:48 +09:00
Michael Manis
5fbdbcf209 removed 'unknown source' line 2019-02-12 15:30:42 -05:00
Dean Herbert
2ea839c475 Fix crashes on beatmap not being set correctly in player 2019-02-12 19:18:22 +09:00
Dean Herbert
d5cce850a8 Revert some unnecessary complications in logo logic 2019-02-12 13:29:41 +09:00
Dean Herbert
272584eb79 Improve file layouts 2019-02-12 13:02:33 +09:00
Dean Herbert
78b47f9fe3 Fix starting matches not working 2019-02-12 11:19:42 +09:00
Dean Herbert
e4422167b6 Fix starting gameplay 2019-02-11 19:13:57 +09:00
Dean Herbert
88ffc78103 Restructure 2019-02-11 19:11:34 +09:00
Dean Herbert
e2e615cc5c
Merge branch 'master' into leased-bindables-dont-work 2019-02-11 16:30:12 +09:00
ThePyrotechnic
450fa0075f
Merge branch 'master' into MissingSource 2019-02-10 23:44:47 +00:00
Michael Manis
cfe14dcdb1 Options for handing unknown beatmap source 2019-02-10 18:31:39 -05:00
Dean Herbert
a30d3739cf Merge remote-tracking branch 'upstream/master' into cmc-rooms 2019-02-08 18:45:39 +09:00
Dean Herbert
f52cac966b Fix multiple blank lines 2019-02-08 18:45:32 +09:00
Dean Herbert
6c4d289901 Pass item rather than ID 2019-02-08 18:33:49 +09:00
Dan Balasescu
7ec0b4ba77 Fix nullref during room creation (#4228) 2019-02-08 17:53:01 +09:00
Dan Balasescu
959b1ac845 Fix potential nullref when exiting multiplayer (#4227)
Fixes https://github.com/ppy/osu/issues/3954
2019-02-08 17:28:00 +09:00
smoogipoo
febcd7d7c0 Remove currentRoom from RoomManager 2019-02-08 15:46:16 +09:00
smoogipoo
fdd37dbc4b Merge remote-tracking branch 'origin/master' into cmc-rooms 2019-02-08 15:44:33 +09:00
smoogipoo
5643dc2e99 Remove redundant qualifiers 2019-02-08 15:44:05 +09:00
smoogipoo
6fe1f57236 Fix crash when start button is repeatedly pressed 2019-02-08 15:39:11 +09:00
smoogipoo
99a7ccc01a Slight cleanup in multiplayer 2019-02-08 15:38:05 +09:00
smoogipoo
43240ea85e Fix playlist issues with room creation 2019-02-08 15:23:03 +09:00
smoogipoo
42cd55e0d7 Move current room to multiplayer 2019-02-08 14:57:51 +09:00
smoogipoo
7f13e3c5f7 Directly resolve the filter bindable 2019-02-08 13:02:17 +09:00
smoogipoo
990bd44ca2 Combine roommanager and roompollingcomponent 2019-02-08 13:01:10 +09:00
smoogipoo
17fdfc15d9 Fix room title in the breadcrumbs 2019-02-07 20:09:49 +09:00
smoogipoo
1c2450a95a Fix up room inspector status 2019-02-07 17:59:14 +09:00
smoogipoo
1e0135af6f Move StatusColouredContainer into a more public location 2019-02-07 17:52:40 +09:00
smoogipoo
2d61548251 Fix room name being coloured 2019-02-07 16:45:36 +09:00
smoogipoo
4f86fe92ea Fix match settings not showing 2019-02-06 18:50:43 +09:00
ProgrammaticNajel
9f8e724a76 Fix background being cut off at the top of the screen (#4207)
Fix background being cut off at the top of the screen
2019-02-06 18:14:33 +09:00
smoogipoo
3207983a1c Fix current room being set to null when parted 2019-02-06 15:12:40 +09:00
smoogipoo
a9aa22c97b Remove ShadowModel requirement 2019-02-06 13:52:48 +09:00
smoogipoo
594dffba41 Fix a few cases of missed instant invocation 2019-02-05 19:11:20 +09:00
smoogipoo
aac371ba6e Use CMC for all of multiplayer 2019-02-05 19:00:08 +09:00
smoogipoo
be51ee4ed5 Implement MultiplayerComposite, replaces RoomBindings 2019-02-05 16:14:37 +09:00
smoogipoo
d9537017c8 Use CMC in the Multiplayer screen 2019-02-05 16:03:05 +09:00
smoogipoo
37c1f5a824 Split polling logic from RoomManager, now a container 2019-02-05 15:38:19 +09:00
smoogipoo
065b0c9076 Fix background not being faded correctly 2019-02-04 17:04:52 +09:00
Dean Herbert
e01f342ab0 wip 2019-02-02 17:11:25 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
Dean Herbert
3da851d93e
Merge branch 'master' into fix-replay-multiplier-text 2019-01-31 21:17:40 +09:00
Dean Herbert
f85518b175 Don't expose padding 2019-01-31 18:16:28 +09:00
Dean Herbert
b48bb5b792 Move parallax logic out of BackgroundScreenStack 2019-01-31 18:10:33 +09:00
smoogipoo
bdaff27575 Fix nullref due to screens now being removed from parent 2019-01-31 15:02:07 +09:00
smoogipoo
255b4a30e0 Allow logo to be null 2019-01-31 13:50:37 +09:00
smoogipoo
58d744e5dc Remove manual overlay/toolbar logic from multiplayer 2019-01-31 13:38:21 +09:00
Dean Herbert
beab367e6d Add null checks/allowances 2019-01-31 11:00:33 +09:00
Dean Herbert
d34aa50613
Merge branch 'master' into iscreen 2019-01-31 01:08:06 +09:00
smoogipoo
ac0bc53c4b Revert "Merge pull request #4154 from phosphene47/carousel-wedge-level"
This reverts commit cc8793a45e, reversing
changes made to 94276c8abb.
2019-01-31 00:02:05 +09:00
smoogipoo
5e78f51e24 Fix multiplayer crashing when exiting from lounge 2019-01-30 23:56:03 +09:00
smoogipoo
82dc7f39a3 Update licenses 2019-01-29 21:48:35 +09:00
smoogipoo
b5d187c4af Fix post-merge errors 2019-01-29 21:27:32 +09:00
smoogipoo
91302ea0bc Merge remote-tracking branch 'origin/master' into iscreen
# Conflicts:
#	osu.Game/Screens/Multi/Match/MatchSubScreen.cs
#	osu.Game/Screens/Multi/Multiplayer.cs
#	osu.Game/Screens/Multi/MultiplayerSubScreen.cs
#	osu.Game/Screens/OsuScreen.cs
#	osu.Game/osu.Game.csproj
#	osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
7b1c1f3728 Move toolbar showing and overlay activation to OsuGame
Now exposed through IOsuScreen.
2019-01-28 15:42:06 +09:00
Dan Balasescu
47f35c423b
Merge branch 'master' into carousel-wedge-level 2019-01-28 13:49:12 +09:00
smoogipoo
117703374e Fix logo animations 2019-01-25 21:02:35 +09:00
smoogipoo
60cc2314ef Fix ruleset + beatmap being changeable in match 2019-01-25 21:02:30 +09:00
phosphene47
5c70be07ab Display carousel over beatmap info wedge 2019-01-25 22:58:55 +11:00
smoogipoo
b3403c78da Fix a few potential crashes 2019-01-25 20:47:37 +09:00
smoogipoo
e2891ab1e9 Fix anchors + origins 2019-01-25 20:47:31 +09:00
smoogipoo
95e6785968 Make Multiplayer not an OsuScreen 2019-01-25 20:25:55 +09:00
smoogipoo
e1e7759e0f Re-implement MultiplayerSubScreen 2019-01-25 19:32:37 +09:00
Dean Herbert
260034a80e Don't auto-focus textboxes when on screen keyboard would cause inconvenience 2019-01-25 19:20:29 +09:00
smoogipoo
da135346b2 Fix screen titles 2019-01-25 18:38:48 +09:00
smoogipoo
15100632f1 Remove MultiplayerSubScreen and fix multiplayer crashes 2019-01-25 18:26:04 +09:00
smoogipoo
f0e0088f43 Create a custom background stack to fix various background issues 2019-01-25 15:36:22 +09:00
Dean Herbert
7ed215c521 Make InternalPadding a bit simpler 2019-01-25 14:46:45 +09:00
Dean Herbert
787d4da153 Combine constant 2019-01-25 14:10:59 +09:00
ProgrammaticNajel
4cae9bae83
Merge branch 'master' into fix-multiplayer-parallax-overflow 2019-01-24 20:41:10 +08:00
ProgrammaticNajel
593e0b36f5 Add overflow padding in other multiplayer screen components
Added padding to Room Creation and Beatmap Selection in Multiplayer.
2019-01-24 19:42:35 +08:00
smoogipoo
50a384e19c Fix game not exiting 2019-01-24 20:13:19 +09:00
smoogipoo
28f5c950ec Fix player never completing load 2019-01-24 19:55:42 +09:00
smoogipoo
8ea7ec6445 Convert everything to use IScreen 2019-01-24 19:47:44 +09:00
ProgrammaticNajel
9fcefa7d69 Typo fix 2019-01-24 18:18:32 +08:00
ProgrammaticNajel
e4084b7d5d Add overflow padding in other multiplayer screen components
Added overflow padding in room selection screen (Header, Room Info, Leaderboards, and Room Chat)
2019-01-24 17:40:48 +08:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ProgrammaticNajel
7ac20c3545 Add overflow padding to account for parallax shifting
Added overflow padding in the Multiplayer screen, and adjusting content (LoungeSubScreen, FilterControl, Header, "Create Room" button) to account for this padding.
2019-01-24 16:11:24 +08:00
Dean Herbert
1730ad143f
Merge branch 'master' into fix-key-counter 2019-01-23 18:22:08 +09:00
chrisny286
76700ad20f Merge branch 'fix-transparent-background-on-screen-scale-modes' of https://github.com/chrisny286/osu into fix-transparent-background-on-screen-scale-modes 2019-01-23 09:40:44 +01:00
chrisny286
03e3247baf replace FadeTo in PlayerLoader
didnt notice that interaction yet. yes this makes it neccessary.
2019-01-23 09:40:38 +01:00
Dean Herbert
4180ca75bc
Fix typo in comment 2019-01-23 17:14:08 +09:00
chrisny286
bb56c4a1a7 use Color4.Black and White + using osuTK.Graphics 2019-01-23 09:08:34 +01:00
chrisny286
5d2b2ecf06 Merge remote-tracking branch 'upstream/master' into fix-transparent-background-on-screen-scale-modes 2019-01-23 08:52:46 +01:00
chrisny286
f4ebab2d3a Fix backgrounds being transparent in some scaling modes
by replacing `.FadeTo` at the necessary places with `.FadeColour`.
restoring the `.FadeColour` in `fadeOut` of the Player Screen which is ran in every exit scenario.
2019-01-23 08:52:25 +01:00
Dean Herbert
c18ce2c23a Formatting fixes 2019-01-23 14:51:25 +09:00
Dean Herbert
f107a922b4 Add tests for key counter inside player heirarchy 2019-01-23 14:51:25 +09:00
chrisny286
13ba9d64d0 revert empty line 2019-01-23 02:56:00 +01:00
chrisny286
12503b4d07 revert and make VisibilityContainer not AlwaysPresent 2019-01-23 02:37:17 +01:00
chrisny286
f01ba17d1f add check if replay is loaded before allowseeking can be overwitten 2019-01-23 02:12:40 +01:00
chrisny286
cabcfffdeb Fix autoplay rewind/skip usable when UI hidden 2019-01-23 01:16:37 +01:00
Dean Herbert
5ea6e8e247 Allow full osu!direct usage regardless of supporter status for now 2019-01-22 14:22:38 +09:00
Dean Herbert
c58fe4f4ff Fix nullref 2019-01-22 13:18:01 +09:00
Dean Herbert
cebeb0a219 Fix replay playback speed not being displayed initially 2019-01-22 11:40:57 +09:00
Dean Herbert
21317806c9 Merge remote-tracking branch 'upstream/master' into nwabear-master 2019-01-22 10:07:35 +09:00
Dean Herbert
7baff750de Consolidate layout, wording and ordering with VisualSettings 2019-01-22 10:06:30 +09:00
Dean Herbert
b373d78143 Add slight easing 2019-01-22 09:47:51 +09:00
Dean Herbert
25b5bbcd8f
Merge branch 'master' into score-panel-layout 2019-01-22 09:43:37 +09:00
Christian Kamphausen
86581feb4a
Merge branch 'master' into fix-playersettingsoverlay-not-coming-back-ctrl+H 2019-01-22 01:29:58 +01:00
chrisny286
d7d2e2fe44 trimmed whitespace 2019-01-21 19:22:19 +01:00
chrisny286
65fd69c817 Update HUDOverlay.cs
separate PlayerSettingsOverlay from the other HUD elements in the Visibility Container
2019-01-21 19:10:29 +01:00
chrisny286
fb51578df3 Update PlayerSettingsOverlay.cs
Framework renamed this variable so it needs to be renamed here too.
2019-01-21 17:19:40 +01:00
ekrctb
e74f0057bd Automatically layout based on score display width 2019-01-21 17:07:56 +09:00
Shane Woolcock
fa6dd8c99e Code sanity 2019-01-20 19:03:06 +10:30
Shane Woolcock
521b11dfcb Use QuadBatch rather than LinearBatch of quads for LogoVisualisation
GL_QUADS is deprecated, and is not supported at all on OpenGL ES.
This fixes the logo visualisation not drawing on iOS.
2019-01-20 18:51:17 +10:30
Dean Herbert
5269ca31be
Merge branch 'master' into fix-room-inspector-cover 2019-01-17 21:49:25 +09:00