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Remove manual overlay/toolbar logic from multiplayer
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aac921c298
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@ -46,8 +46,6 @@ namespace osu.Game.Screens.Multi
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private readonly LoungeSubScreen loungeSubScreen;
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private readonly ScreenStack screenStack;
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private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>();
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[Cached(Type = typeof(IRoomManager))]
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private RoomManager roomManager;
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@ -57,9 +55,6 @@ namespace osu.Game.Screens.Multi
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[Resolved]
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private OsuGameBase game { get; set; }
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[Resolved]
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private OsuGame osuGame { get; set; }
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[Resolved]
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private APIAccess api { get; set; }
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@ -142,9 +137,6 @@ namespace osu.Game.Screens.Multi
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if (idleTracker != null)
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isIdle.BindTo(idleTracker.IsIdle);
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if (osuGame != null)
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overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
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}
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protected override void LoadComplete()
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@ -181,8 +173,6 @@ namespace osu.Game.Screens.Multi
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{
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this.FadeIn();
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osuGame.Toolbar.State = Visibility.Visible;
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waves.Show();
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}
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@ -212,9 +202,6 @@ namespace osu.Game.Screens.Multi
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logo?.AppendAnimatingAction(() => OsuScreen.ApplyLogoArrivingDefaults(logo), true);
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overlayActivationMode.Value = OverlayActivation.All;
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osuGame.Toolbar.State = Visibility.Visible;
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updatePollingRate(isIdle.Value);
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}
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