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Don't revert beatmap on exiting leased state
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@ -22,7 +22,7 @@ namespace osu.Game.Screens
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Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
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if (Beatmap == null)
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{
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Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(true));
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Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
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}
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Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
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@ -38,4 +38,4 @@ namespace osu.Game.Screens
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}
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}
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}
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}
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}
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